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 [WIP] GTAIII XBOX Version

 Converting stuff from xbox to pc
 
Crunch0r  
Posted: Tuesday, Apr 30 2013, 14:24
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Thanks a lot!
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UltraNuparu  
Posted: Friday, May 3 2013, 23:31
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This mod Is awesome! Just this one thing. You should make the peds High-polygonal because I can CLEARLY see the polygons on the peds and in the XBOX version of GTA3 they look very smooth. And one more thing, can you try and convert the XBOX version of the DEADDODO because even though the DEADDODO flies really high there are still some missions that you get to see the DEADDODO up close and it is really ugly.

This post has been edited by UltraNuparu on Saturday, May 4 2013, 04:43
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xspudx  
Posted: Wednesday, May 8 2013, 22:05
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nvm

This post has been edited by xspudx on Thursday, May 9 2013, 00:15
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UltraNuparu  
Posted: Saturday, May 11 2013, 06:01
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Can you at least see that if there is a real difference between the PC & the XBOX version of the DEADDODO rmws.?
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xspudx  
Posted: Sunday, May 12 2013, 18:16
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Can't get this working with the steam version at all.
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Nintendo898  
Posted: Monday, May 13 2013, 13:26
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I tried the stable 1.0 release but i can see through some portions of the road (looks like reflections) and alot of vegetation and ped textures are missing (totally white) Can anyone help? Now I'm reinstalling my GTAIII and trying the 1.3 beta release. Great job anyways have some cookie.gif cookie.gif cookie.gif cookie.gif cookie.gif
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Mateos  
Posted: Monday, May 13 2013, 14:15
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Two pages ago:
3) The update fixed issues with white textures and black cars.

So, update it smile.gif
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rmws.  
Posted: Wednesday, May 15 2013, 07:53
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QUOTE (UltraNuparu @ Saturday, May 11 2013, 09:01)
Can you at least see that if there is a real difference between the PC & the XBOX version of the DEADDODO rmws.?

There is no visible difference between Xbox and PC version model. However, the polygon count is slightly lower on Xbox version which is quite a surprise.
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