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Grand Theft Auto V
GTA V vehicles.ide lines found in mp3 files
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baguvix_wanrltw  |
Posted: Thursday, May 17 2012, 18:43
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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| QUOTE (Rico44 @ Thursday, May 17 2012, 18:40) | | It's from San Andreas. |
Maybe, but I don't remember chili dog carts in SA (however, there were some as Google proves), and it's a bit strange the Andromeda is once commented out (#) and once not, though it might very well be - we just don't know, however we can be sure that not all of the vehicles that were found were from GTA:SA or GTA IV (however, some or all of them might come from pre-final versions of those games). Vormek: Read the LAST post in my signature ("Where do all those files come from: here"), it'll explain it, specifically the part at the bottom: "- "deprecated" in this case most likely...". And a few more, characters this time: "jimmy": | QUOTE | credits_360.dat Line 819: N2 JimmyPeg TonyPatel Line 1356: N3 BLANK JimmyDautre
credits_ps3.dat Line 819: N2 JimmyPeg TonyPatel Line 1356: N3 BLANK JimmyDautre
Most likely from IV, see other characters that seem to be listed in these credits.
handling.dat Line 92: ;--------Jimmy vehicles ---------------------------------- Followed by a list of vehicles, some of which were in IV, but some of which were not (like "Seinove" and "Furzen"). Same thing is in the file for "Max Payne vehicles" too, suggesting "Jimmy" refers to some other game... like V
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"niko": | QUOTE | credits_360.dat Line 638: N2 JenniKolbe Line 795: N2 NikoBell MichHoll Line 968: J3 CharNiko
credits_ps3.dat Line 638: N2 JenniKolbe Line 795: N2 NikoBell MichHoll Line 968: J3 CharNiko
Most likely from IV, see other characters that seem to be listed in these credits.
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"reary" (like McReary): Found 0 times. "packie" (McReary): Found 0 times. "roman" (Bellic): | QUOTE | credits_360.dat Line 797: N2 RomanBell JasZumwa
credits_ps3.dat Line 797: N2 RomanBell JasZumwa
Most likely from IV, see other characters that seem to be listed in these credits.
fonts.dat Line 244: # FONT2.DDS: FO_FONT_STYLE_BANK (SUBFONT_1 = FO_FONT_STYLE_SPACEAGE) (HELE BLACK / HELE ROMAN) No idea.
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"lazlow": | QUOTE | credits_360.dat Line 585: N2 Lazlow
credits_ps3.dat Line 585: N2 Lazlow
Most likely from IV, see other characters that seem to be listed in these credits.
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"claude": Found 0 times. And with that I'm out for now, time to do something else again, this whole thing pushed my schedule back by a few days  If you want to try and find something, look through the files by hand or use the tool that's posted at the first link in my signature. This post has been edited by baguvix_wanrltw on Friday, May 18 2012, 00:32
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gamerzworld  |
Posted: Thursday, May 17 2012, 19:08
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (Vormek @ Thursday, May 17 2012, 13:41) | | Sorry for being a complete douche because this has probably been answered before. But why... WHY, would there be a list of vehicles from GTA5 within the files of MP3? It just doesn't make sense. Apparently this happened to RDR I believe but why... why?! | This has been answered a million times in this thread. Max Payne 3 uses RAGE, the same engine as GTA, Red Dead and Midnight Club. Max Payne 3 was started on a build of GTAIV which has been heavily updated over time with code from the main branch of RAGE and GTAV. That doesn't directly explain the GTAV files. The most likely explanation is that Rockstar wanted to use some improvements from GTAV so they copied over code from GTAV as opposed to going back out to the main branch of RAGE and copying over code. Copying from GTAV was easier because the integration with GTA specific engine elements, which Max Payne 3 uses, was already done for them by the team at North.
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baguvix_wanrltw  |
Posted: Thursday, May 17 2012, 19:16
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Cynical, yeah. Bitter, probably.

Group: Members
Joined: Apr 5, 2012

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Gtaplayaminigun: Great find/analysis! Mr. Darko: My bad: "lazlow": | QUOTE | credits_360.dat Line 585: N2 Lazlow
credits_ps3.dat Line 585: N2 Lazlow
Nothing there, sorry.
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Just download the tool (and Fantaseb's data.rar and, if you don't have WinRAR or 7zip yet, one of them) and look for yourselves if you have any more ideas, I'm off for now This post has been edited by baguvix_wanrltw on Thursday, May 17 2012, 19:18
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Gtaplayaminigun  |
Posted: Thursday, May 17 2012, 19:41
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Buster

Group: Members
Joined: Aug 24, 2009

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The scenarios.dat file doesn't exist in San Andreas at all. In IV, the scenarios.dat basically contains the actions that need to be performed by the peds, vehicles etc under certain scenarios like a particular time etc. Below are a few lines from IV's scenarios.dat | CODE | Seat_StripClubChair StartEnd(12,11) Task(Seated) Offset(0.0, 0.0, 0.55) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_StripClubStool StartEnd(12,11) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_BoardGamePlayer StartEnd(9, 17) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_OnCar StartEnd(9, 17) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_Crate StartEnd(9, 17) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_InternetCafe StartEnd(0, 24) Task(Seated) TimeTillPedLeaves(10) WillAttractPeds BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_OnSteps StartEnd(5, 24) Task(Seated) Offset(0.0, 0.1, -0.526) WillAttractPeds BlockModel(M_O_HASID_01) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_OnStepsB StartEnd(7, 24) Task(Seated) Offset(0.0, 0.1, -0.526) WillAttractPeds BlockModel(M_O_HASID_01) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_OnWall StartEnd(5, 24) Task(Seated) Offset(0.0, -0.1, -0.65) WillAttractPeds BlockModel(F_M_Business_02) BlockModel(M_M_TRUCKER_01) BlockModel(F_M_Business_01) Seat_OnStepsHangOut StartEnd(7, 22) Task(Seated) Offset(0.0, 0.1, -0.526) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_OnWallHangOut StartEnd(7, 22) Task(Seated) Offset(0.0, -0.1, -0.65) BlockModel(F_M_Business_02) BlockModel(M_M_TRUCKER_01) BlockModel(F_M_Business_01) Seat_HospitalWaiting StartEnd(8, 18) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01) Seat_SlouchedDruggie StartEnd(0, 24) Task(Seated) BlockModel(F_M_Business_02) BlockModel(F_M_Business_01)
HangOut_Street StartEnd(0, 24) Task(Group) HangOut_AlleyWay StartEnd(0, 24) Task(Group) HangOut_OutsideLiquorStore StartEnd(7, 24) Task(Group) HangOut_BaseballDiamonds StartEnd(0, 24) Task(Group) SetSpecificPopcycleGroup(PARK) HangOut_BoardGameWatcher StartEnd(0, 24) Task(Group) HangOut_ProjectCourtyard StartEnd(0, 24) Task(Group) HangOut_BasketballCourt StartEnd(0, 24) Task(Group) SetSpecificPopcycleGroup(PARK) HangOut_OutsideMassageParlours StartEnd(20, 5) Task(Group) HangOut_ClubHouse StartEnd(19, 6) Task(Group) HangOut_WatchBoardGame StartEnd(06,17) Task(MoveBetween(4.0))
Scenario_SecurityGuard StartEnd(0, 24) Task(MoveBetween(4.0)) MaxInRange(1, 30) SetSpecificModel(M_M_SECURITYMAN) ForceModelLoad Scenario_TouristPhoto StartEnd(8, 00) Task(MoveBetween(4.0)) MaxInRange(2, 20) SetSpecificPopcycleGroup(SCENARIO_TOURISTS) ForceModelLoad Scenario_Leaning StartEnd(0, 23) Task(Stationary) WillAttractPeds BlockModel(M_Y_Street_04) BlockModel(M_Y_GMAF_HI_01) BlockModel(M_Y_GMAF_LO_02) BlockModel(M_Y_GBIK_HI_02) BlockModel(F_M_BUSINESS_01) Scenario_Leaning BlockModel(F_M_BUSINESS_02) BlockModel(M_M_PITALIAN_01) BlockModel(M_O_PJERSEY_01) BlockModel(M_M_PHARBRON_01) Scenario_SellingDrugs StartEnd(0, 24) Task(Stationary) SetSpecificModel(M_Y_Drug_01) ForceModelLoad Scenario_RoadWorkers StartEnd(6, 21) Task(Stationary) MaxInRange(6, 20) LinkedScenario(Scenario_DiggingRoadWorkers) SetSpecificPopcycleGroup(SCENARIO_ROADWORKERS) ForceModelLoad Scenario_RoadWorkerWithSign StartEnd(6, 21) Task(Stationary) MaxInRange(1, 20) SetSpecificPopcycleGroup(SCENARIO_ROADWORKERS) ForceModelLoad Scenario_DiggingRoadWorkers StartEnd(6, 21) Task(Stationary) MaxInRange(6, 20) LinkedScenario(Scenario_RoadWorkers) SetSpecificPopcycleGroup(SCENARIO_ROADWORKERS) ForceModelLoad Scenario_DrillingRoadWorkers StartEnd(6, 21) Task(Stationary) MaxInRange(1, 20) SetSpecificPopcycleGroup(SCENARIO_ROADWORKERS) ForceModelLoad Scenario_IndustrialWorkers StartEnd(6, 22) Task(MoveBetween(4.0)) MaxInRange(1, 20) SetSpecificPopcycleGroup(SCENARIO_INDUSTRIAL) ForceModelLoad Scenario_BuildingWorkers StartEnd(6, 21) Task(Stationary) MaxInRange(6, 20) LinkedScenario(Scenario_DiggingBuildingWorkers) SetSpecificPopcycleGroup(SCENARIO_BUILDERS) ForceModelLoad Scenario_DiggingBuildingWorkers StartEnd(6, 21) Task(Stationary) MaxInRange(6, 20) LinkedScenario(Scenario_BuildingWorkers) SetSpecificPopcycleGroup(SCENARIO_BUILDERS) ForceModelLoad Scenario_DrillingBuildingWorkers StartEnd(6, 18) Task(Stationary) MaxInRange(1, 20) SetSpecificPopcycleGroup(SCENARIO_BUILDERS) ForceModelLoad Scenario_HeavilyArmedPolice StartEnd(0, 24) Task(Stationary) SetSpecificPopcycleGroup(COPS) Scenario_SmokingOutsideOffice StartEnd(0, 24) Task(Stationary) WillAttractPeds BlockModel(M_Y_Courier) BlockModel(M_Y_Swat) BlockModel(M_Y_Mechanic_02) BlockModel(F_M_BUSINESS_01) BlockModel(M_O_HASID_01) BlockModel(M_Y_GAFR_HI_02) BlockModel(M_Y_STROOPER)
Location_DropOffPoint StartEnd(10,16) Task(Stationary) Location_ShopBrowsing StartEnd(0, 24) Task(Stationary) TimeTillPedLeaves(7) WillAttractPeds MaxInRange(1, 3)
#Vehicle scenarios, spawned with vehicles
Vehicle_InspectingBrokenDownVehicle StartEnd(0, 24) Prob(0.025) Task(Stationary) Vehicle_LookingInBoot StartEnd(0, 24) Prob(0.05) Task(Stationary) Vehicle_Mechanic StartEnd(0, 24) Task(Stationary) Vehicle_DeliveryDriver StartEnd(0, 24) Prob(1.0) SetSpawnInterval(10000) Task(Stationary) Vehicle_ParkDeliveryTruck StartEnd(0, 24) Prob(0.1) Task(Stationary) Vehicle_DropPassengersOff StartEnd(0, 24) Prob(0.25) Task(Stationary) Vehicle_LimoDropPassengerOff StartEnd(0, 24) Task(Stationary) Vehicle_ParkedThenWander StartEnd(0, 24) Task(Stationary) Vehicle_SmokeThenDriveAway StartEnd(0, 24) Task(Stationary) TimeTillPedLeaves(30)
Wander_MobileConversation BlockModel(F_O_PEastEuro_02), BlockModel(F_O_PHARBRON_01) Wander_2WayConversation BlockModel(m_m_trucker_01), BlockModel(F_O_PHARBRON_01) |
We can recall a lot of interactive things that happen in IV's world from those lines of code (like Vehicle_InspectingBrokenDownVehicle ). The "StartEnd(x,x)" function is used to call that particular animation/scenario function. The two numbers in the function represent the particular ingame times at which the scenario kicks in and ends(for e.g the drilling building workers do their work between in game time of 6am-6pm, so its (6,18)). So, there's no use of this file in a non open world game as all the people's tasks in those games will be predetermined. It indeed is for an open world game and with IV's concrete jungle, I don't think people would have found a place to ski. So, the ski part is most probably from V. We can pretty safely assume that it does snow in V. Also, SA didn't have this because the peds usually just walked the street or fought. They didn't go to office at a particular time or didn't jog or do exercise at a particular time(another proof to an open world game of this gen). @ StellarFish20, baguvix_wanrltw Thanks  @ FRA1Z3R, Those lines are taken from a file named handling.dat(handling.cfg in III era games) which contains various parameters which control a vehicle's behavior WRT handling. For e.g in SA's code that I posted earlier, the term "ANDROM" refers to the name used inside the game for that vehicle, the first number 40000 refers to its mass in KG, 200 refers to its top speed, the one to its left states the number of gears, the one right to 200 gives the acceleration of the vehicles and so on.. This post has been edited by Gtaplayaminigun on Thursday, May 17 2012, 20:12
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Da Perzinga  |
Posted: Thursday, May 17 2012, 19:47
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Perzinga_AuStRiA1998

Group: BUSTED!
Joined: Nov 6, 2011


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| QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 20:43) | | QUOTE (Rico44 @ Thursday, May 17 2012, 18:40) | | It's from San Andreas. |
Maybe, but I don't remember chili dog carts in SA (however, there were some as Google proves), and it's a bit strange the Andromeda is once commented out (#) and once not, though it might very well be - we just don't know, however we can be sure that not all of the vehicles that were found were from GTA:SA or GTA IV (however, some or all of them might come from pre-final versions of those games).
Vormek: Read the LAST post in my signature ("Where do all those files come from: here"), it'll explain it, specifically the part at the bottom: "- "deprecated" in this case most likely...".
And a few more, characters this time:
"jimmy":
| QUOTE | credits_360.dat Line 819: N2 JimmyPeg TonyPatel Line 1356: N3 BLANK JimmyDautre
credits_ps3.dat Line 819: N2 JimmyPeg TonyPatel Line 1356: N3 BLANK JimmyDautre
Most likely from IV, see other characters that seem to be listed in these credits.
handling.dat Line 92: ;--------Jimmy vehicles ---------------------------------- Followed by a list of vehicles, some of which were in IV, but some of which were not (like "Seinove" and "Furzen"). Same thing is in the file for "Max Payne vehicles" too, suggesting "Jimmy" refers to some other game... like V
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"niko":
| QUOTE | credits_360.dat Line 638: N2 JenniKolbe Line 795: N2 NikoBell MichHoll Line 968: J3 CharNiko
credits_ps3.dat Line 638: N2 JenniKolbe Line 795: N2 NikoBell MichHoll Line 968: J3 CharNiko
Most likely from IV, see other characters that seem to be listed in these credits.
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"reary" (like McReary): Found 0 times.
"packie" (McReary): Found 0 times.
"roman" (Bellic):
| QUOTE | credits_360.dat Line 797: N2 RomanBell JasZumwa
credits_ps3.dat Line 797: N2 RomanBell JasZumwa
Most likely from IV, see other characters that seem to be listed in these credits.
fonts.dat Line 244: # FONT2.DDS: FO_FONT_STYLE_BANK (SUBFONT_1 = FO_FONT_STYLE_SPACEAGE) (HELE BLACK / HELE ROMAN) No idea.
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"laszlow": Found 0 times.
And with that I'm out for now, time to do something else again, this whole thing pushed my schedule back by a few days 
If you want to try and find something, look through the files by hand or use the tool that's posted at the first link in my signature. | Uhh, Jimmypeg? Probably an abbreviation for Jimmy Pegorino?  So Jimmy is in any case clarified. So he isn't the protagonist of GTA V.
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gtasadude  |
Posted: Thursday, May 17 2012, 20:03
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Film Editor/Director

Group: Members
Joined: Oct 29, 2005

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| QUOTE (baguvix_wanrltw @ Thursday, May 17 2012, 18:18) | | gtasadude: Thanks, join in the hunt if you want, maybe you can think of different search strings than I can? I don't mean to bother anyone with it but in case you haven't noticed, the tool I wrote does all the ugly work for you, and anyone can download it. | I would, but can't/wont for three reasons. 1. Don't want to support the piracy of Max Payne 3 by downloading a file sourced from a leaked version of the game. 2. No time, I'm just checking in every few hours at the moment. 3. I don't want to accidentally spoil Max Payne 3, I can't play it until tomorrow in the UK
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