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What was your all time favourite GTA Protagonist? Character revisit, who would it be?
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X-Seti  |
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Ahhi!!

Group: Members
Joined: Jun 28, 2005



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Continuing thread from post http://www.gtaforums.com/index.php?showtopic=505991&st=60#| QUOTE (MasterK) | | Of course, there would be shortcuts to each city (flights, or maybe bus rides), so it would make the gameplay more fluent. |
Good idea and noted! | QUOTE (Universetwister) | | you really liked it? turn.gif |
Yes I did but we need to account for the following. I loved Vice City set in the 80's but I feel that the characters of old do not need a come back unless our newer protagonist Man, Woman or Beast crosses paths with the older GTA counterpart of Claude, Tommy or CJ. I do not mind those characters being revisited 20/25 years later. Having dirty cops even doctors doing jobs for the Mob, but the one important thing to remember is the setting. the map. We need some good names for Mob bosses? The map is set for present day so the map changes had to happen because after all unless we have a Delorean we have no reason to account of the time era set for each merged map. 1. Vice in the 80's. I've been remodelling a newer modern Vice. 2. Liberty is 2000? well I've been updating this too. SA?? I am really not to sure about the time period. What do you think? This post has been edited by X-Seti on Monday, Dec 24 2012, 20:10
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nkjellman  |
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Boss

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Joined: Aug 28, 2008



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| QUOTE (Ingram @ Sunday, Feb 10 2013, 01:42) | | QUOTE (X-SETI) | | What do you think? |
I think you shouldn't touch the map too much, unless there is a technical reason for doing that... Maybe you could release separately a modern add-on or something like that? And keeping the official release maps 'original'. Also what worries me is SOL's Vice City version becoming a high resource-demanding modification, with all that hd stuff... |
I totally agree with you. Plus doing it in HD, that whole map, that has got to be A LOT of work. But as far as the map goes: I'd keep it original quality. Maybe apply detail overlays like on Vice City Mobile. Hopefully someone can figure out a way to do it on PC the way the Mobile version does it, and not by using Photoshop. For the time frame. You should do two. One has the original maps. The other is current times. As far as doing a modern map, I got some recommendations to make the map believable. 1. I wouldn't change the terrain. Terrain does not change that fast. The changes in terrain over 30 years is very very small. 2. Id add new buildings to the city. Ones that were under construction should be finished and ones that were are destroyed should be replaced. 3. I'd add buildings that were added to the real life city. For example the tower in Las Vegas. (Forget the name.) 4. I'd modernize interiors and billboards to match the time. (Like making electronics modern, Malibu more like a modern style club, bill boards advertising more modern things. 5. I'd add new interiors. Edit: For the version with the original maps: You could just make that version an add on. Have two versions of it. One with bridges, and one with out. That way you can be playing Vice City, and decide you want to go to LC or SA, you can. You keep going, and instead of hitting a map barrier, you keep going. If you go in the right direction, you reach the other maps. But for this, the maps would have to not be visible from each other, but to make finding the cities easier, you have a Cleo script that adds a icon on the radar for the other cities your not in. It would be basically an add on map for Vice City that puts LC and SA way out in the ocean. This post has been edited by nkjellman on Sunday, Feb 17 2013, 03:24
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nkjellman  |
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (X-Seti @ Wednesday, Feb 20 2013, 19:53) | I would be happy to do 2 versions.
VC, LC, SA original maps and nothing more. but you have to remember that there are bugs that are clearly seen. That in this version I would leave be.
In the other version where I have VCS. LCS models plus beta map add ons, This is where I have tried to fix every known bug. (I call this the Rebooted map or the infusions version)
I wish there was 2 of me so things could be done a little faster and help me find better ways to get the models in game.
Look in the to do and information topics for more on this. | A few details I'm wondering about for the non altered version. 1. Can the normal map version just be an add on for the original Vice City? Just map, paths, and radar. It would be like playing the normal VC, but concept wise you can leave and go to another city. (Despite the date of the other maps.) 2. How will traveling work between the maps? To keep the concept of playing the original VC + the freedom of visiting the other places, will the maps be far enough away from each other so you can't see them? In GTA III you can't see VC or SA from LC, GTA VC, you can't see LC and SA from VC, and in GTA SA, you can't see LC and VC from SA. 3. Will the Chicago based city be in the non altered version? If so, keep it far away from the other cities to keep the concept. I'd also lay out the cities so they kinda fit their geographical locations. LC is north east of VC. The Chicago based city (I guess Carcer City) is north west of VC, and SA is west of VC. Far enough appart so you can't see each map from the other, but not too far otherwise it will be annoying. 4. What about bridges? I'd say these be an option, along with other islands between the cities. In the GTA universe, Earth is made up of about 9/10th water, not 2/3 like RL. I'd say, no bridges or add on islands unless they are far from the GTA cities. But I do think that Carcer City should be there too. But if there is no bridges and LC, VC, SA, and Carcer City are far appart, I would recommend a script to go along with this (that is cleo if its an add on for original VC). It would basically be a travel guide lol. Some of these listings would be good for all versions of SOL. -When your not in a city, it has an icon in its general direction. But when you enter the city limits, the icon disappears. Once you leave a city, and are in the ocean, all the icons for the city appear. -Travel markers at airports for passenger planes. When you walk into them, it brings up a menu so you can buy a plane ticket, and "fly" (aka Fast Travel) to the city you choose. Ether LC, VC, CC, LS, SF, or LV. (Like in GTA United and GTA SA.) -Travel markers at airports for cargo planes. Basicly the same as the last one but located more in the airport runway area, and is for transporting you and your vehicle to the cities, that way you can get your car everywhere with out bridges. (Like in GTA United.) What do you think?
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