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 Peds won't spawn

 
_Pure  
Posted: Tuesday, Sep 4 2012, 22:32
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Player Hater
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Joined: Aug 25, 2012

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Here we go, another problem with no apparent solution.
I was able to spawn a bunch of vehicles/pedestrians in Dukes, after I do that my script is meant to spawn a bunch of vehicles/pedestrians in Alderney.
Now don't tell me to re-check the coordinates, character models, null checks and all of that fancy work. But the game just won't let me spawn pedestrians in the area, I've tried for a different location with different models too with no luck...
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DoTTGaMMa  
Posted: Wednesday, Sep 5 2012, 00:11
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The Coder
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It could be that they are spawning, and that the game has just reached its ambient ped/ vehicle limit so it remove the ped/ vehicle upon spawn, or that you are out of the range of the ped's/ vehicle's so it doesnt't spawn them.

A possible way of fixing this is making the characters mission characters, and the vehicles mission vehicles/ "requiredformission".

extern void SET_CAR_AS_MISSION_CAR(Car car);
extern void SET_CHAR_AS_MISSION_CHAR(Ped ped);

If you are already using the required for mission stuff, or that is not your problem, just post your code here and we all can take a look at it and determine what might be wrong with it- If it is .NET I can help.

-Matt
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ch3y3zze  
Posted: Wednesday, Sep 5 2012, 01:40
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ni**erKILLER
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here is what i do in drugwars when i want to spawn peds, it didnt get rid of my problem completely but made ped spawning much more stable:

CODE
void CleanUpBeforeSpawn()
{
   foreach (Ped ped in World.GetAllPeds())
   {
       if (ped == Game.LocalPlayer.Character)
           continue;
       if (ped.isOnScreen)
           continue;

       if (ped.isInVehicle()) { ped.CurrentVehicle.Delete(); }
       else{ ped.Delete(); }
   }
}


Because this skips on screen peds, u will never notice and just add extra checks for whatever peds are mission critical and u dont want to delete, This helps cleanup the world and make room for your peds before the game spawns the ped limit. This is all in theory by the way, I could be wrong ;D

This post has been edited by ch3y3zze on Wednesday, Sep 5 2012, 01:42
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_Pure  
Posted: Wednesday, Sep 5 2012, 13:36
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Joined: Aug 25, 2012

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I'll try that, the other idea didn't work. Did what you suggested, no luck!
Their vehicles spawn but they themselves do not -.-. I even added more peds after them, to the other area, they all spawned fine, the others I added to the 'broken' area still didn't appear.

This post has been edited by _Pure on Wednesday, Sep 5 2012, 13:56
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