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Attention:
This is for the discussion and releasing of tutorials for modifying GTA. Anything that isn't a tutorial will be deleted without notification.
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[SA][2DFX] Creating your own particle effects Not replacing!
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gtasa1997  |
Posted: Saturday, Mar 20 2010, 12:47
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Player Hater

Group: Members
Joined: Jul 1, 2009

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hey i need help. i tried to make colored nos by editing the smoke texture, and cloudmasked. the only color which looks fine is Red but everything else has a blue color on the outer bits of the nos. i tried lots of stuff but it didnt work  i wanna kill myself  jk so my question is, how do i change the nos color to white using the effects.fxp? that'll make sure the correct color from the textures to show up I hope.... i dont go on the forums much so if possible pls reply on my youtube channel www.youtube.com/user/The9mmAK47 note: im a noob modder xD
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hristobg  |
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IV Map Modder, Scholarship Edition Project Leader

Group: Members
Joined: Aug 1, 2009


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First, open effects.fxp. You can open it with Notepad. In the search box type "nitro" and pres 'Find Next' twice. You should to view this:
| CODE | | FILENAME: X:\SA\FxTools\Data\effects\gta_pc\systems/code/nitro.fxs |
And in this "case" go to the section 'FX_INFO_COLOUR_DATA:'
Now you can follow this tutorial. It's for changing the
spraycan colour, but the method is the same with changing the nitro's colours.
Sorry for my English, I hope it's understandable
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hristobg  |
Posted: Saturday, Sep 11 2010, 20:20
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IV Map Modder, Scholarship Edition Project Leader

Group: Members
Joined: Aug 1, 2009


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How to make one particle to appear everywhere? Like snowflakes, maded by oCain.
Also, is the moon is coded in the engine or in effects.fxp? Also the rain, storm, lights?
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