G'day everybody,
I have made a complete tutorial set on YouTube of my personal process of modifying my own GTA IV car. This tutorial covers how to convert your 3D car model and make it work in the game. See the headings below to learn about the steps in the process:
Enjoy! Let me know what you think.


1. Overview Process - Lime Lamborghini
Creo Parmetric -> 3D Studio Max -> ZModeler -> OpenIV -> GTAIV
http://youtu.be/37012md50CE2. Create or Obtain Car Model
http://youtu.be/4Y-v48hT86Y3. Detach and Attach Car Parts in 3D Studio Max
http://youtu.be/tN8hCJ3xDsY4. Download GTA4 Examples Car Models from Zmodeler2 Website
http://youtu.be/aiEDTqdrqnY5. Merge/Import .3DS File and Scale to Size in Zmodeler2
http://youtu.be/05eVANarjxg6. Analyzing the Anatomy Hierarchy of a GTA 4 Car
http://youtu.be/bJXyXNuEPgc7. Replace and Name Car Parts in Zmodeler2
http://youtu.be/x4hJeN184X48. Adjust Dummy Shape in Zmodeler2
http://youtu.be/GvW0y-_fj5k9. Apply Texture Car Paint in Zmodeler2
http://youtu.be/J0OX9ySDKaI 10. Fix Local Axis for Object and Dummy to Fix Shaking GTA4 Car
http://youtu.be/MrEwvTgYgWI11. UV-Mapping Taillight in Zmodeler2
http://youtu.be/v24Q6I1kK9I12. Exporting WFT Model and WTD Texture into Gta 4 using OpenIV
http://youtu.be/ZUp3aopr56EIn game preview HD
http://youtu.be/3_UeA_T00yYhttp://youtu.be/3_SwHjz-ZrYhttp://youtu.be/YV9Rw0BBqpUCheck out my NURBs tutorials on how to model a car in Creo Parametric. A great new program to model near Class A surface.
http://youtu.be/qJWW_P1sE9M This post has been edited by bowlofnoodle on Tuesday, Apr 23 2013, 09:03