Can I ask why screenshots such as the one depicting ext_grass_dryplants_short shows an invisible ground while screeshots such as ext_bushes_lush depicts a visible ground?
thats because he used airbrake issue in native trainer and he went below the model. the game engines dont display the backfaces of the models if they dont have an alpha shader that allows them to display it
Nargle592 @ nice topic, really helpful cuz i use this kind of procedurals always and i only have knownledge of some of them. real nice!.
Update : Replaced all pics with new better pics. You can see better the procedural materials. + Added new pics of procedural materials. + Placed the procedural materials in the same order they are in GIMS IV.
This post has been edited by Nargle592 on Saturday, Sep 8 2012, 17:00
i would have liked an explanation of how procedurals work exactly myself and most important on about how remove/add some on map areas . i have lot of plastic on a beach and i would like to reduce their number and replace them by sea turtles . you can tweak objects spawning parameters in procedural.dat too , like spacing , quantity , height from ground etc