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Pages: (5) « First ... 3 4 [5]   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Grand Theft Auto III Chain Game Round 12

 2012: The Final Round
 
lol232  
Posted: Tuesday, Aug 14 2012, 10:47
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Terminated
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Once again, a round with no Invalid Turns, Awesome biggrin.gif .
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MrMateczko  
Posted: Tuesday, Aug 14 2012, 11:34
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You spin me right round
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Arsen, can you tell all the cars in Vehicle Hunt that we haven't discovered?
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ZoomZoom  
Posted: Wednesday, Aug 15 2012, 09:58
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Banned on request
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QUOTE (Arsen Vitiuk @ Tuesday, Aug 14 2012, 10:18)
It's a pity I was away and could not take even the smallest turn in this Round, but it's good to see that everything went better than I even first expected.

  • Thanks to ZZ for joining, hope you had fun playing.


I'll be back on August 17. I'll see what should be done next about the Chain Game. Expect me back here soon!

Thanks AV. I really had fun playing, but I was sad because I couldn't play it much due to my temp ban. confused.gif
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Arsen Vitiuk  
Posted: Sunday, Aug 19 2012, 06:50
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Grand Theft Auto III Chain Game Chief
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Finally, all the lists and the board have been updated, so Round 12 can be now officially deemed as "over".

While scanning through the Round, I found out that miromiro's Statistics board was incorrect, as we did have 2 invalid turns, here and here. I accounted these Invalid Turns while updating the Board, so there is no particular problem there except for miromiro being inaccurate while making the Stats. But again, this is no big deal, and can be disregarded.

Also, on MrMateczko's request, I have revealed all the locations of all Generated Vehicles on the map for this Round. Check out the Generated Vehicles List for all the details.
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miromiro  
Posted: Sunday, Aug 19 2012, 09:33
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Time Killa™
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Well, I didn't count forfeited turns as invalid, because they're just forfeited turns. Invalid turns are those that are taken and post, and get annulled. Simply there's nothing wrong at forfeiting a turn.
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Arsen Vitiuk  
Posted: Sunday, Aug 19 2012, 10:20
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Grand Theft Auto III Chain Game Chief
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A misunderstanding. It happens, sorry for that. The way I see it, a Valid Turn is a turn that makes a step closer to 100% completion. That's why any forfeited turn is an invalid one, as it does not benefit towards bringing the game to 100%

Anyway, this issue is not so crucial as to edit the Stats board, apparently after it was made clear miromiro viewed that a forfeited turn ≠ invalid turn.
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