Hey there. I need to know is there a way to remove (I mean destroy) a solid objects from the game created by this opcode:
| CODE |
| 029B: 0@ = init_object #OD_CELLDOOR02 at 384.098 -505.893 9.68 |
Of course I tried:
| CODE |
03AE: remove_objects_from_cube 300.0 -600.0 0.0 400.0 -400.0 40.0 0108: destroy_object 0@ |
The problem with the opcode 0108 is that the solid objects are defined inside the main.scm with a global variables and I need all this for CLEO and we all know that he (I said he not it

) hates globals. Anyway I became desperate and decided to put the same global variable of the solid object from the main.scm to the opcode 0108 inside a CLEO but the object was still there - the opcode 0108 was unable to recognize that solid object because it was inside the main.scm but not in CLEO thread. Any suggestions?
This post has been edited by JACK JONES on Sunday, Jul 29 2012, 18:15