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RockstarModder Team Group: BUSTED!
Joined: Feb 26, 2012
This mod is for gta san andreas, is a total conversion, and will eliminate gta sa ,part of the magnificent rome 700 , we started from 2 days ago but we are working enough, we will give you other information in the future.
Then you answer some questions, 1) We know how to use 3DS Max, and we'll use in the future to continue the project 2) There will ENB Series, very realistic 3) New pedestrians, pedestrians provabilmente ancient civilizations 4) I will Vehicles, horses, donkeys, and carriages, we will eliminate all types of cars to make the model more realistic. 5) Then, we create not only the Colosseum and the pantheon, but also throughout Rome, so there will be a great job 6) Put this map on GTA IV, I do not know yet know to create and transport maps for gta sa, gta 3 and gta vc, I've never modded GTA IV, in the sense that I never created maps for GTA IV, but there Simply carry on if this mod also on GTA IV.
RockstarModder Team
ARGENTO2050MUSICA : Map Conversion Marco Solario : 3D Mapping Mario Di Fonzo : Conversion Vehicle GTAGuideSite : Creations Mission LeleKm1 : Images And Video Creator
RockstarModder Team Group: BUSTED!
Joined: Feb 26, 2012
QUOTE (Blaster_nl @ Friday, Oct 19 2012, 17:31)
Look at that quality!! How can you put such detailed objects in a outdated engine? It's a waste of effort you put into this models.
The graphics engine is delimited not only by the texture but also by ENBSeries and also from DirectX11, unlike that in normal GTA San Andreas DirectX9 that there was not exploited all higher quality visual
QUOTE (RockstarModder @ Friday, Oct 19 2012, 19:59)
QUOTE (Blaster_nl @ Friday, Oct 19 2012, 17:31)
Look at that quality!! How can you put such detailed objects in a outdated engine? It's a waste of effort you put into this models.
The graphics engine is delimited not only by the texture but also by ENBSeries and also from DirectX11, unlike that in normal GTA San Andreas DirectX9 that there was not exploited all higher quality visual
When I see a mod, either for SA or IV, I don't take in consideration it's suppose to be used with ENB. Simply because enb is another mod, and shouldn't have to do anything with yours. It must look good without enb.
RockstarModder Team Group: BUSTED!
Joined: Feb 26, 2012
QUOTE (Blaster_nl @ Friday, Oct 19 2012, 18:16)
QUOTE (RockstarModder @ Friday, Oct 19 2012, 19:59)
QUOTE (Blaster_nl @ Friday, Oct 19 2012, 17:31)
Look at that quality!! How can you put such detailed objects in a outdated engine? It's a waste of effort you put into this models.
The graphics engine is delimited not only by the texture but also by ENBSeries and also from DirectX11, unlike that in normal GTA San Andreas DirectX9 that there was not exploited all higher quality visual
When I see a mod, either for SA or IV, I don't take in consideration it's suppose to be used with ENB. Simply because enb is another mod, and shouldn't have to do anything with yours. It must look good without enb.
Of course, the look and feel without ENBSeries will be one of the best do not worry;)