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 [WIP]Trolton Mountain

 A mountain mod for San Andreas!
 
Parmm  
Posted: Monday, Aug 13 2012, 09:42
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After seeing those awesome maps for IV, i decided to get a Cityscape and try myself, but i need some help with converting it to San Andreas, do i need to cut it half, and make all to objects and so on, the biggest problem is to get it inside the game, ive tried it before, but i didn't success, so any help is welcome smile.gif This is my first mod so there will be bugs, i think.


It has some roads and a lot of mountains
A little screen! Tell me what should i change or edit.
user posted image
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GTAEngineTeam  
Posted: Tuesday, Aug 14 2012, 13:28
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₲Team for San Andreas Moding to the Limits ® We❤SA
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What's the file this Map...it must be dff to put in SA... sarcasm.gif
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Parmm  
Posted: Tuesday, Aug 14 2012, 14:05
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It's made in cityscape so it's FBX, u can convert FBX into 3dsmax and then into san andreas but i don't know how.
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GTAEngineTeam  
Posted: Tuesday, Aug 14 2012, 14:39
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QUOTE (Parmm @ Tuesday, Aug 14 2012, 14:05)
It's made in cityscape so it's FBX, u can convert FBX into 3dsmax and then into san andreas but i don't know how.

http://usa.autodesk.com/adsk/servlet/pc/it...5&siteID=123112

use those plugins....to inport in autodesk




http://www.gtagarage.com/mods/show.php?id=9172

and for DFF Export use those..to put in gta3.img



and you must.....delete SA Map use this

http://www.steve-m.com/downloads/tools/map...ner/...download 0.5rc downthere not 4b


These are steps correct....if you wan to make new map in SA

PART-1 Delete map in full with no Bug

http://www.youtube.com/watch?v=Pmd_PzFyva4

PART-2 Put model in Map and start making new map

2-section

1 http://www.youtube.com/watch?v=fcFNBEnysFc

2 http://www.youtube.com/watch?v=CYPDGBkV5wI

This post has been edited by GTAEngineTeam on Tuesday, Aug 14 2012, 14:46
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ManDog  
Posted: Tuesday, Aug 14 2012, 17:57
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You make a bad explanation, no offence tounge.gif
You don't need those plug-ins. 3DS Max can already import/export .FBX.

But you do need Kam's Max Scripts.

And yes, you do need to cut it up in to smaller pieces than half or full, as SA cannot handle that size (nor IV) in one .dff.

Use a clean SA, and use this. For a clean map, remember to backup(!) and use the one on top of the list. 0.5 RC1.

And for the rest, follow this tutorial.

Then, you're done. Once you cut them up into tiny pieces, make a different .max (as you have to delete all other objects except one cut up part so you can put it at 0.0 coords on all in 3ds max, and export it as one .dff.

Good luck!

This post has been edited by ManDog on Tuesday, Aug 14 2012, 18:01
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Parmm  
Posted: Tuesday, Aug 14 2012, 19:51
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I already got it ingame, but it crashes, in Map Editor i can see it clearly, but the scale is wrong, it must be bigger biggrin.gif
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GTAEngineTeam  
Posted: Tuesday, Aug 14 2012, 23:17
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QUOTE (Parmm @ Tuesday, Aug 14 2012, 19:51)
I already got it ingame, but it crashes, in Map Editor i can see it clearly, but the scale is wrong, it must be bigger biggrin.gif

So you put the map in the SA....crashes...why...

did you cleary full delete all map...and watch this video..is not just

delete map and put model's and play,you must watch step by step



Delete map with 0.5RC1 link in Video...and put that all files in folder extras when done in your SA Dir..just watch the video

http://www.youtube.com/watch?v=Pmd_PzFyva4


Its a possible crash if you didn't do like this.. whatsthat.gif

I don't know maybe your Map is bug-y..idk
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GTAEngineTeam  
Posted: Wednesday, Aug 15 2012, 19:23
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Any news .. shall we see in SA... bored.gif
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ManDog  
Posted: Thursday, Aug 16 2012, 08:39
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QUOTE (GTAEngineTeam @ Wednesday, Aug 15 2012, 19:23)
Any news .. shall we see in SA... bored.gif

Get better english, the post before this one I didn't understand.
And don't double post.
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Parmm  
Posted: Thursday, Aug 16 2012, 12:34
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I wasn't at home yesterday so i couldn't work, ingame pics soon, after i get home, after 12 days i will be home and then u can see progress.
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