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GTA Modification Forums
[Q] How to put map to interior? Help me please!
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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it needs to set an interior number in the IPL line example (3. parameter is interiornumber): | CODE | | 17033, Hotelatrium_LAn, 18, 1719.75, -1655.765625, 30.1953125, 0, 0, 0, 1, -1 |
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IFone789  |
Posted: Saturday, Jun 2 2012, 20:41
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Working at BETA Map

Group: Members
Joined: Apr 28, 2012

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I don't understand good what are you trying to say, but here this:
With Map Editor, you move the interior to the map. Obviously, the interior not goin' to have collision, so in that case, you export the collision of the interior and you put the collision in the normal map.
Example: You want to put the CJ Interior House in the normal map, you need to export the collision from int_LA.col and after that, you put the collision in LAe2_4.col and you move interior to the normal map and edit it with 3ds max for delete some things...
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (IFone789 @ Saturday, Jun 2 2012, 21:41) | I don't understand good what are you trying to say, but here this:
With Map Editor, you move the interior to the map. Obviously, the interior not goin' to have collision, so in that case, you export the collision of the interior and you put the collision in the normal map.
Example: You want to put the CJ Interior House in the normal map, you need to export the collision from int_LA.col and after that, you put the collision in LAe2_4.col and you move interior to the normal map and edit it with 3ds max for delete some things... | Can't confirm. I placed a savehouse interior outside at San Fierro just by ipl But it makes sense to put colfiles of objects which appear togehter in an area, together in same colarchives
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