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GTA Modification Forums
Texture problem (GTA: VC) No textures on modded vehicle
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GTASanAndreas12345  |
Posted: Tuesday, Apr 17 2012, 11:03
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Player Hater

Group: Members
Joined: Sep 7, 2010

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Hello there, Recently I have converted the slide-door Police Maverick (chopper.dff) for players' use. I have accomplished this by using ZModeler to attatch the tail, skids and rotor knot to the main body, importing the rotors and dummies from the flyable Police Maverick (polmav.dff), and matched the heirarchy with the polmav.dff. Lastly, I opened default.ide and changed the chopper.dff's type from "heli" to "car", so that the new dummies would be recognised. I also copied the polmav.dff's wheel data to the chopper.dff's (it didn't have any wheel data before as it was type "heli" beforehand). After exporting and replacing the original model with mine (using IMG tool), I started up Vice City. I loaded my save without any crashes. I then used a trainer to spawn it. It spawned without any issues, and the entire model, along with both rotors, appeared as I expected. I could get in it and fly it around without any problems. However, there was only one problem. It was completely grey and had no textures! I tried using polmav.txd instead of chopper.txd in default.ide, and the same thing happened. Here's what I am talking about: As you can see, everything appears fine in ZModeler: http://imageshack.us/photo/my-images/845/zmodelerchoppa.jpg/But ingame, it looks like this: http://imageshack.us/photo/my-images/826/n...turechoppa.jpg/What could have gone wrong? Did I miss out something in ZModeler? Is there something in default.ide that I shouldn't have done? I really want to fly it, but not without textures! If someone can help me out with this, I will be very grateful, and when I upload it to GTAGarage I will credit whoever helped me in the description. Thanks, GTASanAndreas12345 This post has been edited by GTASanAndreas12345 on Tuesday, Apr 17 2012, 11:09
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