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The Mod Showroom is only for posting previews/downloads of completed or near finished mods. All help topics should be posted in the Editing Discussion forums. Help topics and mod requests posted here will be locked or binned. Thank you.
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[WIP] Anarchist, Riot mode for GTA IV
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KnightProwl  |
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Trick

Group: BUSTED!
Joined: Apr 19, 2007

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hey man, sounds like a great mod idea, yeah i miss them riots from SA and somewhat from VC, never could figure out why R*left out them, i guess for the more realism in the game, idk, anyways man, nice to hear it
Offtopic: chamber i sent you PM some time ago, plz respond! thanks
well i hope this mod does good, anyways, ttyl, peace
KP
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ZAZ  |
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Kernlochbohrer

Group: Members
Joined: Jan 10, 2005



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| QUOTE (chamber @ Apr 10 2009, 21:07) | | QUOTE (ZAZ @ Apr 10 2009, 03:09) | | I´m curious to your current work. Will be fit to the bikini guards if successful. |
Yeah, that's actually what got me started on this project. Once I had bodyguards, I wanted something to do with them. Shooting cops is alright for a while, but I was really wanting to play with them in riot mode.
So, I've been running both Alice scripts simultaneously (the bodyguard one, and this one) and it's been a lot of fun. |
I tried it. Its so hard  or pervers? I think its to strong, needs to play with godmode or get killed very often. But works very well and I had my fun Suggestion: You could give it the characteristic of a submission, if 50 actors are killed let show a reward message and refresh the player weapons. This post has been edited by ZAZ on Apr 12 2009, 23:52
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chamber  |
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Crackhead

Group: Members
Joined: Apr 28, 2004

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| QUOTE | | I think its to strong, needs to play with godmode. |
It really is pretty crazy. Really unless you don't get out of the car, you probably won't survive long. And I'm not sure if that's really the way I want it, either. | QUOTE | | You should give players a chance to can play without godmode. |
One of the things that it does that makes it particularly difficult is that if there's no suitable pedestrians in the area, it'll create some. That can lead to incredibly crowded areas, not to mention if you're ducking for cover, people can spawn behind you and start attacking. Now, if I turned off that functionality, it'd probably get kind of boring. If you get out in a field with no ped paths, there won't be anyone around. And on a semi-empty sidewalk (like at night, or when it's raining) you'd rarely have more than 1 or 2 peds go into Riot mode, because once one starts shooting, the others all either die or run away. So I probably want to leave the spawning functionality on - HOWEVER, I can fairly easily limit the number of "enemies" that are allowed to exist at one time. If I limited that somewhere between 5-10, that'd be a little more sporting, I think. I'll give it a shot and playtest it for a while.
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chamber  |
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Crackhead

Group: Members
Joined: Apr 28, 2004

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| QUOTE | | I was looking through the script and I can understand it, but of course I don't know what all the GTA functions do/are. Is there are listing of what they do? I think ill try and make my own mods hehe, Alice ftw. |
I've been trying to lend a hand over at the modding wiki to get it more complete, but the full list, along with descriptions (and some usage examples) for the more common ones is available at: http://www.gtamodding.com/index.php?title=Native_functionAlso, one of my favorite things about Alice is that it's really easy to get started with, and by the nature of Lua, the source code for any Alice mod is readily available. | QUOTE | | Btw. I had to change the binding from 'insert' to 'page up' and 'page down' on the body gaurd mod because Im using a mac keyboard which doesn't have insert lol. For some reason 'end' doesn't work on this keyboard either on the riot mod. |
That's the other reason I love Alice - once you get a list of ASCII key codes, you can customize your mods to use whatever buttons you want. For the End button in the riot script though, try holding the button down for a few seconds. If that doesn't work, it's possible that Mac and PC use different ASCII codes for End, but I don't think they do. | QUOTE | | Also, do you think there is a chance you could make it so that you could call in police back-up (by pressing a key) as you can when you get in a police car? |
It might be possible - using OpenIV you can decompile and look at R*'s scripts. If we could find the script that controls police backup, you could use whatever method R* used to get it to happen. That might be something to try for one of your first mods  | QUOTE | | would it be possible to make it so that when you shoot the bad guys the police don't come after you, as if you were on a mission (without using fixed no wanted cheat). |
Unfortunately, R* seems to have set up so that if you fire a weapon, you get a wanted level, whether you hit anyone or not. So even if we found some way to tell it "this person is alright to shoot", you'd still get a wanted level for firing the weapon. The way it works for missions is the R* scripts use the native functions "CLEAR_AREA_OF_COPS" and "SET_CREATE_RANDOM_COPS" to clear all the cops out of the area, and turn off the random spawning of police officers. So the reason you don't get a wanted level during missions is that there's just no cops around to see you. We could of course copy that functionality, but then there'd be no cops around. My Never/Always Wanted mod does let you adjust your current wanted level, though - so if you want both cops and rioters shooting at you, you can bump it up - and once you get tired of the cops, bump it back down. Still not a perfect solution, but it's good for a bit of fun
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goin-god  |
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What the f*ck are you looking at?

Group: $outh $ide Hoodz
Joined: Mar 18, 2007



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Wow, this mod looks really cool. I would like to have IV to test this.
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chamber  |
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Crackhead

Group: Members
Joined: Apr 28, 2004

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| QUOTE (DarkCrawler @ Apr 25 2009, 12:24) | | Just a question, would it be possible to make it so that the peds have no weapons? That would come pretty damn close to a zombie mod (if someone would find a way to make them use the drunken animations as well, it would be perfect). | I wasn't going to post on the board about this yet, as it's still a ways off.. but.. you read my mind. This is actually almost exactly the project I'm currently working on. The way it is now is fairly similar to the Anarchy mod, but with unarmed "zombies" instead (slow-moving, injured and drunk animations). It clears the streets of cars and pedestrians for that deserted feel, and lets you run around taking down the undead. I'm currently coming out of the trenches of tedious detail work - things like getting rid of hot dog vendors - there wouldn't be hot dog vendors in the middle of a zombie apocalypse. All that functionality is nearly finished (other than this weird bug that occasionally spawns "statue" zombies - they don't move, and if you run a car into them it's like hitting a tree). The gameplay isn't terribly challenging however, so I'm planning to add mission-like capabilities to it. Things like getting to stores to stock up on supplies, searching for survivors that will act as bodyguards, etc.
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