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GTA Modification Forums
[IV,EFLC|REL] GIMS IV Game Indefinite Modding Suite IV
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (JJagwire @ Friday, Apr 12 2013, 23:18) | | QUOTE (GooD-NTS @ Thursday, Apr 11 2013, 17:13) | | QUOTE (JJagwire @ Thursday, Apr 11 2013, 00:39) | | Anyone know if it is possible to have 2 different collision materials on the same blended terrain shader? |
No, you can't have "blended" collision materials. |
I might have worded that wrong.. so just to be sure, lets say I have a plane with one shader and grass collision type, is it possible to select a group of polys or something and change that area to sand collision?
Thanks | Sure, I don't see why not.
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JJagwire  |
Posted: Saturday, Apr 13 2013, 01:05
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Player Hater

Group: Members
Joined: Oct 29, 2012

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| QUOTE (Blaster_nl @ Friday, Apr 12 2013, 21:23) | | QUOTE (JJagwire @ Friday, Apr 12 2013, 23:18) | | QUOTE (GooD-NTS @ Thursday, Apr 11 2013, 17:13) | | QUOTE (JJagwire @ Thursday, Apr 11 2013, 00:39) | | Anyone know if it is possible to have 2 different collision materials on the same blended terrain shader? |
No, you can't have "blended" collision materials. |
I might have worded that wrong.. so just to be sure, lets say I have a plane with one shader and grass collision type, is it possible to select a group of polys or something and change that area to sand collision?
Thanks |
Sure, I don't see why not. | Oh... you literally can do that. LOL God damnit.
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Blaster_nl  |
Posted: Wednesday, Apr 24 2013, 18:47
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (IIZACHARIAHII @ Tuesday, Apr 23 2013, 23:14) | How would you like it, if he said to you that no one likes your work? Its just insulting, thats why i commented in that mannor. | He wasn't insulting your work, he only commented on the fact you advertised in his topic.
| QUOTE | | and i had no idea that placing a link to a mod from the software he made was spamming. |
It is because we have a seperate Maps section for modding. If we all advertised our mods in the Tools section, it will just become a mess. The tools forum is mainly for development info and bug report of the tools itself.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (MinnieMan121249 @ Sunday, Apr 28 2013, 16:51) | | I have not been following this tool at all, but if anyone could tell me wether I can edit TLAD/TBoGT ped models with this without any problems, i'd appriciate the effort! | Yes you can, use 3ds Max 2012.
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Blaster_nl  |
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (MinnieMan121249 @ Sunday, Apr 28 2013, 17:30) | Awesome! Thanks!
EDIT: Can't seem to find the Import WDD button anywhere to even start doing something O_o | You can't import compressed formats* into 3ds max, you need to extract them using OpenIV to .ODD.
Any extension in PC rage engine games that starts with the letter 'W' (Windows) is compressed. The 'O' stands for open. (Windows Drawable Dictionary --> Open Drawable Dictionary)
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