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Pages: (129) « First ... 127 128 [129]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [IV,EFLC|REL] GIMS IV

 Game Indefinite Modding Suite IV
 
Blaster_nl  
Posted: Friday, Apr 12 2013, 21:23
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QUOTE (JJagwire @ Friday, Apr 12 2013, 23:18)
QUOTE (GooD-NTS @ Thursday, Apr 11 2013, 17:13)
QUOTE (JJagwire @ Thursday, Apr 11 2013, 00:39)
Anyone know if it is possible to have 2 different collision materials on the same blended terrain shader?

No, you can't have "blended" collision materials.

I might have worded that wrong.. so just to be sure, lets say I have a plane with one shader and grass collision type, is it possible to select a group of polys or something and change that area to sand collision?

Thanks

Sure, I don't see why not.
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JJagwire  
Posted: Saturday, Apr 13 2013, 01:05
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QUOTE (Blaster_nl @ Friday, Apr 12 2013, 21:23)
QUOTE (JJagwire @ Friday, Apr 12 2013, 23:18)
QUOTE (GooD-NTS @ Thursday, Apr 11 2013, 17:13)
QUOTE (JJagwire @ Thursday, Apr 11 2013, 00:39)
Anyone know if it is possible to have 2 different collision materials on the same blended terrain shader?

No, you can't have "blended" collision materials.

I might have worded that wrong.. so just to be sure, lets say I have a plane with one shader and grass collision type, is it possible to select a group of polys or something and change that area to sand collision?

Thanks

Sure, I don't see why not.

Oh... you literally can do that. LOL

God damnit.
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IIZACHARIAHII  
Posted: Saturday, Apr 20 2013, 14:07
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Comment removed.

This post has been edited by IIZACHARIAHII on Wednesday, Apr 24 2013, 21:25
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3Doomer  
Posted: Saturday, Apr 20 2013, 17:01
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QUOTE (IIZACHARIAHII @ Saturday, Apr 20 2013, 17:07)
Lost Farcry Islands

A map mod i am working on and it will be release very soon.
It is sort of an expansion pack from my previous map,
lost island final
http://www.gta4-mods.com/misc/gta-iv-lost-...nd-final-f20508

It is a massive Far Cry styled map with Roads, towns,wrecked cars/boat and surrounding Islands (lost island)

So,if you are interested in downloading a far cry style map,in the near future and would like to keep upto date
with the latest beta footage visit the link below,

http://www.youtube.com/watch?v=KHJ6henkQYU...feature=mh_lolz

No one likes your offtopic spam.
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IIZACHARIAHII  
Posted: Monday, Apr 22 2013, 16:06
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Comment removed!

This post has been edited by IIZACHARIAHII on Wednesday, Apr 24 2013, 21:24
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Limiter  
Posted: Tuesday, Apr 23 2013, 20:41
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QUOTE (IIZACHARIAHII @ Monday, Apr 22 2013, 16:06)
No one likes your face, but you don't hear me complaining. wow.gif

And how is map making with gims iv off topic on a gims IV topic?

You just don't want me drawing attention away from your topic.
deny it all you want, but you know thats true.

And i have plenty of people interested in my mod so, go suck of a horse.

I hate to bring bad news to you.But you have no grounds in what you are saying.

3doomer is a respected member and you should not talk like this to him especially because he made GIMS. Your mod won't even exist if it wasn't for him.

Let alone you are advertising your mod by going off topic in 3doomer's topic in the first place. How would you feel if someone did that in your topic?

Not trying to play back seat moderator or starting any debate. But this is what I feel should be said. Hope you understand. smile.gif
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IIZACHARIAHII  
Posted: Tuesday, Apr 23 2013, 21:14
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Im new to using forum sites, and i had no idea that placing a link to a mod from the software he made was spamming.

And im sorry but, i don't care how respected he is the way he said it was just rude "No one likes your offtopic spam" (It's not offtopic it's gims iv related)

How would you like it, if he said to you that no one likes your work?
Its just insulting, thats why i commented in that mannor.



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Blaster_nl  
Posted: Wednesday, Apr 24 2013, 18:47
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QUOTE (IIZACHARIAHII @ Tuesday, Apr 23 2013, 23:14)
How would you like it, if he said to you that no one likes your work?
Its just insulting, thats why i commented in that mannor.

He wasn't insulting your work, he only commented on the fact you advertised in his topic.

QUOTE
and i had no idea that placing a link to a mod from the software he made was spamming.


It is because we have a seperate Maps section for modding. If we all advertised our mods in the Tools section, it will just become a mess. The tools forum is mainly for development info and bug report of the tools itself.
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IIZACHARIAHII  
Posted: Wednesday, Apr 24 2013, 21:22
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Ow, ok well i didn't know that there was a different sections for maps and for tools and bug reports. wow.gif

Well in that case i apologize to 3Doomer for my previous comment, and i will try and remove the spam.
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MinnieMan121249  
Posted: Sunday, Apr 28 2013, 14:51
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I have not been following this tool at all, but if anyone could tell me wether I can edit TLAD/TBoGT ped models with this without any problems, i'd appriciate the effort!
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Blaster_nl  
Posted: Sunday, Apr 28 2013, 15:23
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QUOTE (MinnieMan121249 @ Sunday, Apr 28 2013, 16:51)
I have not been following this tool at all, but if anyone could tell me wether I can edit TLAD/TBoGT ped models with this without any problems, i'd appriciate the effort!

Yes you can, use 3ds Max 2012.
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MinnieMan121249  
Posted: Sunday, Apr 28 2013, 15:30
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Awesome! Thanks!

EDIT: Can't seem to find the Import WDD button anywhere to even start doing something O_o

This post has been edited by MinnieMan121249 on Sunday, Apr 28 2013, 16:06
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Blaster_nl  
Posted: Monday, Apr 29 2013, 14:05
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QUOTE (MinnieMan121249 @ Sunday, Apr 28 2013, 17:30)
Awesome! Thanks!

EDIT: Can't seem to find the Import WDD button anywhere to even start doing something O_o

You can't import compressed formats* into 3ds max, you need to extract them using OpenIV to .ODD.

Any extension in PC rage engine games that starts with the letter 'W' (Windows) is compressed. The 'O' stands for open.
(Windows Drawable Dictionary --> Open Drawable Dictionary)
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DrDean  
Posted: Saturday, May 4 2013, 04:48
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Does anybody know a good way to place hats? When I import the hats, they're on the middle of the grid rotated 90 degrees. That's how they're supposed to be, but I have no clue how I'm supposed to line it up if I have a head model that's in a slightly different place than the model I am replacing. Are there helpers for it?
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