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GTA Modification Forums
Make CJ can pee how to make cj can pee???
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HeresOtis  |
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Mark Chump

Group: Members
Joined: Apr 29, 2011

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This is my script I had for a while that makes only CJ piss and wank off. | CODE | {$CLEO} 0000:
:Start while true wait 0 if Player.Defined(0) // Check if player is defined/created then if or 0ADC: test_cheat "PISS" // Type in PISS on keyboard 0ADC: test_cheat "URINATE" // Type in URINATE on keyboard then 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // Make player weapon to fist Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) // Make player Bulletproof, Fireproof, Explosionproof, Collisionproof, Meleeproof 06D2: 26@v = "PAULNMAC" // @v = string // Stores the string to the variable gosub @LoadAnimation 0615: define_AS_pack_begin 15@ 0605: actor -1 perform_animation_sequence "piss_IN" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "piss_LOOP" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "piss_OUT" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0616: define_AS_pack_end 15@ 0618: assign_actor $PLAYER_ACTOR to_AS_pack 15@ 061B: remove_references_to_AS_pack 15@ wait 1000 066A: 1@ = attach_particle "PETROLCAN" to_actor $PLAYER_ACTOR with_offset 0.0 0.116 0.025 rotation 0.0 0.1 0.0 flag 1 // Pissing particle 0883: attach_particle 1@ to_actor $PLAYER_ACTOR mode 1 064C: make_particle 1@ visible 06D2: 20@v = "piss_OUT" // @v = string // Stores the string to the variable repeat wait 0 until 0611: actor $PLAYER_ACTOR performing_animation 20@v // When player animation is Piss_Out, then continue wait 3250 064E: stop_particle 1@ 0650: destroy_particle 1@ Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) // Make player not Bulletproof, Fireproof, Explosionproof, Collisionproof, Meleeproof 04EF: release_animation 26@v // Release the animation file to free memory wait 250 else if or 0ADC: test_cheat "WANKOFF" // Type in WANKOFF in keyboard 0ADC: test_cheat "JACKOFF" // Type in JACKOFF in keyboard 0ADC: test_cheat "MASTURBATE" // Type in MASTURBATE in keyboard then 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 0 // Make player weapon to fist Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) // Make player Bulletproof, Fireproof, Explosionproof, Collisionproof, Meleeproof 06D2: 26@v = "PAULNMAC" // @v = string // Stores the string to the variable gosub @LoadAnimation 0615: define_AS_pack_begin 15@ 0605: actor -1 perform_animation_sequence "wank_IN" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "wank_LOOP" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0605: actor -1 perform_animation_sequence "wank_OUT" IFP_file 26@v 4.0 loop 0 0 0 0 time -1 // versionA 0616: define_AS_pack_end 15@ 0618: assign_actor $PLAYER_ACTOR to_AS_pack 15@ 061B: remove_references_to_AS_pack 15@ Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) // Make player not Bulletproof, Fireproof, Explosionproof, Collisionproof, Meleeproof 04EF: release_animation 26@v // Release the animation file to free memory end end end end
:LoadAnimation while 84EE: not animation 26@v loaded // Checks if string/animation is not already available, if not, then it continues and loads it wait 0 04ED: load_animation 26@v // Loads the string/animation which is PAULNMAC end return |
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