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 GTA V vehicles.ide lines found in mp3 files

 
ikillionaire ii  
Posted: Wednesday, May 16 2012, 22:53
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Hoping for cool runnings references

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Fantaseb  
Posted: Wednesday, May 16 2012, 22:53
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QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 22:52)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 22:51)
QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:50)
Apparently the 5.5GB (IIRC) install for MP3 on PS3 is just a bunch of movies...

More than likely, but you never know I will have a look into PS3 files when I can.


GTA-King - Yeah when you email them, they sent some confirmation email saying you will receive a reply within however many hours.

I've deleted the PS3 version files again, but iirc there's some "ps3install.cfg" or something like that on there where it lists all the files that can/should/have to be installed.

Ill have a look tommorow smile.gif
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SonofUgly  
Posted: Wednesday, May 16 2012, 22:53
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QUOTE (Fantaseb @ Wednesday, May 16 2012, 15:51)
QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:50)
Apparently the 5.5GB (IIRC) install for MP3 on PS3 is just a bunch of movies...

More than likely, but you never know I will have a look into PS3 files when I can.


GTA-King - Yeah when you email them, they sent some confirmation email saying you will receive a reply within however many hours.

Just look at the installfiles.dat:
CODE
# Install Files - a list of files to install to the PS3
...
common/movies/03_01_stad_txt_comeon.bik /movies/03_01_stad_txt_comeon.bik
common/movies/03_01_stad_txt_commandosombre.bik /movies/03_01_stad_txt_commandosombre.bik
...It just continues on with bik files.


Just thought it was interesting.
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GTA-King  
Posted: Wednesday, May 16 2012, 22:53
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QUOTE (Fantaseb @ Wednesday, May 16 2012, 22:51)
QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:50)
Apparently the 5.5GB (IIRC) install for MP3 on PS3 is just a bunch of movies...

More than likely, but you never know I will have a look into PS3 files when I can.


GTA-King - Yeah when you email them, they sent some confirmation email saying you will receive a reply within however many hours.

Oh, well I thought you meant that's what THEY told you.

Keep us updated on that email, please! icon14.gif
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Fantaseb  
Posted: Wednesday, May 16 2012, 22:55
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QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:53)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 15:51)
QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:50)
Apparently the 5.5GB (IIRC) install for MP3 on PS3 is just a bunch of movies...

More than likely, but you never know I will have a look into PS3 files when I can.


GTA-King - Yeah when you email them, they sent some confirmation email saying you will receive a reply within however many hours.

Just look at the installfiles.dat:
CODE
# Install Files - a list of files to install to the PS3
...
common/movies/03_01_stad_txt_comeon.bik /movies/03_01_stad_txt_comeon.bik
common/movies/03_01_stad_txt_commandosombre.bik /movies/03_01_stad_txt_commandosombre.bik
...It just continues on with bik files.


Just thought it was interesting.

The xbox has them to I will post a pic of them .bik files


@ GTA-King - No problem smile.gif
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GTAxYushix  
Posted: Wednesday, May 16 2012, 22:55
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QUOTE (Fantaseb @ Wednesday, May 16 2012, 22:47)
QUOTE (Blaster_nl @ Wednesday, May 16 2012, 22:46)
QUOTE (GTAxYushix @ Thursday, May 17 2012, 00:43)
And now all of a sudden the MP3 discs contains all info needed... Are you f*cking kidding me, I wonder why people dont think straight and look from the developrs view, why would they screw their engine by removing those RAGE PACKAGE FILES? Rage needs them and they are there from another project, MP3 should be out in 2009, this is obviously from IV or EFLC

By the way, you do realize MP was to be set in NYC where he originally came from... GTA IV == NYC.... Maybe they wanted to set it there with some GTAIV models and also test things with it

QUOTE
I wonder why people dont think straight and look from the developrs view, why would they screw their engine by removing those RAGE PACKAGE FILES?
This doesn't make sense at all.

Just look at the vehicle list, some of them can't possibly be in development for gta 4 or eflc.

They are not bothered about GTAIV/EFLC anymore that game is old.


GTAxYushix - No I aint, I just dont have time for little boys having a fit, go play with your brats doll. Until you have something nice to say, come back to this thread. And wanna put in good help then f*ck off K? smile.gif


MERCYOVTHEDEVIL - not really, I think GTAV was in development before MP3 was even made.

Then stop replying to me,

This is a free forum where every member has te right to speak and I won't "fck off'' because someone said it.

There is nothing I will believe untill Rockstar shows us, so if these vehicles appear in the game or next trailer you'll get a cookie...
I'm still really sure that this has nothing to with V
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 22:56
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Cynical, yeah. Bitter, probably.
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QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:53)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 15:51)
QUOTE (SonofUgly @ Wednesday, May 16 2012, 22:50)
Apparently the 5.5GB (IIRC) install for MP3 on PS3 is just a bunch of movies...

More than likely, but you never know I will have a look into PS3 files when I can.


GTA-King - Yeah when you email them, they sent some confirmation email saying you will receive a reply within however many hours.

Just look at the installfiles.dat:
CODE
# Install Files - a list of files to install to the PS3
...
common/movies/03_01_stad_txt_comeon.bik /movies/03_01_stad_txt_comeon.bik
common/movies/03_01_stad_txt_commandosombre.bik /movies/03_01_stad_txt_commandosombre.bik
...It just continues on with bik files.


Just thought it was interesting.

That was the file I was talking about, no wonder I didn't find it when searching for "ps3" just now wink.gif Thanks!
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Blaster_nl  
Posted: Wednesday, May 16 2012, 22:57
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QUOTE (gtasadude @ Thursday, May 17 2012, 00:49)
And yeah, I can't see how Rockstar would be 'mad' by this. Maybe disappointed from a marketing point of view, but at the end of the day this is good press for them, and doesn't harm them in any way (in terms of GTA V).

Disappointed? Many game sites posted my cleaned vehicle list in the OP, that builds up to the hype of the game, free marketing that is, best you can get.

@Fantasb, according to NTS, MP3 holds files from LC, that's why he thought this vehicles.ide might be from GTAIV development.
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lefantome  
Posted: Wednesday, May 16 2012, 22:58
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gtasadude  
Posted: Wednesday, May 16 2012, 22:59
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QUOTE (Blaster_nl @ Wednesday, May 16 2012, 22:57)
QUOTE (gtasadude @ Thursday, May 17 2012, 00:49)
And yeah, I can't see how Rockstar would be 'mad' by this. Maybe disappointed from a marketing point of view, but at the end of the day this is good press for them, and doesn't harm them in any way (in terms of GTA V).

Disappointed? Many game sites posted my cleaned vehicle list in the OP, that builds up to the hype of the game, free marketing that is, best you can get.

@Fantasb, according to NTS, MP3 holds files from LC, that's why he thought this vehicles.ide might be from GTAIV development.

Well if you think about it, although it brings attention to both Max Payne and GTA at the same time, they will have decided a much better time to announce this information. If this information was released along side other information in June, it would've had much more of an impact than it's having right now. That's why you have marketing in the first place, instead of random leaks of information.
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BrunoLK  
Posted: Wednesday, May 16 2012, 22:59
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You guys, it's obvious Max Payne 3 IS GTA V. cool.gif
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Blaster_nl  
Posted: Wednesday, May 16 2012, 23:00
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QUOTE (GTAxYushix @ Thursday, May 17 2012, 00:55)
QUOTE (Fantaseb @ Wednesday, May 16 2012, 22:47)
QUOTE (Blaster_nl @ Wednesday, May 16 2012, 22:46)
QUOTE (GTAxYushix @ Thursday, May 17 2012, 00:43)
And now all of a sudden the MP3 discs contains all info needed... Are you f*cking kidding me, I wonder why people dont think straight and look from the developrs view, why would they screw their engine by removing those RAGE PACKAGE FILES? Rage needs them and they are there from another project, MP3 should be out in 2009, this is obviously from IV or EFLC

By the way, you do realize MP was to be set in NYC where he originally came from... GTA IV == NYC.... Maybe they wanted to set it there with some GTAIV models and also test things with it

QUOTE
I wonder why people dont think straight and look from the developrs view, why would they screw their engine by removing those RAGE PACKAGE FILES?
This doesn't make sense at all.

Just look at the vehicle list, some of them can't possibly be in development for gta 4 or eflc.

They are not bothered about GTAIV/EFLC anymore that game is old.


GTAxYushix - No I aint, I just dont have time for little boys having a fit, go play with your brats doll. Until you have something nice to say, come back to this thread. And wanna put in good help then f*ck off K? smile.gif


MERCYOVTHEDEVIL - not really, I think GTAV was in development before MP3 was even made.

Then stop replying to me,

This is a free forum where every member has te right to speak and I won't "fck off'' because someone said it.

There is nothing I will believe untill Rockstar shows us, so if these vehicles appear in the game or next trailer you'll get a cookie...
I'm still really sure that this has nothing to with V

That is YOUR problem, these files come FROM Rockstar, even if they don't show it (obviously they wouldn't), the files are from them. I don't see why you can't make the connection, it just shows you have no idea how Rockstar works in development, releated to these files.
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Fantaseb  
Posted: Wednesday, May 16 2012, 23:01
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QUOTE (Blaster_nl @ Wednesday, May 16 2012, 22:57)
QUOTE (gtasadude @ Thursday, May 17 2012, 00:49)
And yeah, I can't see how Rockstar would be 'mad' by this. Maybe disappointed from a marketing point of view, but at the end of the day this is good press for them, and doesn't harm them in any way (in terms of GTA V).

Disappointed? Many game sites posted my cleaned vehicle list in the OP, that builds up to the hype of the game, free marketing that is, best you can get.

@Fantasb, according to NTS, MP3 holds files from LC, that's why he thought this vehicles.ide might be from GTAIV development.

Wait I will post a list of every file inside MC: LA if that what you meant? MC: LA seems to be a different engine from what I have seen. I dont think they would use MC: LA engine for MP3/GTAIV/RDR etc ... RDR uses a whole new engine anyway.... Unlike MP3/GTAIV

@Blaster_nl - Well done for you post to that kid haha
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SonofUgly  
Posted: Wednesday, May 16 2012, 23:01
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QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 15:56)
That was the file I was talking about, no wonder I didn't find it when searching for "ps3" just now wink.gif Thanks!

Also was looking in vehicleextras.dat that you pointed out and it seems they added a new section, cover points:
CODE
; Cover Points
; These are for vehicles that you can move around inside.
; Format is VEH_NAME <name of vehicle> to start a list of cover points.
; POINT <x> <y> <z> <height> <usage> <arc> <angle>
; <height> can be one of LOW(<1.2m), MED(not support), HIGH(<1.4m), TOOHIGH(>=1.4m)
; <usage> can be one of WALLTOLEFT, WALLTORIGHT, WALLTOBOTH, WALLTONEITHER
; <arc> can be one of ARC_180, ARC_120, ARC_90, ARC_0TO60, ARC_300TO0, ARC_0TO45, ARC_315TO0
; It specifies the covering range. 0 degrees is up and angle increases in counter-clockwise
; direction  
; <angle> is in degrees, speicifies the direction that the cover point covers,
; Currently, there can be a maximum of 64 points for all vehicles.

START_COVER_POINTS
VEH_NAME MONORAIL
; safety panel, closest to front
POINT -0.952 1.973 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 1.853 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; safety panel, middle
POINT -0.952 -1.827 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 -1.947 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; safety panel, closest to exit
POINT -0.952 -4.011 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 -4.131 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; exit to the carriage
POINT -0.897 -7.615 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT 0.899 -7.615 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 180
; low panel in front, right side
POINT 0.794 4.345 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 0.794 4.004 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; low panel in front, left side
POINT -0.794 4.345 -0.1 LOW WALLTORIGHT ARC_0TO60 180
POINT -0.794 4.004 -0.1 LOW WALLTOLEFT ARC_0TO60 0
; seats on right side, closest to front
POINT 1.073 2.099 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 1.073 -2.103 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; seats on right side, closest to exit
POINT 1.073 -3.885 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 1.073 -6.197 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; window closest to carriage
POINT -1.571 -5.729 -0.1 LOW WALLTOBOTH ARC_180 90
; window closest to front
POINT -1.500 -0.1055 -0.1 LOW WALLTOBOTH ARC_180 90


It goes on to list the 2 other monorails, a train and a 'drug boat'. But it looks like we'll be able to move around inside the trains in GTAV like in RDR (unless this section is for MP3, haven't played it yet tounge.gif )
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baguvix_wanrltw  
Posted: Wednesday, May 16 2012, 23:04
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Cynical, yeah. Bitter, probably.
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QUOTE (SonofUgly @ Wednesday, May 16 2012, 23:01)
It goes on to list the 2 other monorails, a train and a 'drug boat'. But it looks like we'll be able to move around inside the trains in GTAV like in RDR (unless this section is for MP3, haven't played it yet  tounge.gif )

I'm not sure, but I think the monorail and drug_boat are both Max Payne vehicles, check the handling.dat if you want to know for sure - and that fits the "cover" thing pretty well seeing as how MP3 is mostly GoW style cover shooting sh*t.

But I'm really glad I'm not the only one looking through those files wink.gif

sh*t, I just noticed around 100 posts in this thread are mine. I'm sorry, I don't mean to spam (and think I haven't done that, at least not most of the time) but this topic is very very interesting for me and I just want to help keep it running and new info found.

This post has been edited by baguvix_wanrltw on Wednesday, May 16 2012, 23:08
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Diesel311  
Posted: Wednesday, May 16 2012, 23:05
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I was looking in "ambient.dat" And found the following:

# ----------------------------------------------------------------------------------------------
# Model Set Definitions
# ----------------------------------------------------------------------------------------------
MODEL_SETS:

<GUARD> PLAYER
<MULTIPLAYER> PLAYER
<SKIIERS> PLAYER
<AMBIENT_MALES> PLAYER

SKIIERS????!!!!????
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libertycityfilms  
Posted: Wednesday, May 16 2012, 23:05
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QUOTE (SonofUgly @ Wednesday, May 16 2012, 23:01)
QUOTE (baguvix_wanrltw @ Wednesday, May 16 2012, 15:56)
That was the file I was talking about, no wonder I didn't find it when searching for "ps3" just now wink.gif Thanks!

Also was looking in vehicleextras.dat that you pointed out and it seems they added a new section, cover points:
CODE
; Cover Points
; These are for vehicles that you can move around inside.
; Format is VEH_NAME <name of vehicle> to start a list of cover points.
; POINT <x> <y> <z> <height> <usage> <arc> <angle>
; <height> can be one of LOW(<1.2m), MED(not support), HIGH(<1.4m), TOOHIGH(>=1.4m)
; <usage> can be one of WALLTOLEFT, WALLTORIGHT, WALLTOBOTH, WALLTONEITHER
; <arc> can be one of ARC_180, ARC_120, ARC_90, ARC_0TO60, ARC_300TO0, ARC_0TO45, ARC_315TO0
; It specifies the covering range. 0 degrees is up and angle increases in counter-clockwise
; direction  
; <angle> is in degrees, speicifies the direction that the cover point covers,
; Currently, there can be a maximum of 64 points for all vehicles.

START_COVER_POINTS
VEH_NAME MONORAIL
; safety panel, closest to front
POINT -0.952 1.973 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 1.853 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; safety panel, middle
POINT -0.952 -1.827 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 -1.947 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; safety panel, closest to exit
POINT -0.952 -4.011 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT -0.952 -4.131 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 0
; exit to the carriage
POINT -0.897 -7.615 -0.1 TOOHIGH WALLTORIGHT ARC_0TO60 180
POINT 0.899 -7.615 -0.1 TOOHIGH WALLTOLEFT ARC_0TO60 180
; low panel in front, right side
POINT 0.794 4.345 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 0.794 4.004 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; low panel in front, left side
POINT -0.794 4.345 -0.1 LOW WALLTORIGHT ARC_0TO60 180
POINT -0.794 4.004 -0.1 LOW WALLTOLEFT ARC_0TO60 0
; seats on right side, closest to front
POINT 1.073 2.099 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 1.073 -2.103 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; seats on right side, closest to exit
POINT 1.073 -3.885 -0.1 LOW WALLTOLEFT ARC_0TO60 180
POINT 1.073 -6.197 -0.1 LOW WALLTORIGHT ARC_0TO60 0
; window closest to carriage
POINT -1.571 -5.729 -0.1 LOW WALLTOBOTH ARC_180 90
; window closest to front
POINT -1.500 -0.1055 -0.1 LOW WALLTOBOTH ARC_180 90


It goes on to list the 2 other monorails, a train and a 'drug boat'. But it looks like we'll be able to move around inside the trains in GTAV like in RDR (unless this section is for MP3, haven't played it yet tounge.gif )

most of those codes (even if for GTA V) could be just for missions...and not for the whole game.We could move around a plane in GTA IV but at the final mission of TBoGT.
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tr0janman697  
Posted: Wednesday, May 16 2012, 23:06
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QUOTE (ikillionaire ii @ Wednesday, May 16 2012, 22:53)
Hoping for cool runnings references

Sanka ya dead?

Dude that is my crew name!
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zzcool  
Posted: Wednesday, May 16 2012, 23:07
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QUOTE (Diesel311 @ Wednesday, May 16 2012, 23:05)
I was looking in "ambient.dat" And found the following:

# ----------------------------------------------------------------------------------------------
# Model Set Definitions
# ----------------------------------------------------------------------------------------------
MODEL_SETS:

<GUARD> PLAYER
<MULTIPLAYER> PLAYER
<SKIIERS> PLAYER
<AMBIENT_MALES> PLAYER

SKIIERS????!!!!????

maybe we can skii in mp and race lol
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GTAction99  
Posted: Wednesday, May 16 2012, 23:07
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QUOTE (Diesel311 @ Wednesday, May 16 2012, 23:05)
I was looking in "ambient.dat" And found the following:

# ----------------------------------------------------------------------------------------------
# Model Set Definitions
# ----------------------------------------------------------------------------------------------
MODEL_SETS:

<GUARD> PLAYER
<MULTIPLAYER> PLAYER
<SKIIERS> PLAYER
<AMBIENT_MALES> PLAYER

SKIIERS????!!!!????

Yay! This is even more proof that GTA V will have snow and skiing! biggrin.gif
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