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Working at Rockstar Games what does it take to get there....
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Eagles  |
Posted: Saturday, Jul 28 2012, 21:06
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Bounce... We're bouncing now.

Group: Members
Joined: Feb 22, 2012


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Before joining a big company you will usually need some experience in a small developer. They don't pick up people that never formerly worked in a game before. But it's not that hard to join them. I mean, you need some talent - this you will learn from the time, and it seems that you already have yours -, you will need to focus on what you want, you will need to find a place to live near the office and of course, as you said, you will need a great portfolio. There's a lot of "artists" trying to join this segment of work, but most of them are untalented and will never be hired because all they create are copies from other real artists. Another point that counts a lot is your experience in the modding community. If you go to Valve's careers page, you will see that they are always looking for people that have experience in this area. Dude, I'm with you. I'm also a 3D student, and we'll be reaching it very soon with effort and focus.
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Indi  |
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Cinemafique

Group: Andolini Mafia Family
Joined: Nov 22, 2008



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Being a smooth operator, being persistant, having endurance, charisma and self-discipline. Takes years to get into a triple A company like Rockstar sometimes, but then sometimes you do get lucky. You just basically need to keep working on things that suits the style that Rockstar does, which is vector art and very high use of filter work woth a program like PS. Shiiiit, just noticed 3D art, well Rockstar uses basic geometry, so: Circles, Squares, Rectangles e.t.c., they do it because it cuts down on time, and is not a resource hogg. Good thing about it is you can acheive a good enough detail with it that the person playing the game doesn't even know itps basic geometry, because in the game... They look quite daunting, but its just basic shapes. It's also good to get experience with other companies as well. Sometimes you won't get the job because there are other people in the gaming industry that might have been in there for years and they take the biscuit... and the best way to deal with that is take it with a pinch of salt and remember humility. You need education as well though, you can't drop out of school and expect to do Art all day long, it doesn't work like that, you need degrees. Well... That actually depends how sh*t hot your work is. Oh and yeah, there was a fella who had his first job at Rockstar North as a 3D Environment Artist, so that goes to show it isn't impossible on your first try. If you don't get the job just keep trying, it actually increases your chances because you're showing the company you believe what they are trying to sell. Oh and try setting up a portfolio and commission some art pieces, don't mean to be patronizing, you probably already have one  . Not much else to say really, set a target within your reach, stick to it and think realistically. Edit: Oh and best not to just stick to Rockstar styled stuff, have a variety. Friend of mine who is a game designer and works with me on my project says he plays tons of games because if a company decides in the future to change their styles of games, and you don't know a f*ck about that genre, then you're sh*t outta luck. Have you also seen this? http://www.youtube.com/watch?v=7G15hTiOZWw...be_gdata_playerhttp://www.youtube.com/watch?v=j0TAIamNFvs...be_gdata_playerEdit 2: Ta-da, found the guy's pictures of his models, and had his first job at R* North: http://www.thegtaplace.com/news/4376/so-ho...rockstar-north/ This post has been edited by Indi on Sunday, Jul 29 2012, 05:45
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