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 car compnent x,y,z

 
HeresOtis  
Posted: Monday, Feb 13 2012, 16:33
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Mark Chump
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Group: Members
Joined: Apr 29, 2011

XXXXX



I don't understand this
CODE
0811: 0@ = actor $PLAYER_ACTOR car_nosave
0A97: 1@ = car 0@ struct
0AC7: 2@ = var 2@ offset
0AA6: call_method 0x6A2210 struct 1@ num_params 2 pop 0 var_pointer 2@ component_ID 8
// 2@, 3@ and 4@ contain the coordinates



And can you get coordinates of the different ELM parts of ELM-enabled vehicles?
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Deji  
Posted: Monday, Feb 13 2012, 18:54
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Coding like a Rockstar!
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Joined: Dec 24, 2007

ja.gif

XXXXX



ELM?
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HeresOtis  
Posted: Monday, Feb 13 2012, 19:12
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Mark Chump
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Joined: Apr 29, 2011

XXXXX



QUOTE (Deji @ Monday, Feb 13 2012, 18:54)
ELM?

user posted image

You see the red and blue police lights, can you get the coordinates of those?

And how do you use the above code in first post to make 27@, 28@, 29@ the xyz coordinates?
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Michael.Knight1  
Posted: Monday, Feb 13 2012, 19:22
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Knight Rider
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Group: BUSTED!
Joined: Dec 15, 2011

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XXXXX



QUOTE (HeresOtis @ Monday, Feb 13 2012, 19:12)
QUOTE (Deji @ Monday, Feb 13 2012, 18:54)
ELM?

user posted image

You see the red and blue police lights, can you get the coordinates of those?

And how do you use the above code in first post to make 27@, 28@, 29@ the xyz coordinates?

Oh man do You Must Learn English So that you can use Opcode lol.gif

Use 3ds Max In order to get coordinate : sly.gif


Users WebsitePMMSNAOLYahooXbox LivePlayStation Network
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HeresOtis  
Posted: Monday, Feb 13 2012, 19:25
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Mark Chump
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Group: Members
Joined: Apr 29, 2011

XXXXX



QUOTE (Michael.Knight1 @ Monday, Feb 13 2012, 19:22)
Oh man do You Must Learn English So that you can use Opcode lol.gif

Use 3ds Max In order to get coordinate : sly.gif

I know english sir. How do you use the code from the first post?
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HeresOtis  
Posted: Tuesday, Feb 14 2012, 22:23
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Mark Chump
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Group: Members
Joined: Apr 29, 2011

XXXXX



How do I make this code return 27@, 28@, 29@ as offset coordinates?


CODE
0811: 0@ = actor $PLAYER_ACTOR car_nosave
0A97: 1@ = car 0@ struct
0AC7: 2@ = var 2@ offset
0AA6: call_method 0x6A2210 struct 1@ num_params 2 pop 0 var_pointer 2@ component_ID 8
// 2@, 3@ and 4@ contain the coordinates
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Deji  
Posted: Wednesday, Feb 15 2012, 00:03
Quote Post


Coding like a Rockstar!
Group Icon
Group: Members
Joined: Dec 24, 2007

ja.gif

XXXXX



CODE
0811: 0@ = actor $PLAYER_ACTOR car_nosave
0A97: 1@ = car 0@ struct
0AC7: 2@ = var 27@ offset
0AA6: call_method 0x6A2210 struct 1@ num_params 2 pop 0 var_pointer 2@ component_ID 8
// 27@, 28@ and 29@ contain the coordinates
Users WebsitePM
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