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 [IV|REL] Kidnapping 1.0

 Extort people for more money!
 
gorgonut  
Posted: Friday, Jun 3 2011, 20:48
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Very good improvment! The code also seems to have been improved because previously with v 1.1. when I ve left a hostage in the hideout I could't get him back. Seems that that has been fixed. I ll keep testing...
I have an idea which I don't know if it is makeable; To be possible to kidnap gang members too but instead of the possibility that they call the police or set you up at the exchange point, they could call other gang members for help. A couple of cars with 2 or 4 gang members would then come and chase you and shooting at you and/or they could set you up at the exchange point too. Thanks - Keep the good work rolling smile.gif

This post has been edited by gorgonut on Saturday, Jun 4 2011, 09:17
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MrPaul123  
Posted: Friday, Jun 3 2011, 20:54
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gorgonut that is a brilliant idea i like it! biggrin.gif
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BGModder  
Posted: Saturday, Jun 4 2011, 01:42
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Yeah, can anyone upload a video please?
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gameongtaf  
Posted: Sunday, Jun 5 2011, 00:41
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QUOTE (icelaglace @ May 20 2011, 12:56)
Just tested it.
It's amazing O_O
I guess I had a bug because I was using... a bus, yeah i know really stealthy ;D

CODE

2011-05-20 14:52:40 - Error during Tick in script 'Kidnapping.KidnappingScript':
                     GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
                        at GTA.Ped.get_Position()
                        at Kidnapping.KidnappingScript.Kidnapping_Tick(Object sender, EventArgs e)
                        at GTA.Script.TryTick()
                        at GTA.Script.DoTick()
                        at GTA.ScriptThread.OnTick()


Using GTA4 1.0.4.0 and Scripthook 0.4.0 + ScriptHookDotNet v1.7.1.7 BETA
But anyway. It works good!
It happened when I dropped my car into the blip \o/ symbol.
Then tada smile.gif

Thank you for this beautiful script. I was mostly annoyed by people staying in the car. Always waiting for them to leave...
Not anymore ;D

EDIT : 'kay, more precision.
It happens when I leave the blip spot zone like 50ft away when you deliver the kidnapped guy to wait till the ransom.

could you please please please answer this question? i have the same error here,,,

not only the bus, taxy has the same error too,

after place the blips on a map, got the error.... sad.gif sad.gif
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quechus13  
Posted: Sunday, Jun 5 2011, 07:43
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does this work with EFLC patch 2?
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mirmihir  
Posted: Sunday, Jun 5 2011, 10:45
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Awesome! But is there any way to change the fonts in the notifications which appear and make them the default ones?
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BR_Goianiense  
Posted: Thursday, Jun 9 2011, 21:21
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QUOTE (gameongtaf @ Sunday, Jun 5 2011, 00:41)
QUOTE (icelaglace @ May 20 2011, 12:56)
Just tested it.
It's amazing O_O
I guess I had a bug because I was using... a bus, yeah i know really stealthy ;D

CODE

2011-05-20 14:52:40 - Error during Tick in script 'Kidnapping.KidnappingScript':
                     GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
                        at GTA.Ped.get_Position()
                        at Kidnapping.KidnappingScript.Kidnapping_Tick(Object sender, EventArgs e)
                        at GTA.Script.TryTick()
                        at GTA.Script.DoTick()
                        at GTA.ScriptThread.OnTick()


Using GTA4 1.0.4.0 and Scripthook 0.4.0 + ScriptHookDotNet v1.7.1.7 BETA
But anyway. It works good!
It happened when I dropped my car into the blip \o/ symbol.
Then tada smile.gif

Thank you for this beautiful script. I was mostly annoyed by people staying in the car. Always waiting for them to leave...
Not anymore ;D

EDIT : 'kay, more precision.
It happens when I leave the blip spot zone like 50ft away when you deliver the kidnapped guy to wait till the ransom.

could you please please please answer this question? i have the same error here,,,

not only the bus, taxy has the same error too,

after place the blips on a map, got the error.... sad.gif sad.gif

Do you have the last version (1.2)?

This error shouldn't occur anymore
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alestructor  
Posted: Friday, Jun 17 2011, 17:33
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v1.2 works perfectly in 1.0.7.0 biggrin.gif
Thanks man biggrin.gif:D:D:D:D
Love the mod biggrin.gif:D:D:D:D
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polosistealth  
Posted: Tuesday, Jun 28 2011, 19:19
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what is the action button ? wow.gif
i stealed a taxi a person in it and pressed E button but nothing happened confused.gif
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BR_Goianiense  
Posted: Tuesday, Jun 28 2011, 23:39
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By BR_Goianiense
Version: 1.3.0
Released: 06/28/2011

- If inside a car with a stranger, press the action button to lock the doors and start a kidnapping.

- The kidnapped will be forced by you to call their folks and ask for a ransom to be exchanged at a direction given by you.

- You can hide and retrieve the kidnapped in 3 hideouts: an abandoned garage north of Algonquin, an abandoned factory south of Alderney or in an abandoned building in Dukes.

- Kidnapped can alert the cops if there's one nearby, making you wanted for kidnapping (4 stars!).

- There's a chance that the kidnapped's family will call the cops, making an ambush for you during the exchange.

- Abandon the vehicle with the kidnapped inside to give up the kidnapping or just miss the exchange appointment.

- You have to possess a firearm to kidnap someone.

- Needs HazardX's .net scripthook version 0.891 or later. -> http://www.gtaforums.com/index.php?showtopic=392325

- xLiveLess -> http://www.gtaforums.com/index.php?showtopic=388658 (xLiveLess)


CHANGES SINCE LAST VERSION
==========================
v1.3
- Infernus, Coquette and Stretch owners will have a lot more money to pay a ransom.
- Owners of rusty old cars like Sabre, Emperor and Vigeto will now have only a few bucks to pay a ransom.
- The person waiting the kidnapped will now wait on pavement, rather than street.

v1.2
- Added random screams of panic from the kidnapped.
- Corrected bug that miscalculated the exchange time if the player saved the game.
- Added code to block player from kidnapping while unarmed.

v1.1
- Added 2 new hideouts (Dukes and Alderney).
- Added more dialog variaton.
- Corrected bug that deleted the kidnapped in hideout, leading to a script error.
- Added animation when kidnapped is calling his family.

INSTALLATION:
=============
Place the files Kidnapping.net.dll and Kidnapping.ini into the scripts folder within the game directory.

INI FILE:
=========
Change the values inside Kidnapping.ini to control the mod behavior.


CutTheChat=0 --> 1 means the conversation between you and the kidnapped at the time of the kidnapping will be more objective and a little less longer. 0 means the conversation will be shown fully.

ChancePedScreamToCops=30 --> in percent. This value means how often a kidnapped will fell confident to alert the cops if one is nearby. Once it's done and if you manage to escape, he won't consider doing it again.

WantedStars=4 --> can go from 1 to 6. Means how many stars you will get if the cops are aware of your kidnapping crime.

ScreamIfWanted=1 --> If you set this value to 1, it means the kidnapped will always scream to the cops and alert them of his situation if you're wanted for other reasons than the kidnapping, raising your wanted level. 0 means the wanted level won't affect his decision on alerting the cops.

MinRansom=10 --> in thousands of dollars, can go from 5 to 99. This is the minimum amount of money the kidnapped's family will offer as a ransom. Owners of rusty old cars like Sabre, Emperor and Vigero can offer as much as 5 times less money.

MaxRansom=50 --> in thousands of dollars, can go from 6 to 100. This is the maximum amount of money the kidnapped's family will offer as a ransom. Stretch, Coquette and Infernus owners can offer as much as 5 times this value.

MinRaiseTimeNeeded=12 --> in hours, can go from 2 to 95. This is the minimum amount of time the kidnapped's family will ask to be able to raise the money and perform the exchange. The time asked is ALWAYS a multiple of MinRaiseTimeNeeded.

MaxRaiseTimeNeeded=48 --> in hours, can go from 3 to 95. This is the maximum amount of time the kidnapped's family will ask to be able to raise the money and perform the exchange. The time asked is ALWAYS a multiple of MinRaiseTimeNeeded.

ChanceCopsAmbush=50 --> in percent. This value means how often the kidnappeds' families will be likely to involve the cops at the moment of the exchange.

WaitingTime=4 --> in hours, can go from 1 to 12. This means how long the kidnapped's family will wait at the exchange point for you to come perform the exchange. If you take longer than this after the appointment time has begun, the kidnapped's family will just give up.

DisplayWarningSince=4 --> in hours, can go from 1 to 12. This is how early the mod will remember you from your exchange appointment. The mod will remember you once an hour.

SoundPeriod=1 --> Can go from 1 to 10. Set this number to adjust the frequency of random panic screams from the kidnapped. These screams don't affect gameplay. 1 means he'll probably scream once at every 20 seconds. 5 means he'll probably scream 5 times every 20 seconds, and so goes on... 0 turns the feature off.
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polosistealth  
Posted: Wednesday, Jun 29 2011, 03:29
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HazardX's .net scripthook doesn't load for me sad.gif can someone help me?
i have xliveless 0.999b7
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Carina_  
Posted: Sunday, Jul 24 2011, 16:07
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Is this only available to do on the PC Version? As I do not know the action button on the PS3 one, or even if it is possible. Please, could anybody let me know. Thanks. colgate.gif
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Donrenegade  
Posted: Friday, Aug 12 2011, 21:10
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Ok so for me it doesn't really work like it should. The person that should hand over the money at the end of a kidnap usually does not appear. Only near central park he/she does. Any ideas what it could be? The log doesn't show any errors.

GTA4 1.0.7.0.
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RokDrk  
Posted: Saturday, Aug 13 2011, 04:30
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Anyway of changing the key mapping? E is getting in the way of other mods. biggrin.gif

This post has been edited by RokDrk on Saturday, Aug 13 2011, 06:45
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EhEhTeeKay  
Posted: Monday, Jan 16 2012, 09:50
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Hey er I'm kinda new to this modding but i know how to install stuff like new cars and simple trainer. For some reason i can't get the mod to work whenever i jack someone's car, i press the E button but nothing happens. Can anyone help me please?
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loofou  
Posted: Wednesday, May 30 2012, 07:54
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I have the same problem as some others before. I have version 1.3 of your mod, but this "GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!" error still appears after aprox. half the time to wait for exchange. are there any known conflicts with other mods (using only arrest warrant now) or has this any other causes? i didn't get to complete a single kidnapping, because of this error.
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RokDrk  
Posted: Sunday, Jul 22 2012, 03:30
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Anyway to kidnap gang members?
I messed with my peds.ide to increase the chance of peds to attack whenever I start shooting, however I had to set all the peds to gang_russian etc..
So now I can't kidnap people.
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froggz19  
Posted: Monday, Nov 5 2012, 22:27
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please add an option in ini file to change the key.
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MrIdontKnow  
Posted: Sunday, Jan 6 2013, 14:57
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I really want this script to work for me, but I can do everything up to the ransom, and they never appear. I'm using 1.0.4.0 with everything right, I just saw an error in the top left when the ransom begun and the dollar sign was me
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