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Grand Theft Auto V
R* vs Naughty Dog Whose marketing works better?
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europeanbob  |
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Crackhead

Group: Members
Joined: Jul 15, 2012

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I have to admit to being a trifle jealous of fans of other titles. I played Uncharted a bit, didn't really get into it so much - very linear.
"The Last Of Us" - Naughty Dog's next title - is interesting in a couple of ways. First, I think it totally puts paid to the "GTAV on Next Gen" debate: it's going to ship Q2 2013, and it's a Playstation 3 exclusive. Not only does it look incredible (better than GTA, IMHO) but Sony are spending the money on a key PS3 title when they should be thinking about launch titles (it's well known PS4 stuff is well underway already).
What really gets me is the amount of information out about it; proper game play trailers and story information, and I find the whole thing pretty exciting. R*, on the other hand, has totally gone in the other direction - GTA V is supposed to launch before TLOS, and we don't even have a storyline, let alone official game play. They've probably been in dev about the same amount of time - GTA V probably longer - but the approach is 180' different.
I wonder if R* are really doing this in the right way. GTA is always going to be exciting - but it does feel like they're missing some tricks here.
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Killjoy2022  |
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Soldier

Group: Members
Joined: Aug 27, 2011


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they're completely different games, The Last Of Us looks brilliant yeah, but almost all of the trailers and screenshots have been treated. We've not got much info on GTA V yet because Rockstar normally don't kick the marketing train into gear for this years titles til around this time, October/November, look at how much marketing MP3 got just after the GTA V reveal, once we see the next Rockstar game be revealed we'll know the info train is on the rails and running. It's impossible to compare The Last Of Us to GTA V, The Last Of Us seems to be just as linear as Uncharted, I loved the Uncharted franchise, and I will be picking up The Last Of Us, but tbh, the only comparison you could make with The Last Of Us is Resident Evil or Black Ops 3.
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Killjoy2022  |
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Soldier

Group: Members
Joined: Aug 27, 2011


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| QUOTE (Msharingan @ Sunday, Sep 9 2012, 17:20) | The Last of Us is amazing in that it is a dynamic game. AI and Combat the we should really be seeing in GTA by this point.
They, to my knowledge, have only shown gameplay of one section of the game. The fact that the AI is so adaptive means that they don't need to show constant setpieces (Uncharted 3) but that the scope of the game, hidden in the details, shows for itself.
GTA V is probably counting on big suprises in the weeks up the the game launch (amount of protaganists, scope of the city) to secure purchases. The Last of Us, a new IP, needs to sell itself. | question, how do you plan to compensate for the advanced AI and Combat system from a linear game in a massive open world game?
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Msharingan  |
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Rat

Group: Members
Joined: Jun 25, 2012

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| QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:14) | | they're completely different games, The Last Of Us looks brilliant yeah, but almost all of the trailers and screenshots have been treated. We've not got much info on GTA V yet because Rockstar normally don't kick the marketing train into gear for this years titles til around this time, October/November, look at how much marketing MP3 got just after the GTA V reveal, once we see the next Rockstar game be revealed we'll know the info train is on the rails and running. It's impossible to compare The Last Of Us to GTA V, The Last Of Us seems to be just as linear as Uncharted, I loved the Uncharted franchise, and I will be picking up The Last Of Us, but tbh, the only comparison you could make with The Last Of Us is Resident Evil or Black Ops 3. |
I really don't think so. The Last of Us is a hybrid-sandbox game, similar to Crysis 2. Compared to Uncharted's setpiece > combat > setpiece > puzzle flow, it is entirely different (based on the information we have available). It is several sandbox areas, in which things are very dynamic and reactive, linked by linear paths. The demo's have shown that you have choice in how you approach the game, and that enemies do not have a linear response to your actions. Some get scared and run, some will challenge you. I would say that at this point GTA IV is similarly linear, as all games need to be linear to a point. Sure the linear paths connecting each mission are wider, but they are still restricted. And in response to Killjoy2022's question: AI does demand resources, but it is mostly just being smart with programming. "How would ____ react if a gun was put to his head?", "Would everyone react that way". Impressive AI can be as simple as seeing an irresponsible driver get into a collision and drive off, rather than all drivers being resposible. Or seeing a fight begin because a drunk walked into a hothead AI's girlfriend. All of this adds to the game. All it takes is the tweaking of some variables, but adds so much to the experience. Having code that says, essentially 'If gun is empty, and gun is fired, AI within ____ range have variable ISPLAYERGUNEMPTY set to 1' is one of the most amazing aspects of The Last of Us. It doesn't take a lot. This post has been edited by Msharingan on Sunday, Sep 9 2012, 17:35
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Killjoy2022  |
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Soldier

Group: Members
Joined: Aug 27, 2011


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| QUOTE (Msharingan @ Sunday, Sep 9 2012, 17:28) | | QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:14) | | they're completely different games, The Last Of Us looks brilliant yeah, but almost all of the trailers and screenshots have been treated. We've not got much info on GTA V yet because Rockstar normally don't kick the marketing train into gear for this years titles til around this time, October/November, look at how much marketing MP3 got just after the GTA V reveal, once we see the next Rockstar game be revealed we'll know the info train is on the rails and running. It's impossible to compare The Last Of Us to GTA V, The Last Of Us seems to be just as linear as Uncharted, I loved the Uncharted franchise, and I will be picking up The Last Of Us, but tbh, the only comparison you could make with The Last Of Us is Resident Evil or Black Ops 3. |
I really don't think so.
The Last of Us is a hybrid-sandbox game, similar to Crysis 2. Compared to Uncharted's setpiece > combat > setpiece > puzzle flow, it is entirely different (based on the information we have available). It is several sandbox areas, in which things are very dynamic and reactive, linked by linear paths. The demo's have shown that you have choice in how you approach the game, and that enemies do not have a linear response to your actions. Some get scared and run, some will challenge you.
I would say that at this point GTA IV is similarly linear, as all games need to be linear to a point. Sure the linear paths connecting each mission are wider, but they are still restricted. |
If you think that The Last Of Us is gonna be open world, you're in for a disappointment, anybody with common sense can see it's a linear action shooter dressed up to look like an open world game. and on the AI front, that's an unreal amount of work for any developer, especially if it's their largest game to date with a very big map, how do you expect the xbox or ps3 to analyze all of the peds on screen, the cars, the litter, the decor, the protag, then run the physics through it, and not have a frame drop. have you played GTA IV on a console? it could barely manage hitting a lot of peds at once. This post has been edited by Killjoy2022 on Sunday, Sep 9 2012, 17:41
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Msharingan  |
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Rat

Group: Members
Joined: Jun 25, 2012

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| QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:37) | | QUOTE (Msharingan @ Sunday, Sep 9 2012, 17:28) | | QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:14) | | they're completely different games, The Last Of Us looks brilliant yeah, but almost all of the trailers and screenshots have been treated. We've not got much info on GTA V yet because Rockstar normally don't kick the marketing train into gear for this years titles til around this time, October/November, look at how much marketing MP3 got just after the GTA V reveal, once we see the next Rockstar game be revealed we'll know the info train is on the rails and running. It's impossible to compare The Last Of Us to GTA V, The Last Of Us seems to be just as linear as Uncharted, I loved the Uncharted franchise, and I will be picking up The Last Of Us, but tbh, the only comparison you could make with The Last Of Us is Resident Evil or Black Ops 3. |
I really don't think so.
The Last of Us is a hybrid-sandbox game, similar to Crysis 2. Compared to Uncharted's setpiece > combat > setpiece > puzzle flow, it is entirely different (based on the information we have available). It is several sandbox areas, in which things are very dynamic and reactive, linked by linear paths. The demo's have shown that you have choice in how you approach the game, and that enemies do not have a linear response to your actions. Some get scared and run, some will challenge you.
I would say that at this point GTA IV is similarly linear, as all games need to be linear to a point. Sure the linear paths connecting each mission are wider, but they are still restricted. |
If you think that The Last Of Us is gonna be open world, you're in for a disappointment, anybody with common sense can see it's a linear action shooter dressed up to look like an open world game. | Well, I don't think it is going to be an open world game. I thought I made it clear that I thought of it as a hyrbrid-sandbox game; you can't go anywhere you want but inside of the 'action bubbles' (connected by a linear path) you are free to choose how you approach the situation. It's a simple enough concept, which can vary from those games that provide a lot of choice (The Last of Us) to those that don't (Black Ops II, snipe or don't).
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Killjoy2022  |
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Soldier

Group: Members
Joined: Aug 27, 2011


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| QUOTE (Msharingan @ Sunday, Sep 9 2012, 17:40) | | QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:37) | | QUOTE (Msharingan @ Sunday, Sep 9 2012, 17:28) | | QUOTE (Killjoy2022 @ Sunday, Sep 9 2012, 17:14) | | they're completely different games, The Last Of Us looks brilliant yeah, but almost all of the trailers and screenshots have been treated. We've not got much info on GTA V yet because Rockstar normally don't kick the marketing train into gear for this years titles til around this time, October/November, look at how much marketing MP3 got just after the GTA V reveal, once we see the next Rockstar game be revealed we'll know the info train is on the rails and running. It's impossible to compare The Last Of Us to GTA V, The Last Of Us seems to be just as linear as Uncharted, I loved the Uncharted franchise, and I will be picking up The Last Of Us, but tbh, the only comparison you could make with The Last Of Us is Resident Evil or Black Ops 3. |
I really don't think so.
The Last of Us is a hybrid-sandbox game, similar to Crysis 2. Compared to Uncharted's setpiece > combat > setpiece > puzzle flow, it is entirely different (based on the information we have available). It is several sandbox areas, in which things are very dynamic and reactive, linked by linear paths. The demo's have shown that you have choice in how you approach the game, and that enemies do not have a linear response to your actions. Some get scared and run, some will challenge you.
I would say that at this point GTA IV is similarly linear, as all games need to be linear to a point. Sure the linear paths connecting each mission are wider, but they are still restricted. |
If you think that The Last Of Us is gonna be open world, you're in for a disappointment, anybody with common sense can see it's a linear action shooter dressed up to look like an open world game. |
Well, I don't think it is going to be an open world game. I thought I made it clear that I thought of it as a hyrbrid-sandbox game; you can't go anywhere you want but inside of the 'action bubbles' (connected by a linear path) you are free to choose how you approach the situation. It's a simple enough concept, which can vary from those games that provide a lot of choice (The Last of Us) to those that don't (Black Ops II, snipe or don't). | Yes but you still can't compare the two, yeah it's a hybrid, but it's still really linear, Uncharted 3 was exactly the same, they gave you plenty of ways to complete the tasks you recieved, but it was still linear, you can't compare an open world game with god knows how many objects on screen and characters moving and other things happening with something like the Last Of Us, I'm sorry but if you're expecting GTA V to look anything like The Last Of Us or behave anything like it, you're gonna be disappointed.
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