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Pages: (7) « First ... 5 6 [7]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 ChinaGreenElvis ENB

 1.0.4.0, 1.0.7.0, and EFLC
 
Lenin  
Posted: Sunday, Oct 7 2012, 14:57
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Yeah, it indeed happens with other configs at well. Well, okay I only tried the RealityIV one, but still...

This post has been edited by Lenin on Sunday, Oct 7 2012, 16:40
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chinagreenelvis  
Posted: Tuesday, Oct 9 2012, 07:05
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Updated to version 5.03 - Fixed a slight problem with blurriness, sharpened the default settings and lowered the noise, adjusted timecyc and enbeffect brightness values to improve consistency between interior and exterior spaces.
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froggz19  
Posted: Monday, Nov 19 2012, 16:30
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Tried the red sky fix with iCEnhancer 2.1 and the custom clouds texture is now gone.. any help?
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chinagreenelvis  
Posted: Monday, Nov 19 2012, 17:10
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QUOTE (froggz19 @ Monday, Nov 19 2012, 16:30)
Tried the red sky fix with iCEnhancer 2.1 and the custom clouds texture is now gone.. any help?

The red sky fix replaces ENB skies with what is essentially the default GTA IV sky. This is currently the only way to get rid of the red sky bug. You can't have the best of both worlds, unfortunately.
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zombielisha  
Posted: Tuesday, Jan 1 2013, 05:11
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This is fantastic, thank you so much. smile.gif <3

Oops, I necro'd the thread - sorry!
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chinagreenelvis  
Posted: Tuesday, Jan 1 2013, 21:32
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QUOTE (zombielisha @ Tuesday, Jan 1 2013, 05:11)
This is fantastic, thank you so much. smile.gif <3

Oops, I necro'd the thread - sorry!

LOL... and right after I removed it from my "active threads" folder in my bookmarks toolbar...
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KennethMBB  
Posted: Wednesday, Jan 2 2013, 08:35
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Well since it was bumped anyways, I might as well add my input. tounge.gif Using steam versions of IV and EFLC its hard to find any great ENB for 1.0.7.0 IV. On top of that I have an optimus GTX card so I spent a few hours trying to figure out to get ENB to work with the directx issue. Coming across your ENB and deciding to give it a try I love it. Better then any other version I could find that was sorta made compatible with this version IV. I'm using the default DOF, goth tone and these settings:

float4 Brightness = 6.0;
float4 Contrast = 10.0;
float4 ColorSaturation = 13.0;
float4 BloomAmount = 2.0;
float4 BloomAdd = 2.0;
float4 SharpeningAmount = 10.0;
float4 SharpenSamplingRange = 1.0;
float4 NoiseAmount = 0.0;
float4 VignetteAmount = 0.0;
float4 DOFBlurAmount = 0.0;
float4 FlareIntensity = 0.0;

All of my graphics settings set to 1080p, high and 50. I'm getting 25 - 30fps with a realistic looking IV. I was close to not bothering with ENB and yours was the last one I tried. I had the best results with it thanks for this. smile.gif I'm going to tweak with the settings a bit more later and might post a pic up if I feel not lazy. I do have to ask, the low q DOF and DOF off looks the same. I don't notice a difference at all, any difference between the two that I'm not noticing?
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CCPD  
Posted: Thursday, Jan 3 2013, 19:40
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Never tried any ENB, but looks like a good start to do so.
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chinagreenelvis  
Posted: Monday, Jan 7 2013, 07:28
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QUOTE (KennethMBB @ Wednesday, Jan 2 2013, 08:35)
Well since it was bumped anyways, I might as well add my input. tounge.gif Using steam versions of IV and EFLC its hard to find any great ENB for 1.0.7.0 IV. On top of that I have an optimus GTX card so I spent a few hours trying to figure out to get ENB to work with the directx issue. Coming across your ENB and deciding to give it a try I love it. Better then any other version I could find that was sorta made compatible with this version IV. I'm using the default DOF, goth tone and these settings:

float4 Brightness = 6.0;
float4 Contrast = 10.0;
float4 ColorSaturation = 13.0;
float4 BloomAmount = 2.0;
float4 BloomAdd = 2.0;
float4 SharpeningAmount = 10.0;
float4 SharpenSamplingRange = 1.0;
float4 NoiseAmount = 0.0;
float4 VignetteAmount = 0.0;
float4 DOFBlurAmount = 0.0;
float4 FlareIntensity = 0.0;

All of my graphics settings set to 1080p, high and 50. I'm getting 25 - 30fps with a realistic looking IV. I was close to not bothering with ENB and yours was the last one I tried. I had the best results with it thanks for this. smile.gif I'm going to tweak with the settings a bit more later and might post a pic up if I feel not lazy. I do have to ask, the low q DOF and DOF off looks the same. I don't notice a difference at all, any difference between the two that I'm not noticing?

Posts like this always make my day; this is the whole reason I made this mod in the first place, because of the low compatibility that all of the other ENBs have with 1070 and EFLC. So, thanks and glad to know it works for you.

There is definitely a difference between the two DOF types. HQ slowly fades into a better-looking blur, and the low quality version simply blurs everything past a certain point and doesn't look quite as nice. Most people get a huge performance boost from using low quality DOF.
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KennethMBB  
Posted: Monday, Jan 7 2013, 18:08
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QUOTE (chinagreenelvis @ Monday, Jan 7 2013, 07:28)
QUOTE (KennethMBB @ Wednesday, Jan 2 2013, 08:35)
Well since it was bumped anyways, I might as well add my input. tounge.gif Using steam versions of IV and EFLC its hard to find any great ENB for 1.0.7.0 IV. On top of that I have an optimus GTX card so I spent a few hours trying to figure out to get ENB to work with the directx issue. Coming across your ENB and deciding to give it a try I love it. Better then any other version I could find that was sorta made compatible with this version IV. I'm using the default DOF, goth tone and these settings:

  float4 Brightness = 6.0;
float4 Contrast = 10.0;
float4 ColorSaturation = 13.0;
float4 BloomAmount = 2.0;
float4 BloomAdd = 2.0;
float4 SharpeningAmount = 10.0;
float4 SharpenSamplingRange = 1.0;
float4 NoiseAmount = 0.0;
float4 VignetteAmount = 0.0;
float4 DOFBlurAmount = 0.0;
float4 FlareIntensity = 0.0;

All of my graphics settings set to 1080p, high and 50. I'm getting 25 - 30fps with a realistic looking IV. I was close to not bothering with ENB and yours was the last one I tried. I had the best results with it thanks for this. smile.gif I'm going to tweak with the settings a bit more later and might post a pic up if I feel not lazy. I do have to ask, the low q DOF and DOF off looks the same. I don't notice a difference at all, any difference between the two that I'm not noticing?

Posts like this always make my day; this is the whole reason I made this mod in the first place, because of the low compatibility that all of the other ENBs have with 1070 and EFLC. So, thanks and glad to know it works for you.

There is definitely a difference between the two DOF types. HQ slowly fades into a better-looking blur, and the low quality version simply blurs everything past a certain point and doesn't look quite as nice. Most people get a huge performance boost from using low quality DOF.

no no no. not the hq, thats obvious that i can see with it. I'm talking the difference between low quality and it being off completely. I tried both those two settings and my fps was actually less with the dof being off than with the dof being low quality. Also sadly yesterday I update to the new nvidia driver and my fps dropped 1 average. Using the benchmark I'm getting 30.6 instead of 31.6. Though the new driver seems to help render the city better.
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xavis75211  
Posted: Monday, Apr 1 2013, 05:08
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is there a way to disable FXAA only? it gives too much of a framerate drop for me.
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zerofreeze  
Posted: Thursday, Apr 4 2013, 17:59
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This is really nice, works great on my PC although the cutscenes come too bright like can't see anything.

Here's my .cfg
CODE
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
ForceNVidiaCard=false
ForceNVidiaCaps=false
CyclicConfigReading=false
[ENGINE]
ForceDisplaySize=false
ForceDisplayRefreshRate=false
ForceAntialiasing=false
ForceAnisotropicFiltering=false
MaxAnisotropy=2
AntialiasingQuality=1
AntialiasingUpScale=1.0
DisplayRefreshRateHz=60
DisplayWidth=800
DisplayHeight=600
[EFFECT]
EnableBloom=false
EnableAmbientOcclusion=false
EnableSkyLighting=false
UseOriginalPostProcessing=false
[INPUT]
KeyUseEffect=123
KeyAmbientOcclusion=121
KeyCombination=16
KeyScreenshot=44
KeyShowFPS=106
[BLOOD]
ReflectionAmount=0
SpecularPower=0
[TREE]
LeavesReflectionAmount=0.0025
LeavesSpecularPower=1
LeavesAmbientAmount=1
LeavesColorMultiplier=1.00
LeavesColorPow=1.75
LeavesColorFilterR=1.0
LeavesColorFilterG=0.6
LeavesColorFilterB=0.6
[BUILDING]
WindowLightIntensity=0
[LIGHTSPRITE]
UseExternalTexture=false
Intensity=0
IntensityInReflection=0
UseRays=false
RaysNumber=0
RaysIntensity=0
RaysRateOfChange=0
RaysLength=0
[LIGHT1]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
[LIGHT2]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
ColorFilterR=0
ColorFilterG=0
ColorFilterB=0
[CARHEADLIGHT]
LightIntensity=0
EmissiveMuliplier=0
[LIGHT3]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
[LIGHT4]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
[LIGHT5]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
[LIGHT6]
LightIntensity=0
LightCurve=0
LightAOAmount=0
LightILAmount=0
EdgeLighteningAmount=0
ColorPow=0
[CARWINDOWGLASS]
ReflectionAmount=0.25
SpecularPower=75
SpecularAmount=7.5
OpacityMultiplier=0.75
[CHROME]
ReflectionFront=5
ReflectionSide=5
SpecularPower=100
SideFade=1.5
MetallicAmount=10
[WHEELS]
ReflectionFront=1
ReflectionSide=2
SpecularPower=100
SideFade=1.5
MetallicAmount=1
[REFLECTION1]
ReflectionFront=5.0
ReflectionSide=5.0
SpecularPower=50
SideFade=0.5
MetallicAmount=10
[REFLECTION2]
ReflectionFront=2.0
ReflectionSide=2.0
SpecularPower=50
SideFade=0.5
[REFLECTION3]
ReflectionFront=0.5
ReflectionSide=0.5
SpecularPower=50
SideFade=0.5
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.0
Radius1=5
Radius2=20
Contrast=10
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=2
SamplingRange=1.0
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=2
AOAmount=1.4
ILAmount=0.0
EdgeLighteningAmount=5.0
[SKYLIGHTING]
FilterQuality=0
AmbientSunMix=0
AmbientSkyMix=0
AmbientContrast=0
AmbientMinLevel=0
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.1
AdaptationMin=1.0
AdaptationMax=1.0
AdaptationMinMultiplier=1.0
AdaptationMaxMultiplier=1.0
[ENVIRONMENT]
DirectLightingIntensity=0
NightLightingIntensity=0
DirectLightingCurve=0
ReflectionAmountMultiplier=0
SpecularAmountMultiplier=0
SpecularPowerMultiplier=0
ColorPow=0
AmbientSunMultiplier=0
AmbientSkyMultiplier=0
AmbientSunSaturation=0
AmbientSkySaturation=0
[SHADOW]
FilterQuality=0
CharacterShadowMultiplier=0
CarShadowMultiplier=0
[SKY]
Enable=true
AzimuthHeight=0
AzimuthMultiplier=0
AzimuthSunAffectPower=0
AzimuthSunAffectAmount=0
TopColorMultiplier=0
ColorSaturation=0.0
ColorPower=0
SunIntensity=0
SunMaxBrightness=0
SunColorFilterR=0
SunColorFilterG=0
SunColorFilterB=0
SunColorFilterCurve=0
SunCoronaCurve=0
SunCoronaIntensity=0
SunDesaturation=0
OverallPower=0
OverallIntensity=0
BrightnessUpperLimitMultiplier=0
CloudsUseCustomTexture=false
CloudsCurve=0
CloudsIntensity=0
CloudsDesaturation=0
CloudsEdgeClamp=0
CloudsEdgeIntensity=0
CloudsEdgeRange=0
StarsUseCustomTexture=false
StarsAmount=0
StarsIntensity=0
StarsBrightness=0
MoonIntensity=0
MoonGamma=0
MoonSize=0
MoonLightingCurve=0
NightCloudsEdgeClamp=0
NightCloudsEdgeIntensity=0
NightCloudsEdgeRange=0
[PARTICLE]
SoftParticlesEnable=false
SoftParticlesEdgeRange=0
[DETAIL]
DetailMapEnable=false
[COLORCORRECTION]
UsePaletteTexture=true
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Rex Montana  
Posted: Wednesday, Apr 24 2013, 18:45
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Best ENB for EFLC! Great work! smile.gif
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Jor Nodens  
Posted: Monday, May 6 2013, 02:14
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Oh Yeah !! After days and days of searching and laborious tests with hundreds of injectors, I finally find THE essential tool for GTA ! No bugs, no glitches, no crash, cutscenes respected; this is a release very effective. In my opinion, this is probably one, if not, the best enb for GTA. Finally, what I appreciate most is its high degree of modularity, simple and accessible. Thank you a lot Mister CGE !


Edit: Add


Justa one thing. I notice that it's very difficult to calibrate and configure this enb with GTA IV (not the dlcs). I'm going to make some tests again but I'm not really satisfied with the rendering. Otherwise it's working great with EFLC. I though that a copy/paste of my parameters from EFLC will work as well but not...


Any idea someone ? Thanks by advance. wink.gif

This post has been edited by Jor Nodens on Monday, May 6 2013, 17:42
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Rex Montana  
Posted: Saturday, May 11 2013, 07:40
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QUOTE
17 april 2013
Published ENBSeries 0.163 for GTA 4. Increased quality and performance of ssao/ssil effect and tweaked detailed shadows to less buggy look.


Any chance to see CGE updated for ENB 0.163?

thx smile.gif
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