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Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
Please take the time to read the pinned GTA:LC Forum Rules & Directory before progressing any further into the forum.

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Download GTA:LC · Checklist For GTA: Liberty City Final · Help & Questions Topic · Bugs, Glitches, and Incompletes · Meet The Team · Screenshots and videos

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Pages: (65) [1] 2 3 ... Last »  ( Go to first unread post ) Closed TopicStart new topicStart Poll

 BUGS, GLITCHES, and INCOMPLETES

 Report stuff to be fixed (read 1st post)
 
Craig Kostelecky  
Posted: Monday, Mar 21 2005, 04:36
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Bugs, Glitches, and Incompletes


As this mod is released to the public before it's finished there are often a lot of bugs in it. Here is the place where you can tell us what we need to fix before the final version is released.

Before you post a new bug, please ensure that you have the latest version of GTA:LC - that is, v7test. Also, please read through the CHECKLIST FOR GTA:LC FINAL. Please do not report on these as we already know about them. If you have the solution to any of these problems, then by all means feel free to help us out - please post here if you have any suggestions/solutions to bugs as well. This post will also house any general bugs (bugs that do not fall under a specific category as per the Checklist).

When reporting a bug, please try to be as specific as possible because it makes it easier for the team to recreate it if we know exactly what you did. If you received a debug output, please post the first seven lines (up to and including the numbers after the "EFLAGS" heading). Any information in a debug output is saved to gta-lc-scm.log in your main LC folder.

Any bugs with unofficial mods should be posted in the Unofficial Mods topic or PM'ed to the author.

Below is a list of fixed bugs and download links. If there is a bug that has been crossed off the checklist, yet doesn't appear in this list, then it simply means that although the bug has been fixed, there is no download for it (or that I just can't be arsed to update two lists anymore tounge.gif). Please also read this list to make sure that you don't report on something that has already been fixed.

Fixed Bugs

BugUpdate
There is a crash when the van explodes during 'I Scream, You Scream'
v5b
The first audio file in 'Arms Shortage' loops endlessly
v5b
Waka-Gashira Wipeout' crashes a lot towards the end of the mission
v5b
The Shoreside Vale bridge does not animate
v5b
During the mission 'I Scream, You Scream'. If you press the fire button to blow up the van, the game crashes
v5b
The platinum in 'Bullion Run' doesn't work
v6test
There is a problem with 'S.A.M.', the game always seems to crash
v6test
You have to pay 500,000 to do 'The Exchange', but the game says you only need 50,000
v6test
The destroyed Callahan Bridge needs a 2D-Fix
v6test
The destroyed Fish Factory needs a 2D-Fix
v6test
The back of the garage in Saint Mark's (the one used in 'Rigged to Blow' is transparent and it has no collision
v6test
Inside of 8-Ball's shop needs a 2D-Fix as well
v6test
The car crusher doesn’t work
v6test
There is no animation with the emergency vehicle crane
v6test
Taking Out The Laundry is very buggy – the markers sometimes stay long after the vans are dead and the bomb marker stays after the mission
v6test
Dead Skunk in the Trunk - can't complete because crushing car brings up car destroyed mission failed message (may also exist with Marty Chonks missions)
v6test
During the mission Cutting The Grass, if you kill the taxi driver before Curly comes out, the game crashes
v6test
S instead of T icon for Toni's missions after you get missions from Salvatore
v6test
There's a missing armour pickup in Arm's Shortage mission
v6test
After you complete Waka Gashira Wipeout, Kenji's missions are still available
v6test
Sometimes when saving right after 'A Drop In The Ocean', you can’t load from that save
v6test
It seems that the mission 'Bling Bling Scramble' will only start if you drive with a bike into the blue marker
v6test
Grand Theft Aero crashes upon attempting to return to Staunton
v6test
Pogo The Monkey music (from Kaufman cabs in VC) plays in a Wichita Gardens parking lot where a Toyz van is located
v6test
SSV IE Garage Bug – LINK TO POST
v6test
Good citizen bug awarded for hitting random cars with a baseball bat (eg - Ambulance and Bobcat) - LINK TO POST
v6test
Ambulance bug (look left and there's a building falling)
v6test
At the moment the "Replay" feature does not work, the team has no idea why and it might never work
Download
All stoppies, wheelies, and two wheels are 0 feet
Download
When you take a Packer to the car crusher, the game crashes (whilst putting it into the crusher)
Download
Dodocopter – IMAGE
Download
The gate at the army base won’t open for any vehicles, even with an army vehicle. It will however open from the inside to let you out
(That's not a bug. It's not supposed to open for Army vehicles. It opens after completing 'Arms Shortage')
Car-jackers will steal your helicopter, but they don’t know how to fly it
(It's the same way in VC)
The blue mission marker sometimes hangs in mid-air, and only sticks to the ground when you come close to it
(This also occurs in VC and LCS, and is a problem with the game engine - it cannot be "fixed")


Note to GTA:LC Team - when trying to recreate a bug to fix it, make sure that you test it thoroughly (that is, with debug mode on and with debug mode off).

There are likely to be more bugs that haven't been discovered yet, so if you find any, please report them - it helps us to fix them and improve the overall quality of GTA:LC. As more bugs are reported, they will be added to the list so that it is up-to-date.

If any have been fixed and are still on the list, please post and let us know so that they can be moved to the "Fixed Bugs" list - please include the number and category so that it's easier to find - Screw that, I'll just cross them off the checklist wink.gif.

Thanks guys smile.gif.

This post has been edited by Ben on Monday, Nov 27 2006, 22:15
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petercodename32  
Posted: Monday, Mar 21 2005, 18:05
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biggrin.gif Good post but i found this:
GTA LC Bug
The cars are CRAZY!!!!
If u will play u will see this

suicidal.gif

This post has been edited by petercodename32 on Monday, Mar 21 2005, 18:09
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Y_Less  
Posted: Monday, Mar 21 2005, 18:50
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The cars are supposed to do that, it crazy drivers and road rage (play VC and see (it happens alot outside ken's ofice).
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Kurropt Antagonist  
Posted: Friday, Mar 25 2005, 13:56
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While playing, I get insane stunt bonuses (Not the ones you do for 100% completion) for flipping over a car (just onto it's roof) or for wrecking off a bike.

T'is pretty weird when it reads "And what a great landing." when I'm running from the flaming wreck.
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Mercie  
Posted: Friday, Mar 25 2005, 17:52
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Well, I used to play GTA3 and I would get a little window that said "Please insert your GTAIII disk."

Now, even with all this new Vice City modding, I have not seen the window. I installed GTA:LC in a fresh copy of VC and now I am getting that same window. Bug? Glitch? Stupid CD? Cd Drive?
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Kurropt Antagonist  
Posted: Friday, Mar 25 2005, 19:26
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Check the other threads for adding the GTAIII audio.
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Mercie  
Posted: Saturday, Mar 26 2005, 00:37
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I got the audio. That was done when I installed it.
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Torque-  
Posted: Saturday, Mar 26 2005, 16:55
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Ok, I have a prob when I start LC.

You know the start screen with the blue bar.

When it loads. All of a sudden LC closes automatically. I didnt change anything in the game. Got a fresh install of VC and installed Beta2.

Help?
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spaceeinstein  
Posted: Saturday, Mar 26 2005, 17:28
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Help Topic?

I don't know what's your problem if you give us that vague description.
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Smellton  
Posted: Monday, Mar 28 2005, 00:15
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I got this when i tried to load my game

Exception at address: 0x0044E037
Last opcode executed: 0042 egf
In thread: toni2

Registers -----------------------------------------------------
EAX: 0xFFFFFFA7 EBX: 0x007E3F30 ECX: 0x007D743C EDX: 0x007E3F40
ESI: 0x007E3F30 EDI: 0x00000000 EBP: 0x007E3FB8 ESP: 0x0012FD04
EFLAGS: 10000001000000110

// THREAD "toni2"
0003F965: nop
0003F967: nop
0003F969: nop
0003F96B: nop
0003F96D: nop
0003F96F: nop
0003F971: nop
0003F973: nop
0003F975: nop
0003F977: nop
0003F979: nop
0003F97B: nop
0003F97D: nop
0003F97F: nop
0003F981: nop
0003F983: nop

and it goes on like that until

// THREAD "noname"
0001BA23: if 0
0001BA27: egi $var0714, 1
0001BA2E: jf @0001BA37
0001BA37: if 0
0001BA3B: is_defined $var0008
0001BA40: jf @0001BB4E
0001BA47: if 0
0001BA4B: is_player_near_point_3d_on_foot $var0008, -296.7500, -725.3750, 28.7500, 1.1875, 1.1875, 2.0000, 0
0001BA70: jf @0001BB4E
0001BB4E: jump @0001BA1F
0001BA1F: wait 0
// THREAD "c_ammu"
000228A5: if 0
000228A9: is_defined $var0008
000228AE: jf @00022CBA
000228B5: if 0
000228B9: is_player_in_zone $var0008, "COM_EAS"
000228C6: jf @00022C75
00022C75: if 0
00022C79: egi $var0C30, 1
00022C80: jf @00022CBA
00022CBA: jump @000228A1
000228A1: wait 70
// THREAD "i_ammu"
00021E39: if 0
00021E3D: is_defined $var0008
00021E42: jf @0002224E
00021E49: if 0
00021E4D: is_player_in_zone $var0008, "LITTLEI"
00021E5A: jf @00022209
00022209: if 0
0002220D: egi $var0C2C, 1
00022214: jf @0002224E
0002224E: jump @00021E35
00021E35: wait 70
// THREAD "bust_h"
000187CB: if 0
000187CF: is_defined $var0008
000187D4: jf @000187C7
000187DB: if 2
000187DF: is_player_in_zone $var0008, "S_VIEW"
000187EC: egi $var04E4, 0
000187F3: egi $var0034, 1
000187FA: jf @000187C7
000187C7: wait 0
// THREAD "wast_h"
00018752: if 0
00018756: is_defined $var0008
0001875B: jf @0001874E
00018762: if 2
00018766: is_player_in_zone $var0008, "S_VIEW"
00018773: egi $var04E4, 0
0001877A: egi $var0028, 1
00018781: jf @0001874E
0001874E: wait 0
// THREAD "subway"
00023100: setlg 3, $var0E88
00023108: gosub @00023BB3
00023BB3: opcode_0400 3, 1.0000, 9.5000, 0.0000, 7, 8, 9
00023BD0: if 0
00023BD4: is_defined $var0008
00023BD9: jf @00023C4C
00023BE0: setli 15, 0
00023BE7: if 1
00023BEB: eli 0, 0
00023BF2: is_player_near_point_3d $var0008, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0
00023C11: jf @00023C4C
00023C4C: return
0002310F: opcode_049E $var0E84, $var0EC4
00023117: addgf $var0EC4, 1.0000
00023121: if 0

and theres more

if u want me to paste whole thing i have it saved
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Smellton  
Posted: Monday, Mar 28 2005, 00:30
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Can't get off my chair
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also if you fly over a place in a helicopter where there is a unique stunt bonus, it goes into the stunt bonus camera view and it doesn't stop until you land
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Craig Kostelecky  
Posted: Monday, Mar 28 2005, 02:34
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That problem was solved about 6 months ago. You're probably just using the betav1 files. Download the beta2 test package (found in the first post of the "Current Status of the Mod" thread) to update your files (and play a LOT more missions) Make sure you get the GTA3 audio files (either from your GTA3 CD or from the download in the first post)

This post has been edited by Craig Kostelecky on Monday, Mar 28 2005, 07:02
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soyoukan  
Posted: Monday, Mar 28 2005, 12:51
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when getting on the overhead train the character sort of goes into the bottom of the train...the first time i did not use "enter" to get on but simply walked; it left me in the middle of train/track and i had no way off. when i used "enter" after reloading the game, i went into the train again (in the floor); i was able to ride the train, but when i tried to get off it did not do so, and i was left on the track, with the character "walking"; there was no way off except to reload the save game.

i dont know if anyone has the same prob, with beta 2....?

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Craig Kostelecky  
Posted: Tuesday, Mar 29 2005, 07:27
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@soyoukan: If you would have read the first post, you would have seen that we already know that the train has no collision. We're trying to fix it.

@To everybody else posting bugs: Please read the first post in this thread to see if your bug has already been discovered. Also, if correctly installed this mod does work (for the most part). However if you're getting a problem (such as your game not running at all) there's a couple of things you can do to help us track down your problem.

First, tell us what's reported in the game's included debug screen (see Smellton's post for an example of what that looks like). Note that if the last scm command is a "0001: wait" then the problem is most likely not code related and pasting the entire scm trace is not necessary.

Secondly, download a program called DbgView. Then make sure it's running while you're playing LC. Many problems are reported to that program. If you get a crash then copy and paste the last few lines in the DbgView report.

And finally, if your crash is during the game, try to describe what exactly was happening in the game before the crash happened. Also, describe exactly how you installed the LC mod. It's very possible that there was something that's obvious to us that you may have forgotten.

Also, when you solve a problem, it would be very nice if you posted exactly how you fixed it. There are a lot of common problems that occur and the solutions are usually similar. So if you solve a problem posting how you did it may help several other people fix their issues.

We're trying to make this as bug free as possible for every one involved. Hopefully, with your help we'll figure out exactly what problems exist for each user. And then when the time comes to make a final, major release we'll be able to write a readme with solutions to almost every possible problem.
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Kurropt Antagonist  
Posted: Wednesday, Mar 30 2005, 14:18
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Here's a new one to me.

QUOTE
Exception at address: 0x004BB577
Last opcode executed: 009A create_actor
In thread:            love1

Registers -----------------------------------------------------
EAX: 0x00000000 EBX: 0x021BA380 ECX: 0x00000014 EDX: 0x00000C80
ESI: 0x007AC3E0 EDI: 0x0B524D40 EBP: 0x007AC3C8 ESP: 0x0012FBA0
EFLAGS: 10000001001000110

// THREAD "love1"
00037609: jump                                    @000375F2
000375F2: if                                      0
000375F6:  NOT is_player_driving_car_model        $var0008, 225
000375FE: jf                                      @00037610
00037610: create_checkpoint                        -283.0000, -343.0000, 21.0625, $var2B3C
00037624: randi                                    2, 6, $var2AFC
0003762D: if                                      0
00037631:  egi                                    $var2AFC, 2
00037638: jf                                      @00037675
00037675: if                                      0
00037679:  egi                                    $var2AFC, 3
00037680: jf                                      @000376BD
000376BD: if                                      0
000376C1:  egi                                    $var2AFC, 4
000376C8: jf                                      @00037705
000376CF: create_actor                            21, 110, -309.5000, -350.3750, 21.0625, $var2B40
000376E7: spawn_actor                              $var2B40
000376EC: set_actor_to_look_at_point              $var2B40, -306.0000, -350.0000, 21.0625
00037700: set_ped_objective                        $var2B40
00037705: if                                      0
00037709:  egi                                    $var2AFC, 5
00037710: jf                                      @0003774D
0003774D: text_now                                "LOVE1_2", "", ""
0003775C: create_car                              225, -308.8125, -365.5000, 21.0625, $var2B44
00037773: set_car_z_angle                          $var2B44, 270.0000
0003777D: create_car                              225, -261.4375, -352.6880, 21.0625, $var2B48
00037794: set_car_z_angle                          $var2B48, 270.0000
0003779E: create_actor                            12, 93, -264.0000, -332.0000, 21.0625, $var2B4C
000377B6: set_actor_flags                          $var2B4C, 1
000377BD: give_actor_weapon                        $var2B4C, 25, 30000
000377C7: set_ped_stats                            $var2B4C, 16
000377CE: set_actor_to_look_at_point              $var2B4C, -263.0000, -318.0000, 21.0625
000377E2: add_route_point                          0, -264.0000, -319.0000, 21.0625
000377F5: add_route_point                          0, -264.0000, -332.0000, 21.0625
00037808: set_actor_follow_route                  $var2B4C, 0, 3
00037811: create_actor                            12, 94, -274.0000, -318.0000, 21.0625, $var2B50
00037829: set_actor_flags                          $var2B50, 1
00037830: give_actor_weapon                        $var2B50, 25, 30000
0003783A: set_ped_stats                            $var2B50, 16
00037841: set_actor_to_look_at_point              $var2B50, -274.0000, -335.0000, 21.0625
00037855: add_route_point                          1, -274.0000, -318.0000, 21.0625
00037868: add_route_point                          1, -274.0000, -335.0000, 21.0625
0003787B: set_actor_follow_route                  $var2B50, 1, 3
00037884: create_actor                            12, 93, -293.0000, -375.0000, 21.0625, $var2B54
0003789C: set_actor_flags                          $var2B54, 1
000378A3: give_actor_weapon                        $var2B54, 25, 30000
000378AD: set_ped_stats                            $var2B54, 16
000378B4: set_actor_to_look_at_point              $var2B54, -293.0000, -373.0000, 21.0625
000378C8: create_actor                            12, 94, -283.0000, -375.0000, 21.0625, $var2B58
000378E0: set_actor_flags                          $var2B58, 1
000378E7: give_actor_weapon                        $var2B58, 25, 30000
000378F1: set_ped_stats                            $var2B58, 16
000378F8: set_actor_to_look_at_point              $var2B58, -283.0000, -371.0000, 21.0625
0003790C: create_actor                            12, 93, -303.0000, -345.0000, 21.0625, $var2B5C
00037924: set_actor_flags                          $var2B5C, 1
0003792B: give_actor_weapon                        $var2B5C, 25, 30000
00037935: set_ped_stats                            $var2B5C, 16
0003793C: set_actor_to_look_at_point              $var2B5C, -365.0000, -367.0000, 21.0625
00037950: create_actor                            12, 94, -302.0000, -328.0000, 21.0625, $var2B60
00037968: set_actor_flags                          $var2B60, 1
0003796F: give_actor_weapon                        $var2B60, 25, 30000
00037979: set_ped_stats                            $var2B60, 16
00037980: set_actor_to_look_at_point              $var2B60, -300.0000, -328.0000, 21.0625
00037994: create_actor                            12, 93, -279.1875, -312.7500, 21.0625, $var2B64
000379AC: spawn_actor                              $var2B64
000379B1: give_actor_weapon                        $var2B64, 25, 30000
000379BB: set_ped_stats                            $var2B64, 16
000379C2: set_actor_to_look_at_point              $var2B64, -279.0000, -321.0000, 21.0625
000379D6: create_actor                            12, 94, -276.8125, -312.7500, 21.0625, $var2B68
000379EE: spawn_actor                              $var2B68
000379F3: give_actor_weapon                        $var2B68, 25, 30000
000379FD: set_ped_stats                            $var2B68, 16
00037A04: set_actor_to_look_at_point              $var2B68, -279.0000, -321.0000, 21.0625
00037A18: create_actor                            12, 93, -268.7500, -309.9380, 21.0625, $var2B6C
00037A30: spawn_actor                              $var2B6C
00037A35: give_actor_weapon                        $var2B6C, 25, 30000
00037A3F: set_ped_stats                            $var2B6C, 16
00037A46: set_actor_to_look_at_point              $var2B6C, -269.6875, -316.2500, 21.0625
00037A5A: create_actor                            12, 94, -306.3750, -339.8120, 21.0625, $var2B70
00037A72: spawn_actor                              $var2B70
00037A77: give_actor_weapon                        $var2B70, 25, 30000
00037A81: set_ped_stats                            $var2B70, 16
00037A88: set_actor_to_look_at_point              $var2B70, -299.7500, -339.6880, 21.0625
00037A9C: create_actor                            12, 93, -305.2500, -350.5000, 21.0625, $var2B74
00037AB4: spawn_actor                              $var2B74
00037AB9: give_actor_weapon                        $var2B74, 25, 30000
00037AC3: set_ped_stats                            $var2B74, 16
00037ACA: set_actor_to_look_at_point              $var2B74, -300.4375, -350.0000, 21.0625
00037ADE: create_actor                            12, 94, -288.3125, -379.2500, 21.0625, $var2B78


That was the only crash I got last night, after around 2 hours of playing.

Oh, and with the 'Grand Theft Auto' mission, it seemed to me that having your car resprayed and letting 'Claude' close the car door when entering the garage increased the chances of the garage actually closing.

Edit
Also, something is wrong with the Yardie cars. When the car wheels are "down," the car wants to bounce around (more like flip-over) on it's own.

This post has been edited by Kurropt_Antagonist on Wednesday, Mar 30 2005, 14:43
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Kurropt Antagonist  
Posted: Friday, Apr 1 2005, 15:58
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Sorry for the double post, everytime I try to "edit" the last post, I get the white-screen of death.

QUOTE
Uzi Rider

When the two guys arrive, Claude turns away from them (towards the phone). But then he turns right back around.

I'm also getting a crash with this mission, always near a specific time (normally as I'm crossing the Callahan bridge after killing the Diablos, depending on how long it takes the Diablos to show up). I think it takes about 3 minutes or so, but it ALWAYS crashes. 5/6 times, it's "noname" that's the problem thread, but the last time, it was "ambul_m". But the Debugger showed the last OPCODE was always "0001 wait".
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Ryan_  
Posted: Saturday, Apr 2 2005, 07:07
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OK,I have a strange problem. I have my original VC/III cd's. Ever since I installed the Mar 25 v2 beta test, whenever I copy the audio from the gta3 cd, I cant start LC, game asks for play cd, its in the drive. only when gta3 audio is in audiolc floder.
any ideas?
I also notice, in the latest v2 beta, tha launcher is older then the most recent one, which cane out before the latest beta 2 release. Maybe this is my trouble?
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spaceeinstein  
Posted: Saturday, Apr 2 2005, 14:09
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I was keeping this quiet for a long time. For anyone who have the message insert play disc: open the gta-lc config file. Add showconfig=1 around the [EXE] area. Click Advanced. Click Audio. Click Verify Paths. Now edit to your will.

This post has been edited by spaceeinstein on Saturday, Apr 2 2005, 14:15
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Hammer83  
Posted: Saturday, Apr 2 2005, 15:17
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QUOTE (spaceeinstein @ Apr 2 2005, 09:09)
I was keeping this quiet for a long time. For anyone who have the message insert play disc: open the gta-lc config file. Add showconfig=1 around the [EXE] area. Click Advanced. Click Audio. Click Verify Paths. Now edit to your will.

Or a simpler way, just click on Craig's showconfig shortcut in the directory of LC.
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Luke  
Posted: Saturday, Apr 2 2005, 15:32
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QUOTE (Hammer83 @ Apr 2 2005, 15:17)
Or a simpler way, just click on Craig's showconfig shortcut in the directory of LC.

When you browse to the exe using the launcher, is it supposed to put it in quotes, since if the path to gta-vc.exe is in quotes, it then messes up verify paths. That's one of the problems I had installing my Beta 2.
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