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Pages: (7) [1] 2 3 ... Last »  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] GTA IV Ivaud Editor Made by Vilavek

 Vilavek made this so all credits to him
 
zerofreeze  
Posted: Sunday, Dec 27 2009, 15:17
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GTA-IVaud v1.1.5

This program is GOLD!

by Vilavek

http://www.vilavek.com/apps/gtaivaud.php

Do know that you need to give Vilavek the credits if you make a video and replace your sound because of this program

imo This program is quite nice.

CODE
----------------------------------
----------
Change Log

Version 1.1.5
* List now displays filenames
* List now displays audio length
* Removed hex offset and length from being automatically displayed
* Fixed issue which caused arithmetic and overflow errors to be displayed while opening certain ivaud files
----------
--= Version 1.1 =---
* Fixed major compatibility issue with Vista 64-Bit
* Added improvements to ivaud header interpreter
* Added columns to display offset and length information
------------
Requirements
------------
- Microsoft .NET Framework 2.0
- Tested on Version 1.0.3.0 of GTAIV Files
-------
Credits
-------
Special thanks to 5050gs from YouTube for demonstrating that
an ivaud editor is possible!
-----------------
Audio Limitations
-----------------
Not much is known about the ivaud format. From what I understand it is meant
only to hold single channel or mono waveform data. When importing and
replacing sounds in an ivaud archive, please ensure your audio conforms
to the following format:

PCM Signed 16-Bit, little endian, mono

Because GTA-4 makes use of modulating audio frequencies, such as
increasing or decreasing playback rates of loopable streams to give the
audible illusion of engines revving up and down based on speed, I suggest
replacing vehicle audio with audio files of the same frequency or sample
rates.
------------
What It Does
------------
- Opens the ivaud file format
- Extracts PCM data for editing
- Allows for replacing PCM/WAV format data within ivaud archives
--------------
Quick Tutorial
--------------
1) Open an rpf archive using a 3rd party tool such as SparkIV or OpenIV
2) Extract the ivaud you wish to edit audio for
3) Open the ivaud in GTA-IVaud
4) Extract the specific sound(s) you wish to modify
5) Modify the sound(s) using a 3rd-party waveform editor (I use GoldWave)
6) Import and replace the original PCM/WAV inside the ivaud with your modified one
7) Import your modified ivaud archive back into the rpf file using SparkIV or OpenIV
-----
Legal
-----
This program is provided "as-is" without any implied warranty or support.
Use of modified files during online play may result in being banned.
Use at your own risk!


Vilavek 1.1.5

This post has been edited by zerofreeze on Saturday, Dec 24 2011, 00:36
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Shadow-Link  
Posted: Sunday, Dec 27 2009, 15:24
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Li'l G Loc
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Awesome, gonna download and test it right now smile.gif
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The FireStarteR  
Posted: Sunday, Dec 27 2009, 15:27
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Keep dreaming, T'Soni.
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if you have some problems with downloading, i have a mirror - it is here.
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gr8man  
Posted: Sunday, Dec 27 2009, 16:20
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When I open .ivaud file there are no sounds in there.
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zerofreeze  
Posted: Sunday, Dec 27 2009, 16:24
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QUOTE (gr8man @ Dec 27 2009, 16:20)
When I open .ivaud file there are no sounds in there.

You must know that some rpf files do not work

I do know that general.rpf and resident.rpf and steamed_vehicles.rpf work
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gr8man  
Posted: Sunday, Dec 27 2009, 16:54
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Radios' RPFs don't work.I was going to change some songs but I'm unable to do this.
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zerofreeze  
Posted: Sunday, Dec 27 2009, 17:20
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QUOTE (gr8man @ Dec 27 2009, 16:54)
Radios' RPFs don't work.I was going to change some songs but I'm unable to do this.

Thats because it has different values thats why the program doesn't recognize
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gr8man  
Posted: Sunday, Dec 27 2009, 18:30
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Hope this is going to be fixed for next version.
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zerofreeze  
Posted: Sunday, Dec 27 2009, 20:05
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QUOTE (gr8man @ Dec 27 2009, 18:30)
Hope this is going to be fixed for next version.

You can use update checker to see if there is a new version
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arthurc  
Posted: Sunday, Dec 27 2009, 21:21
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They call me " The Janitor "
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Why i cant open Niko_extras.ivaud file ?? i tried weapons and it worked so WTF ?
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Weirdo.  
Posted: Monday, Dec 28 2009, 02:51
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Some crazy stuff on that internet!
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QUOTE (arthurc @ Dec 27 2009, 13:21)
Why i cant open Niko_extras.ivaud file ?? i tried weapons and it worked so WTF ?

"You must know that some rpf files do not work

I do know that general.rpf and resident.rpf and steamed_vehicles.rpf work"

Do you need it screamed into your ear? tounge.gif

But this tool is pretty disappointing, I wanted to edit the loading tune but the tool wouldn't read it. It sucks because that was the only reason I downloaded this. user posted image Bah, I'll just wait for an update. user posted image

This post has been edited by Weirdo. on Monday, Dec 28 2009, 05:04
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NTAuthority  
Posted: Monday, Dec 28 2009, 08:39
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... I knew this tool was 'too good to be true'; it only supports single-channel audio files; whereas most are 2/3-channel. I found this out the hard way when writing my XMA audio extraction modification for SparkIV... tounge.gif
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zerofreeze  
Posted: Monday, Dec 28 2009, 09:45
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Vilavek posted this in my hotmail

By all means! Thank you! Link me to it! lol.. You might mention in your thread that the current version 1.1 will open many IVAUD files, but cannot open IVAUD files containing radio station or speech data. Version 1.2 of my program (which I am working on now) will be able to open all ivaud file-types however.
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SLAYERMAGGOT  
Posted: Monday, Dec 28 2009, 11:56
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Stay Wild
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Great tool, gonna try it out right now! biggrin.gif
Can't wait for 1.2 icon14.gif
EDIT: Tried the app and wow it works fast, without any crash.
But it would be cool to open all .ivaud's.
Play Time and Name like in SparkIV would be great, so offset and lenghts could be removed.
user posted image

[offtopic]Damn, GTAForums is slow as hell.[/offtopic]

This post has been edited by SLAYERMAGGOT on Monday, Dec 28 2009, 12:53
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r.schuindt  
Posted: Monday, Dec 28 2009, 12:53
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is to add new sounds, or direct sounds that already exist in your next version?

I have a serious problem in one of my mods ...
the add19wepmod ...
all weapons are down, no sound on firing!
you could give me a solution?
I think to add, or direct it in the archives: dat15 and dat16, but no program is able to edit it yet ...

if you can help me, please PM!

thank you for your attention ...

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SLAYERMAGGOT  
Posted: Monday, Dec 28 2009, 12:55
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You can just import/export existing .wav-files.
There should be a option to add .wav-files to .ivaud-files too in v1.2.
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Rob.Zombie  
Posted: Monday, Dec 28 2009, 12:57
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Yeah same here, I wanted to change the loading song, and it didn't find anything confused.gif
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zerofreeze  
Posted: Monday, Dec 28 2009, 13:42
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QUOTE (Rob.Zombie @ Dec 28 2009, 12:57)
Yeah same here, I wanted to change the loading song, and it didn't find anything  confused.gif

LOADING_TUNE cant be modified yet but v.1.2 can so just wait and you shall get a nice gift cool.gif
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Dvt-MedShot  
Posted: Monday, Dec 28 2009, 14:45
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Playa
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QUOTE (SLAYERMAGGOT @ Dec 28 2009, 12:56)
Great tool, gonna try it out right now! biggrin.gif
Can't wait for 1.2 icon14.gif
EDIT: Tried the app and wow it works fast, without any crash.
But it would be cool to open all .ivaud's.
Play Time and Name like in SparkIV would be great, so offset and lenghts could be removed.
user posted image

[offtopic]Damn, GTAForums is slow as hell.[/offtopic]

Yeah I also was kinda disappointed to see there were no names... So you have to hear all the sounds and name them, which takes more time...

Btw GTAForums is not slow at all here.
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arthurc  
Posted: Monday, Dec 28 2009, 17:00
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They call me " The Janitor "
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How i can import new wav. files . I downloaded a desert eagle sound as wav. and imported to tool and it says it dosn't support it ? when i search for file in toll it said " wav. files " cry.gif
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