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GTA: Vice City
Guides and Walkthroughs by GTA Forums Members
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saintdave  |
Posted: Saturday, Aug 13 2005, 13:53
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saintdave™

Group: Members
Joined: Feb 19, 2004



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 Using inspiration from the San Andreas Weapons Information made by 51L3N7 4554551N, I have made one for Vice City. A lot of people will be saying this game is old, but I for one still play it and I know many others that also still play this great game. There are 33 weapons available in Vice City, most of these weapons can be found for free, some you will get during or after missions others must be bought from either Ammu-Nation, Tool Shops or Phil’s Place. By collecting “Hidden Packages” scattered through out the City, you will get a weapon spawn at 3 of your save points in the game, Ocean View Hotel, Vercetti Estate, and Hyman Condo (on the roof) For every 10 Packages you find, a new weapon will appear. 10 - Body Armor 20 - Chainsaw 30 - Python 40 - Flamethrower 50 - Laser Scope Sniper Rifle 60 - Mini Gun 70 - Rocket Launcher 80 - Sea Sparrow at Starfish Island Helipad 90 - Rhino at Fort Baxter Air Base 100 - Hunter at Fort Baxter Air Base HandFistsSprint – Yes Location – The end of Tommy’s arms. Comments – Tommy doesn’t have many moves but can run and throw a punch, he will also use kicks. Brass KnucklesSprint – Yes Location – To the right of the bat location, on the side of the hotel you start on. Comments – Punches are more powerful with this on. MeleeScrewdriverSprint – Yes Location – Tool Shop near Starfish Island Entrance. Comments – One of the many “tools” that can be bought in the game, not a very strong weapon. HammerSprint – Yes Location – Tool Shop near Starfish Island Entrance. Comments – Given to you on Avery’s first mission, like screwdriver not a very strong weapon. KnifeSprint – Yes Location – Southernmost part of ocean beach (just drive forward in the alleyway of "guardian angels" mission) Comments – Need to be close to target to get best results. CleaverSprint – Yes Location – Tool Shop near Starfish Island Entrance. Comments – Like the knife better close to target. MacheteSprint – Yes Location – In the left of the starfish island bridge (same as "left the building site of "demolition man. Comments – Does more damage than the cleaver, but again use only for close combat. BatSprint – No Location – Side of hotel you start on. Comments – Good range on this, only draw back is that you cant sprint with it. ChainsawSprint – No Location – Complete the mission “Treacherous Swine”. Comments – Very heavy, Tommy moves quite slow when equipped, but does great damage and takes out groups of people fast. KatanaSprint – Yes Location – In Tarbrush Cafe office. Comments – Depending on the range of the target, Tommy will do different things, like swipe or stab. Golf ClubSprint – Yes Location – To the right after you enter the golf club Comments – Similar to the bat, but you can sprint with this. Night StickSprint – Yes Location – N/A Comments – Cops choice of weapon, good and strong, 2 hits normally kill with this. Hand GunsColt 45Sprint – Yes Location – At Pier 2,stand with your back to it and go forward and left. Comments – Good first gun to have, but is not very fast. Colt PythonSprint – Yes Location – Drive to the big sign that says "Welcome to Hell" to south of City Scrap. Look in the alley nearby. Comments – Very powerful, 1 hit kills, Tommy cant move when shooting this though. Hand GrenadesGrenadesSprint – Yes Location – At the back of the Washington Beach Police station, by the parked police cars. Comments – Great when surrounded by gang members, just jump or sprint away asap. Remote GrenadesSprint – Yes Location – Phil’s Place. Comments – Similar to regular grenades but much more fun, throw the grenade and trigger when you feel like. Molotov CocktailsSprint – Yes Location – In Taco restaurant by Hyman Condos in north area of left island. Comments – Does good damage to people and vehicles, just be sure to throw it away from yourself. Tear GassSprint – Yes Location – Behind the police station in the center of the right island. Comments – Similar to Molotov cocktails, great for crowds of people. Sub-Machine GunsTech-9Sprint – Yes Location – Behind a house near the end of the cul-de-sac across the bridge west of the Well Stacked Pizza in Vice Point. Comments – Not much power, but you can move while shooting. MacSprint – Yes Location – Across from the Boatyard in Viceport. Comments – A bit quicker than the Tech, but mostly the same. UziSprint – Yes Location – Go to the back of Pay 'n' Spray (inside the fence) in Ocean Beach and continue to the building's south side. Comments – Used by S.W.A.T teams, very powerful and very fast shooting. MP5Sprint – Yes Location – Ammu-Nation (Downtown). Comments – Used by F.B.I, kills targets very quickly. Best of all sub-machine guns. ShotgunsShotgunSprint – No Location – At starting hotel, go left down that street until the end. It's by a bench on the right (Close to the beach). Comments – Slow to reload and takes 2 hits to kill. Stubby ShotgunSprint – No Location – The weapon is located at the top-left corner of City Scrap, behind the bunker. Comments – Similar to the shotgun, bit quicker to reload. S.P.A.S.12Sprint – No Location – Drive to the main entrance to Escobar International Airport. Go to the big sign that says "Vice Surf”. Comments – Best of the shotguns, fires a lot more rounds, reload time isn’t as long either. Assault RiflesKrugerSprint – No Location – You'll find the Kruger on the roof on the back of El Swanko Casa. Comments – Good weapon, takes out vehicles fast with this. Colt M4Sprint – No Location – Behind the buildings west of the Cafe Robina in Little Havana. Comments – Used by the Army, very similar to the Kruger, but with better range. Sniper RiflesSniper RifleSprint – No Location – Drive to the big sign that says "Welcome to Hell" to south of City Scrap. Look in the alley nearby. Comments – Slow to reload, but better aiming, will produce better shots. PSG-1Sprint – No Location – On roof by Kaufman Cabs billboard east of the Cafe Robina. Comments – More rounds than the sniper rifle, and is quicker to reload. Extreme WeaponsFlamethrowerSprint – No Location – On Starfish Island, find house with Rockstar logo shaped swimming pool in backyard, flamethrower is in the star of the logo. Comments – Like the chainsaw very heavy weapon, great for groups of people and Tommy can rotate while firing. Rocket LauncherSprint – No Location – Just before airport entrance of left island - big orange hotel "Hooker Inn". In pool in inner area. Comments – Destroys almost anything, don’t use if enemy’s are nearby as the blast will probably kill you. M60Sprint – No Location – On prawn island, house to far north side all boarded up - on front balcony. Comments – 1 hit to kill, very powerful, but quite heavy. Mini GunSprint – No Location – On the top floor of the remains of the drug processing plant in the west part of Little Haiti (available after "Trojan Voodoo" (Umberto Robina)). Comments – Brilliant for power and destruction, but another heavy weapon. *Special thanks to yngve for making the banner* This post has been edited by Spuds725 on Sunday, Aug 14 2005, 03:05
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Demarest  |
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what could be

Group: BUSTED!
Joined: Jul 12, 2003

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Parked car locations for SSA list vehicles:
As you wish! Would've been on it sooner but... yeah 
Landstalker 1) northwesternmost house of Starfish 2) Test Track
Stallion 1) Cone Crazy
Sentinel 1) Sunshine Autos
Stretch 1) Diaz's Mansion / Vercetti Estate
Admiral 1) Diaz's Mansion / Vercetti Estate 2) westernmost lot of Starfish
Cheetah 1) Cortez's pier 2) easternmost lot of Starfish
Infernus 1) Diaz's Mansion / Vercetti Estate 2) inside North Point Mall 3) inside the non-functioning garage of the estate on Starfish with the female-shaped pool
Banshee 1) behind the Ocean Beach Pay N Spray 2) the western-central lot of Starfish
Phoenix 1) in the garage of the just east of center lot along the northern edge of Starfish (with figure 8 pool with beach ball)
Comet 1) northeasternmost lot of Starfish 2) front gate of Leaf Links golf course
Stinger 1) western-central lot of Starfish (with R* pool)
Voodoo 1) outside Auntie Poulet's
Caddy 1) in a bush near the lighthouse
Bagagge Handler 1) just west of the airport helipad 2) just south of the airport terminal, almost under the western boarding tunnel 3) between the southermost hangars of the west coast of the airport 4) on the west side of the airport terminal, underneath one of its overhangs
Mr. Whoopee 1) Cherry Poppers
Pizza boy 1) Well Stacked Pizza Little Haiti 1) Well Stacked Pizza Downtown 1) Well Stacked Pizza Vice Point
Not sure why the weapons guid STILL doesn't mention that Hyman Condos will produce the package benefits once acquired, but here are the additional weapons locations not mentioned already:
Brass Knuckles - Comments - Can be stolen from guards at the Malibu.
Screwdriver - Location - Bunch of Tools, Tooled Up, and Screw This
Hammer - Location - Bunch of Tools, Tooled Up, and Screw This. Since you later mentioned Treacherous Swine, Jury Fury should be mentioned here.
Knife - Location - Tooled Up. Also upstairs at the Malibu after completing The Job.
Cleaver - Location - Bunch of Tools, Tooled Up, Screw This, and behind the Well Stacked Pizza in Vice Point.
Machete - Location - Bunch of Tools and Screw This
Bat - Location - Bunch of Tools
Chainsaw - Location - Screw This and Apartment 3C.
Katana - Location - Tooled Up, in the garage of the house next to Diaz's Mansion/Vercetti Estate.
Golf Club - Location - entering any Caddy
Night Stick - Location - Washington Beach police station shower room (not available during No Escape?)
Colt 45 - Location - Ocean Beach AmmuNation, North Point Mall AmmuNation, and construction site where you get missions from Avery.
Colt Python - Location - Downtown AmmuNation, given during Gun Runner, and given in two different locations during Keep Your Friends Close...
Grenades - Location - North Point Mall AmmuNation and on basketball courts behind Little Havana hospital.
Remote Grenades - Location - back of building where the juror's car from Jury Fury is parked in Vice Point and given to you during Gun Runner. (also, the one you mentioned is for sale, not just readily available)
Molotov Cocktails - Location - Tacopalypse (you listed, just including the name)
Tear Gass - Comments - not available in the PC release game
Silenced Ingram (not Mac10) - Location - Ocean Beach AmmuNation and given to you during Gun Runner.
Uzi - Location - North Point Mall AmmuNation, behind the lawyer's office at the base of the same building as an armor pickup and hidden package 9, on the landing of the northmost abandoned building of Prawn Island, under the stairs of the Skumole Shack, given to you during Guardian Angels, Shakedown, and Road Kill, and used by Vice detectives, SWAT, and police heli-jumpers.
Shotgun - Location - Ocean Beach AmmuNation, upper deck of the Washington Mall, and in the basement of Vercetti Estate once it becomes Vercetti Estate Comments - available from any Police car
Stubby Shotgun - Location - North Point Mall AmmuNation
S.P.A.S.12 - Location - Downtown AmmuNation, given to you during Gun Runner, Loose Ends, and Keep Your Friends Close...
Kruger - Location - Ocean Beach AmmuNation and given to you during Guardian Angels and All Hands On Deck!
Colt M4 - Location - Downtown AmmuNation, at the back of Studio B at InterGlobe, just across from Auntie Poulet's, in the basement of Vercetti Estate once it becomes Vercetti Estate, and given to you during Loose Ends.
Sniper Rifle - Location - North Point Mall AmmuNation, in the shrubbery maze of Diaz's Mansion / Vercetti Estate, the south edge of the westernmost bridge house of the southernmost bridge, and given to you during the missions Road Kill and Check Out At The Check In. Couldn't find the one you mentioned.
PSG-1 - Location - Downtown AmmuNation and given to you during the mission Cannon Fodder
Flamethrower - Location - Two blocks south of the Viceport Pay N Spray just outside the compoound Cabmageddon takes place in. Comments - bane of the Rhino
Rocket Launcher - Location - For sale at Phil's.
M60 - Location - Southwest tower of Fort Baxter, sold at Phil's, and given to you during the missions Gun Runner and Phnom Penh '86
Mini Gun - Location - For sale at Phil's. This post has been edited by Spuds725 on Saturday, Dec 17 2005, 05:04
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Spuds725  |
Posted: Thursday, Aug 18 2005, 01:38
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Vice City Area

Group: The Connection
Joined: Sep 27, 2003



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Spuds’ Killing Method I Weapon: Hunter Helicopter Auto-aim Minigun Sustainable killing rate: About 3000-5000 kills per hour. Location: Runway area located across from the main terminal at the airport, mostly between the "parking" entrance sign and the west fence bordering the runway-- I hover mostly about 20-30 feet up about 1/2 way between the south fence and an imaginary line run between the two light poles in this area (anywhere south of the light poles is ok so you don't run into them). This location is good in that it is very difficult for the Ranchers to get under you where you can't target them--although they do get in occasionally, they generally stay on the south side of the fence and drive past you. Preparation: You must have access to the Hunter by either collecting 100 hidden packages or completing story line missions. Get your favorite weapons and I recommend the PSG-1 sniper rifle and get the cop uniform and save at the Mansion. If you head around the left side of the mansion (poolside not the maze side) the Sea Skimmer is always there and you can fly to Fort Baxter to get the Hunter in a few minutes. Make sure your health & armor is at maximum. When you head to Fort Baxter approach low, this seems to make the Hunter spawn more often-- if its not there, fly to the junkyard and back and make sure you approach low--its there every time I do that. After you land there, use your Sniper rifle and shoot soldiers to get you wanted level up to at least 3 stars- is easier to raise your wanted level this way then with the Hunter. By the time you are ready to start your spree you willl be at the desired 5 stars. Method: Get a Hunter and start a Brown Thunder vigilante mission and try to get the 12th level to spawn in the runway area and do about 20-30 levels. Use your rockets and start blowing stuff up to get your wanted level up to 5 stars (if you haven't raised it previously). Keep your wanted level at 5 stars-- this makes the FBI Ranchers spawn, each of them carrying 4 FBI agents (aka pre-corpses). Go to the killing spot and hover with the helicopter pointing south and keep your mini-gun shooting continuously and blow up the Ranchers as they drive by. Try not to get behind the “parking sign” as it blocks the bullets. By using the mini-gun instead of the rockets (besides being easier to aim) is that your wanted level rises slower then if you blow them up with rockets. When the police helicopter shows up (it will about every 90-120 seconds, blow it up with rockets--hopefully you see it approach which makes it easier) this is usually what raises your wanted level. Anytime the wanted rises to 6 stars (approximately every 8 minutes), fly over to the bribe behind Sunshine Autos and lower it back to 5 stars and then back to the killing spot (if you are good in the Hunter you can fly there and back in about 20-25 seconds)-- you can do this method without being on a vigilante but your wanted level will rise to 6 stars prior to the bribe re-spawning so you will have to fly to the one in Little Haiti to clear the 6th star this costs valuable killing time. The purpose of killing while on vigilante is that it takes longer for your wanted level to go from 5 to 6 stars and you can keep getting the close bribe by Sunshine Autos. Also, if the Hunter starts taking damage and smoking you can complete several levels of vigilante and this will heal the chopper—if you see any smoke coming from the engines heal the Hunter.-- I recommend doing 15-20 levels each time which will build the armor up on the Hunter. If you have a good spawning point (ie the runway area) you can complete 20 levels in just a few minutes--and you still get kills but at a slightly slower rate then this method. When you are ready to go back to killing, make sure that you don’t destroy the criminals cars on the runway—let just one of them drive around but make sure you do blow up the 3rd car that usually spawns outside the airport if it does not destroy itself—if you don’t its possible for that car to end up downtown doing the loop in front of the stadium and it takes too long to fly over and kill it. The cars at the runway are close so if you take damage you can quickly fly over, kill them and heal yourself. A conservative way of this method is every other time you have to clear a star, go and do 15-20 vigilante levels which will keep the helicopter health up and help fight boredom. Spawning trick: The game engine hates having to keep track of too many cars (even blown up ones on screen at the same time) so if you get too many on screen, the FBI Ranchers stop spawning. A trick I figured out is to try and get the camera angle to point at the Hunter from the side but you want the road to still be visible in the shot (see pic below). Do this by moving joystick a little as you hover. If you start with the hunter near the fence pull it back a little and the camera angle will shift to the side, push it back forward a little to stop the helicopter from continuing to move but not too far or the camera angle will revert back to pointing forward. I know there are other ways to get the camera angle to the side but this method allows you to keep shooting as you get the camera in position--use whatever method is easiest for you. By getting the angle to the side it makes the Ranchers spawn faster (I’ve had them spawn almost 1 per second before—this is 240 kills per minute—but they generally won’t keep spawning that fast for long) Keep the Hunter pointed south with the mini-gun shooting and the Ranchers will blow up off screen but the blown up ranchers won’t register as being there so new ones will keep spawning—I am happy if I can keep one spawning every 3 seconds or so since that equates to 20 per minute which equates to 80 kills per minute. Clearing the stars and blowing up the police helicopter takes time away from this. If you get a good spawning point/camera angle try not to touch the keypad or joystick (as this will change the camera angle and stop them from spawning so fast or the can stop entirely) When the police helicopter shows up use your rotation buttons to turn the helicopter and your up and down buttons to try and line up your shot—if you see the police helicopter spawn in the distance, line up your angle but don’t go up until he starts to approach you, otherwise he won’t dive down at you and will likely pass over you. As he approaches, hit your up button and keep firing rockets as you rise, you should be able to shoot him as he gets close and he will pass under you. If the police helicopter is off screen and you don’t see him approach, use his tracers to try and line up your shot and just keep firing your rockets at it as you rise up to his level—the screen shakes when you hit it you won’t see it. After you shoot down the helicopter (you should know if you hit it by the sound and the screen shaking a little), use rotate so you are pointing south again and decrease your altitude til you are at a desirable height. If you keep missing the helicopter you will have to move eventually as he gets to close to you for you to kill him without taking damage. This is the hardest part of the method and takes practice to line up the shots when you can't really see the helicopter. If you happen to get blown up cars on screen or they stop spawning, move to the east or west, and try to get the camera angle to the side again. I generally try to get the camera to point to the side of the killing area I’m on—west side pointed west, east side pointed east and you will see them spawn in the distance. Some will spawn some place else and they can blow up and end up on screen, as long as they keep spawning and blowing up don’t worry about this. Also, it is important to only leave ONLY ONE of the vigilante criminal cars driving around-- the game has to still keep track of these which makes the FBI ranchers spawn slower-- it does make a difference in your killing rate. Escape: Fly back to your mansion, end vigilante, and save. If you get shot down you can either try to jack an FBI Rancher and keep the vigilante alive. If you don't want to risk losing your CR points don’t try this—just run north on the runway, cross the road and go over by the billboards to the east and cut over into Little Havana. Stay behind the buildings and then cross the road to the big field that goes behind Sunshine Autos. Circle around the back side of Sunshine Autos and then save it (this is the safest route to a save point). Advantages:+Rate of kills +Ease of kills. +Hunter protects Tommy from taking health/armor damage. +You can clear stars easily by flying to them and 3 are easily picked up without landing on the second island (1 behind Sunshine Autos, and 2 in Little Haiti). +You can listen to the radio while killing (if you kill alot you will appreciate this) Disadvantages: -You can’t save while on vigilante so if you lock up or get killed or wasted you lose your criminal rating points from your kills. -It takes at least 15 minutes (and as much as 30 minutes) to get the Hunter, raise your wanted level, and get your vigilante mission up and running (Level 25 or so). -You are dependent upon where the vigilante spawn locks in as this affects how fast you can heal the Hunter, when the spawn occurs on the runway the third car almost always blows itself up and you can go through up to 15-20 levels in a minute if it keeps blowing up (I’ve done over 50 levels in a row without having to chase the third car). -The spawning rate for the Ranchers varies, sometimes real fast and sometimes slow and its hard to get the camera angle to the side. -Police Helicopter keeps interrupting your killing—slows you down. This picture shows a desirable camera angle-- you can hear the ranchers blow up and the screen shakes but since they are off screen they keep spawning--you can see two FBI Ranchers in the pic (will be 8 corpses in about 3 seconds). Spuds’ Killing Method II Weapon: Rocket Launcher (100% for unlimited ammo required) Sustainable killing rate: About 4000 kills per hour. Location: Mansion-- behind in the open yard east of where the Sea Sparrow is parked. From the center of the pool on the east side of the mansion head toward the water to your south. Stop about 5 feet from the water-- facing the water there will be a tree to your left about 10 feet away (estimate)-- the spot you stand will affect the cop spawning rate and where they spawn so it is relatively important where you stand, but you get good results in this area pretty much anywhere. Preparation: You need 100% completion (so you have unlimited ammo), full health and armor, and the rocket launcher---all available at the mansion. Method: Get up to 6 stars wanted level-- aim rocket launcher and hold fire button. Aim at the retaining wall to your north and blow up the cops that will spawn near the pool and at the base of the wall-- after you blow these cops up aim to your west and more cops will spawn on the walkway on the wall to your left-- blow them up and aim back to the north, the cops to the north will have respawned-- repeat. You will not have to aim up at the cops near the pool, just aim at the wall and the explosion should get them, same with the cops to the west. Keep firing as they spawn and you will eventually develop a firing rhythym. Blow up police helicopter when it shows up (every minute or so)--do not stop firing your rockets-- try to blow up the helicopter in the air (keep firing rockets til it explodes) so it does not shoot you as it spins out of control. Spawning trick: Keep turning from the north to the west and back to north to keep cops spawning. The police boats in the water will ignore you. If civilians are spawning instead of cops (they spawn in fewer numbers), run up next to the pool to your north and back to the spot--this usually changes them to cops. Escape: No need to really escape since you can save at the mansion, but before trying to clear your stars, save your game and load up on armor/health. Easiest way is to grab the Maverick on the roof or the Sea Sparrow in the back-- fly to the bribe behind Sunshine Autos or either of the 2 "air" bribes in Little Haiti to lower your wanted level. Then land and grab a car to take to a Pay n Spray. Advantages:+Rate of kills +Armor, health, and save point all nearby +Very little prep time--can start killing right away +Raises your media attention quite a bit (if you care about this) Disadvantages: -Police Helicopter keeps interrupting your killing—slows you down. -Health/armor gets picked away if you can't shoot police helicopter down fast enough.  And just so people don't think I'm full of it-- this was the culmination of 8 months of killing in my spare time-- most of these were done with method #1 (which is why my vehicles destroyed is so high). I didn't discover the 2nd method til I was at about 370,000 kills. This post has been edited by Spuds725 on Tuesday, Aug 23 2005, 06:12
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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Souvenirs from Vice City (Part 1 of 2)Here's the final list of all the thingies that appear at Ocean Beach Hotel and Vercetti Mansion guring the course of the game. Enjoy! (click on thumbnails for full size) The HotelSuit cover  Appears after "The Party" (Storyline) Boomshine kegs  Appear after "Boomshine Saigon" (Phil Cassidy) Opened hidden package  Appears after "Rub Out" (Storyline) Bank job's hockey mask  Appears after "The Job" (Malibu club) Movie posters  Appear after "G-Spotlight" (Film studio) Bag full of money  Appears after "Hit the courier" (Print works) Shooter of the month award   Appears after "The Shootist" (Malibu club) CONTINUED IN THE NEXT POST This post has been edited by Konstantinos on Tuesday, Apr 10 2007, 17:34
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Konstantinos  |
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Just passing by

Group: Members
Joined: Jul 29, 2005


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Souvenirs from Vice City (Part 2 of 2)(note: entries in gray didn't fit into the image limit.) The MansionJunk, GASH shopping bags (all over the place)  Time-based, appear after you've owned the mansion for some time Shovel  Appears after "Two bit hit" (Avery Carrington) RC Heli box  Appears after "Demolition man" (Avery Carrington) Gun brochures, Paper targets Appear after "The Job" (Malibu club) Napalm canisters  Appear after you find 40 HP's and get the flamethrower Candy poster, BW photos, color photos    Appear after "Martha's mugshot" (Film studio) Hyman arena trophies  Appear after completing all 3 arena challenges Pizza  Appears after completing "Pizzaboy" Thanks to Demarest for helping to sort things out. This post has been edited by Konstantinos on Tuesday, Apr 10 2007, 17:36
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Spuds725  |
Posted: Thursday, Dec 22 2005, 06:25
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Vice City Area

Group: The Connection
Joined: Sep 27, 2003



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Checklist for those stuck at 99%Since we frequently get new threads for people that cannot get 100%, I decided to create this guide (inspired by Craig Kostelecki's 99% check sheet that he created for San Andreas) to help people out.. and so I don't have to keep re typing the same thing. First of all, if you are going for 100% you should use Chunky Lee Chongs 100% tic sheet and mark off everything as you do it. The only problem with his guide is you can't tell if you have completed something or not for all the items by looking at your stats. You may remember doing something but you could have got killed after, reloaded and then not done it again. To remedy this I copied over his guides and I made 2 seperate tic sheets-- the first lists all items that are in your stats that you can verify by checking out your stat page-- if these items are not in your stats, then the game does not consider these done-- you have to redo them. The second tic sheet lists items NOT in your stats and ways you can check that they are done. ***SPECIAL NOTE*** The Rifle Range is BY FAR, the most overlooked item... lots of confusion over this since the first part of the Malibu mission for Phil takes you there and secondly, when you go to do the rifle range, it says you need to score a 30 to pass it, the ACTUAL SCORE is 45-- this unlocks fast reload and is required for 100%-- My estimates are that 80-85% of all people stuck at 99% are missing this. So carefully read the below to check if you have unlocked fast reload-- THE SCORE FOR THE RIFLE RANGE IS NOT IN YOUR STATS and is pretty difficult on consoles... mouse aiming on PC makes this alot easier.
Rifle Range (score of 45)-- gives you fast reload-- you can verify only if you know the difference between fast and normal reload-- you should be able to fire 3 rockets (with the rocket launcher) in 1 second with fast reload-- if its slower then this, you likely don't have the shooting range done. Also, when firing a Sub Machine Gun-- there is a long pause when you empty a clip and you can see the animation of tommy reloading-- if quick reload is enabled, the animation is disabled-- there should only be a real quick reload pause.So first, carefully go through your stats and verify each of the following is done. | QUOTE |
C.L.Chong’s 100% Tic Sheet™ (Edited-- Only listing items that should be in your stats)
Assassination Contracts [_] Assassination Contracts Complete 5 out of 5
Boatyard [_] Checkpoint Charlie time in your stats
R3 Missions [_] Taxi Driver- at least 100 Fares [_] Paramedic Level 12 [_] Firefighter at least Level 12
Street Races [_] Terminal Velocity time in your stats [_] Ocean Drive time in your stats [_] Border Run time in your stats [_] Capital Cruise time in your stats [_] Tour! time in your stats [_] V.C. Endurance time in your stats
Other [_] Cone Crazy time in your stats [_] PCJ Playground time in your stats [_] Test Track time in your stats [_] Trial By Dirt time in your stats
Chopper Checkpoints [_] Ocean Beach time in your stats [_] Little Haiti time in your stats [_] Vice Point time in your stats [_] Downtown time in your stats
Top Fun Vans [_] RC Bandit Race time in your stats [_] RC Baron Race time in your stats [_] RC Raider Pickup time in your stats
Hyman Memorial Stadium [_] HoTring (first place) [_] DIRTring time in your stats [_] BLOODring time in your stats
Properties [_] The Malibu Club [_] Print Works [_] Kaufman Cabs [_] Boatyard [_] Ice Cream Factory [_] Film Studio [_] Sunshine Autos [_] Pole Position [_] Ocean Heights [_] Links View Apartments [_] 1102 Washington Street [_] 3321 Vice Point [_] Skumole Shack [_] El Swanko Casa [_] Hyman Condo
Rampages [_] 35 Rampages completed
Unique Jumps [_] 36 Unique Jumps completed
Hidden Packages [_] 100 Hidden packages found
Stores to Rob [_] Stores Knocked off 15 of 15
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This second tic sheet list items not in your stats and how to verify them-- I left the last story mission in, the final mission in all side mission strings, as well as, businesses that are not required for the story (only printworks is absolutely required to open up final missions). I removed Avery's missions since you have to complete his to open up Umberto Robina's missions. I removed Malibu missions, since those are required to open up Phils Missions. I removed boatyard since you can verify this done by having time for checkpoint charlie (see above tic sheet) You can verify each business by making sure each is generating money. | QUOTE | C.L.Chong’s 100% Tic Sheet™ (edited-- everything that is not in stats that is required for 100%, all side missions strings, all non required businesses listed)
Misc Items [_] Rifle Range at the Downtown Ammunation (You can Do this AFTER the Malibu mission) (score of 45)-- gives you fast reload-- you can verify only if you know the difference between fast and normal reload-- you should be able to fire 3 rockets (with the rocket launcher) in 1 second with fast reload-- if its slower then this, you likely don't have the shooting range done. Also, when firing a SMG-- there is a long pause when you empty a clip and you can see the animation of tommy reloading-- if quick reload is enabled, the animation is disabled-- there should only be a real quick reload pause.
R3 Missions- [_] Pizza Boy Level 10 -- This is not in your stats, verify by having a maximum health of 150 after completion. [_] Vigilante at least Level 12 -- this is in your stats, however my game has a glitch where it will show I have completed level 12 if I start it from a new game from an old game in which it was previously completed (won't clear it out)- because of this, verify vigilante completed by having 150 maximum armor after completion
Juan Garcia Cortez [_] All Hands On Deck-- Verify this by lack of an icon at Marina. Also, his big boat will be gone, and the gates to the piers will be open.
Final Mission [_] Keep Your Friends Close-- Verify-- Hunter at fort baxter if 100 hidden packages NOT done, will also be at Ocean Beach helipad if 100 hidden packages ARE done.
Love Fist [_] Publicity Tour-- Verify this by lack of an icon at radio station downtown
Big Mitch Baker [_] Hog Tied-- Verify by lack of an icon at Biker Bar near downtown.
Interglobal Film Studio [_] G-Spotlight -- Verify this if Film studio generating money
Umberto Robina [_] Trojan Voodoo-- Verify by lack of an icon at cafe in Little Havanna
Auntie Poulet [_] Dirty Lickin's-- Verify by lack of an icon a shack in Little Haiti-- and Haitians shoot at you when you are in Little Haiti.
Kaufman Cabs [_] Cabmaggedon--Verify this if Kaufman Cabs is generating money.
Phil Cassidy [_] Boomshine Saigon-- Verify this-- 4 heavy weapons available for purchase at Phils Place.
Sunshine Autos [_] Garage 4 List complete-- verify this if the Hotring racer is upstairs
Pole Position [_] Spend at least $300 at the Pole Position-- verify this if Pole Position is generating money.
Cherry Popper Ice Cream Factory [_] Distribution- Verify this if Cherry Poppers is generating money.
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The most frequently missed item is the Shooting range--- After the Malibu Mission "the shooter" you must return to the downtown ammunation and score a 45 or better on the gun range-- this is NOT in your stats. Glitches Test Track/Trial by Dirt-- in some games there is a glitch in these checkpoints(I know this glitch exists on PS2 and PC-- just not every copy has it)-- for whatever reason, in some people's games, one of these times will not register unless the other is done and then the times for both will be the same, and depending on what order you do them will affect whether one or both will be in your stats-- --to fix this glitch-- do trial by dirt-- check your stats to see if you have a time for both, if not, do test track, check your stats again-- if it still doesn't have a time for both, do trial by dirt again-- you should now have a time for both and it will be the same for both. Missing Hidden package/Missing jump-- I'm not sure either of these actually exist but I've heard people swear that they do-- I've also read that this will fix it (on PS2 anyway). Remove your memory card. Turn your PS2 off and back on-- let a brand new game start-- click through the cut scenes if you don't want to watch them again.... when you can control Tommy-- pause, insert your memory card, and reload your saved game-- supposedly this will reset your jumps and hidden packages that are missing and you will be able to complete them now. Missing Rampage-- I'm told that the Molotov rampage in Ocean Beach will disappear if you fail it, making it impossible to get 100%-- I've never experienced this glitch-- if this happens, I'd try the reload trick described above. Make sure you are looking in the correct spot for your packages-- some quides are not correct-- I urge you to use one that has pics of the packages. For the Jumps-- you have to land them correctly (correct spot and/or distance)-- I'm considering making a compilation video clip of me successfully doing all the Unique jumps-- will show you where you should land. I'm open to any suggestions on improving this guide--- If anyone has any screenies of the various icons for the different missions (cuban, haitian, Lovefist, and Mitch Baker-- please post them-- as I would like to incorporate them in the guide-- I can take PS2 screenies but they will be of significantly less quality-- I will add them in if no one else posts these. Thanks to Chunky Lee Chong for creating the tic sheet-- It was alot easier to edit out stuff then to create a new one from scratch. Spuds This post has been edited by Spuds725 on Saturday, Aug 27 2011, 14:14
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Spuds725  |
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Vice City Area

Group: The Connection
Joined: Sep 27, 2003



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Criminal Ratings-6000 to - = Total Liar -4000 to -5999 = Cheater -2000 to -3999 = Hacker -1000 to -1999 = Embarrassment 0 to -999 = Untrustworthy 0 to 24 = Upstanding Citizen 25 to 49 = Nobody Special 50 to 74 = Litterer 75 to 99 = Shoplifter 100 to 124 = Vandal 125 to 149 = Do Boy 150 to 199 = Pickpocket 200 to 239 = Clepto 240 to 269 = Snitch 270 to 329 = Rat 330 to 359 = Leece 360 to 389 = Scam Artist 390 to 419 = Trickster 420 to 449 = Numbers Runner 450 to 499 = Hustler 500 to 549 = Bully 550 to 599 = Riff-Raff 600 to 629 = Scalawag 630 to 659 = Ruffian 660 to 699 = Outlaw 700 to 849 = Thug 850 to 999 = Drop Man 1,000 to 1,009 = SA Goon 1,010 to 1,149 = Goon 1,150 to 1,299 = Jailbird 1,300 to 1,499 = Ex-Con 1,500 to 1,699 = Felon 1,700 to 1,999 = Bag Man 2,000 to 2,099 = Wiseguy 2,100 to 2,299 = Wheelman 2,300 to 2,499 = Hired Muscle 2,500 to 2,749 = Hatchetman 2,750 to 2,999 = Headhunter 3,000 to 3,499 = Enforcer 3,500 to 3,999 = Ronin 4,000 to 4,999 = Fixer 5,000 to 7,499 = Hitman 7,500 to 9,999 = Associate 10,000 to 12,499 = Butcher 12,500 to 14,999 = Cleaner 15,000 to 19,999 = Assassin 20,000 to 24,999 = Consigliere 25,000 to 49,999 = Made Man 50,000 to 74,999 = Right-Hand Man 75,000 to 99,999 = Executioner 100,000 to 149,999 = Lieutenant 150,000 to 199,999 = Underboss 200,000 to 299,999 = Capo 300,000 to 499,999 = Boss 500,000 to 999,999 = Don 1,000,000+ = Godfather Also to note, you need at least $10,000,000 to get Godfather ranking-- 100% is not required. (Note: I have personally only verified the upper ones Capo and above-- I copied this list from http://www.gtavice.com/?zone=criminalratings -- this showed the upper few ranking with the wrong numbers-- Godfather at 500,000.... it also listed a "king pin" ranking which does not exist in the game) You get various points for completing missions and stuff. Besides these "mission" points-- these 5 stats affect your Criminal rating. 1. Planes & helis destroyed-- 30 points each 2. People wasted-- 1 pt each (but these points are only given if you if you clear your stars in a pay -n- spray or if you save. If you get busted or wasted prior to this, you get no points from your current killing spree. 3. Accuracy-- 5 pts per 1%-- you can raise your accuracy by shooting a blown up car with the minigun on the hunter or sea sparrow-- the shots fired by them don't count but the hits do. 4. Criminals killed on vigilante--1 pt each. these are in addition to points from #2 and you don't need to save or clear stars in the pay n spray. 5. Money-- 1 pt per $5,000-- up to a maximum of 200,000 points for maxing your money $999,999,999 Dying -3 points Getting busted -3 points Cheating-- I don't know if any others affect it, but the "spawn cars" cheat lowers your rating by 999 points-- I guess Rockstar wants you to "steal" the cars-- and stay true to the game "Grand Theft Auto" Media Attention Ratings0 to 25 = Ignored 25 to 50 = Boring 50 to 75 = Vaguely Interesting 75 to 100 = Local Paper Page 7 100 to 150 = Front Page of Local Paper 150 to 200 = Vice Courier Page 2 200 to 250 = Vice Courier Front Page 250 to 300 = Local TV 3 AM 300 to 350 = Local TV News 350 to 400 = Local TV Live Coverage 400 to 500 = UFA Today Page 12 500 to 600 = UFA Today Page 4 600 to 700 = Picture in UFA Today 700 to 800 = National TV 4 AM 800 to 900 = National TV News 900 to 1000 = National TV Live Coverage 1000 to 1200 = International News 1200 to 1400 = National Crisis 1400 to 1600 = International Crisis 1600 to 1800 = World Event 1800 to + = Stuff of Legends Flight Record Ratings0:00 to 0:04 = No Rating 0:05 to 0:09 = Flyboy 0:10 to 0:19 = Aircraftman 0:20 to 0:29 = Pilot Officer 0:30 to 0:59 = Corporal 1:00 to 1:29 = Lieutenant 1:30 to 1:59 = Sergeant 2:00 to 2:29 = Captain 2:30 to 2:59 = Biggs 3:00 to 3:29 = Wedge 3:30 to 3:59 = Red Baron 4:00 to 4:29 = Goose 4:30 to 4:59 = Viper 5:00 to 5:59 = Jester 6:00 to 6:59 = Chappy 7:00 to 7:59 = Iceman 8:00 to 8:59 = Maverick 9:00 to 9:59 = Noops 10:00 to 19:59 = Air Chief Marshal >20:00 = Ace On PS2, there is a glitch with your flight time rankings... for whatever reason, the 2nd 1/2 hour of all the times will give you the "ace" ranking Source for the above was mostly http://www.gtavice.com/?zone=criminalratings but I did correct a few mistakes I found. +++++ As mentioned above-- there is a bug on at least the orginal PS2 resulting in the 2nd half hour of each hour will show up in your stats as the "Ace" ranking..... The below is how it will end up showing up on this "bugged" version... I "striked out" the rankings you will NOT see on this bugged version. 0:00 to 0:04 = No Rating 0:05 to 0:09 = Flyboy 0:10 to 0:19 = Aircraftman 0:20 to 0:29 = Pilot Officer 0:30 to 0:59 = Corporal Ace 1:00 to 1:29 = Lieutenant 1:30 to 1:59 = Sergeant Ace 2:00 to 2:29 = Captain 2:30 to 2:59 = Biggs Ace 3:00 to 3:29 = Wedge 3:30 to 3:59 = Red Baron Ace 4:00 to 4:29 = Goose 4:30 to 4:59 = Viper Ace 5:00 to 5:29 = Jester 5:30 to 5:59 = Ace 6:00 to 6:29 = Chappy 6:30 to 6:59 = Ace 7:00 to 7:29 = Iceman 7:30 to 7:59 = Ace 8:00 to 8:29 = Maverick 8:30 to 8:59 = Ace 9:00 to 9:29 = Noops 9:30 to 9:59 = Ace 10:00 to 10:29 = Air Chief Marshal 10:30 to 10:59 = Ace 11:00 to 11:29 = Air Chief Marshal 11:30 to 11:59 = Ace 12:00 to 12:29 = Air Chief Marshal 12:30 to 12:59 = Ace 13:00 to 13:29 = Air Chief Marshal 13:30 to 13:59 = Ace 14:00 to 14:29 = Air Chief Marshal 14:30 to 14:59 = Ace 15:00 to 15:29 = Air Chief Marshal 15:30 to 15:59 = Ace 16:00 to 16:29 = Air Chief Marshal 16:30 to 16:59 = Ace 17:00 to 17:29 = Air Chief Marshal 17:30 to 17:59 = Ace 18:00 to 18:29 = Air Chief Marshal 18:30 to 18:59 = Ace 19:00 to 19:29 = Air Chief Marshal 19:30 to 19:59 = Ace >20:00 = Ace This post has been edited by Spuds725 on Wednesday, Apr 10 2013, 21:03
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Justin  |
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have a cigar

Group: Retired Staff
Joined: Jun 30, 2004


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"I'm Stuck! How Do I Get To The Final Missions?"
So you seem to have no more missions to do. But you haven't done 'Cap The Collectors' or 'Keep Your Friends Close...'. There's nowhere to go, nothing to do. Look no further.
To make the final missions available to you, you must complete a few prerequisites. Once these conditions are met, you will receive a phone call telling you to arrive at the Printworks (be careful, some people miss the phonecall and don't realise it - in this case just head down to the Printworks to see if there's a pink marker for you). At any rate, to unlock the final missions, you must:
• Purchase, and then complete the Printworks mission string. • Complete all Vercetti missions. • Complete any five other assets.
There's a few ways to check to see what of this you've done if you can't remember.
• Make sure there is a Printworks icon ( ) on your radar/map. If not, you still need to purchase it. • Visit the Printworks and see if you're generating money via a money icon out the front of the business. If you are, you've completed the Printworks mission string and the first of the above three prerequisites. If you're not, there should be a pink marker waiting for you to activate another mission for the Printworks. Once you've done all the missions for the Printworks, you'll be notified that the mission string is complete and that you are now making money. • Do the same for Vercetti Estate ( ), and five other assets. You must have completed the whole mission string and must be generating money from the Printworks, Vercetti Estate and five other businesses. It may help to write them down, and cross the assets off as you do them. For reference's sake, you must complete the Printworks mission 'Hit the Courier'. You must complete the Vercetti mission 'Copland', and you must complete five of the below asset's missions (you must pass every mission for each of the five assets you choose) , meaning you may fail to complete only two assets.
Boatyard Missions  a. Checkpoint Charlie
Cherry Poppers Ice Cream Factory  a. Distribution
Pole Position Club  a. Pole Position Club
Kaufman Cabs Taxi Firm  a. VIP b. Friendly Rivalry c. Cabmaggedon
Sunshine Autos Car Showroom  a. At least the first car delivery list should be completed.
Porn Empire: Interglobal Film Studio  a. Recruitment Drive b. Dildo Dodo c. Martha's Mugshot d. G-Spotlight
Malibu Club  a. No Escape b. The Shootist c. The Driver d. The Job
Common ones people miss are the Boatyard, Cherry Poppers, Sunshine Autos and Pole Position. None of these missions are triggered by the usual pink marker.
• To activate 'Checkpoint Charlie' you must enter either one of the two boats docked out the back of the Boatyard. You must then pass through each and every checkpoint before time runs out. • To activate 'Distribution' you must enter the Mr Whoopee Van parked inside Cherry Poppers Icecream Factory. You must then sell 50 icecreams. To do this, you must tap the horn button to start the jingle. This will attract customers. You will attract police attention though, via an increasing wanted level, so be sure to sell in close proximity to a Pay & Spray. Once you've reached 50, exit the vehicle to pass the mission. Many people don't realise you must exit the van before you are credited with the mission. • To complete the Sunshine Autos asset, you must successfully deliver the requested vehicles to the large garage. This garage is located down out the back of Sunshine Autos and to the right. If you're still unsure, see this post for screenshots. There are four car lists in total, (you must do the first to unlock the second, and so on), and each one increases the money you generate daily. However, to have the game consider the asset 'complete', you only need to finish the first list. • There is no real 'activation' of 'Pole Position Club'. You simply must spend five real-time minutes (which equals $300 in-game) on the stripper in the back section of the Pole Position Club (walk down the hall - it's the first door on your left). Once you've done that, exit the room and a cutscene will play, indicating the asset is complete.
Common Misconceptions Put Straight
• You do not have to have a certain percantage (%) of the game complete. • You do not have to have completed the Cuban missions, Haitian missions, Phil's missions, Love Fist's missions, Big Mitch Baker/Biker's missions, Avery's missions, or indeed any other side missions. The only things you need to do are detailed above.
Feel free to edit/add to/whatever. I'm not sure how much you wanted to be revealed, but I'll add some spoilers and such if you'd like. Let me know if you want anything at all changed or whatnot (or if I've got some details wrong, which is fairly probable ).
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GTA_Loco  |
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Make Things Differently

Group: Members
Joined: Feb 22, 2006


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"Never Wanted" in Vice CityCheatless, hassle-free ways to commit felonyIntroductionThis maybe quite late already since Vice city has been out for about four years now. I started playing this game quite recently only after having enjoyed so much San Andreas. San andreas may be enormous in a lot of ways but Vice City kicks ass differently. This might also explain that I might miss some important details for which I would gladly hear from others if brought to my attention. Some research I did on walkthroughs at Gamefaqs.com and on this forum didn't mention anything about missions in the game that freeze your wanted level, or did I miss something there? In anycase, if additional infos would be provided by others, I'll appropriately add them or give credit whoever deserves one. Anyways, although GTA IV is about to be released and San Andreas has hugged the limelight impressively, a significant number of people are still likely or expected to play Vice City especially those who would like to have a complete experience in playing the GTA Trilogy. Hopefully, this simple documentation would be of some use for others somehow new and veteran players alike. RationaleThe purpose of this list would be mainly a compilation and documentation of missions in the game that freeze your wanted level at a certain point in the playthrough partially or totally, in which you can commit felony to your heart's content without incurring any penalty. It's obviously a cheatless way and besides, there's no code for never wanted in Vice City. I'm not a programming savvy person so I'm not aware of what their descriptions are in the game script. Mission tests were done in PS2 v1.0, I'm not sure if they apply in other platforms as well. This was essentially inspired by PDEscobar's No Wanted Level Mission Exploits guide that he authored for San Andreas which really proved very useful in completing all the tasks in that series. In comparison to Vice City, similar missions might not be of as much use except for a few, some would be listed for purposes of documentation only and may not be useful at all. Regardless, I thought, why not document them all just the same even just for curiousity's sake. So what's the point then in exploiting these missions? We can probably cite 5 reasons: 1.Rob stores to raise a good amount of money early on without having to do tedious odd jobs or even missions that yield measly sums and to clear this out of the way for your 100% completion as well. 2.Go on a killing spree to raise additional money and/or weapons from peds and gangsters that you killed.3. Steal law enforcer vehicles from the police or Army if you've raised your wanted level.4.Steal a Rhino from Fort Baxter military base after collecting all 90 packages. 5.Steal a Hunter from Fort Baxter military base after collecting all 100 packages. Of the abovecited reasons, we can probably say these missions are reason enough to exploit only for the first two: knocking off stores & going on a killing spree. These missions may prove useful too however, in stealing a Rhino, or you might fancy a Barracks too, from the military if you've raised your wanted level to 6 stars and haven't collected enough packages for the Rhino to spawn at Fort Baxter. The other reasons cited can also be achieved by simply using the cop uniform after you obtained it for completing the mission COP LAND. Unfortunatley, during any of the missions, Washington Beach precint is always closed so there's absolutely no help with the hidden package you can find there. This shouldn't be a problem anyway since you can always use the cop uniform to enter the precint anytime to get it during freeroam. Vice City law enforcers are an aggressively ruthless lot compared to San Andreas' who are soft in comparison so these missions might prove useful to an extent should you decide to commit crimes/violations without having a brutal encouter with the Vice City authorities . Mainly for reference, we can list three types of no wanted level missions you can find in this game, two of which are essentially the same: a. Never Wanted:Police response to your felonies is set to maximum inaction. None of your wanted stars would even flash nor would you hear radio calls, the cops completely ignoring you. b. Felony Allowed: Missions that allow you to commit violations with your wanted stars flashing momentarily then quickly being removed. Absolutely no police action would be taken against you however. This applies to every type of crime/violation committed.Essentially similar to Never Wanted. c. Location-specific Elimination: Bordering on the unexploitable, this type works like an expanded police bribe function. It can still be useful should you decide to commit felony during a mission, although somewhat limited. Your wanted level is kept at zero within a small radius of the area where the game script instructs you to perform a given task. Farther away from your mission location however, your wanted level is instated as normal and law enforcers would try to bust you in the normal ways should you commit any crime. This can still be useful though if you want to steal some law enforcer vehicles, ( Enforcer, Barracks or Rhino)during an encounter with them if you've raised your wanted level. Simply lure them to the area where the mission is taking place. Whatever wanted stars you have would be instantly removed just like picking up a police bribe only in this case it's an all-at-once removal. The MissionsNot necessarily in storyline order, the following are missions that would keep your wanted level to zero either partially or totally. Difficulty would be based on mission-related tasks you need to do in order to reach the stage where your wanted level would be at zero. Some other details on the over-all situation are provided just to give an idea what to expect or can possibly be done in relation to comitting felony for whatever purpose. 1. Demolition ManCharacter: Avery Carrington Location: Construction Site, Vice Point Difficulty: UnexploitableMission Type: Never WantedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal Method:As soon as you get inside the Top Fun van, your wanted level would be frozen. You would now be transformed into a mini Goblin and would be instructed to plant the bomb within a limited time. This is essentially a Never Wanted misson but totally unexploitable. Your action is constrained by having to complete the task within the given time aside from the fact that you're transformed into a Goblin and definitely no help in robbing stores to raise money. Failure is to let the time expire or bomb the Top Fun van to kill Vercetti. 2. Guardian AngelsCharacter: Colonel Juan Cortez Location: Ocean Beach, Pier 2 Difficulty: EasyMission Type: Location-specific EliminationStatus:-Pedestrian and vehicle traffic are normal -police presence in the streets is normal -soldiers' presence in Fort Baxter normal Method: Your wanted level is frozen in a given location as soon as you begin the mission. Whatever wanted level you have incurred will be removed whenever you are very close to the areas around the spot where the drug deal will take place and the shootout will happen afterwards. Should you commit violations during the mission, simply drive as quickly as you can near the place and your stars will be removed. Failure is to kill or allow Diaz or Lance to die. 3. Sir, Yes Sir!Character: Colonel Juan Cortez Location: Ocean Beach, Pier 2 Difficulty: EasyMission Type: Location-specific EliminationStatus:-Pedestrian and vehicle traffic are minimal -police presence in the streets is minimal Method: Start the mission and go to where the military convoy is and try to block their path. You need to stop them or you'll fail the mission if they make it to their destination. The CO would order a soldier everytime to remove your vehicle, but by doing this repeatedly, for some reasons, he will stop giving the order and the convoy would just stop where you blocked them. As long as you don't hurt any soldier or bump into any of the military vehicles to start a shootout, you're still good to go. You can lose your wanted stars within the areas wherever you managed to stop the convoy.Failure is to allow the convoy to reach its destination.4. All Hands on DeckCharacter: Colonel Juan Cortez Location: Ocean Beach, Pier 2 Difficulty: HardMission Type: Felony AllowedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal -no soldiers at Fort Baxter Method: You're supposed to protect the colonel on this mission against the French and have to ride his indestructible yatch while the colonel makes his way out of Vice City. As soon as you step on the marker, when you find yourself onboard already, your wanted level is frozen. Find a way to leave the boat, either by jumping on the Squallo that would be following you on the first wave of attack by the French guys, which is a bit of a nightmare to perform since you must to do an accurate jump so as not to overshoot the boat nor fall short, else Tommy would die if he falls into the water, and second which is easier, is wait for the next wave of attack . A Reefer at a certain point on this stage would sail close by and you can take this opportunity to jump into it and steal the boat.Make your way on dry land, you're now free to do whatever you want to do without getting busted. What makes me rate this as hard is the fact that for some reasons, you can't ride any vehicle or else you'll fail the mission. Which means you'll have to go on foot. Failure is to kill colonel cortez or ride any vehicle when you make it on dry land. 5. Rub OutCharacter: Ricardo Diaz Location: Ricardo Diaz's Mansion (later Vercetti Mansion), Starfish Island Difficulty: MediumMission Type: Felony AllowedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal -no soldiers at Fort Baxter Method: Meet Lance outside of Diaz's mansion. Make your way inside the mansion killing all of Diaz's bodyguards outside along the way. At this point, your wanted levels are still instated as normal. Make sure Lance stay alive until you can make it inside. As soon as you get inside, after the "Diaz's Mansion" appears in the blackout scene, your wanted level is now frozen. Go out side again, just leave Lance anywhere safe and you're now free to rob stores or commit any other crimes. Failure is to kill Lance. 6. The ShootistLocation: Malibu Club Difficulty: UnexploitableMission Type: Never WantedStatus:Method:Do the mission and meet Phill Cassidy at the Ammu-Nation store. Your wanted level would be removed (and presumably frozen) once you complete or exit the first level of the shooting challenge. Hard to exploit and tell exactly the situation outside since you're not allowed to leave the shooting range or you'll fail the mission. Failure is to kill Phil or your unnamed challenger, or exit the shooting range. 7. Cop LandCharacter: Tomy Vercetti Location: Vercetti Mansion, Strafish Island Difficulty: MediumMission Type: Never WantedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is more than normal -no soldiers at Fort Baxter Method: Start the mission and take Lance with you. Attract police attention so that they would chase you.You need to lure a couple of them to a lock to to get their uniforms for you and Lance, so it seems best to always raise your wanted level to 2 stars to make sure that enough cops would spawn. After you've obtained the uniforms you are now never wanted by the authorities. Failure is to kill Lance or shoot at the two soldiers guarding your target the Tarbrush Cafe.8. Bombs AwayCharacter: Auntie Poulet Location: Little Haiti Difficulty: UnexploitableMission Type: Never WantedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal Method: This is basically similar to Demolition Man mission because you would be transformed again into a mini aircraft, an RC plane this time. But only on that aspect because unlike the Goblin, here you have unlimited supply of mini bomb with lethal capability. Your mission is not timed also neither will you fail it if you do not engage your target. Essentially unexploitable though since you can't raise money nor increase your criminal rating as the mission doesn't even count the vehicles you destroy. Failure is to cancel the mission or destroy the RC plane 9. Dirty Lickin'sCharacter: Auntie Poulet Location: Little Haiti Difficulty: EasyMission Type: Felony AllowedStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal -no soldiers at Fort Baxter Method: As soon as you begin the mission when you are supposed to protect the Haitian gangsters from the Cubans, you're now free to be a badass .It couldn't get any easier than this. And It wouldn't make any difference too if you'll step on the roof marker. You're still free to start commiting violations at this stage. Failure is to kill or allow all of the Haitian gangsters to die. 10. Hog TiedCharacter: Mitch Baker Location: Greasy Chopper, Downtown Difficulty: EasyMission Type: Location-specific EliminationStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal -soldiers' presence at Fort Baxter normal Method: Start the mission and your wanted level is now eliminated on the rooftop of Ammu-Nation where Mitch's bike is being keptas well as in some areas nearby. You don't have to go on the rooftop everytime to eliminate your wanted stars incase you incur some. There's a small space which appears to be for parking behind Ammu-Nation and to the left (from your point of view)of Mars Cafe that you can run to where your wanted level would be frozen. Failure is to destroy Mitch's bike. 11. Keep Your Friends Close...Character: Tommy Vercetti Location: Vercetti Mansion, Starfish Island Difficulty: MediumMission Type: Location-specific EliminationStatus:-Pedestrian and vehicle traffics are normal -police presence in the streets is normal -soldiers' presence at Fort Baxter normal Method: At the start of the mission, your wanted level suspension is in effect already. You have an option to either fight off the Mafia guys first because they would try to rob your vault and wait til you reach the point where you have to kill Lance or just make your way outside of the mansion immediately. Your wanted level is frozen within the immediate vicinity of the mansion including the main road but does not include the area covering the opposite side houses. It covers about 50% of Starfish Island. CreditsPDEscobar for the inspiration in making this documentation and for creating No Wanted Level Mission Exploits for San Andreas. A big help indeed in accomplishing that game 100% with less hassle. Gratis too for other informative discussions and enlightening informations pertaining to a lot of stuffs. Spuds725 for tirelessly leading Vice City section of this forum. Props to you dude, you practically handle all the forums in the Vice City section which is by no means a walk in the park I can imagine. Fuzzy Juzzy for his detailed and also very useful How To Make Easy Money guide as well as other useful informations. Demarest for his highly helpful Ultimate Start to VC, plus other informative stuffs and corrections on some informations pertaining to missions. Thanks for suggesting a better term for one of the no wanted level type of mission. Saint Dave for consulting his Vice City Store Robbing Guide. A great help for knowing the locations of the stores which are unmarked in Vice City unlike in San andreas for which anyone new in the game might have quite a hard time locating them. Ice_Cobra for his extensive Guides, Walkthrus, and more..InsideOutBoy for also consulting his 100% completion guide on Gamefaqs.com This post has been edited by GTA_Loco on Tuesday, May 16 2006, 15:11
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saintdave  |
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saintdave™

Group: Members
Joined: Feb 19, 2004



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| Vice City Store Robbing Guide |
Throughout Vice City there are 15 stores that can be robbed. It may not seem like a major part of the game like missions or properties, but robbing all the stores contributes to getting 100%.
8 – East Island 7 – West Island
So (without cheating) you’ll have to unlock the rest of Vice City to get all the stores.
How much money you rob differs from store to store, once you aim your weapon at the cashier he will give up a “wad” of cash, but at the same time you’ll receive a wanted star. If however you keep aiming at him, he’ll fork over more cash but you’ll get another wanted star. It’s easier in my experience to just get the first amount of cash and then shoot him. You’ll only have one wanted star (which will go fast) and the store rob will still count.
The weapon doesn’t need to be an auto-aim weapon, as I found out today. I walked into a store and aimed my M60 at the cashier, only for him to push the alarm and get me 2 wanted stars. So as said above, if you don’t want too much trouble just kill him quick.
I have marked blue dots on this map to show where each store is located.

#1 Bunch Of Tools (Washington Beach)
#2 Jewelery Store (Vice Point)
#3 Dispensary Plus (Vice Point)
#4 Corner Store (Vice Point)
#5 Gash (North Point Mall)
#6 Family Jewels (North Point Mall)
#7 Tooled Up (North Point Mall)
#8 Vinyl Countdown (North Point Mall)
#9 Coffee Bagels Donuts (Little Havana)
#10 Screw This (Little Havana)
#11 Robina’s Café (Little Havana)
#12 Laundromat (Little Havana)
#13 Ryton Aide Pharmancy (Little Haiti)
#14 Jewelery Store (Downtown)
#15 Dispensary Plus (Downtown)
original link
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glenster  |
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True

Group: Members
Joined: Apr 1, 2004

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Glenster's Guide to Some of Vice City is at my freewebs site: http://www.freewebs.com/glenster1/index.htm Overview: a big fat Sunday newspaper, with screenshots, of everything I thought was interesting, gimmicks for people to be self-sufficient (how to do all the races with the Wheels of Steel Angel, etc.), mods and how to mod, the real names of the vehicles, places, things in Mitch Baker's biker bar (Creative plugging), in-joke game and movie references, etc. A dauntingly long reference book (and probably about as often read all the way through) of (practically) all things Vice City. The one for San Andreas is at the same site. This post has been edited by glenster on Friday, May 11 2007, 18:45
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Trick_GSF  |
Posted: Saturday, Dec 1 2007, 13:46
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I be Tricking man!

Group: BUSTED!
Joined: Nov 28, 2007

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Help with "Rifle Range"
Ok, here are a few tips that may help you when attempting "Rifle Range" in the Ammu-nation firing range. You must get 45 points to unlock the fast reload feature and it helps tawards 100%
Tips:
1) Always use the analog stick to aim!! Don't do what I did and use the damn directional pad - makes it harder then it needs to be.
2) Don't wait for the targets to move under you crosshair, get it there, and do it fast!
3) I think you have about 7 to 9 misses to play with, any more and your looking at falling this mission.
Also, as soon as it starts you should clear the target in front of you, leaving only the head. Then you should try and get the middle target and 3rd ASAP..
At about a minute in you should really want about 28 to 30 points, at this point you should leave the second target with only the head and focus on the 3rd target.
When you here the 10 second count down clear the 1st & 2nd heads and then quickly do the 3rd target. And you should be fine!
Alternative method
Without a doubt getting the 2nd and last targets as fast as possible worked better for me at least - though its hard to say what will work better for any one person. As soon as the mission starts you should shoot the 1st and 2nd targets only leaving the head. At this point you have lots of time to work on the last target which is worth 3 points. When you are low on time shoot the heads off the 1st and 2nd target to earn 3 more points.
When just hitting the 3rd target you will have to wait longer and time runs out fast, I could not complete the level that way, though im sure others could.
(This is seriously hard and takes the cake for being annoying, and I don't see many people doing this on there first try. But stick with it, you'll feel great after doing it.
Just to clarify, the Malibu club mission "The Shooter" is NOT any part of the side mission "Rifle Range"
The Rifle Range DOES NOT have it's own category in the stats menu. The mission where you try and get Phil Cassidy on your team for "The Job" is nothing to do with Rifle Range, and as far as I know, you can't unlock the fast reload feature by doing that mission and scoring 45 in the first part.
This post has been edited by Spuds725 on Saturday, Dec 1 2007, 21:43
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Isonis  |
Posted: Saturday, May 17 2008, 23:33
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.

Group: Members
Joined: Mar 4, 2007

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There are three RC missions you have to do to get 100%, excluding the ones you do for missions (Demolition Man and Bombs Away) You have to do : - RC Bandit Race
- RC Baron Race
- RC Raider Pickup
- This is located on Washington beach. You have to drive a mini RC car around a track 2 times. You're acceleration isn't as fast as the other cars but your top speed is faster. You should try to overtake the cars quickly and get ahead, as one of the cars does the course perfectly. You should brake on the corners or you will go to far. Note, you can't crash into the other cars, as you just go through them. - The Top Fun van parked in the northwest corner of the multi-story parking garage on the west side of the North Point Mall, at the north of East Island. This is quite hard. You have to beat 3 other planes through 28 checkpoints. The other planes have better acceleration, but you have a greater top speed. What you should do, is try and fly a straight route, without making too many quick movements which could make you fall out of the air. If you do, it is seldom worth trying to get up and take off, especially as again, one of the planes does the course perfectly, just blow your plane up and start again. Try not to hit many lampposts or traffic lights. If you are a little above or below a checkpoint, it normally registers that you have been through it, so carry on. - The Top Fun van is parked just before the airport, on the left. (Go right out of sunshine autos, take the first right, then the second left, and take the shorter road of the two, and you should see the van on your right as you get to the end of the shorter road.) This, by far is the hardest of the three, but it proves useful for practice if you are stuck on Demolition Man. You have to go through 20 checkpoints, or pickup points, which are spread out all over the airport. The main problem most people have is that their RC Helicopter gets blown up as they damage it to much. Take your time and try not to touch anything at all. You can scrape the blades on a few things but not a lot, or it will catch fire. As I said, time is the most important thing here, you are being timed but that doesn't matter, take as long as you want as you don't have any opponents. Best of luck if you are stuck on these missions.
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Steve Crook  |
Posted: Wednesday, Dec 10 2008, 15:29
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Player

Group: Members
Joined: Aug 11, 2007

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Some missions force you to pick up a certain weapon. If you had a different weapon in the same slot then you'd normally lose that other weapon, and you'll often also lose any ammo you had collected for it. This is especially a problem later in the game when you've collected a lot of ammo for your favourite weapons and it's also a problem if you've been to the west island early and got weapons that you aren't expected to have at this point. For these comments I'm assuming that I've been to the west island early and that I've got all the hidden packages so I'm well stocked up with my favourite weapons, the katana, the Colt Python pistol, the MP5 sub-machine gun, the S.P.A.S. 12 shotgun, the M4 assault rifle, the .308 sniper rifle and the minigun with lots of ammo for each of them. You can "save" a weapon at the airport by going into the terminal and so leaving all your weapons outside. Then come back out and pick up all the weapons you want except for the one(s) you want to save. Go and do the mission then come back to the airport where you can pick up your original weapon again, complete with all the ammunition you had for it. You can do a similar thing at the golf course at the Country Club except that this doesn't save the sniper rifle, whichever one you had. You just lose the sniper rifle if you go into the Country Club. Back Alley Brawl makes you pick up the pistol that Lance gives you, losing the Colt Python (and ammo) if you had it Jury Fury suggests you pick up the hammer to smash the jurors' cars. But you don't have to pick it up, you can just shoot up the jurors' cars or crash into them Treacherous Swine makes you pick up the chain saw that the Colonel gives you and so lose the Katana of any other melee weapon you have. You don't have to use it though, you can use any other weapon you have to hand. You can't run very fast with the chain saw, although it is an impressive way to do the job  You can pick up another Katana in the Tarbush Cafe, in North point mall Guardian Angels makes you pick up a Kruger, losing the M4 if you've been to the west island early. But you can carry over the ammo you had for the M4 and when you change back to an M4 you can still keep the ammo. Phnom Penh '86 makes you pick up an M60 so you lose the minigun and all the ammo you had for it. This is a tricky one. You can save the minigun at the golf club, but that means you lose the .308 sniper rifle because that can't be saved at the golf club. Or you can save the minigun at the airport but that involves a few additional trips to the west island before you're supposed to be able to get there. But if you've been to the west island early and have done enough hidden packages then the Sea Sparrow is available behind Diaz's mansion so you can easily get to the airport and save the minigun. Supply & Demand makes you lose whatever you've got in your assault rifle slot. The Kruger or the M4. You lose the gun and all your ammo. You can save your assault rifle at the airport. Dirty Lickin's makes you pick up the standard sniper rifle, losing your .308 sniper rifle. You can save your .308 sniper rifle at the airport. Check out at the Check-In also makes you pick up a standard sniper rifle and even if you fire all the rounds so that it doesn't seem to be in your armoury - when you go outside the airport you can't get the .308 sniper rifle that you left there - it's changed to a standard sniper rifle with only a few rounds in it Don't pick up any other weapons in the airport, like the bodyguard's Uzi or a pistol from a P.I.G., when you get back outside the weapon in that slot will have changed to the weapon you picked up - often without any ammo Gun Runner makes you pick up an M60, losing your minigun and whatever ammo you've collected for it. It also makes you pick up a .357 pistol (Colt Python) and a S.P.A.S. 12 shotgun but I was already carrying those. It also makes you pick up an Ingram Mac-10 submachine gun, but when you change to another submachine gun you don't lose your ammo so you can easily change back again. You can save the minigun at the airport. This was all discussed in the Gameplay area and I thank the other forum members for the suggestions they made in that thread. There might be a few other experiments we can try and we are always open to suggestions but I think that this seems to be a fairly complete list. Steve This post has been edited by Steve Crook on Monday, Apr 27 2009, 11:03
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flicko  |
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-

Group: Members
Joined: Aug 23, 2007



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| Is there any way to retrieve the Hunter without dying..? | ___________________________________________________________________________________________________Many people wish to gain access to the Hunter before they should, but have no idea how, and the ones that do know how don't know how to survive. There are various methods, and this guide will (hopefully) give you a better understanding, and make you more able to retrieve this elusive vehicle! Note; The Hunter is not available until you either complete the storyline of Vice City or collect all one hundred hidden packages. If both of the above have been successfully completed then the Hunter will also spawn at the helipad in Ocean Beach, not too far away from the lighthouse and directly across from the Cathedral. In order to get the Hunter at Fort Baxter Airbase without getting shot at, you first need to gain access to the police outfit. Wearing this will stop the army attacking you on sight when entering Fort Baxter, and you can willingly enter the airbase to get the Hunter/Rhino scotch-free. The Police uniform is accessed by completing the mission Cop land (or holding onto the uniform after you purchase the Malibu Club and complete the mission No Escape?, providing you don't die/get busted, though completing Copland will be a much quicker method), which is the last mission you complete at your mansion, before you complete it's protection ring asset. Once completed, the uniform is located in the only enter-able VCPD HQ, in Washington Beach. As soon as you get in the VCPD HQ, the first entrance to your left will take you to the Men's changing rooms, the uniform is just in there. Be aware, as soon as you enter the Changing room you'll immediately receive a two-star wanted level, and quite often cops are in the changing room at the same time, and they will open fire, so be quick to get the uniform. Once you are wearing the uniform you can freely go into Fort Baxter airbase, without getting shot at. There are other well known methods which, although fun, are extremely risky. Some people opt to shoot their way through the Airbase, which is very dangerous, as once you get inside Fort Baxter, if there are soldiers around they will open fire, and kill you in a matter of seconds, no matter how much life/armour and how good weapons you have. And then there's the fact that soldiers continuously spawn at different places, so you'd have to be on your guard at all times. Fact is, you'd probably die within a minute, simply making a run for the Hunter is better than opting to shoot the soldiers down. Another well-known method is flying a Helicopter into the base, landing it beside the Hunter and stealing it. In theory, this seems relatively simple, but as soon as your chopper hovers over the Airbase, the soldiers will open fire. They're deadly accurate, and within seconds your chopper will be burning, forcing you to flee, which will either kill you as you'll land on top of the burning chopper just a it blows up, or it will leave you exposed to the barrage of shots you're about to receive from the soldiers. Even if you manage to land the chopper safely beside the Hunter, soldiers often spawn in the Tents beside, and come out of nowhere to blow you up, whether you're in the Hunter or not. I've actually tested my luck out here, and I've attempted flying to the Hunter in a Chopper ten times, to see ho lucky/unlucky I really am. Note that I've made sure my armour and health points were at 150, as that will be the maximum for most gamers wishing to get there. Here are my results- - 1st attempt- My Maverick was on fire just as I landed it and fled, but I got in the Hunterand fled safely, only losing 83 armour in the process... passed! - 2nd attempt- I landed my chopper safely, but got annihilated the moment I stepped into the Hunter... failed! - 3rd attempt- Again I managed to get in the Hunter, this time with 97 armour remaining before getting annihilated... failed! - 4th attempt- This attempt was a carbon copy of my third attempt, except I had full armour and full health in-tact just before I got destroyed... failed! - 5th attempt- My first clean sheet! Not only did I manage to get in the Hunter and safely flee the Airbase, but I did it with full and and armour... passed! - 6th attempt- I again got in the Hunter, but it was soon on fire. I managed to flee and survive... for about three seconds! Failed! - 7th-10th attempt- What a successful run I had after attempt 6! I managed to succeed with all four final attempts, all with full health and armour! Total passed- 6 Total failed- 4 Success percentage- 60%Furthermore, some gamers choose to simply make a desperate dash for the Hunter, which is every bit as risky, if not more than the above method. I also tested my luck at running for the Hunter ten times each. My path to the Hunter was- Ramming the barrier with a vehicle, then exiting the vehicle and running up the stairs, past the trenches (keeping close to the edge), through the narrow path and towards the training ground. Then I avoided the training ground completely, ran behind the first building on the left, and finally ran around the back of the tents to the Hunter .Here are my results- - 1st attempt- I managed to get to the narrow gap just beyond the trenches before getting shot down, there were soldiers both outside the Airbase, in the central area and in the trenches. In short, I had no chance... failed! - 2nd attempt- This time I managed to get a little further, I got to the first big tent with only 45 health points remaining. Three, yes three different groups of soldiers had all spawned in front of me, and they wiped my remaining life away in literally a split second... failed! - 3rd attempt- This one was no short of abysmal. The soldiers managed to blow my car up before I even got to smash the barriers! They also managed to wipe out my entire armour, and most of my health, leaving me with just 22 health points as I entered the Airbase. To my surprise, I actually managed to get to the Hunter, and had only lost 5 health points (and that was because I jumped down the set of stairs after the trenches!). I thought I'd actually succeed this time, even though I'd ran by a group of soldiers as I entered the Hunter. They eventually noticed me, and blew me, and the Hunter to smithereens... failed! - 4th attempt- I got to the Hunter with 136 armour, and all my health in tact. Thinking that some soldiers would pop out of nowhere to blow me away, I still wasn't confident. To my surprise I made it out of the Airbase, with the Hunter, without receiving another shot... passed! - 5th attempt- This attempt was almost reminiscent as my 4th attempt, only this time when I was in the Hunter and setting off, I only had 70 armour, but still had full health... passed! - 6th attempt- Much like the above two attempts, I got to the Hunter with a lot of armour (110) and full health in-tact. Three in a row...? Not likely! A group of soldiers were in the far-out tents, and they blew me up... failed! - 7th attempt- I again got to the hunter with 110 armour and full health, but this time two groups of soldiers blew me up as I was about to set off... failed! - 8th attempt- The same as my 4th attempt, I got in the Hunter with all health and 136 armour, and managed to get out safely... passed! - 9th attempt- This attempt was pretty dire, although I did manage to get to the Hunter, but with only 17 health points remaining, that was until I got blown to pieces... failed! - 10th attempt- I really wanted to succeed with my last attempt, and I did! I had 70 armour and full health remaining when I got out of the Airbase safely... passed! Total passed- 3 Total failed- 7 Success percentage- 30%As you can see, the first method is what I was luckiest on, but I still didn't succeed as many times as I'd class as a 'high chance of success' method. Looking at this, these are your best chances to succeed- -Cop uniform- 100% -Using a chopper- 60% -Making a run for it- 30% Before going into the Airbase, you've got to be aware that the soldiers don't only spawn beside the Rhino, and outside the Airbase, but they also spawn- -Beside the steps leading up to the trenches -On the steps leading up to the trenches on the roof -On the steps at the foot of both watch towers -In the trenches -In the narrow path leading to the training ground -In multiple spots on the training ground -In and around the tents beside the Hunter-In the far-out tent and in the Southernmost corner beside the Hunter...as well as other spots. Nine times out of ten, the average gamer will have a hard time making it alive. If you're going into Fort Baxter to retrieve the Rhino, you will be able to get to it wearing any uniform you like, as it's relatively close to the entrance, but if you're wishing to get inside Fort Baxter to gain access to the Hunter, any method aside from wearing the cop uniform would be nigh on suicidal. ___________________________________________________________________________________________________
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Steve Crook  |
Posted: Saturday, Mar 7 2009, 15:17
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Player

Group: Members
Joined: Aug 11, 2007

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I read of a lot of people saying that they are having trouble with mission Demolition Man. If you are having problems, try this ... 1. Learn to fly the helicopterIt sounds obvious but a lot of people don't do it. Flying a helicopter is a bit complicated so learn how to do it properly. The timer doesn't start until you pick up the first bomb so you can take as long as you like learning to fly it. The basic controls that move the helicopter are: Up & Down - makes you go up & down vertically Tilt forwards & back - makes you go forwards and back Note: tilting forwards will make you go down as well so use tilt forwards and Up together Bank left & right - lean into a curving, slow turn to the left or right Rotate left & right - rotate left & right for a fast turn The keys that operate these controls vary depending on your system and, on the PC, what you set them to. On the PC I use: Up & Down - arrows up & down Tilt forwards & back - 9 & 6 Bank left & right - arrows left & right Rotate left & right - Q & E 2. Optionally, kill all the guards and workmen before you start with the bombsIt means they won't interfere with you bombing once you start, but they're easily avoided and won't do you much damage To kill the guards & workmen, fly towards them just above the ground (not too high) and tilt or bank the helicopter so that the rotor blades slice them The guards will take a few shots at you but they're rotten shots and rarely do any damage. 3. Find your way around the buildingFind out how to move around the building, how to go up and down the stairs between floors, how to get around the panels that have been erected. Find out where you have to drop the bomb on each floor. When you reach each floor the symbol on your HUD radar will change from an upward pointing triangle to a square. Fly up to the top floor and explore each floor. Try not to crash into the walls too often and the helicopter will easily survive 4. Now you can do the bombing runStart with the first target at ground level and work your way up the building. The trip from the van where you pick up the bombs to where you place the bomb on the top floor is the longest trip. If you make that the last one you drop then you don't have to do the long return trip to get the next bomb. I can usually do the bombing run in about 4 minutes or at least under 4 minutes 30 seconds. You have 7 minutes from when you pick up the first bomb. Plenty of time  Steve
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