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Railway Sounds Remove the silence at Railroads
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Link2012  |
Posted: Tuesday, Sep 18 2012, 16:25
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Wut?

Group: Members
Joined: Jan 30, 2011


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| QUOTE | | P.S : The Hud did you used in the video is by your own ? where can i download it notify.gif |
You can download it from the original game | QUOTE | | Using bass.dll by explicictly calling the functions from CLEO3 script could be possible, but IMO not worth it. |
I thought in this when I replied ThirteenAG, but there's a little (or great) problem with this, memory would be leaked when there's a stream working and the player loads a new game, since the scripts has no control over when the current game is "exiting" (No hooks please  ). Fortunately CLEO4 has that control and free all audio-streams, allocated memory, dynamic GXT's, etc, when the current game "exits".
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ThirteenAG  |
Posted: Tuesday, Sep 18 2012, 16:57
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Hustler

Group: Members
Joined: Dec 29, 2008


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| QUOTE (Link2012 @ Tuesday, Sep 18 2012, 14:56) | That's the minor problem, Really hard to port since I used 3D Audiostreans that were added in CLEO4 with bass library | Not a problem for me, since i'm using San Andreas Audio Player plugin, made by someone from gtamaps.net. Plugin is old, but working with cleo 3. Why i'm using cleo3? Many of scripts i have(and that is over a hundred), don't work with cleo4 properly, and i just don't want to delete them. I think cleo3 plugin with cleo4 opcodes will be best solution for this, but none exist. Back on topic: this script works for San Fierro tram too?
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