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hi, I have been trying to modify CJ's skin but havent been having any luck. I want to add a tail to the legs.dff model, and theres the 3 clumps, one for fat, one for ripped and one for normal. i tried to add the tail in the following fashion: -skin modifier on the original mesh -add the bones to the skin modifier -click the 'skin the character' button in the KAM script. -import and move the tail. -go to original mesh>editable mesh>add list>tail.
i imported the 3 clumps, hiding the previous and doing the same procedure as above. then i unhid the 3 (ripped, normal, fat) but it only allows me to export one clump, so the game crashes when i replace the original legs.dff with my modified one and i choose to remove legwear.
any help is appreciated, thanks.
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