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 GTA: Blood and a Four Leaf Clover

 Third DLC
 
akavari112  
Posted: Sunday, Mar 14 2010, 00:00
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Credits:
By Akavari112. Video made by Money Over Bullsh*t. Artwork courtesy of Narcis_Speed6, EduardKoeleJuck, Jaky2008 and Ats. Credit to anyone else who helped out in any way.


Why the Name Blood And A Four Leaf Clover?
Before the announcement of the Ballad of Gay Tony, it was rumored that the
2nd DLC would be called Blood And A Four Leaf Clover and it would be about
the Irish mob. Therefore, I carried over the name as sort of a tribute to the
rumors and figured people would recognize it better than any other name I
could come up with.
Theme Song:
Blood And A Four Leaf Clover Theme Song

Artwork:
#1, #2, #3

Screenshots:
#1, #2, #3, #4, #5, #6, #7, #8
#9, #10, #11, #12, #13, #14, #15, #16, #17, #18


TOPIC CONTENTS
1. Overview
2. Characters
3. Missions/Random Encounters/Multiplayer
4. Weapons
5. Vehicles
6. Clothes/Cell Phone
7. Minigames/Side Missions
8. Radio Content/Achievements
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This post has been edited by akavari112 on Sunday, Nov 6 2011, 19:13
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akavari112  
Posted: Sunday, Mar 14 2010, 00:01
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Blood and a Four Leaf Clover is the third DLC that runs parallel with the GTA IV time line. The McReary Mob has long been dwindling and has been reduced to hired muscle for other organizations. They no longer hold the influence and power they used to, and have been pushed back into Dukes by Italian and Russian mobs.

You play as 28-year old Irish outlaw Gordon Sargent, a name that is no longer known and feared in the criminal underworld. His purpose in the McReary mob has been diluted to grunt work and he is back at the bottom of the food chain. He struggles to build his reputation and make a living in a dying criminal underworld. On top of this, he owes a large sum of cash to a dangerous Messina gangster as the result of a bad gamble. He finds himself reluctantly doing favors for him and the Messina Family to compensate while at the same time fulfilling his commitment to the McRearys. In a tight financial state he will resort to branching out to new employers and witness first-hand the fall of organized crime families, including the McRearys, the Ancelottis, and the Messinas. Gordon will also become deeply involved with a priceless painting, the Ancelotti Don's kidnapped daughter, a stolen payload of drugs, a relentless assassin, and much more.

The majority of the game will center around the district of Dukes. Gordon's safehouse is located in Steinway and most of his employers reside nearby. As opposed to the gang warfare of The Lost and Damned, and the over-the-top action of The Ballad of Gay Tony, Blood And A Four Leaf Clover's gameplay style will take the form of good old-fashioned armed robbery and heists. As Gordon, you will partake in a string of robberies with Packie McReary and Michael Keane, then later with Liam Ross and Neil Kelly as a side mission. Every other mission will be a war in the streets or an open firefight with the LCPD, and afterward, retreating to the pub to drink your troubles away with your comrades and glorify Irish pride.

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This post has been edited by akavari112 on Wednesday, Dec 15 2010, 23:34
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akavari112  
Posted: Sunday, Mar 14 2010, 00:03
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MAJOR CHARACTERS

Gordon "Gordo" Sargent
A hired gun and accomplice of the McReary Family. He, Michael Keane, and Packie frequently work together on jobs. Gordon is a veteran criminal and is rarely intimidated, proven by sarcastically threatening Niko Bellic. He is disappointed in the standing of the McRearys and Irish mob in the criminal food chain, and often argues with Packie's orders. The only authority figure who can keep him in his place is Gerald McReary. Gordon is a partially reformed gambling addict, which as accumulated a large debt to Mark Anthony Volpe, who thus thinks he has Gordon under his thumb.
Gordon lives in a safehouse in Steinway, overlooking the park with a great view of the Algonquin skyline. It is complete with a private garage that can store up to 2 cars. Later on in the story, Gordon acquires a second safehouse in Leftwood, Alderney. It also comes with a 2-car garage in the back alley.

Patrick "Packie" McReary
Most active McReary brother, pulling jobs while his brother Gerald calls the shots. He works closely with Gordon and Michael Keane, acting as a partner in many missions. Packie is also affiliated with Ray Boccino, who provides him with intelligence on rival families and jobs.
Gordon can call Packie to hang out or to arrange for a loaded weapon to be left in the backroom of the Steinway Beer Garden. The weapons Packie can provide include the Revolver, Repeater Shotgun, Micro SMG, or Sticky Bomb.

"Saint" Michael Keane
A close accomplice of Gordon and Packie. He is often accused of being inbred. He is killed during the botched bank robbery in the mission Three Leaf Clover.

Liam Ross
A half-Irish thief and junkie with a death wish. Liam has been a loyal friend of Gordon since even before he acquired his addiction to drugs. He is reckless, fearless of death, with a sick sense of humor. Despite his demeanor he is very crafty, keeping busy with his criminal connections to make money which inevitably is wasted on his bad habits. He connects Gordon with his cousin-in-law Papi, and employer Stevie.
Gordon can call Liam for backup, to hang out, or for a variety of modified cars which Liam will deliver personally. These include a Club, Intruder, Oracle, Schafter, Presidente, and Contender.

Neil Kelly
A rather intimidating Irish bruiser with a shortage of brain cells from alcohol and bare-knuckle fist fights, but what he lacks in wit he makes up for in brute force and antipathy. He prefers a good old fashioned armed robbery as opposed to trading in drugs, as a result he takes an interest in arms dealing. Neil accompanied Packie during the mission Luck Of The Irish.
Gordon can call Neil for backup, to hang out, or for discounted weapons which he will sell out of the back of his unique Rancher. Neil sells all DLC-exclusive weapons in addition to the Knife, Pistol, Combat Shotgun, SMG, Assault Rifle, Carbine Rifle, Combat Sniper, RPG, Grenades, & Molotovs.

Stevie the Car Collector
An underground black market car trader. He connects Gordon with the street racing scene in Liberty City, offers him some work stealing cars, and access to a mod garage in East Hook. He owns the S&M Auto Sales in Bohan, and a garage in Cerveza Heights.

Papi Ortiz
Liam's cousin-in-law, a street-smart Hispanic heroin dealer. The police are putting pressure on him and his business, so he hires Gordon as muscle for his deals. His connections make him a useful asset. He operates out of the projects in Steinway. It is hinted that he is somehow related to Carmen Ortiz. Papi drives a black Sabre.

Mark Anthony Volpe
Messina Family Capo who owns the Inside Track betting shop in East Island City. After a 'bad investment', Gordon owes Volpe a large sum of cash and is reluctantly forced to work for him as compensation. Gordon is not directly afraid of Mark Volpe, but more so his powerful connections. Mark constantly threatens Gordon that he could have him rubbed out on a whim. He is paranoid about being under police surveillance, exploiting Gordon to get things done for him and rarely leaving his home. Mark's brother, Fredo, is secretly an LCPD informant and has gathered enough incriminating evidence on the Messinas to bring down the whole family once arrests start being made. Mark is very protective of his brother, unaware of his treachery, even cutting out a Messina enforcer's tongue for calling Fredo a rat. Ironically, the higher-ups begin to suspect that Mark himself is the rat, and plan a hit on him.

Gerald McReary
Acting leader of the McReary Mob. He is under the tight surveillance of the police, thus using his younger brother Packie and Gordon to get work done. Gerry is often intoxicated and irritable, sometimes assigning unethical jobs, but his orders are never questioned.

Harry Hall
Half Italian, half Irish Catholic consigliere to the Messina crime syndicate. Runs a high-class prostitution ring out of the Majestic and Opium Nights. He hears about Gordon's reliability through Mark Volpe, and offers him work and a part in a big armored car heist. Harry is trying to create a mutual relationship with Claude Wome, who frequents his prostitution ring in Opium Nights, so he sends Gordon to help him out with his business matters.

Claude Wome
Diamond-dealing African warlord, come to Liberty City to purchase guns, prostitutes and Perseus suits. He is staying at Opium Nights and has a mutual relationship with Harry Hall through his prostitution ring. He is very wealthy, once arrested for possessing a gold-plated rocket launcher. He throws money around carelessly and disregards the law, considering he has an army of soldiers read to die for him. Harry is trying to get on good terms with him to make use of his connections and resources, so he sends Gordon to help Claude out.

Phil Bell
A high-ranking associate of the Pegorino mob. He is mostly Irish, hindering his ability to move up the mafia ladder. He does well in making himself look like a legitimate businessman, managing several businesses which include the Honker's Gentlemen's Club. Gerald McReary sends Gordon to do some dirty work for Phil as a service to Jimmy Pegorino.

Harvey Noto
Don of the Messina Family. He owns the Majestic Hotel in Algonquin. Under his command, the Messina Family has become one of the strongest families on the Commission. After being vouched for by Harry Hall, Harvey trusts Gordon with carrying out some important work for the Messina Family. Harvey has a personal dislike for Mark Volpe, and thinks he is an informant when, in reality, his brother Fredo is the rat.

Fredo Volpe
Mark Volpe's younger brother, also a Messina capo. He has secretly been an informant for many years, gathering enough wiretap evidence to put the entire family behind bars once arrests are made. Harry Hall dislikes him and has a hunch that he is a rat, but never makes a move because of Mark's aggressive attitude when it comes to accusations about his brother.

MINOR CHARACTERS

Tommy
An associate of Phil Bell, appearing to work as a bartender at the Honker's Gentlemen's Club. Tommy acts as a middleman between Phil Bell and Gordon, briefing Gordon on jobs that need to be taken care of and even coming along as an accomplice. He is somewhat dim-witted and reveres the higher-ups in the organization such as Jimmy Pegorino.

Niko Bellic
Niko first appears in the mission Waste Deep. Gordon and Michael don't exactly like Niko at first, but he earns their respect after he pulls through on the job at the waste management facility. Packie switches out Gordon's place in the bank heist in favor of Niko, which earns Gordon's contempt, especially after Michael is killed during the job. Niko later kidnaps Gracie Ancelotti for Gerald McReary. He brings her to a secluded safehouse where Gordon is responsible for looking after her for a short time.

Sergeant Vile
Claude Wome's personal bodyguard, who is alluded to be a high ranking soldier. He is pretty much the African equivalent of Timur, Bulgarin's bodyguard. Born and raised as a child soldier in a war-torn African country, he is hinted to be a black supremacist due to the fact that he hates Gordon from the first time they meet. His legitimate name is not revealed and he might not even have one; he just goes by "Sergeant Vile", a pseudonym he probably picked up as a soldier.

Daryl "D-Mack" McKenzie
A man with a respected reputation in the criminal underworld and many connections. He and Jermaine Andrews collaborate to steal a large payload of drugs from Kenny Petrovic, who responds by sending Rami Yalon to get it back at all costs. When Rami begins killing off associates of D-Mack in his quest to track down the drugs, D-Mack decides to offload the drugs to Papi Ortiz in an attempt to avert the attention of Petrovic's assassin.

Rami Yalon
Legendary hitman from Israel. He has a strong military background and is known for his deadly efficiency. He worked for several Italian mafia families until they couldn't afford his extreme costs. He is currently employed by Kenny Petrovic, tracking down his stolen drugs and racking up a heavy body count in the process.

Gracie Ancelotti
Spoiled daughter of Giovanni Ancelotti. She is kidnapped by Niko Bellic and left with Gordon to be looked after. She is used as collateral to get back the stolen diamonds for Gerald McReary.

RANDOM CHARACTERS

Jack
A distraught office worker who has become fed up with his mediocre life. He has recently been on a personal quest to lash out at society, which inevitably involves Gordon at one point or another. After quitting his job for good, Jack began spending his life savings on guns, cocaine and prostitutes. Gordon meets Jack two times. He has a cameo in GTA IV, during the mission Final Interview where he has been arrested by police and brought in to the Westminster Police Department.

The Doctor
A shady black market "doctor" who is involved in an organ trafficking ring operating out of Dukes. He tries to lure Gordon into a trap to inevitably harvest his organs, but Gordon survives and kills the ambushers. The Doctor has a cameo in GTA IV during the mission Have A Heart, where he takes possession of the bodies of Manny Escuela and Jay Hamilton.

Chad
A naive but good-hearted community servant and employee at the rehab center in Alderney. One of the heroin junkies he is responsible for refuses to reform his drug habits, and now Chad's job may be at stake. Gordon sympathizes for Chad since his friend (Liam) is also an addict, and agrees to help "convince" his patient to change his ways. Chad has a cameo in The Lost and Damned, during the mission Clean And Serene, where he was revealed to have helped Billy Grey overcome his heroin addiction.

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This post has been edited by akavari112 on Thursday, Feb 10 2011, 20:47
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akavari112  
Posted: Sunday, Mar 14 2010, 00:04
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Click the mission names for more details.
To see the timeline of the missions, click here.

#Mission NameMission Giver
1Shamrocks and ShenanigansN/A
2Pony UpMark Volpe
3Taken To The CleanersPackie McReary
4Grand Theft AutoLiam Ross
5Bang For Your BuckMark Volpe
6Waste DeepPackie McReary
7Forgive and ForgetMark Volpe
8The Art Of StealingPackie McReary
9Cop OutPapi Ortiz
10Trial By FirePapi Ortiz
11BaitGerald McReary
12Project MayhemPapi Ortiz
13Crime Doesn't PayGerald McReary
14Graveyard ShiftLiam Ross
15Disorganized CrimeHarry Hall
16A Picture's Worth A Thousand WordsHarry Hall
17Sky HighMark Volpe
18Money TalksMark Volpe
19Extraordinary OrdnanceLiam Ross
20Don't Mess With The BullMark Volpe
21Paint The Town RedMark Volpe
22Claude's SpeedClaude Wome
23Shock And AweClaude Wome
24Death From AboveClaude Wome
25Room ServiceHarry Hall
26Bust A CapoHarry Hall
27Thinking Inside The BoxGerald McReary
28Truck Of The IrishGerald McReary
29Wet WorkGerald McReary
30The Honeymoon...Gerald McReary
31...The HoneymoonPackie McReary
32Day Of ReckoningHarry Hall
33Dead Men Tell No TalesHarry Hall
34EpiloguePackie McReary
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Jack
The first encounter with Jack, Gordon finds him loitering on a corner in Willis drinking a beer. Jack asks how his face looks (which is very bruised and beaten up), and Gordon bluntly states that it is f*cked up pretty good. Jack then reveals how he got in a few fights earlier, to the amusement of Gordon. Convinced that Gordon doesn't believe him, he describes his recent transition from a pussy computer programmer locked in an office cubicle to a loose cannon living on the edge. He quit his job and is going on a reckless journey of action, cocaine, and prostitutes to fill the void in his life. He even took photos of himself banging a hooker then mailed them to his girlfriend; he was aware of her having an affair with his best friend but up until recently he was too much of a pussy to do anything about it. Gordon sarcastically congratulates him for taking control of his life. Before he leaves, Jack asks for a quick lift to Northwood. Inevitably accepting, you must get a vehicle and pick up Jack, then he merely tells you to drop him off at L.C. Cage Fighters to satisfy his new interest in bare-fisted fights. On the way he will reminisce some more about the shenanigans and crimes he has committed, and will thank you when you reach the destination before giving you $100 cash.

The second time Gordon and Jack meet is at the Burger Shot in Beechwood City. Gordon recognizes Jack and recalls their previous encounter, but Jack seems to be on a fidgety cocaine rush and takes a few seconds to remember. Gordon asks what's up, and Jack says he is almost bankrupt as a result of his recklessness, then subtly implies that he's going to stick up the Burger Shot. Jack asks if he wants in on it, and before Gordon can truly figure out what he means, Jack is already gung-ho and storming the restaurant. He fires his gun in the ceiling, scaring off the customers, and then aims at the cashier for the money. The cashier pulls the alarm, so Jack shoots them in the shoulder and tells you to go behind the counter and take the money from the registers. When you have done that, a small cutscene will show two Police Cruisers arrive to respond to the robbery, a total of 4 officers. You now have a 2-star wanted level, with Jack telling you to get some wheels for the getaway. The parking spaces out back should have a vehicle or two, so grab something and make sure you snatch up Jack before he is gunned down. Lose the wanted level and drop him off at the Pillows Club in Cerveza Heights, where he probably plans to blow his cut on lapdances. He gives you a $250 cut from the robbery, but Gordon still scolds him for dragging him into that mess and tells him to keep himself out of trouble.

The Doctor
Gordon meets the Doctor in front of a decrepit building in Schottler. The Doctor (wearing a casual outfit) will call Gordon over to him as he passes and engage in an uncomfortably awkward conversation. He asks Gordon some questions about his health, like if he has any outstanding medical conditions, but Gordon shoots down the conversation and tries to leave. The Doctor frantically starts propositioning Gordon about free bootleg movies, jewelry, or the best coke in the city, which is waiting inside the nearby building if he wants it. Gordon is suspicious and skeptical, but the Doctor relentlessly forces the offer at him. Finally, Gordon snaps and agrees to take a peek inside if he will leave him alone. Gordon cautiously enters the building, observing the interior, when the Doctor whistles loudly and slams shut the door behind Gordon.

Several masked men with Baseball Bats and Knives will descend the staircases and enter from the rear exit of the building to ambush you. Beat them up or shoot them; each attacker drops a lot of cash which will count as your reward for the random encounter. You should get a total of about $700 in loot. Gordon will complain about how the city has really gone to sh*t when people are trying to jump you to harvest your organs.

Chad
Chad introduces himself to Gordon when he passes by at the community center in Willis. Chad gives him some hearty small-talk, wishing him god's blessings and whatnot. Gordon will be very unenthusiastic about talking to Chad, who explains how he volunteers at the community center to help the underprivileged children when he isn't caught up with his job working at a drug rehabilitation clinic in Alderney. Gordon sarcastically calls him a true good Samaritan and tries to walk away, but Chad won't stop running his mouth about his problems; he brings up one of the patients he is responsible for, a heroin addict. The addict refuses to reform himself and does not respect the rehabilitation process, and now Chad might get fired from his position for failing to control his patient. Gordon begins to feel sympathetic now, mentioning Liam who is also a heroin junkie. Chad offers to help Gordon's friend if he can do him a favor; go see Chad's patient and convince him to change his ways. He hangs out with his junkie friends in a run-down apartment in Bohan, shooting dope and causing trouble in the neighborhood.

Get a vehicle and pick up Chad, then make your way to the junkies' den (the same apartment used by the drug dealers in the mission Shadow). Once inside, a cutscene will show Gordon confront the addict and threaten him to go back to rehab. The addict and his junkie companions will attack you with their fists, prompting you to beat them all up but NOT kill Chad's guy. When the deed is done, he will cower in fear and agree to turn a new leaf with his life. Parting ways, Chad thanks you and pays you $1000 as well as promising to pay a visit to your friend Liam one day.

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New game modes are indicated by a *.


COMPETITIVE

Free Roam
No objective apart from having fun. Players can now partake in numerous friend activities carried over from single player.

Deathmatch
A free-for-all consisting of 2-16 players, in which the goal is to kill as many other players as possible. $100 is awarded for each kill. The first player to reach a pre-determined amount of money, or the player with the most money at the end of the match, wins.

Team Deathmatch
The same as Deathmatch, only with the twist that there are different alliances. The goal is to rack up kills to net money for your team. The first team to reach a pre-determined amount of money, or the team with the most money at the end of the match, wins.

Race
Players race pre-selected vehicles around the city to pass through checkpoints. The first player to reach the finish line wins.

GTA Race
Similar to Race, players must get to the checkpoints by any means necessary. Cars can be stolen and ditched, and weapons can be used to slow down your opponents. First player to reach the finish line wins.

Drunk Race*
Functions like a normal Race, except all players are piss drunk while they drive. Things become humorously challenging when even the most skilled of drivers can't keep their cars accelerating in a straight line.

Demolition Derby*
Players crash into each others' vehicles in an arena, with the goal of smashing their opponents' to smithereens. After players have run out of lives they may observe the survivors duke it out. The last man standing is the winner.

COOPERATIVE

Cooperative Missions*
2 players can replay a mission from the storyline, including some from GTA IV. Only missions involving a substantial amount of action will be available for the sake of fun. These missions will be pumped with more enemies and challenges to compensate for two players working together. These replayed missions also award money for leveling up.

Bank Heist*
2-4 players must work together to rob the Bank of Liberty. Players start at the entrance of the bank, where they must take out a few lightly armed security guards with ease. One of the players must plant a Sticky Bomb on the vault door while the others keep their guns pointed at tellers and customers to prevent the alarm from being pulled. Alternatively, the players can kill all the hostages, but they can be used as bargaining chips for a police negotiator. After the vault is blown open, each player grabs a duffel bag and emerges from the bank to be greeted by police cars and N.O.O.S.E teams. After a deadly shootout with police, someone either grabs a 4-door getaway car or it's every man for himself. Players return to the safehouse while evading a 6-star wanted level, then mission complete.

Riot*
2-16 players must cause large amounts of collateral damage to a district. There are tight clusters of weapon spawns and destructible objects that earn points for being destroyed. As the carnage ensues, police cars will respond and civilians will join in by looting stores, fighting, and starting fires. Once the destruction goal has been met, N.O.O.S.E will finally arrive and march down the streets with riot shields and heavy weapons. After the N.O.O.S.E forces are destroyed, mission complete.

Z-Day*
2-8 players will be left for dead in a dark Liberty City swarming with zombie pedestrians armed with knives. Armed with limited ammunition, these survivors must survive against waves of z-peds that hunt in packs to bum-rush players and dismember them up close. Although the streets are filled with car wrecks, drivable vehicles are nearly impossible to find. Players must stick together, as they are only given up to 3 lives, and collect objectives such as a working vehicle or a supply cache. During the last wave players must reach a helicopter extraction point, then mission complete.

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This post has been edited by akavari112 on Sunday, Mar 6 2011, 16:32
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akavari112  
Posted: Sunday, Mar 14 2010, 00:05
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Credits:
Icons made by Akavari112, EduardKoeleJuck, or borrowed from Mod Showroom section.


In addition to the weapons from GTA IV
user posted image

Golf Club
This dense, titanium 9-iron will leave more than a bruise.
Aim it like a firearm to hit golf balls at people.
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Silenced Pistol
Not very suitable for open combat, but very valuable in
get-in-get-out scenarios.
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Revolver
An intimidating revolver with superior stopping power &
accuracy, but a slow rate of fire.
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Repeater Shotgun
A devastating 10-gauge, lever-action shotgun that can
be used from bikes, 'terminator style'.
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Combat SMG
A fierce SMG with high damage, rate of fire, and a 40
round magazine.
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Burst Carbine
An accurate rifle that fires in tight, 3-round bursts.
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Silenced Sniper
A military-grade Russian sniper rifle with an integrated
silencer.
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Flamethrower
A crude, homemade flamethrower that torches anything
in its line of fire.
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Sticky Bomb
Remote detonated explosives that stick to surfaces.
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Parachute
Used for safe free falling. Acquired upon entering any
aircraft.

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This post has been edited by akavari112 on Sunday, Dec 19 2010, 11:41
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akavari112  
Posted: Sunday, Mar 14 2010, 00:07
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Legend
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ATV
This Shětzu vehicle is the most effective off-roading vehicle you can find, better than
the Sanchez. Not very easy to find because it technically isn't street legal.
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Brickade
The HVY Brickade is a new state-of-the-art armored car to replace Brute's Securicar.
It features a heavy over-cab design with a thick outer shell that protects against a
range of weaponry and impact. Officials claim it's vault is impossible to crack. The
Brickade is encountered only in the mission Money Talks.
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Euros
The Dewbauchee Euros is a foreign sports car that is rarely found on the streets due
to it having to be imported from Europe. If you do find yourself driving one, be aware
that it is one of the finest machines in the game with a perfect balance of speed
and precision handling.
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Elegy
The Annis Elegy is a Japanese masterpiece of a sports car has high acceleration and
excellent handling that makes it perfect for almost any scenario you find yourself in.
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Hellenbach
An example of modern American muscle, the Vapid Hellenbach is a beefy sports car
for the common man and is thus seen on the streets quite often.
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McQueen
The Vapid McQueen is a truly badass classic muscle car, complete with a mean engine
that puts out a lot of horsepower. The car lacks in overall handling due to its age.
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Mesa
A soccer mom's type SUV with off-roading capabilities. It has a luxurious interior and
decent handling for what it's worth. It can be found on the streets almost anywhere.
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Police Bike
More of a novelty resource of the LCPD, you can occasionally find one on patrol and
they will respond to 1-2 star wanted levels. Officers riding them are easy to pick off
with firearms, but they maneuver more fluidly than a police car.
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Police Buffalo
The Bravado Buffalo has made it into the ranks of the LCPD as a special pursuit car,
taking over for the Police Cruisers and Police Patrols at 3-4 star wanted levels.
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Skylift
The HVY Skylift is a special helicopter used to hoist and transport heavy objects. It
can latch onto ground vehicles by slowly and precisely descending onto them. The
vehicle can be disconnected by exiting the Skylift. The Skylift can only be found in
certain missions.
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Spectre
A rare supercar that most people only see in magazines. The Pegassi Spectre is the
pinnacle of racing performance, with a twin turbo engine that makes it accelerate very
quickly.
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Stinger
The Pfister Stinger boasts both speed and luxury. It can hold up to four occupants, which
makes it a new mafia favorite, and its longer design makes it handle like a Cognoscenti.
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Tow Truck
This gritty variant of the Vapid Slamvan is used to haul damaged vehicles. Back from
TLAD, it returns with the new ability to actually tow cars with its hook. To latch onto cars,
slowly back into the front of the vehicle and it should automatically connect itself. You
can then disconnect it by exiting the Tow Truck.


This post has been edited by akavari112 on Sunday, Dec 5 2010, 02:19
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akavari112  
Posted: Sunday, Mar 14 2010, 00:08
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Legend
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Joined: Aug 24, 2009

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Gordon's black jeans will remain consistent through all of his outfits.
OUTFITSSHOESHATS
Black Down Vest
Flannel Jacket
Black Leather Jacket
Brown Leather Jacket
Army Jacket
Track Jacket
Pea Coat
Hi-Tops
Mid-Tops
Hinterland Boots
Flat Cap
Ski Mask
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Gordon uses the new BitterSweet
smartphone, a personal email device
with multiple applications available:


Missions: Missions can be replayed
for fun or in order to get a higher score.

Camera: Just like before, the
camera can be used to take pictures of
anything. These pictures are saved to
a library to be viewed later.

Video Recorder: Instantly saves
the past 60 seconds of gameplay. If the
player has an internet connection they
can upload it to the Rockstar Social Club
for others to view.

Video Editor: Crop and edit your
replays with custom camera angles and
music.

Internet: The player can access
the internet anywhere and surf the web.

Themes & Ringtones: You can
customize your phone and purchase
new ringtones and themes as well.
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This post has been edited by akavari112 on Sunday, Feb 13 2011, 18:28
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akavari112  
Posted: Sunday, Mar 14 2010, 00:10
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Lucky Winkles
The Irish mob equivalent to the Lost MC Clubhouse. In addition to shots and darts in the bar area, there is a new basement hangout exclusive to the Irish complete with drinking games, arm wrestling, video games and a pool table. The basement is very rowdy and is guaranteed to have a fight or some drunks singing Irish folk songs arm-in-arm, which Gordon himself can join in on if he is also smashed.

Shots
Same as in TBOGT. Approach the bar to down shots of liquor until you are wasted. After 8 shots, Gordon will black out and wake up in a strange area, ranging from inside a dumpster to the roof of a building.

Darts
Same as in GTA IV. It can be found at the Steinway Beer Garden or Lucky Winkles.

Quarters
Drinking game. Land a quarter into the other person's beer and they have to chug it and the quarter. Very similar to golf in TBOGT, requiring you to time the shot at the right time with appropriate force.

Ro Sham Bo
Drinking game. Basically the adult version of Rock-Paper-Scissors; whoever loses has to drink. Press X for Rock, Y for Paper, and B for Scissors.

Arm Wrestling
Back from TLAD, you can go toe-to-toe with one of the local brutes and earn some money.

Pool
Same as in GTA IV. You can find a pool table in the back room of the Steinway Beer Garden or Lucky Winkles.

Split Sides Comedy Club
Enjoy a brand new comedian: Louis C.K, as he talks about money and race.

Movies
Go to the Canyon Movieplex in Willis, Dukes. You can go alone or with a friend to see the latest in Vinewood cinematography, including Dragon Brain and Popping. You will be treated to a few scenes of the movie, which you can skip and leave if you get bored.

Sports Betting
Gamble at the Inside Track betting shop in Steinway, Dukes. Wagers range from $50-$5000, with six horses to bet on. The races are shown in real time with in-game people, unlike the San Andreas version.

Car Modding
Certain cars can be modified at Brucie's Executive Lifestyle Autos after completion of the Stevie's side mission, Easy Fix. There are several upgrades available. Some are cosmetic while others affect the performance of the vehicle. Below are all of the different types of modifications.
COSMETICPERFORMANCEOTHER
Paint SchemeEngine SwapWindow Tint
Body KitTurbochargerAudio System
WheelsNitrousInterior
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Robberies
After completion of the mission The Art Of Stealing, there will be markers for Robberies with Liam and Neil, similar to Drug Wars. You will be equipped with ski masks during a Robbery. There are a total of 50 Robberies. Every 10 Robberies completed unlocks a weapon spawn in your safehouse in Dukes, in the following order: Micro SMG (10), Repeater Shotgun (20), Silenced Pistol (30), Burst Carbine (40), Silenced Sniper (50).
The Stickup: You will stick up a store or bank and steal money from the register, safe, or vault. Keeping your guns pointed at staff will prevent them from pressing the alarm for the police.

The Convoy: You will steal a moving vehicle, usually a Securicar, Flatbed, or Packer transporting valuables. The vehicle will usually be accompanied by gang members or security guards.

The Hijack: You will boost a stationary vehicle, usually heavily guarded by gang members or security. On rare occasions, it will be a police sting and you will have to escape a 2-5 star wanted level.

The Burglary: You will be given a Boxville and tasked with breaking into a business and stealing items of value, ranging from electronics to jewelry.

Stevie's Jobs
Call Stevie and choose "Job" for a handful of unique side missions. This is very similar to Stubbs' Dirty Laundry in TLAD. Each job has a $1500 reward.
Tune-Down: Sabotage an upcoming race by sneaking into a garage and tampering with the vehicles' engines. You cannot be detected throughout the task, or you fail.

Easy Fix: Use the Tow Truck to bring 3 wrecked cars to Stevie's garage. Then use the car modding feature to fix them up to your liking free of charge. Completing this unlocks Car Modding.

Drag Queen: Agree to race a legendary driver and his Mcqueen for pink slips. The race is a straight drag race down the Francis International Airport runway. Win and take the McQueen to Stevie's garage in Dukes.

Lost & Found: Boost a unique Innovation that some of the Lost Brotherhood are hanging around at the Bay Bar in Broker.

Important Import: Boost a unique Spectre being imported from the Platypus by Russians gangsters. Wait until they drop the container onto the docks, then open it and hijack the Spectre, bringing it to Stevie's garage.

Street Races
After completion of the mission Claude's Speed, call Stevie to get you into a local street race for cash. Competitors usually have modded cars and nitrous. There are a total of 10 Races.

S&M Auto Sales
After completion of all 5 of Stevie's jobs, you will be able to take stolen cars to S&M Auto Sales and receive payment depending on what car it is and the condition it's in.

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This post has been edited by akavari112 on Monday, Feb 21 2011, 17:43
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akavari112  
Posted: Sunday, Mar 14 2010, 00:12
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Coming SoonComing Soon
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Coming SoonComing Soon

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Business as Usual10gDrink 8 shots and pass out.
Rice Burner15gInvest over $10,000 in a car.
Gone in 60 Seconds25gEarn $50,000 in car thefts.
Pusher Man25gComplete all 10 Drug Deliveries
Luck of the Irish25gWin a $50,000 sports bet.
Belfast and Furious50gComplete all 20 Races.
Highwayman50gComplete 25 Robberies.
The General100gComplete all 50 Robberies.
End of the Rainbow100gEarn $500,000.
Four Leaf Clover100gComplete the storyline.

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This post has been edited by akavari112 on Sunday, Apr 24 2011, 17:33
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bigmike72  
Posted: Sunday, Mar 14 2010, 00:15
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your mom was awesome
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Cool. devil.gif
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brownbear  
Posted: Sunday, Mar 14 2010, 00:28
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"They broke their backs lifting Moloch to heaven."
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QUOTE (akavari112 @ Mar 14 2010, 00:03)
Neil
Gordon can call Marty

I have a friend called marty neil. mercie_blink.gif

Me likey this idea, i was wondering were it was today.
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Conal123  
Posted: Sunday, Mar 14 2010, 00:31
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The Irish Brigade
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It looks good colgate.gif
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akavari112  
Posted: Sunday, Mar 14 2010, 00:32
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QUOTE (brownbear @ Mar 14 2010, 00:28)
QUOTE (akavari112 @ Mar 14 2010, 00:03)
Neil
Gordon can call Marty

I have a friend called marty neil. mercie_blink.gif

Me likey this idea, i was wondering were it was today.

LOL why did I call him Marty there, it was supposed to read Neil. W/e I fixed it
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maxopower  
Posted: Sunday, Mar 14 2010, 00:36
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Just wait!
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Great concept, Greatest DLC so far! I really like the characters, the story and the weapon icons. One thing though, why did you make the logo and the sup titles red, wouldn’t it be obvious to make them green.

And it would be really cool if you made a map, I know it takes place in LC. But things like “Opium Nights” were mentioned but never located, you could also put things like Gordons save house, and the general Irish “Hood”.
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akavari112  
Posted: Sunday, Mar 14 2010, 00:40
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QUOTE (maxopower @ Mar 14 2010, 00:36)
Great concept, Greatest DLC so far!  I really  like the characters, the story and the weapon icons. One thing though, why did you make the logo and the sup titles red, wouldn’t it be obvious to make them green.

And it would be really cool if you made a map, I know it takes place in LC. But things like “Opium Nights” were mentioned but never located, you could also put things like Gordons save house, and the general Irish “Hood”.

Yeah that's a good idea, only Opium Nights is never seen in GTA IV so finding it is a crapshoot. My GTA IV isn't working atm so I can't look for a safehouse for him but I'll get on it with a map. If you have any more ideas I would appreciate it happy.gif
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FizzTV  
Posted: Sunday, Mar 14 2010, 00:41
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If a celeb sh*t, eats, or snort it, Fizz is there
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sh*t man, i´m tripping from epicness.

You got nice and fresh clothing choices and a lot of nice features and guns icon14.gif

I subbed this topic, I need more of this man
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akavari112  
Posted: Sunday, Mar 14 2010, 00:48
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the story is a little messy right now, sorry about that. i have a vague idea of how it will all play out but i have yet to refine it all, make missions for every boss, and make it fit nicely into the game timeline along with Niko, Johnny, and Luis.

basically you work for the mcrearys/liam+neil, then you work for mark anthony volpe. you do waste not want knots, then work and the messinas some more, then claude wome. you babysit gracie and have to counter her ploys to escape the safehouse. then on a mission you find a sh*tload of ecstasy pills after you kill some albanians and try to sell it, but petrovic is after it and sends rami yalon to get it back. somehow the cops will get a hold of the ecstasy pills and store it at a heavily guarded police station (possibly east holland precinct). petrovic makes a deal with you to get the pills back from the police or go to war and the mcrearys will be utterly crushed. you and rami yalon team up and assault the police station as a finale mission with a sh*tload of explosions and epicness, get away in a helicopter, and return the ecstasy to petrovic and he pays you a lot of money. sly.gif

This post has been edited by akavari112 on Sunday, Mar 14 2010, 00:55
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3e3  
Posted: Sunday, Mar 14 2010, 01:55
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Player Hater
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Looks pretty good. What font are you using for titles, by the way?
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akavari112  
Posted: Sunday, Mar 14 2010, 02:15
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QUOTE (3e3 @ Mar 14 2010, 01:55)
Looks pretty good. What font are you using for titles, by the way?

narcis_speed6 and ats made them for me. or if you are talking about the white titles, it is called pricedown

This post has been edited by akavari112 on Saturday, Nov 27 2010, 00:45
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unknowngtafan  
Posted: Sunday, Mar 14 2010, 03:00
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Trick
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before TBOGT was announced this rumoured to be the name of the 2nd dlc. Looks good though please no chainsawn or flamethrower though
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