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Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Why no Mapper?

 so many years and still no mapper
 
ShakingASS  
Posted: Tuesday, Dec 13 2011, 07:10
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If this mapper was put back on track i have faith because 3d max has alot of bugs some things has errors get fed up with 3d max mapping.
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zzcool  
Posted: Wednesday, Dec 14 2011, 18:09
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QUOTE (terreur69 @ Wednesday, Dec 7 2011, 20:30)
QUOTE (Chipsman @ Wednesday, Dec 7 2011, 21:32)
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wow ....... , its real ??? is, it does it will be private or public ?? biggrin.gif

why is everyone impressed by this it looks like stock liberty city to me
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Death_Blade  
Posted: Monday, Jan 30 2012, 10:16
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I agree with everyone else. We need a REAL mapper. The lack of a map editor is the reason why this game is dead. The modding community for it is dead, and there havent been any really awesome mods made. The only practical thing you can do with GIMS is edit billboards and other small things. In order to do full blown map mods and total conversions, you're gonna need something more powerful and easier to use than that. Most people dont understand GIMS because you pretty much have to be autistic to make it work properly. Its a really jank way of trying to make mods, and at the end of the day, its just a make shift solution to a real problem.

Most people who make mods are not modelers, they're MAPPERS, I can make the mods I want to without making any 3D models myself. I could easily use all the models currently in the game, but in order to do some city mods like I want to, I'm going to need a real map editor. Not some jank aspergers mod for a horribly outdated 3D modeling program. Not to mention, the support for GIMS is horrible. If you run into an error or problem with it, good luck finding someone who actually knows anything about it. Plus the tutorials for it are outdated and hard to understand. Until theres a real map editor, you'll never see any real, good mods for this game. Pretty sad this game got wasted too, since V is coming out.
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Frank.s  
Posted: Thursday, Feb 2 2012, 19:51
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I agree that GTAIV modding in general is crap compared to what it used to be when III/VC/SA were released, but that isn't just becuase of the lack of a mapper program, that plays a big part in it though: One reason why IV modding is more f*cked is because IV is more complex than older GTA's. Maps need to be created in 3dsmax from scratch because most original IV objects don't work when map-edited (IV's collision format means that a lot of objects are only solid if they are placed in their original location). As more skill is needed to learn the tools and mod IV than was required to mod III/VC/SA, this creates a division between skilled IV modders and people who want to learn to mod IV. The guy who made GIMS is planning to add a "mapper-like system" but that isn't out yet. If you want to learn 3dsmax+IV modding then i can help, hardly anyone else helps around here but that doesn't mean the entire mod scene is dead.
QUOTE
The only practical thing you can do with GIMS is edit billboards and other small things. In order to do full blown map mods and total conversions, you're gonna need something more powerful and easier to use than that.
It can be used to make almost anything, citys, roads, mountains, cliffs, rivers, deserts, racetracks, buildings, stunt parks, etc. the only limit is what the user can make in 3dsmax.
QUOTE
Most people dont understand GIMS because you pretty much have to be autistic to make it work properly. Its a really jank way of trying to make mods, and at the end of the day, its just a make shift solution to a real problem.
GIMS(+OpenIV) allows models made using 3dsmax to be placed in GTAIV and it does that job fine and 3dsmax does the job of making 3d models fine too, just look at all the massive IV map mods and you'll see there are plenty of IV map modders still around.
It seems you don't like them because they aren't as accessible as III/VC/SA mapping tools and that is understandable, the sh*t nowadays isn't like mapping older GTA's.
QUOTE
Not to mention, the support for GIMS is horrible. If you run into an error or problem with it, good luck finding someone who actually knows anything about it. Plus the tutorials for it are outdated and hard to understand. Until theres a real map editor, you'll never see any real, good mods for this game. Pretty sad this game got wasted too, since V is coming out.
GIMS+3dsmax can be used for mapping (using original map objects) too and plenty of people know how to use them however the people who mod nowadays simply cant be arsed to share their knowledge in the form of tutorials and, like you said, any tutorials that are made usually become out of date quickly, that is because the tools are always advancing and changing.

This post has been edited by Frank.s on Thursday, Feb 2 2012, 20:03
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Death_Blade  
Posted: Thursday, Feb 2 2012, 23:43
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QUOTE (Frank.s @ Thursday, Feb 2 2012, 19:51)
I agree that GTAIV modding in general is crap compared to what it used to be when III/VC/SA were released, but that isn't just becuase of the lack of a mapper program, that plays a big part in it though: One reason why IV modding is more f*cked is because IV is more complex than older GTA's. Maps need to be created in 3dsmax from scratch because most original IV objects don't work when map-edited (IV's collision format means that a lot of objects are only solid if they are placed in their original location). As more skill is needed to learn the tools and mod IV than was required to mod III/VC/SA, this creates a division between skilled IV modders and people who want to learn to mod IV. The guy who made GIMS is planning to add a "mapper-like system" but that isn't out yet. If you want to learn 3dsmax+IV modding then i can help, hardly anyone else helps around here but that doesn't mean the entire mod scene is dead.
QUOTE
The only practical thing you can do with GIMS is edit billboards and other small things. In order to do full blown map mods and total conversions, you're gonna need something more powerful and easier to use than that.
It can be used to make almost anything, citys, roads, mountains, cliffs, rivers, deserts, racetracks, buildings, stunt parks, etc. the only limit is what the user can make in 3dsmax.
QUOTE
Most people dont understand GIMS because you pretty much have to be autistic to make it work properly. Its a really jank way of trying to make mods, and at the end of the day, its just a make shift solution to a real problem.
GIMS(+OpenIV) allows models made using 3dsmax to be placed in GTAIV and it does that job fine and 3dsmax does the job of making 3d models fine too, just look at all the massive IV map mods and you'll see there are plenty of IV map modders still around.
It seems you don't like them because they aren't as accessible as III/VC/SA mapping tools and that is understandable, the sh*t nowadays isn't like mapping older GTA's.
QUOTE
Not to mention, the support for GIMS is horrible. If you run into an error or problem with it, good luck finding someone who actually knows anything about it. Plus the tutorials for it are outdated and hard to understand. Until theres a real map editor, you'll never see any real, good mods for this game. Pretty sad this game got wasted too, since V is coming out.
GIMS+3dsmax can be used for mapping (using original map objects) too and plenty of people know how to use them however the people who mod nowadays simply cant be arsed to share their knowledge in the form of tutorials and, like you said, any tutorials that are made usually become out of date quickly, that is because the tools are always advancing and changing.

The only map mods Ive seen so far are small things, like one or two buildings here and there, or some basic race tracks on an island outside of the main land. Theres no real map mods like there were in 3/VC/SA like whole new cities and the like. I do know what you mean though, IV is more complex. Its a shame though, because thats probably deterred a lot of people from working on tools for it. If theres more tutorials for 3DS max and the like out there, I might look into it again. Like I said though, most of the map mods I want to make, ill end up using models that are already there. I probably wont need/want to create my own, which is why I tihnk a map editor would be much easier and practical for people like me. Especially if you dont have many 3D modeling skills, which I, and many others, dont.
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ShakingASS  
Posted: Friday, Feb 3 2012, 23:29
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QUOTE (Death_Blade @ Thursday, Feb 2 2012, 23:43)
The only map mods Ive seen so far are small things, like one or two buildings here and there, or some basic race tracks on an island outside of the main land. Theres no real map mods like there were in 3/VC/SA like whole new cities and the like. I do know what you mean though, IV is more complex. Its a shame though, because thats probably deterred a lot of people from working on tools for it. If theres more tutorials for 3DS max and the like out there, I might look into it again. Like I said though, most of the map mods I want to make, ill end up using models that are already there. I probably wont need/want to create my own, which is why I tihnk a map editor would be much easier and practical for people like me. Especially if you dont have many 3D modeling skills, which I, and many others, dont.

Your wrong look harder.
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Death_Blade  
Posted: Saturday, Feb 4 2012, 03:22
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QUOTE (ShakingASS @ Friday, Feb 3 2012, 23:29)
QUOTE (Death_Blade @ Thursday, Feb 2 2012, 23:43)
The only map mods Ive seen so far are small things, like one or two buildings here and there, or some basic race tracks on an island outside of the main land.  Theres no real map mods like there were in 3/VC/SA like whole new cities and the like.  I do know what you mean though, IV is more complex.  Its a shame though, because thats probably deterred a lot of people from working on tools for it.  If theres more tutorials for 3DS max and the like out there, I might look into it again.  Like I said though, most of the map mods I want to make, ill end up using models that are already there.  I probably wont need/want to create my own, which is why I tihnk a map editor would be much easier and practical for people like me.  Especially if you dont have many 3D modeling skills, which I, and many others, dont.

Your wrong look harder.

No, im not wrong. Theres no real map mods for this game. Theres converted maps like SA and VC, but real, new maps and such, dont exist.
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PanosD  
Posted: Saturday, Mar 10 2012, 14:46
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QUOTE
(IV's collision format means that a lot of objects are only solid if they are placed in their original location)


ok, so why there isnt a program so that if we move an object instance on the map , the collision object automatically be moved to the new correct place?? is it so hard?
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Meathelix  
Posted: Saturday, Apr 14 2012, 16:49
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PanosD, It is not as simple as you would think my dear friend, I have been in the Game Industry for 5 years now and for us to code something like that it could take weeks or even months, We would have to learn GTA code and try integrate it in 3ds max or what ever modelling software we use, Ive just started to mod for GTA 4 since its something new to try and it would be fun. But also GTA 4 modding is not as big as others out there, I just stumbled apon this a week ago.
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Vintage88  
Posted: Thursday, Apr 19 2012, 08:01
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The same reason we don't have proper mapping tools is the same reason we don't have DYOM missions, fun servers like MTA and SAMP have, etc etc. The modding community in IV is atrocious by comparison to older R* games and games like Skyrim. You don't get the notion that most are looking at the "big picture". People are barely working together. I'm not complaining, I contribute nothing, who am I to bitch?

But the truth is the truth... this game has soooo much modding potential yet all we get are a bunch of maps to race around, car models from other games, and funny scripts like burning pedestrians when you aim at them. It's cool and all but as a creative person I can't ignore how much more could be done with this game if the modding community thought a little more intuitively. We can't rely on the dude who made GIMS to go out and create even better tools, it's a community effort which means others on the side-lines that can step up need to step up.

Now I do give kudos to the IV:SA team who are on the verge of adding tremendous longevity to the game with their conversion mod. icon14.gif
And G9 has done a great job with LCPD:FR too, however fall into the category of exclusiveness, in that they don't seem too open to sharing their code with other modders.

This post has been edited by Vintage88 on Thursday, Apr 19 2012, 08:12
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Blaster_nl  
Posted: Tuesday, Apr 24 2012, 01:35
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QUOTE (PanosD @ Saturday, Mar 10 2012, 16:46)
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(IV's collision format means that a lot of objects are only solid if they are placed in their original location)


ok, so why there isnt a program so that if we move an object instance on the map , the collision object automatically be moved to the new correct place?? is it so hard?

Because a col with one building doesn't exists. A col in gta4 is a complete block, streets and buildings. If you move one building, the collision of a lot of other buildings and roads will move as well.

I would love a map viewer, I don't even need a editor.
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jpm1  
Posted: Wednesday, Aug 15 2012, 15:26
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lot of good sense in there guys . crap if you don't crack 3DS max you just feel you're cursed lol

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