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GTA: San Andreas
| TOPIC TITLE FORMAT |
| [SnP] Mission name [v1/2] |
| REQUESTER FORMAT | HELPER FORMAT |
Missions: mission name(s) here Link: the URL to your saved game here Notes: anything you want the helper to be aware of when they do your mission for you |
For: name of the person whose mission you've done...this will be explained later Missions: list of missions you completed Helper: your name...again this be explained later Link: the URL to the saved game |
Useful Links:
The Chain Game V2 46th Round (with Mutant Bikes) Anyone can play!
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JAJ  |
Posted: Thursday, Jul 23 2009, 20:47
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-Hitdog-

Group: Members
Joined: Sep 25, 2005



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The Chain Game - Round 46Updated MapScript Version: v2
Barriers Version: v2 Barriers and Objects appear for v2 players but not for v1 players. This means that a v2 player will have to complete the missions "Green Sabre", "Are You going to San Fierro?" and "Yay Ka-Boom-Boom".--------------------------------------------------------------------------------------The Chain Game is for anyone who wants to play along, we are going to start a game from the beginning and take it to 100%. Please read the Rules & Guidelines before you start to play.The Rules & Guidelines are here so that the game can progress and everyone can have an enjoyable experience while making a contribution to its completion. Joining the Chain Game is easy and new players are always welcome.If you're new and want to plunge right in, simply follow the Quick Start Guide for now and read the complete set of rules later. You're excused for now, but eventually you'll have to... -------------------------------------------------------------------------------------- Contents:
Detailed List of Added Features Credits
Staff
Thanks
< latest changes >< 100% checklist >< go to the latest posting in this topic > Newbie's Quick Start Guide- Call a turn by posting in this topic.
- Download the last save.
- Play one mission.
- Upload your save on gtasnp.com or hmvartak's uploader.
- Post the link to your game back here within 3 hours. Edit your original posting to do this. Have a look at other players' postings and you will get the idea.
- Here's a copy & paste template for the posting format you should use.
- To go directly to the latest posting in this topic, follow the link at the bottom of 'Contents', directly above this section.
Rules & Guidelines Rules- Do not use any kind of cheats, trainers, mods or cleo scripts. They can seriously mess up things later in the game, so using them will not only spoil the fun for yourself, but also for the other players.
- Call the mission that you want to do or just call a turn by posting in the topic.
- Download the previously posted save file. We want to use the same save file throughout the game and take it to 100%. After 100%, we can see who has the fastest racing times.
- Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link back in the topic (use the Edit button).
- The definition of a "Named Mission" is "any mission that changes the save file name". Examples are "Big Smoke", "Deconstruction" and "Learning To Fly".
- Several named missions are exempt from the 'one named mission rule', for various reasons. Find all details on these in the Supplement To The Rules.
- Use Samutz's uploader and/or hmvartak's uploader to upload your save file (recommended uploaders). If they are down you can use Rapidshare, FileFront or YouSendit.
- Use the preferred posting format (see below).
- Wait until 3 other turns have been completed before calling another mission.
- If 6 hours pass without another gamer completing a turn, then the '3 mission rule' is reset & anyone may call a turn. This does NOT mean to wait 6 hours between personal mission/turn calls.
- The time limit to complete your turn is 3 hours. We will use the post time in the topic. The timer starts when a mission is called. After 3 hours have passed and the caller has not posted back, it's a forfeit and anyone else may call a turn.
- The caller may call a forfeit. The forfeiter should wait at least one turn before calling another mission/turn. The forfeited turn will not count towards the '3 mission rule' and will not reset the 6 hour timer.
- In the event of two gamers calling a mission, the first one does the called mission.
- Mission strategy is up to the caller - just don't use cheats, trainers, mods or cleo scripts.
- Do not save after getting busted or wasted.
- The caller may purchase items (weapons, etc.), mod vehicles, date, eat, workout, dress, get a tattoo & get a haircut for CJ. Please let us know about any of this stuff in the Notes section of your post.
- The caller may do any non-named missions/collections/deliveries in the 3 hours. Please report any extra stuff in the Notes section.
- The caller doesn't have to call a mission when all they want to do for example is collect Snapshots, Horseshoes or Oysters, spray Tags, or do any of the side missions such as "Vigilante". In that case, just call a turn, but remember that the 3 hour time limit will still apply.
- We expect the players to adhere to the gtaforums.com rules. This includes "No warez/piracy (linking to, requesting or discussion of illegally obtaining copyrighted material) & Never open multiple accounts."
A request to all players: Please try to post the completion percentage from the stats after you have completed your turn. This will help us in putting together the stats at the end of the round. The completion % can be found in STATS/MISC or on the website after uploading (if you use the preferred uploaders). Suggestions- Do not fail a storyline mission unless it's to collect a special vehicle (BP/DP/EP/FP). If a special vehicle has been collected, let us know in the Notes section.
- Try to keep the safe house saves minimal. If you have a game crash problem on your system multiple saves are alright - save when you don't want to lose some progress.
- Since 4star features are becoming more and more prominent, we're being rather lenient toward the above two points. Save if you don't want to lose progress on a long or 4star turn. Failed side missions are ok if you're doing 4star stuff, esp. 4star racing. Just try to keep the number of saves and failed side missions/races within reasonable limits.
- Avoid known glitch situations, though you may use the one for "NRG-500" and the Ammu-Nation glitch (but remember the clip count, see next point).
- Collect ammo when possible, but please keep it below 10000 for weapons with clip count. Some players like to see the clip count which disappears when the ammo exceeds 9999 (an empty clip can be fatal during stuff like gang wars - seeing the clip count helps with fast reloading by switching weapons back and forth before the clip is empty).
- Try to save with full armor.
- Save close to available missions when possible.
- Try to eat or have some snacks or drinks every once in a while. If the fat stat reaches zero CJ will lose muscle.
- Let’s try to have the last save for 100% be "End of the Line", so let’s try to get everything else done before that.
- Have FUN!
Supplement To The RulesThis supplement is designed to discuss some of the technicalities of the Chain Game's rules, and it was thought best to provide these in the original post.
(1) Abuse of the '3 Mission Rule':
Callers are encouraged to understand the basic ethos of the Chain Game. One should only call a mission, once the previous caller has completed his/her called mission and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound. Hence, to call a mission while a previous one is being completed, defeats the entire logic of the chain. In such a case, one can actually wait around and call every 5th mission beforehand, and negate the possibility of others to call the mission. This seems to be a fine loophole of the 3-mission rule, which callers should not exploit. Let's also consider the fact that when a mission/turn is called that the 3 hour timer has started.
(2) Exceptions to the 'One Named Mission Rule':
Schools - "Back to School" - "Learning to Fly" - "Boat School" - "Bike School"
The above vehicular schools are comprised of 'named tests' (e.g.: "Burn and Lap", "Circle Airstrip", "Land, Sea and Air", "The Stoppie", etc.). Callers should take note that 'named tests' are not equivalent to 'named missions'. Hence, callers should call schools and not particular tests, even though it may seem, for some, to be against the 'one named mission rule'. To call and do one single test, or only a set of two/three tests, would only add confusion to future callers, and be an impediment to the progress of the Chain Game. Callers also note: in the posting format, you should use "Back to School" and "Learning to Fly" and not "Driving School" and "Flying School".
Note that "Back to School" and "Learning to Fly" are named missions and fall under the 'one named mission rule'. "Boat School" and "Bike School", however, are not named missions and can be done with any other named mission.
Catalina Missions - "First Date" - "First Base" - "Gone Courting" - "Made in Heaven"
The above missions are all cut scenes in the Catalina strand in the Badlands. The icons for her missions trigger each of these, in sequence, though it is up to the caller to decide which of Catalina's jobs they'd want to pull off. In each such case, the caller should call the cut scene (like "First date") and also the job (e.g.: "Local Liquor Store"). The format should be: "Missions: First Date/Local Liquor Store". The caller can't help but do a 'double', so to say, as one can't save after the cut scenes, and in these cases the 'one named mission rule' is exempted.
Wang Cars Purchase - The 'CV' icon at Wang Cars after "Back to School" and "Yay Ka-Boom-Boom" are completed
This one's a little different from the last four, as even though an icon appears for Cesar on the map, and you go to the dealership at Doherty, it is not followed by a mission, and instead opens up Cesar's strand at San Fierro. This is different, also, from "Verdant Meadows" because even though the mechanic involved is the same, the latter is a named mission, while this is not. Callers may buy Wang Auto after the completion of "Back to School" or "Yay Ka-Boom-Boom" (whichever is done later), and this will not be considered as a violation of the 'one named mission rule'. Alternatively, callers may buy it before starting "Zeroing In", if it wasn't purchased beforehand.
'Lame Missions' - "King in Exile" - "Verdant Meadows" - "Fish in a Barrel"
Some of these are named missions although all of them are in fact only cut scenes without any action going on. These missions are exempt from the 'one named mission rule'.
Stadium Races All stadium races are exempt from the 'one named mission rule' and can be combined in any number with any other one named mission. Tournament Races With the exception of the 3 races that must be done within the storyline ("Lowrider Race" & "Badlands A/B"), all races are exempt from the 'one named mission rule'. Unlike the other exceptions, you cannot do as many as you like though:
- You can do one race if you also do a named mission. - You can do up to three races if you do not do a named mission as well.
Challenges - "The Chiliad Challenge" - "BMX" - "NRG-500"
These are exempt from the 'one named mission rule' and can be combined in any number with any other named mission. (Only "BMX" and "NRG-500" are named missions.)
(3) All named missions exempt from the 'One Named Mission Rule':
- "BMX" - "NRG-500" - "Verdant Meadows" - "Fish in a Barrel" - Stadium Races - Tournament Races (see above for restrictions)
(4) Non-storyline missions which alter the save names:
- "BMX" - "NRG-500" - Zero's Missions - Cesar's Missions in San Fierro - Heist Missions in Las Venturas
(5) Other things to keep in mind:
Turf Wars / Gang Wars These can be separately called for, and also be completed otherwise. The posting format for these would be: "Mission: Gang Wars".
Note that the first round of Gang Wars comes with an exception to the '3 mission rule' if we are playing a save that features 4star Gang Wars. If all you do is 4star Gang Wars, then the '3 mission rule' does not apply. In that case, wait for one other turn to be completed before calling your next turn. This will be for only doing 4star Gang Wars, please don't do any missions too unless you wait the regular 3 turns.
The second round of wars in Los Santos should be completed before "Riot", as this saves a lot of trouble and makes the last few missions speedier.
Barriers / Area Opening Missions If we're playing a v1/v2 hybrid save (almost always), the missions "Green Sabre", "Are You going to San Fierro?" and "Yay Ka-Boom-Boom" will have to be done by a player with a specific game version only (v1 or v2). The details for this round can be found at the top of this posting.
Race Tournaments If the Race Tournaments are enabled early, please do not complete "Lowrider Race", "Badlands A", or "Badlands B" before their associated missions ("High Stakes, Low-Rider", "Wu Zi Mu", "Farewell, My Love") have been passed.
Dating All callers can help CJ progress with any of the 6 girlfriends in the game. It does not have to be called separately, and if it is, then the '3 hour rule' will apply as always. It is best not to alter CJ physically and instead collect all oysters as soon as possible to make him forever desirable.
Import/Export All callers are allowed to participate in exporting cars, and this does not have to be called separately. Callers, however, must remain true to the spirit of the Chain Game and only export cars when full earnings can be availed. Do not export damaged cars. Callers can also help by storing cars on the lists beforehand as and when they come across these. Note that if we are playing a modded save with the Auto-Exports feature, it is not necessary to store cars for exporting. Posting FormatMission: Use the mission name as it appears on the screen. Don't use mission descriptions like 'that mission where you chase the jet'. Called by: Use your handle. Link: The link to your uploaded save file, after you've completed your turn. Status: 'in progress' or 'completed'. Completion: Completion percentage from stats section. Notes: Anything pertinent to the mission/strategy or extra stuff done.
A simple "I'll do a turn now" is enough to call a turn (most players do it this way), but please use this posting format for your completed turns. Below you'll find a template you can copy and paste, it'll look just like the example above. Feel free to change the colours to your liking. Note that the gtasnp uploader lets you save your personal custom posting template.
| CODE | [color=f97330][b]Mission: [/b][/color] [color=f97330][b]Called by: [/b][/color] [color=f97330][b]Link: [/b][/color] [color=f97330][b]Status: [/b][/color] [color=f97330][b]Completion: [/b][/color] [color=f97330][b]Notes: [/b][/color] |
Helpful Links, Maps & Tools
- Chain Game related:
- Uploading save files:
- Maps for Collectibles / Mission Analyser:
- For those who would like to spray tags / collect oysters / take snapshots / gather horseshoes, you can use the program SAMA (SA Mission Analyser), it will provide relevant maps showing which ones are left. It also tells you which missions are left to do and you can find the locations of the unique stunt jumps, even the new ones.
- Guides for Proofed Mission Vehicles:
- overview (at gtasanandreas.net)
- detailed guide (by System Error)
In case you would like to collect some of them.
- v2 scripts and pdescobar's ID Patcher:
- v2 scripts
- ID Patcher
Note that ID patching of uploaded saves is not necessary anymore, the recommended uploaders are doing it automatically.
- rubregg's Easy Script Switcher:
- SA Script Switcher
Note that this tool can also switch the CLEO Library off/on and is probably the easiest method for disabling CLEO Mods during Chain Game turns.
Release Description Chain Game 46IntroductionWelcome to Chain Game 46. As (almost) always, it is a modified save with many interesting changes/additions. We hope you will enjoy playing it as much as we have enjoyed creating it. This round has basically the same specials as the last round, with a few changes and additions: Two new Unique Jumps have been added (replacing two original ones which have been cut) and the "Ufo" Curse has been completely reworked; both the negative and positive cash pickups now have new hiding places. See here for more information on our latest changes.We are still playing our WOWAI games in the Lounge. The Auto-Exports are still in place - since there is no need to stash exports in garages, players are encouraged to use the resulting garage space to collect some special/proofed mission vehicles (several Towtrucks and Tractors have been strategically placed to help with this). Here's an overview to special mission vehicles, and here a detailed guide. The script version and the behaviour of the barriers for this round can be found at the top of this posting. All Chain Game officers are equipped with a Chain Game Checker. This checks the save file for the number of cheats used, times wasted, times busted and some other things. MapWhile our general feature description continues to take the form of hints and allusions, the map has been updated and contains almost everything. General Description of Added FeaturesThis section describes the changes from the unmodified game in a general way and hints at the new additions. If you are new to the Chain Game and enjoy exploring, you may want to read this section but skip the following one where the already known extras (basically the found stuff from previous saves) will be described in detail.
Major changes from previous rounds and items which were not previously listed are colored yellow. Barriers- The bridge barriers and some objects will only appear for some players. The details for this round can be found at the top of this posting.
Early Access- Bike School & Boat School, Race Tournaments, Vehicle Mod Shops, Gyms, Basketballs, some Safehouses, some Garages and some Interiors are available at the start of the game, earlier than usual.
- Food, Clothes, Barber, Tattoo and Ammunation Shops are not altered and follow normal storyline unlocking.
- Please do not complete "Lowrider Race", "Badlands A", or "Badlands B" until their associated missions have been passed.
- A few markers may not lead where you expect them to...
Safehouses and Garages- The Johnson House is open before Big Smoke.
- The Redsands West property no longer has a usable garage; instead, there is a new "Dock Garage" at Toreno's Ranch which can store boats, amphibious air vehicles, and even small land vehicles. It is usable from the start and marked on radar as a "Boat Yard"; there are also some special objects at each corner of the garage marking its size.
- The car garage and the hangar at the Airstrip are usable from the start; this is similar to how the Doherty garage is usable in the standard game.
- Some save garages have increased in size to hold a wider selection of vehicles.
- Some Pay'n'Sprays have increased in size and can support a greater variety of vehicles.
- There is a new Pay'n'Spray enabled behind the LV Dance Club; it is marked on the radar and is very large, so a wide variety of things could be sprayed there...
- Several garages previously used only in missions have been reassigned to more useful tasks at the start of the game. Most of them are marked on the radar.
- The three Police Impounds are marked on the radar.
- The save disk inside Madd Dogg's Mansion has been moved to a new location in the first room on the left; saving there should now avoid the basketball glitch.
Pickups- Three adrenaline pills have been added in Los Santos.
- Jetpacks are available in each of the three major cities but might require some work to get to.
- A couple of Bribes have been added.
- Some additional pickups have been added in some other places.
- To allow for new pickups, some of the standard pickups have been trimmed (mainly canes, cameras and flowers).
Unique Stunt Jumps- 22 new unique jumps have been added, replacing 22 removed original ones. Some of the new jumps are fairly easy and some are extra-challenging.
- Note that SAMA should show all the jumps and record their status properly.
Clothes- All clothing (including the specials) is available in your wardrobe at the start of the game.
- No complaining about looks. The game will start with a completely random appearance for CJ, including clothes, haircut, tatoos, fat, stamina and muscle. Whoever does the first turn is encouraged to post a screenshot of the initial CJ. Early callers are encouraged not to change the starting outfit for a couple of turns, so everyone can enjoy.
Vehicles- Exports and most mission-unlocked vehicles are available at the start of the game; export spawns will no longer disappear once the car is exported.
- An entire new set of additional vehicle spawns has been added to the map; some are enabled right away, and others will appear as the game progresses.
- You might find a green-colored vehicle in your garage; such vehicles are specially designed to help with certain tasks...
- A number of vehicles have been nudged to avoid spawning conflicts.
- Some original vehicles have been tweaked to spawn a little more reliably such as the Maverick on the LS Skyscraper or parked cars near safe houses. Caution: Some vehicles may spawn suddenly; it is not a good idea stand in the exact location of a missing vehicle.
- In order to improve stability, some of the less useful original vehicles have been removed. These include some of the Karts as well as some vehicles which have another of the same type very close by. For example, rather than having two Dodos right next to each other, you may only see one of them now.
- Rhino Puzzle:
Can you find a way to get the SF Rhino out of the Driving School yard? Zones- Some zones have been adjusted so gang wars can be triggered in SF and in LV.
- Several of the zones have added features and added pedestrians.
Other Features- Eighteen current and former Chain Game contributors have been honoured in this round.
- Measures have been taken to avoid saving the game after getting busted or wasted ("Restart Traps" - not included in the saves for independent play).
- A few ramps for boat jumps have been added to the map.
- There are a couple of new ways to make money (or even lose some) if you look around.
- The underwater glitch has been integrated as a feature. Note that CJ swims faster with the Frame Limiter On.
- There are some new ways to travel quickly between cities.
- The 'Pier 69 Lift' teleports cars and bikes.
- Some things can be destroyed sooner rather than later.
- Be sure to look around and check out some of the new additions before doing everything the same old way; you might find something that'll help you do, for example, early vigilante without the Hunter or HPV.
- Some added features are intended to expand on what can be accomplished with 4 wanted stars. For example, a new jump might show you how to enter restricted territory and a special vehicle may help you survive while you're there.
- Some added features are intended to give an introduction to the Chain Game Rallies; that discussion inspired these modifications and will hopefully lead to future fun stuff.
Independent Play- People who would like to play this round's save independently should download the v1 or v2 saves provided below. The Chain Game is using a save with a hybrid configuration of the IPL flags (for barriers, Truth's crops, etc.) and these objects might not show for everyone.
- The saves for independent play have fixed IPL flags, so the barriers and map objects should work correctly with your given version. That is, people with the v1 exe and scripts playing the v1 save should see all the barriers and objects properly. And so should people with the v2 exe and the v2 scripts. A hybrid installation is not recommended for the Independent Play saves.
- Also, the Chain Game save prevents saving the game after getting busted or wasted while the saves for independent play do not have these restrictions.
- Please note that a few of our additions and changes might confuse third-party tools like trainers and save-editors so be especially careful when using them while playing these saves.
- Chain Game 46 v1 for independent play
- Chain Game 46 v2 for independent play
Design Notes- There may be a few things still unmapped which will initially not appear on a feature list. Whenever new things are added we like to keep a bit of mystery about them to encourage exploration and experimentation. We hope you do some investigating, try out new things, take notice of your surroundings, and share your finds with everyone else.
- We have tried to manage the balancing act of adding fun new features while making minimal changes to items from the original game. We have also worked hard to ensure that all changes function under the original game scripts without requiring any modification from the players. Hopefully you will agree that our choices were sound ones.
- Your input is encouraged; please give us your comments regarding this round's features. If you don't want to post them in the topic or the Lounge so as not to clutter it or spoil anything for anyone else, feel free to PM either rubregg or aFinn. We are particularly interested in issues where new/changed vehicles or pickups are not spawning properly but any feedback is welcome.
- For those who are curious, a variety of tools were used in the creation and testing of this. Up to round 36, pieces of this were made via a custom Darkpacted mission script made with SannyBuilder, modified IPL files and the GTASA Control Center. It was then unified together by hex-editing parts of a couple of different saves together; hex-editing was also used in a couple of cases to overcome limitations of the tools and finish off the features. Saving in the Jefferson Alley was accomplished with CLEO. And, as always, Samutz' GTASnP uploader was invaluable in helping with the design and testing.
- From round 37 on we have substantially changed the creation process of the saves. The original scripts and IPLs are now left completely unchanged and we are integrating all our features with SannyBuilder and a custom CLEO mission. Thanks to OrionSR and Seemann we can now do lots of things with direct memory writes which enables us to get away without hex-editing or custom IPLs.
This post has been edited by JAJ on Friday, Jul 24 2009, 08:53
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JAJ  |
Posted: Thursday, Jul 23 2009, 20:52
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-Hitdog-

Group: Members
Joined: Sep 25, 2005



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Detailed List of Added FeaturesThis section contains detailed information about the added special features that have already been found. If you want to avoid spoilers and only get the general idea of our additions, you should skip this chapter and read the previous one instead. Note that no new features of the current round (if there are any) have been included yet. The latest changes will be collected in the next posting and hopefully integrated here in later rounds.
Major changes from previous rounds and items which were not previously listed are colored yellow. Armory Hideouts
Some safehouses and some other interiors are linked to a special "armory" (using the LS Big House interior). This armory contains high-ammo pickups for the most used weapons in the game as well as a health pickup and it also has a wardrobe so you can still change your clothes (or get armor) there. You can also save your game, the original Queens save disk has been moved into the armory. Note: Entrance marker for the Sherman Dam Armory added manually. - Small 24-7 in West Mulholland, LS
- Whetstone Farm Safehouse (can be used at the start but must still be purchased to reach 100% completion)
- Vank Hoff Hotel Safehouse in Queens, SF (must be purchased to be used)
- Big Pointy Building in Downtown SF (if you take the marker back down after going to the top)
- Sherman Dam (between entrance marker on top of the dam and the Generator Room interior)
- Caligula's Roof (North marker only; South marker unchanged)
- Bayside House (the house farthest west and south in Bayside; this is unrestricted territory)
Teleport Markers
Some markers which used to link to shops now allow quick warping between far-off areas of the map. All portals which lead towards LS and Red County allow bikes and all portals which lead towards other areas allow both bikes and cars. However, most of these markers are quite close to the buildings they used to allow entry to and it may be difficult or even impossible to get a car to go through. Bikes should work for all although you may have to nearly drive up the wall to get it to register. - The 69-Cent Store near Unity Station, LS connects with the unmarked Barber Shop in El Quebrados
- The 24-7 at the truckstop in Whetstone (near Angel Pine) connects with the unmarked Montgomery Pizza Stack.
- The Binco in Juniper Hill, SF connects with the Binco at the North end of the Strip in LV
- The Victim in Rodeo, LS connects with the Victim in Downtown SF.
- The SubUrban in Jefferson, LS connects with the SubUrban in Creek, LV
Early Access
Missions, locations, and other things made available earlier to expand what can be done at the start of the game. - Schools
Bike School and Boat School are open at the start of the game. Driving School is marked on the radar but cannot be attempted until the mission "Wear Flowers in Your Hair" is passed; note that you will not receive the phonecall from Jethro about the Driving School following the "Deconstruction" mission. - All Race Tournaments (i.e. Street Races and LV Air Races) are available at the start of the game but "SF to LV" is not completable until the barrier comes down (unless you have the version that doesn't show the barriers); "Military Service" is more difficult because of the barrier, but can be completed. Note that you will not receive the phonecall from Jethro about the race tournaments. Please do not complete "Lowrider Race", "Badlands A", or "Badlands B" until their associated missions have been passed.
- All Vehicle Mod Shops are open at the start of the game and are marked on the radar.
- All Gyms are open at the start of the game. They are marked on the radar, but the SF & LV markers will briefly disappear between the missions "Ryder" and "Drive-Thru".
- Basketballs spawn on all the courts at the start of the game so you can play the basketball minigames earlier.
- Several safehouses are open earlier than normal.
- The Johnson House is open at the start of the game; thus you can save there prior to completing the mission "Big Smoke".
- The Whetstone Farm Safehouse is open from the start of the game even though it can't yet be purchased; you will still have to buy it later to reach 100% completion.
- Most of the Armory Hideouts are open from the start.
- Several safehouse garages are open earlier than normal. Much like the Doherty garage, they give you a place to stash a car for 4-star fun.
- The garage at the Verdant Meadows Airstrip is open from the start of the game.
- The hangar at the Verdant Meadows Airstrip is open from the start of the game.
- The new Dock Garage at Toreno's Ranch is open from the start of the game.
- Several (mostly mission-related) Interiors are accessible at the start of the game but may close later.
- Zero's RC Shop is open from the start and probably won't close.
- Crack Den is open from the start but will close once "Cleaning the Hood" is attempted.
- Madd Dogg's Crib is open from the start but will close once "Madd Dogg's Rhymes" is attempted and will remain closed until "A Home in the Hills" is passed.
- Vagos Gang House is open from the start but will close once "Burning Desire" is attempted.
- The Pleasure Domes club is open from the start of the game but will close once "Ice Cold Killa" is attempted.
- Sindacco Abattoir is open from the start but will close once "The Meat Business" is attempted.
- Planning Department is open from the start but will close once "Architectural Espionage" is attempted.
- Big Smoke's Crack Palace is open from the start of the game and should never close. Its wall can be smashed early, but you still need a SWAT Van for that.
- The LS Sprunk Sign from "Reuniting the Families" can be smashed early and has an added ramp for a new unique jump. The jump requires some speed and the bonus can probably only be scored once the sign has already been broken.
New/Altered Garages
One safehouse garage has been moved to a new location as a special "Dock Garage" which can save boats as well as land/air vehicles. Some previously mission-only garages have been assigned new subversive duties. Note that both Bomb Shops now have a red in-game sphere. They are not marked on the radar though, for lack of a suitable icon. The three Police Impounds have been tweaked for better usability and are now marked on the radar. - Dock Garage
The Redsands Safehouse garage has been disabled and replaced with a Dock Garage at Toreno's Ranch. This dock is marked on the map with an anchor icon and special objects have been placed at the corners of the garage to mark its boundaries. The Dock Garage is usable from the start of the game, even before Toreno's place gets a save icon. - Los Desperados Bomb Shop
The garage in the alley in El Corona used during the mission "Los Desperados" has been internally renamed and turned into a bomb shop (remote detonation bombs). It will remain operational even after the mission is passed. - Cesar's Bomb Shop
The garage behind Cesar's house in El Corona has been turned into a bomb shop (ignition trigger bombs); it will also be opertational for the entire game. - LSPD Impound
The western boundary has been moved inward to exclude a random car spawn. Bug fix for round 38: The floor has been raised so the Rustler will spawn properly. - SFPD Impound
Ceiling and floor have been tweaked so impounded motorcycles or bicycles should be visible in the impound zone (instead of the ceiling). The impound zone has been rotated so impounded vehicles will face forward, and moved slightly to the north to exclude random car spawns. A Towtruck has been placed which roughly marks the north-eastern corner of the moved impound zone. - LVPD Impound
The impound zone has been rotated so impounded vehicles will face forward. - How to use the Impounds
Using the impounds is tricky and requires a bit of practice - find all you need to know in this topic. Enlarged Garages
Many safehouse garages have been expanded in (virtual) size so that vehicles can fit on the roof as well as inside (or hide behind them). This allows you to save small air vehicles as well as cars. Note that you can only see vehicles on the roof or outside if the door is open. The capacity of the garages cannot been changed and is still limited to 4 total vehicles each. - Johnson House Garage
- El Corona Safehouse Garage
- Santa Maria Beach Safehouse Garage
- Mulholland Safehouse Garage
- Palomino Creek Safehouse Garage
- Dillimore Safehouse Garage
- Doherty Garage
- Airstrip Garage
- Airstrip Hangar
- Whitewood Estates Safehouse Garage
- Rockshore West Safehouse Garage
New/Altered Pay'n'Sprays
A Pay'n'Spray that is normally locked and unused has been relocated and enlarged; this is a normal PnS. Also, several previously mission-only garages have been assigned spray duties for some of the time; these function the same as Michelle's PnS - they are free and display the "girlfriend has fixed your vehicle" message. Note that free Pay'n'Sprays still require that you have at least $100 in your pocket even though they do not charge you. All Pay'n'Sprays are now marked on the radar. Pay'n'Sprays that will close as the game progresses have their markers disappear shortly before the PnS closes (as described below). The others have permanent markers.- Disco PnS
A previously unused PnS has been moved to East LV behind the Dance Club. It is marked on the radar with the standard spray icon and functions normally. It has no visible door so at ground level it is accessible from 3 directions. Also, it is large enough that air (or other) vehicles which land on the roof will be sprayed as well. - Life's a Beach PnS
The garage in Commerce, LS used in the mission "Life's a Beach" functions as a free PnS during the early part of the game. Once that mission is passed, the garage closes. The radar marker for this PnS should disappear after the mission "OG Loc", shortly before the garage closes. - Puncture Wounds PnS
The garage next to the Angel Pine Ammu-Nation used in the mission "Puncture Wounds" (if you let it get that far) functions as a free PnS for part of the game. Once that mission is passed, the garage closes. The radar marker for this PnS should disappear when Wang Cars is purchased, shortly before the garage closes. - T-Bone's PnS
The garage in Ocean Flats, SF (a block South of Wheel Arch Angels) used in the mission "T-Bone Mendez" (if you let it get that far) functions as a free PnS for part of the game. Once that mission is passed, the garage closes. The radar marker for this PnS should disappear during the mission "Jizzy", shortly before the garage closes. - Woozie's PnS
The garage next to Woozie's shop in Chinatown, SF intended for the mission "Ran Fa Li" but never actually used in the standard game functions as a free PnS; this garage has been internally renamed and remains open for the entire game. - Interdiction PnS
The garage in El Castillo del Diablo, Bone County used in the mission "Interdiction" functions as a free PnS. When you pass the mission the garage door comes down, but the door is unsolid. Thus you can walk through it back into the garage and get in the vehicle you just left, or drive something else through the door later to get the door to stay open. So this PnS is accessible the entire game. - Michelle's PnS is open and free from the start of the game.
Enlarged Pay'n'Sprays
Some Pay'n'Sprays now have a larger size so that air vehicles can be sprayed by landing on the roof. - Dillimore PnS enlarged.
- Juniper Hollow PnS enlarged some more so a Hydra can be resprayed.
Tweaked Garage Cameras- Safehouse Garages
All save garages have the camera tweaked so that it follows the player; for easier navigation and aircraft stashing (where applicable). - Pay'n'Sprays
Juniper PnS, Dillimore PnS and the added LV Disco PnS also have the camera tweaked so that it follows the player. This makes it technically possible to get busted within the PnS, but only if you stay in there a lot longer than necessary. The tweaked camera helps a lot though if you want to spray aircraft on the roof. New Objects and Interiors
Some extra stuff added to the map. - SFPD Interior
The Dillimore Police Station now links to the previously-unused SFPD Interior. Note that the displayed name will still say "LSPD Headquarters" when you enter it, but it functions normally. As with other police interiors, there are several pickups inside and if you pull out a gun, they'll hit you with a 2-star wanted level. - Sunken Pirate Ship
In the murky waters below the Dock Garage at Toreno's Ranch (see above) you'll find a sunken wreck. It's best to explore using the Underwater Glitch though since diving pretty much requires max lung capacity and health to survive. - Sunken Submarine
The Pirate Ship has company; find a sunken submarine near the undrowning glitch zone at Hankypanky Point. - Dock Garage Boundaries
Some flaming skulls and some lightposts mark the corners of the Dock Garage; they look especially cool at night. - Truth's Crops are there at the start of the game; you can burn them down if you wish (just for fun) and they should reappear if you restart SA and load a Chain Game save again. If playing the forum saves with the correct version exe (the one that has the barriers), the crops will be permanently destroyed following the mission "Are You Going to San Fierro?" but players using the 'wrong' version exe (the one that hasn't got barriers) should still see them until "Yay Ka-Boom-Boom" is passed. If playing the Independent Play saves, the crops should not exist after "Are You Going to San Fierro?" regardless of exe version.
- The floor of the ground level of Big Smoke's Crack Palace is solid at the start of the game.
- The Area 69 Access Vent has been moved out of the way. It will be put back in place after "The Black Project" though.
- Various Ramps have been added to the map:
- A ramp between Montgomery and Hampton Barns for the reworked Early LV Access jump.
- 2 ramps at the northern end of Foster Mall, one inside and one on the roof; loosely connected to the Foster Mall jump.
- A water ramp at the Sherman Dam for a spectacular boat stunt.
- 2 water ramps for jumping boats over the Amphibious Assault ship, grabbing the bribe that has been placed there.
- A ramp at the early breakable Sprunk Sign in Jefferson, for the new unique jump.
Pickups
We have added a few new pickups to spice up the game; most are located in the Armory Hideout, but there is some interesting stuff outside too. Note that pickups marked 'fast respawn' will generally regenerate in less than a minute although you do have to leave the immediate area and come back to grab them again; weapons which have shared ammo with others in their class cannot be marked 'fast respawn' however because of the possibility of nullifying their ammo count. Note also that due to the restricted size of the pickup pool a few of the original pickups have been cut to make room for our additions. - Armory Hideout
- 6 Bribes (fast respawn)
- 9mm Pistol; 500 ammo (fast respawn)
- Silenced Pistol; 500 ammo (fast respawn)
- Desert Eagle; 500 ammo (fast respawn)
- Tec-9; 500 ammo
- Micro SMG (uzi); 500 ammo
- SMG (MP5); 1000 ammo
- Chrome Shotgun; 500 ammo
- Sawn-off Shotgun; 500 ammo
- Combat Shotgun; 500 ammo
- AK-47; 1000 ammo
- M-4; 1000 ammo
- Sniper Rifle; 250 ammo (fast respawn)
- Molotovs; 100 ammo (fast respawn)
- Teargas; 100 ammo (fast respawn)
- Satchel Charges; 100 ammo (fast respawn)
- Grenades; 100 ammo (fast respawn)
- RPG; 250 ammo (fast respawn)
- Heat-Seeker; 250 ammo (fast respawn)
- FlameThrower; 2000 ammo (fast respawn)
- Minigun; 1500 ammo (fast respawn)
- Health (fast respawn)
- Knife (fast respawn)
- Katana (fast respawn)
- Chainsaw (fast respawn)
- Parachute (fast respawn)
- IR Goggles (fast respawn)
- Jetpacks
- LS Jetpack; hidden at new location for the 'Jetpack wowai' game
- SF Jetpack; Chinatown rooftop (requires some clever climbing)
- LV Jetpack; SW rooftop of Pilgrim Motel (requires some climbing)
- Adrenaline Pills
Working similar to pills in previous games; time slows for CJ for a brief time and he's a little more powerful.- Adrenaline Pill (fast respawn) in Jefferson; by train tracks across from church
- Adrenaline Pill (fast respawn) in Glen Park; alleyway North of park
- Adrenaline Pill (fast respawn) in Ganton; along Grove St under overpass
- Asset Pickups
Just like the assets in the original game, money only increases when you are nearby.- Pirate Booty (on deck of sunken ship): 65k per day max; 250k overall max
- Four Dragons (interior): 25k per day max; 25k overall max
- "Ufo Curse"
- A money pickup with negative cash value has been added to the game. It will subtract $5 million and can only be picked up once, after that it is gone.
- It is hidden
somewhere in the woods, near a big rotating Ufo at a new location. - If CJ goes to LV while in more debt than he could borrow from the casinos (gambling skill), he'll get attacked by Mafia hit squads. If you kill them, make sure to pick up their money - they are loaded.
- When in debt, CJ cannot buy anything including food. To avoid losing fat (and eventually muscle), either steal a Hotdog Van or take girlfriends out on food dates (these meals are for free).
- There is another one-time-only money pickup which revokes the Ufo Curse ("Curse Reverse"). It is rather well hidden though.
- Miscellaneous Additions
- Armor (fast respawn) in every wardrobe
- Parachute (fast respawn) on Caligula's Roof (South side)
- Health in SFPD Interior
- One bribe has been added to spice up the Amphibious Assault boat jumps (see 'New Objects & Interiors' above). It is set to fast respawn.
- The SF Firehouse bribe from previous rounds is back and set to fast respawn.
- Tweaked Original Pickups
- One originally inaccessible bribe has been moved to a new location (see 'Bug Fixes').
- All parachutes are set to fast respawn.
- Removed Original Pickups
- The 3 help text pickups for getting busted and wasted have been removed (outside LSPD and LS hospitals).
- The inaccessible fire extinguisher at the LS Donut Shop has been removed.
- 8 canes from the original game have been removed to make room for our additions; there are still at least 2 cane pickups in each of the major cities.
- 10 cameras from the original game have been removed to make more room for additions; there are still 9 cameras left around SF, plus the one in the Johnson House.
- One Flower pickup in SE Flint County has been removed to make room for additions.
Bug Fixes- Saving at Madd Dogg's Mansion
The save disk in Madd Dogg's Mansion has been moved from the location near the back door to the first room on the left ("the library"). While still near the door, this location is far enough away from the interior basketball court that it should prevent the Basketball Glitch; thus saving at Madd Dogg's place is no longer discouraged in the Chain Game. - The armor pickup in the dark room opposite the recording studio in Madd Dogg's mansion will now respawn if picked up; in the orginal game once you grabbed it, it was gone.
- A bribe inaccessible in the standard game has been moved to what was probably the originally intended location. It looks as if a minus sign got toggled for one coordinate somewhere during the original coding. Removing that minus sign gives a pretty neat new location at the Broken Bridge in Palomino Creek.
- A number of vehicles have been nudged to avoid spawning conflicts (some of the export vehicles, school rewards, airstrip vehicles, SF Firetrucks, and a few others). In all but one case the new location is quite close to the original one; the one exception is the export Sanchez which now spawns at Catalina's Fern Ridge hideout.
New Unique Stunt Jumps
The original game's unique stunt jumps are gradually being replaced by our own jumps. Some of these highlight ways to get in and out of hard-to-reach places, others showcase special features of the modification, a few encourage participation in the Chain Game Rallies, and some are just cool. There are currently 22 new jumps; they all replace original jumps so the count remains at 70 and SAMA will properly display all of them. Jumps 1-19 have been reworked for round 37 and jump 12 (LS Airport Roof) has been moved to the southern wing of the building in round 39. - LV Pyramid to PnS
- Isolated Mound (South of Montgomery)
- Andromada Jump (over plane at LS Airport)
- Tunnel into SF Airport
- SF Towers MtBike (rooftop jump in Downtown SF)
- SF Tower NRG (rooftop jump in Downtown SF)
- Underwater Mound (in Red County)
- Fern Narrows
- Isolated Tree (near Blueberry)
- Early LV Ramp (near Montgomery)
- Yacht Harbor Sign (at Santa Maria Pier)
- LS Airport Roof
- Foster Mall
- Foster River
- LV Fuel Depot (KACC)
- Fallen Tree (from Panopticon)
- Speed or Splash (South of Blueberry)
- Shady Creek North
- Shady Creek Delta
- Sprunk Sign (at Jefferson)
- Royal Roof
- Panopticon Barriers
Player Attributes
Stats, skills and other things related to the player himself. - All the buyable clothing and all specials are available in your wardrobe at the start of the game. Note that this causes SAMA to wrongly mark the Heist Missions as completed.
- CJ's appearance will be completely random at the start of the game. This includes clothes, haircut, tatoos, fat, stamina and muscle.
- Armor has been increased by 100; this means that an armor pickup prior to the vigilante mission will give you 200 armor and one after completing vigilante will give you 250 armor.
- CJ starts with 16% Driving Skill (8-Track requires 20%)
- CJ starts with 16% Flying Skill (the airport gates require 18%)
Vehicles- Added Vehicle Spawns
All added vehicle spawns are marked on the map. Note that some of them are not enabled at the start but will appear gradually as the game progresses. See here for a detailed list of all the mission-triggered reward vehicles.
- Rhino Puzzle
To get the SF Rhino out of the Driving School yard, enter and exit the Rhino and then start any test at the Driving School. This will send the Rhino to the SF Impound where it can be picked up.
- Mutant Bikes
These are bikes with added mod wheels, which the game sticks on in funny places. Only the looks are different, other than that they do not come with any specials or proofings. All Mutants are unique and some of them can be used for certain side-missions (e.g. try to complete a 4star mission while not losing the Mutant). All of them are hidden in garages (see below), some of which have been enlarged in virtual space for this purpose.
- Garaged Special Vehicles
Several safehouse garages have been seeded with unique vehicles to serve particular purposes such as 4-star fun or the Chain Game Rallies; many have custom wheels and extra NOS and those with green colorings usually have some sort of proofing as well. Note that the all-proofed Squalo at the Dock Garage still takes damage from collisions.
EP = explosionproof / BP = bulletproof / FP = fireproof / CP = crashproof
| Garage | Vehicles | Specials | intended for |
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| Johnson House | mutant Copbike | - | Vigilante | | El Corona | mutant BMX Andromada Nevada AT-400 | - ) ) raining aircraft ) | LS Courier, BMX Challenge fun | | Santa Maria | engineless NRG mutant FCR | EP, FP - | Katie Jumps Rally fun | | Mulholland | FBI Truck | BP, FP / 127x NOS | early Vigilante | | Palomino Creek | Bullet engineless NRG | BP / 127x NOS - | Badlands Endurance Rally Skipping Palomino Rally | | Dillimore | mutant NRG | - | unique jumps | | Doherty | Cabbie mutant Freeway mutant Mt. Bike | BP, FP / 127x NOS - - | 4star Taxi Driver SF Courier Chiliad Challenge | | Calton Heights | RC Cam | - | fun | | Paradiso | engineless NRG | - | unique jumps | | Dock | Squalo mutant NRG | all-P - | boat stunts unique jumps | | Fort Carson | Sandking | all-P / 127x NOS | just because we love Sandkings | | Airstrip Garage | Broadway SWAT Van mutant Mt. Bike | BP, FP / 127x NOS BP, FP - | 4star Pimping Vigilante Horseshoes | | Airstrip Hangar | Rustler Stuntplane mutant Faggio | all-P all-P - | air stunts air stunts LV Courier | | Prickle Pine | engineless NRG Tractor | - BP, CP | unique jumps "Misappropriation" Buffalo collection | | Whitewood | FBI Rancher | all-P / 127x NOS | Vigilante fun | | Rockshore | Sultan mutant FCR | all-P / 127x NOS - | Homie-assisted gang wars fun | | LS Impound | mutant NRG mutant FCR mutant Sanchez | - - - | unique jumps fun fun | | SF Impound | mutant NRG mutant FCR mutant BF-400 | - - - | unique jumps fun fun | | LV Impound | mutant NRG mutant PCJ mutant Wayfarer | - - - | unique jumps fun fun |
Custom Number Plates
All of the custom number plates for non-mission vehicles have been altered to reflect the Chain Game and to honour past and present contributors. | CHAIN4L | Sweet's Greenwood (outside of missions) now proclaims his love for the Chain Game. | GTAF | Ryder's Picador plate no longer reads GTAF - the plate will be used for the wowai vehicle. | | ANURAG | Dark red Super GT near Driving School honours crazyanurag and his excellent City Slicking skills. | | DINKI-DI | Red Sabre at Mulholland Safehouse honours zmoonchild and mimics his actual car. | | GIRISHB | Blue Jester in Paradiso honours girishb. | | AFINN | Finnish Comet in Creek honours aFinn who figured out the vehicle plan and has found the Sunken Submarine. Note this vehicle previously honoured HerrieM who has migrated to the Arcade Game Easter Eggs. | | HMVARTAK | Hotknife in Whitewood honours hmvartak whose Chain Game Uploader and other SA webtools are priceless. | | J A J | Black & White Phoenix in Doherty honours JAJ who has been running the Chain Game for over 3 years now, going strong. | | ORIONSR | Grey Sandking on a roof W of the Disco PnS honours OrionSR. Note this used to be a random car in the Royal Casino parking garage. | | PDESCOBR | Blue Short Flash at Queens honours pdescobar who has started modding Chain Game saves back in round 5. He also worked out some scripting magic to get the ZIP Blue Shorts into our wardrobe. Note that in previous rounds the Las Brujas Romero had pd's plates. | | PHREAK | Blue Infernus on seabed near the Panopticon honours GTA Phreak and his mastery of the "undrowning" glitches and underwater features. | | RADIOMAN | Silver Turismo in Prickle Pine honours radioman. Note this vehicle temporarily honoured glenster. | | RUBREGG | Vermilion Cheetah in Rockshore honours rubregg. | | JAJS BRO | Camouflage Sandking at Mulholland Armory honours jaj's brother. Note this vehicle has changed its colour to match jaj's brother's avatar. | | SAMUTZ | Monster truck in Dillimore honours Samutz whose GTASnP Uploader is invaluable. |
Arcade Game Easter Eggs
The four Arcade Games have special messages embedded in their initial high score lists. Miscellaneous- The starting save loads in the Jefferson Alley at 6:30. The blinking radar & message to head towards Grove Street are both intact, as is the Grove Street arrival audio. Also, the in-game map "graying" is intact.
- The Homeless Peds scripts are not enabled.
- NPC Group members are accepted at Gyms, Warps, Dillimore PD, and Smoke's Palace.
- Auto-Exports:
All export vehicles will spawn right in the export sphere, one at a time whenever you get near the export ship. So the exports will practically do themselves and there is no need to save vehicles for exporting. Be careful not to fly a plane too low over the export ship as long as the exports are active - you'll halt abruptly and crash. - It's raining planes:
Upon the first opening of the El Corona save garage, three planes will drop out of the sky and explode impressively (just-for-fun-feature; watch your head). - hmvartak has made a new uploader for the Chain Game. It's basically an integration of id patcher, .b file uploader, Chain Game Checker and SAMA tools. It also uses the same handy download slot selection like Samutz's uploaded/downloader. We encourage it's use.
Here is hmvartak's description:- Automatic ID conversion just like Samutz uploader is having.
- Besides the last mission name and exe version, it also provides progress made in percentage.
- It warns the player if the game is not saved with full armor.
- It does not accept a save file if the player has used cheats. It also refuses to upload the file if the game was saved after getting wasted or busted.
- It analyzes each file and gives you the list of completed and incomplete missions.
Credits Staff ThanksAnd now...-------------------------------------------------------------------------------------- This post has been edited by JAJ on Friday, Jul 24 2009, 08:56
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rubregg  |
Posted: Thursday, Jul 23 2009, 21:08
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brainslug

Group: Members
Joined: May 3, 2006



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Latest ChangesEverything we added in the grand script brush-up for round 37 has been found by now and worked into the main description above. This space will be used to inform about our latest changes / additions. Currently this means changes for round 46 and later.--------------------------------------------------------------------------------------Reworked Ufo Curse
The "Ufo" Curse has been completely reworked and both pickups are hidden at new locations. The new Curse has been hidden by rubregg and the new location for the "Curse Reverse" has been suggested by OrionSR (thank you for yet another superb hiding place). Let's see if we'll have another 20 rounds of unfound moneybag. 2 New Unique Jumps
Two new unique jumps have been added, replacing two original ones which have been cut. - "Royal Roof"
Jump eastbound onto the roof of the Royal Casino in LV; the bonus will only be scored by a clean roof landing, without touching the ledge. - "Panopticon Barriers"
A 4star-access jump from up on the rock down onto Panopticon Bridge, direction SW, landing between the barriers. If you touch the bridge railing the bonus will not score. - The removed original jumps are "Broken Bridge headed E" and "Brewery headed SE".
Frontpage Updated
The frontpage has been updated and undergone a bit of a facelift for better navigation. The Map has also been updated. CG-Wowai Treasures
See here for information on our wowai-style minigames. - LS Jetpack -- hidden by the last winner laezy.
- Wowai Vehicle -- hidden by the last winner DREVIL919.
- Clues to the new locations will be given by the last winners.
The CG-Wowai Leaderboard:
As announced, here is the new leaderboard solely for our Wowai Games. Scores are kept since we started with the LS Jetpack in round 40, joined by the vehicle in round 41. | Player | Jetpacks | Vehicles | Total |
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| DREVIL919 | 1 | 2 | 3 | aFinn JAJ | 1 1 | 1 1 | 2 | !!GameCH33TA!! hmvartak laezy | 1 1 1 | 0 0 0 | 1 |
[aFinn and !!GameCH33TA!! both got a point for the first Jetpack find; scores do not yet include the finders of round 46.]
This post has been edited by rubregg on Friday, Jul 24 2009, 06:46
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!!GameCH33TA!!  |
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-Street Racer-

Group: Members
Joined: Oct 4, 2007



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100% Checklist
| Meth's San Andreas 100% Tick Sheet | |
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| LOS SANTOS | |
|---|
Beginning Missions
[x] In the Beginning radioman [x] Big Smoke radioman [x] Ryder uganda
Sweet Missions
[x] Tagging Up Turf rudy_eilabouni [x] Cleaning the Hood Stefan. [x] Drive-Thru kamuran [x] Nines and AKs girishb [x] Drive-By shadowi [x] Sweet's Girl jaj's brother [x] Cesar Vialpando girishb
Cesar Missions
[x] High Stakes, Low-Rider DREVIL919
Ryder Missions
[x] Home Invasion DREVIL919 [x] Catalyst jaj's brother [x] Robbing Uncle Sam kamuran
| Big Smoke Missions
[x] OG Loc laezy [x] Running Dog rudy_eilabouni [x] Wrong Side of the Tracks rudy_eilabouni [x] Just Business girishb
The OG Loc Missions
[x] Life's a Beach rudy_eilabouni [x] Madd Dogg's Rhymes DREVIL919 [x] Management Issues girishb [x] House Party rubregg
The C.R.A.S.H. Missions
[x] Burning Desire jaj's brother [x] Gray Imports rudy_eilabouni
Sweet Part 2 Missions
[x] Doberman kamuran [x] Los Sepulcros DREVIL919
Los Santos Finale Missions
[x] Reuniting the Families laezy [x] Green Sabre kamuran
| | THE BADLANDS | THE DESERT |
|---|
[x] Badlands DREVIL919 [x] First Date radioman [x] King in Exile DREVIL919 [x] First Base DREVIL919 [x] Gone Courting rudy_eilabouni [x] Made in Heaven kamuran [x] Wu Zi Mu laezy [x] Farewell, My Love DREVIL919
Catalina Missions
[x] Tanker Commander radioman [x] Against All Odds kamuran [x] Local Liquor Store rudy_eilabouni [x] Small Town Bank DREVIL919
The Truth Missions
[x] Body Harvest jaj's brother [x] Are You Going to San Fierro JAJ
| Toreno Missions
[x] Monster JAJ [x] HighJack rudi_eilabouni [x] Interdiction zmoonchild [x] Verdant Meadows JAJ
Airstrip Missions
[x] Learning to Fly JAJ [x] N.O.E. kamuran [x] Stowaway girishb [x] Black Project DREVIL919 [x] Green Goo radicell
Steal Car Missions
[x] Zeroing In DREVIL919 [x] Test Drive rudy_eilabouni [x] Customs Fast Track kamuran [x] Puncture Wounds DREVIL919
| | SAN FIERRO | |
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Garage Missions
[x] Wear Flowers In Your Hair rudy_eilabouni [x] 555 WE TIP - San Fierro C.R.A.S.H. kamuran [x] Deconstruction DREVIL919
Syndicate Missions
[x] Photo Opportunity girishb [x] Jizzy jaj's brother [x] T-Bone Mendez laezy [x] Mike Toreno DREVIL919 [x] Outrider rudy_eilabouni [x] Snail Trail girishb [x] Ice Cold Killa kamuran [x] Pier 69 girishb [x] Toreno's Last Fight DREVIL919 [x] Yay Ka-Boom-Boom kamuran
| Zero Missions
[x] Air Raid kamuran [x] Supply Lines kamuran [x] New Model Army rudy_eilabouni
Woozie Missions
[x] Mountain Cloud Boys jaj's brother [x] Ran Fa Li shadowi [x] Lure DREVIL919 [x] Amphibious Assault rubregg [x] The Da Nang Thang jaj's brother
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| LAS VENTURAS | RETURN TO LOS SANTOS |
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Casino Missions
[x] Fender Ketchup shadowi [x] Explosive Situation kamuran [x] You've Had Your Chips rudy_eilabouni [x] Don Peyote kamuran [x] Intensive Care laezy [x] Misappropriation DREVIL919 [x] The Meat Business radicell [x] Scene: Fish in a Barrel radicell [x] Madd Dogg jaj's brother [x] Freefall kamuran [x] High Noon laezy [x] Saint Mark's Bistro DREVIL919
Heist Missions
[x] Architectural Espionage rudy_eilabouni [x] Key to Her Heart laezy [x] Dam and Blast DREVIL919 [x] Cop Wheels cacarla [x] Up,Up, and Away jaj's brother [x] Breaking the Bank at Caligula's jaj's brother
| Mansion Missions
[x] A Home in the Hills laezy [x] Vertical Bird DREVIL919 [x] Home Coming OrionSR [x] Cut Throat Business laezy
Grove Street Missions
[x] Beat Down on B-Dup uganda [x] Grove 4 Life jaj's brother
Riots Missions
[x] Riot shadowi [x] Los Desperados DREVIL919 [x] End of the Line laezy
| | ODD | JOBS |
|---|
Vehicle Missions
[x] Vigilante - Level 12 rubregg [x] Firefighter - Level 12 rubregg [x] Paramedic - Level 12 laezy [x] Taxi - 50 Fares laezy, rubregg and kamuran [x] Pimping - Level 10 radioman [x] Burglary rubregg
Trucking (RS Haul Asset)
[x] Mission 1 radioman [x] Mission 2 radioman [x] Mission 3 radioman [x] Mission 4 radioman [x] Mission 5 DREVIL919 [x] Mission 6 DREVIL919 [x] Mission 7 kamuran [x] Mission 8 kamuran
Challenge Missions
[x] BMX Challenge rubregg [x] NRG-500 Challenge kamuran
Chiliad Challenge
[x] Race 1 kamuran [x] Race 2 kamuran [x] Race 3 kamuran
Gym Missions (learn fighting styles)
[x] Los Santos Gym kamuran [x] San Fierro Gym girishb [x] Las Venturas Gym kamuran
RACE TOURNAMENTS
Los Santos
[x] Little Loop rubregg [x] Backroad Wanderer girishb [x] City Circuit girishb [x] Vinewood girishb [x] Freeway girishb [x] Into the Country radioman
San Fierro
[x] Dirtbike Danger girishb [x] Bandito County jaj's brother [x] Go-Go Karting kamuran [x] San Fierro Fastlane girishb [x] San Fierro Hills girishb [x] Country Endurance rubregg
Las Venturas Airport Freight Depot Races
[x] San Fierro to Las Venturas kamuran [x] Dam Rider laezy [x] Desert Tricks laezy [x] Las Venturas Ringroad DREVIL919
Las Venturas Airport Races
[x] World War Aces laezy [x] Barnstorming laezy [x] Military Service laezy [x] Chopper Checkpoint DREVIL919 [x] Whirly Bird Waypoint laezy [x] Heli Hell laezy
Shooting Range Challenge
[x] Pistol Challenge girishb [x] SMG Challenge girishb [x] Shotgun Challenge girishb [x] AK-47 Challenge DREVIL919
Stadium Events
[x] 8-Track rubregg [x] Blood Bowl laezy [x] Dirt Track kamuran [x] Kickstart laezy
| Driving School (completed with Gold - rudy_eilabouni, DREVIL919)
[x] 360 rudy_eilabouni [x] 180 rudy_eilabouni [x] Whip & Terminate rudy_eilabouni [x] Pop & Control rudy_eilabouni [x] Burn & Lap rudy_eilabouni [x] Cone Coil rudy_eilabouni [x] '90' rudy_eilabouni [x] Wheelie Weave rudy_eilabouni [x] Spin & Go rudy_eilabouni [x] P.I.T. Maneuver rudy_eilabouni [x] Alley Oop rudy_eilabouni [x] City Slicking rudy_eilabouni
* Back to School mission is completed
the first time through driving school
Bike School (completed with Gold- radioman and laezy)
[x] 360 radioman [x] 180 radioman [x] Wheelie radioman [x] Jump & Stop radioman [x] Stoppie radioman [x] Jump & Stoppie radioman
Boat School (completed with Gold - DREVIL919)
[x] Basic Seamanship DREVIL919 [x] Plot a Course DREVIL919 [x] Fresh Slalom DREVIL919 [x] Flying Fish DREVIL919 [x] Land, Sea, and Air DREVIL919
Pilot School (completed with Gold - JAJ)
[x] Takeoff JAJ [x] Land Plane JAJ [x] Circle Airstrip JAJ [x] Circle Airstrip and Land JAJ [x] Helicopter Takeoff JAJ [x] Land Helicopter JAJ [x] Destroy Targets JAJ [x] Loop-the-Loop JAJ [x] Barrel Roll JAJ [x] Parachute onto Target JAJ
Courier Missions
Roboi's Food Mart Asset [x] Los Santos Stage 1 rubregg [x] Los Santos Stage 2 rubregg [x] Los Santos Stage 3 rubregg [x] Los Santos Stage 4 rubregg
Hippy Shopper Asset [x] San Fierro Stage 1 kamuran [x] San Fierro Stage 2 kamuran [x] San Fierro Stage 3 kamuran [x] San Fierro Stage 4 kamuran
Burger Shot Asset [x] Las Venturas Stage 1 kamuran [x] Las Venturas Stage 2 kamuran [x] Las Venturas Stage 3 kamuran [x] Las Venturas Stage 4 kamuran
Quarry Missions (Hunter Quarry asset)
[x] Mission 1 kamuran [x] Mission 2 kamuran [x] Mission 3 kamuran [x] Mission 4 kamuran [x] Mission 5 kamuran [x] Mission 6 kamuran [x] Mission 7 kamuran
Other
[x] Exports Board - 30 cars kamuran [x] Valet Parking (Vank Hoff Hotel asset) - level 5 kamuran [x] Frieght Train - level 2 JAJ
| Tags (Los Santos) ALL TAGS SPRAYED
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 [x] 51 [x] 52 [x] 53 [x] 54 [x] 55 [x] 56 [x] 57 [x] 58 [x] 59 [x] 60 [x] 61 [x] 62 [x] 63 [x] 64 [x] 65 [x] 66 [x] 67 [x] 68 [x] 69 [x] 70 [x] 71 [x] 72 [x] 73 [x] 74 [x] 75 [x] 76 [x] 77 [x] 78 [x] 79 [x] 80 [x] 81 [x] 82 [x] 83 [x] 84 [x] 85 [x] 86 [x] 87 [x] 88 [x] 89 [x] 90 [x] 91 [x] 92 [x] 93 [x] 94 [x] 95 [x] 96 [x] 97 [x] 98 [x] 99 [x] 100 rubregg and laezy
Photo Ops (San Fierro) ALL SNAPSHOTS TAKEN
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 DREVIL919
| Horseshoes (Las Venturas) ALL HORSESHOES COLLECTED
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 laezy
Oysters ALL OYSTERS COLLECTED
[x] 1 [x] 2 [x] 3 [x] 4 [x] 5 [x] 6 [x] 7 [x] 8 [x] 9 [x] 10 [x] 11 [x] 12 [x] 13 [x] 14 [x] 15 [x] 16 [x] 17 [x] 18 [x] 19 [x] 20 [x] 21 [x] 22 [x] 23 [x] 24 [x] 25 [x] 26 [x] 27 [x] 28 [x] 29 [x] 30 [x] 31 [x] 32 [x] 33 [x] 34 [x] 35 [x] 36 [x] 37 [x] 38 [x] 39 [x] 40 [x] 41 [x] 42 [x] 43 [x] 44 [x] 45 [x] 46 [x] 47 [x] 48 [x] 49 [x] 50 rubregg, laezy and DREVIL919
| | Assets Properties Needed | | [x] Zero RC Shop kamuran and rudy_eilabouni
[x] Wang Auto DREVIL919, rudi_eilabouni and kamuran
| [x] Verdant Meadows Airstrip JAJ, kamuran, girishb, DREVIL919 and radicell
| | Safe House | Locations |
|---|
Co-ordinates from map that came with game.
Los Santos
[x] Santa Maria Beach (E4) rubregg [x] North of Verona Beach (E4) girishb [x] El Corona (F5) radioman [x] Jefferson (E6) girishb [x] Johnson House (E6) radioman [x] Willowfield (E6) girishb [x] Mulholland (D5) rubregg
Red County
[x] Blueberry (D4) DREVIL919 [x] Dillimore (D4) DREVIL919 [x] Palomino Creek (C6) DREVIL919
Bone County / Tierra Robada
[x] Fort Carson (B3) JAJ [x] El Quebrados (A2) JAJ [x] Left of Las Barrancas (B2) JAJ
| San Fierro
[x] Palisades (C1) JAJ [x] China Town (C1) JAJ [x] Financial (C1) JAJ [x] Queens (C1) JAJ [x] Garcia (C2) JAJ [x] Doherty (D2) JAJ [x] Hashbury (D1) JAJ
[x] Whetstone (E2) DREVIL919 [x] Angle Pine (F1) DREVIL919
Las Venturas
[x] White Wood Estates (B4) JAJ [x] Prickle Pine (A5) JAJ [x] Old Venturas Strip (A6) JAJ [x] Creek (A6) JAJ [x] Redsands West (B5) JAJ [x] Pirates In Mens Pants (B5) JAJ [x] Clown's Pocket (B6) JAJ [x] Camel's Toe (B6) JAJ [x] Rockshore West (C6) JAJ
|
| Exported Cars |
|---|
| List 1 | List 2 | List 3 | [x] Patriot [x] Sanchez [x] Stretch [x] Feltzer [x] Remington [x] Buffalo [x] Sentinel [x] Infernus [x] Camper [x] Admiral | [x] Slamvan [x] Blista Compact [x] Stafford [x] Sabre [x] FCR 900 [x] Cheetah [x] Rancher [x] Stallion [x] Tanker [x] Comet | [x] Blade [x] Freeway [x] Mesa [x] ZR 350 [x] Euros [x] Banshee [x] Super GT [x] Journey [x] Huntley [x] BF Injection | | | ALL COMPLETED BY kamuran | 100% Completed This post has been edited by !!GameCH33TA!! on Monday, Aug 10 2009, 02:26
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radioman  |
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Big Homie

Group: Members
Joined: Apr 19, 2006


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Radioman is back, and I think I will call the first turn.Mission- Big Smoke/Sweet & Kendyl Called by- Radioman Stats- 2.67% Link- Chain Game 46Notes- Did "Pimping" Side mission-no glitch this time-lol - Driving Skill +++ - Did "Into the Country" race - Bought save house in El Sugundo & saw plane crashes - Bike skill +++ - Did Bike School (almost ALL GOLDS-only like 1 or 2 tests that are not Gold). - Took call from Sweet-don't trust everyone in green-lol - Mission passed respect + - Honda CBR- 600 will now spawn on Grove St. in Compton. I did a lot of stuff-lol. I also did Bike school in the fastest time ever-in under 5 minutes. Sorry about the long turn, but the game crashed a few times early on for some reason. Here are the Starter CJ pics.-sorry there so big, but at least they didn't stretch the page-lol.  Original Edit Time was 4:53am Central Time.Sorry about that guys, but I re-did the Picture sizes(thanks Rubregg). This post has been edited by radioman on Friday, Jul 24 2009, 10:47
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Girish  |
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Group: Moderators
Joined: Apr 20, 2006



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My turn.Mission: LS Street Races Called by: girishb Link: Chain Game 46Status: Completed Notes: Races completed: • Vinewood • Freeway • City Circuit Safehouses purchased: • Willowfield • Jefferson • Verona Beach Completion: 5.88% This post has been edited by girishb on Friday, Jul 24 2009, 11:49
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rudy_eilabouni  |
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Rudy_Eila

Group: Members
Joined: Sep 8, 2007


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I'll try one...Mission: Tagging up TurfCalled by: Rudy_EilabouniLink: http://gtasnp.com/18599Status: CompletedCompletion %: 10.7%Notes: I got a call from officer Hernandez saying: CJ Don't try and get out of town, we are watching you or something like that.... This post has been edited by rudy_eilabouni on Friday, Jul 24 2009, 16:37
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kamuran  |
Posted: Saturday, Jul 25 2009, 03:53
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Soldier

Group: Members
Joined: Dec 15, 2008


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I will be next...Mission: Drive-thru Called by: Kamuran or TheGtaSaHelper on Youtube Link: http://gtasnp.com/18620Status: Completed Completion %: 13.9% Notes: Sweet called about the Ganton Gym. CJ Learned new gym moves and maxed out his muscle at the Ganton Gym. Removed CJ's hat and gave him a nice haircut. This post has been edited by kamuran on Saturday, Jul 25 2009, 04:17
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Girish  |
Posted: Saturday, Jul 25 2009, 09:30
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Group: Moderators
Joined: Apr 20, 2006



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My turn.Mission: Nines and AK's Called by: girishb Link: Chain Game 46Status: Completed Notes: Mission Passed! Respect+ 'Backraod Wanderer' completed. $10000 Completion: 15.51% This post has been edited by girishb on Saturday, Jul 25 2009, 09:44
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