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 GTA Vice City Mobile Modding

 Let's the modding begin
 
City_Poke912  
Posted: Wednesday, Dec 5 2012, 20:35
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Grand Theft Auto: Vice City: 10th Anniversary Edition was released today, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA:Vice City 10th Anniversary Edition is a port of the same RenderWare engine, and our modding tools can be used for modding.


Modding
In iOS devices is direct access to game files besides Android.
In Android devices, extract files from .obb file (by Winrar or 7Zip) and extract it into Android/data/com.rockstargames.gtavc/files.


Audio
They are saved at 64kbps. Few songs are cut from mobile release. It really doesn't matter, because we can easily replace it.

Removed songs:
Michael Jackson "Billie Jean"
Michael Jackson "Wanna Be Startin' Somethin"
Ozzy Osbourne "Bark At The Moon"
Kate Bush "Wow"
Herbie Hanc**k "Rock It"
Afrika Bambaataa "Looking For The Perfect Beat"
And a couple of songs from Radio Espantoso.
Thanks to Ash.

SCM
QUOTE (ThirteenAG)
CODE

VERSION=2.2.Mobile
PUBLISHER=ThirteenAG
DATE=06.12.12

[OPCODES]
03A8=1,save_float_to_debug_file %1d%
03A9=0,save_newline_to_debug_file
0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d%
0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d%
0488=1,  model %1o% exists
04B0=2,  %1d% > %2d%; $ > any
04B1=2,  %1d% > %2d%; @ > any
04B2=2,  %1d% > %2d%; any > $
05A9=1,get_debug_state_to %1d%
05AA=1,%1d%
05AB=0,unknown
05AC=1,%1d%

Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case.

Thanks to ThirteenAG and Silent.

Also, R* left debug mode in SCM.
Access: previous radio + handbrake.
Sterring: analog up/down - switching option
analog left/right - enable/disable option

Graphic options

To edit graphic options, find a gta_vc.set file and edit it with hex editor like Hex Workshop.
View Distance
Offset: 0x5D1

Options:
"66 66 E6", Maximum drawing distance
"66 66 DE",
"66 66 D6",
"66 66 CE",
"66 66 C6",
"66 66 BE",
"66 66 B6 ",
" 66 66 AE ", Medium drawing distance
" 66 66 A6 ",
" 66 66 9E ",
" 66 66 96 "
" 66 66 8E ",
" 66 66 86 ",
" CC CC 7C ",
" CC CC 6C ",
" CC CC 5C ",
" CD CC 4C ", Minimum drawing disance
" CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value)
" CC CC AC", iOS Custom Value (From a 3GS set file)
" 66 66 06 " iPad mini draw distance
" 33 33 D3 " iPhone4 draw distance
Car lights, Traffic lights, Lamps and Flashing Lights
Offset: 0x6E5

Options:
00 = off,
02 = on
Detailed Shadows and Blood
Offset: 0x6E1

Options:
00 = off,
01 = on
Debris
Offset: 0x6E6

Options:
00 = off,
01 = on
Frame Limiter
Offset: 0x5D7

Options:
00 = off,
01 = on
Thanks to Gamerzworld for values.

Fingers & XBOX cars
Offset: 0x6EB

Options:
00 = off,
01 = on
Thanks to Dingleman for his set file
Models
Seems to be a bit edited structure of DFF file, 3D Max can't import it.
PC models works fine with Andorid and iOS version.

This post has been edited by City_Poke912 on Wednesday, Mar 6 2013, 20:47
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nkjellman  
Posted: Thursday, Dec 6 2012, 03:48
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Lets hope we can crack those new IMG file formats.

This game from what Ash said uses the old file formats and new file formats for the IMG files. So there might be a shot at getting the game to read custom maps and vehicles.

I'll test it soon. It's 9:50 here US Central Time, so the game should be coming soon in the US. Might get it at 11:00 PM Central Time as it will be 12:00 AM East Cost Time.

This post has been edited by nkjellman on Thursday, Dec 6 2012, 03:52
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Apfeltasche  
Posted: Thursday, Dec 6 2012, 03:59
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Hi smile.gif First: Sorry about my bad englisch. But I'll try it.

I am new at GTA-Forums, but I have a long History of GTA-modifications (Published one of the first cars of San Andreas years ago and member at the VC to SA mod team.)

End of the last year, I've written this german tutorial for iOS-GTA3:

http://imendit.de/blog/imendit.de/blog/201...n-savegames-map

But it seems like, at this old way, it doesn't works for GTA Vice City.

I can not find the .TXD at any IMG-File sad.gif I have try to replace just a .dff with many different Cars, but the game still crashed any time.

I've found 2 IMG-archives for cars:

- gta3.img
- veh_high.img

But at both files, I doesn't found any TXD-file. Any idea where we can find the .IMG for the TXD-files? smile.gif

BTW: The game does only crashes if i replace the .dff at the veh_high.img. Doesn't matter at the gta3.img

gta3.img:
user posted image

veh_high.img:
user posted image


Click the Thumbnail for a higher resolution:

user posted image

This post has been edited by Apfeltasche on Thursday, Dec 6 2012, 04:18
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Ash_735  
Posted: Thursday, Dec 6 2012, 04:35
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Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet:

gamemisc.pvr.DAT <=== This is where new textures are
gamemisc.pvr.tmb
gamemisc.pvr.toc
gamemisc.txt <=== This contains textures names, size, alpha status, etc

gta3hi.pvr.DAT
gta3hi.pvr.tmb
gta3hi.pvr.toc
gta3hi.txt

gta3ing.pvr.DAT
gta3img.pvr.tmb
gta3img.pvr.toc
gta3img.txt

hud.pvr.DAT
hud.pvr.tmb
hud.pvr.toc
hud.txt
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nkjellman  
Posted: Thursday, Dec 6 2012, 04:37
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QUOTE (Ash_735 @ Thursday, Dec 6 2012, 04:35)
Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet:

gamemisc.pvr.DAT <=== This is where new textures are
gamemisc.pvr.tmb
gamemisc.pvr.toc
gamemisc.txt <=== This contains textures names, size, alpha status, etc

gta3hi.pvr.DAT
gta3hi.pvr.tmb
gta3hi.pvr.toc
gta3hi.txt

gta3ing.pvr.DAT
gta3img.pvr.tmb
gta3img.pvr.toc
gta3img.txt

hud.pvr.DAT
hud.pvr.tmb
hud.pvr.toc
hud.txt

This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version.
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Apfeltasche  
Posted: Thursday, Dec 6 2012, 04:46
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QUOTE
Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet:


Great Ash, thanks for this useful information. Now i do understand nkjellmans first post. smile.gif

QUOTE
This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version.


Think so too. sad.gif The new Texture looks pretty nice at the iPad 2. I was surprised about the high quality of the textures. smile.gif

Well, lets hope we or someone else find a way ... smile.gif
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gamerzworld  
Posted: Thursday, Dec 6 2012, 05:06
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QUOTE (nkjellman @ Wednesday, Dec 5 2012, 23:37)
QUOTE (Ash_735 @ Thursday, Dec 6 2012, 04:35)
<snip>

This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version.

...or the mobile version uses better, less hardware intensive compression. Anyone try deleting the new files to force it to revert back to the old? Worked on GTA3.
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Ash_735  
Posted: Thursday, Dec 6 2012, 05:15
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OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version!

EDIT: For those who are interested, this is what it's using (http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp)
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gamerzworld  
Posted: Thursday, Dec 6 2012, 05:17
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QUOTE (Ash_735 @ Thursday, Dec 6 2012, 00:15)
OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version!

The answer you are looking for. http://en.wikipedia.org/wiki/PowerVR
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nkjellman  
Posted: Thursday, Dec 6 2012, 05:39
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GTA III had some file formats I haven't seen before. Didn't GTA III have some things updated on newer iOS devices that were improved over PC and PS2?

Well, I got the app. 3 more minutes to go. Gonna test some mss folder mods to see if the mss folder heli/skimmer height limit increase mod I have works, and also some scm script mods.
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Ash_735  
Posted: Thursday, Dec 6 2012, 05:40
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Yeah had a mess about with the texture tool, nothing seems to open it, and I'll be honest, i have no clue where to go from there, the TXT file contains all the details on every texture stored in the archive it represents, but I don't know what the tmb and toc ones are used for, possible some kind of encryption?
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nkjellman  
Posted: Thursday, Dec 6 2012, 05:43
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QUOTE (Ash_735 @ Thursday, Dec 6 2012, 05:40)
Yeah had a mess about with the texture tool, nothing seems to open it, and I'll be honest, i have no clue where to go from there, the TXT file contains all the details on every texture stored in the archive it represents, but I don't know what the tmb and toc ones are used for, possible some kind of encryption?

Well someone will come up with a tool. Its GTA. Very popular game and guaranteed someone will crack it eventually.

As I'm on an iPod Touch 4th Generation I may end up with the PC textures and models possibly. On the bright side this might make modding easier for me.
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City_Poke912  
Posted: Thursday, Dec 6 2012, 05:46
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If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released.
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nkjellman  
Posted: Thursday, Dec 6 2012, 05:48
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QUOTE (City_Poke912 @ Thursday, Dec 6 2012, 05:46)
If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released.

Perhaps. The game engine might be updated to account for enhancements.
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Ash_735  
Posted: Thursday, Dec 6 2012, 05:50
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QUOTE (City_Poke912 @ Thursday, Dec 6 2012, 05:46)
If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released.

That's what I'm going to wait for, see if the Android one is any different, but if it's not, then bloody hell they like to make things awkward!
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City_Poke912  
Posted: Thursday, Dec 6 2012, 05:54
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Then maybe Hackman can do something here tounge.gif
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gamerzworld  
Posted: Thursday, Dec 6 2012, 05:54
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QUOTE (Ash_735 @ Thursday, Dec 6 2012, 00:50)
QUOTE (City_Poke912 @ Thursday, Dec 6 2012, 05:46)
If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released.

That's what I'm going to wait for, see if the Android one is any different, but if it's not, then bloody hell they like to make things awkward!

The Android version will be different. The PVR files are textures and models optimized for PowerVR chips, which are used in iPhone 4+. The Android version will be like GTA3 where it downloads the files optimized specifically for your GFX chip (gta3_xxx.img). For GTA3 the game used to fall back to the originals if it couldn't find the optimized files, has anyone tried the same for VC?

This post has been edited by gamerzworld on Thursday, Dec 6 2012, 05:57
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Ash_735  
Posted: Thursday, Dec 6 2012, 05:58
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I'm guessing Google don't like money, what the hell is taking them so long to put it up?
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nkjellman  
Posted: Thursday, Dec 6 2012, 06:16
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Got All Opened Up main.scm working. Cool thing is you can move the Speedometer around the screen in the options. You can explore all the islands, and all the interiors (including cutscene)

But I can't wait till I get my iPod Touch 5G. VC runs like III does on 4G. You need to run the app on a fresh reboot or else it will crash, and it crashes when you will go to save or pause the game. Also I don't have updated character models, or the dynamic shadows that I saw earlier. I don't even have the PC texture shadows. It also seems that the vehicles are the PC/PS2 vehicles. I do seem to have updated map textures. Not certain. On newer devices didn't GTA III have the Xbox vehicles and updated textures?
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zzcool  
Posted: Thursday, Dec 6 2012, 06:40
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QUOTE (nkjellman @ Thursday, Dec 6 2012, 06:16)
Got All Opened Up main.scm working. Cool thing is you can move the Speedometer around the screen in the options. You can explore all the islands, and all the interiors (including cutscene)

But I can't wait till I get my iPod Touch 5G. VC runs like III does on 4G. You need to run the app on a fresh reboot or else it will crash, and it crashes when you will go to save or pause the game. Also I don't have updated character models, or the dynamic shadows that I saw earlier. I don't even have the PC texture shadows. It also seems that the vehicles are the PC/PS2 vehicles. I do seem to have updated map textures. Not certain. On newer devices didn't GTA III have the Xbox vehicles and updated textures?

did you get anything working?
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