GTA Modification Forums
GTA Vice City Mobile Modding Let's the modding begin
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City_Poke912  |
Posted: Wednesday, Dec 5 2012, 20:35
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Group: Vice City Stories team

Group: Members
Joined: Dec 27, 2007



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Grand Theft Auto: Vice City: 10th Anniversary Edition was released today, and I want to thanks both Rockstar and War Drum Studios for port of one of the best game in GTA saga. GTA:Vice City 10th Anniversary Edition is a port of the same RenderWare engine, and our modding tools can be used for modding. ModdingIn iOS devices is direct access to game files besides Android. In Android devices, extract files from .obb file (by Winrar or 7Zip) and extract it into Android/data/com.rockstargames.gtavc/files. AudioThey are saved at 64kbps. Few songs are cut from mobile release. It really doesn't matter, because we can easily replace it. Removed songs: Michael Jackson "Billie Jean" Michael Jackson "Wanna Be Startin' Somethin" Ozzy Osbourne "Bark At The Moon" Kate Bush "Wow" Herbie Hanc**k "Rock It" Afrika Bambaataa "Looking For The Perfect Beat" And a couple of songs from Radio Espantoso. Thanks to Ash. SCM| QUOTE (ThirteenAG) | | CODE | VERSION=2.2.Mobile PUBLISHER=ThirteenAG DATE=06.12.12
[OPCODES] 03A8=1,save_float_to_debug_file %1d% 03A9=0,save_newline_to_debug_file 0454=3,useless_store_debug_camera_position_to %1d% %2d% %3d% 0463=3,useless_store_debug_camera_target_point_to %1d% %2d% %3d% 0488=1, model %1o% exists 04B0=2, %1d% > %2d%; $ > any 04B1=2, %1d% > %2d%; @ > any 04B2=2, %1d% > %2d%; any > $ 05A9=1,get_debug_state_to %1d% 05AA=1,%1d% 05AB=0,unknown 05AC=1,%1d% |
Additional opcodes to decompile(and compile) original mobile main.scm without any errors. My VICESCM.INI, just in case. |
Thanks to ThirteenAG and Silent. Also, R* left debug mode in SCM. Access: previous radio + handbrake. Sterring: analog up/down - switching option analog left/right - enable/disable option Graphic optionsTo edit graphic options, find a gta_vc.set file and edit it with hex editor like Hex Workshop. | View Distance | Offset: 0x5D1
Options: "66 66 E6", Maximum drawing distance "66 66 DE", "66 66 D6", "66 66 CE", "66 66 C6", "66 66 BE", "66 66 B6 ", " 66 66 AE ", Medium drawing distance " 66 66 A6 ", " 66 66 9E ", " 66 66 96 " " 66 66 8E ", " 66 66 86 ", " CC CC 7C ", " CC CC 6C ", " CC CC 5C ", " CD CC 4C ", Minimum drawing disance " CC CC A4 ", iOS A4 chipset drawing distance (some sort of custom value) " CC CC AC", iOS Custom Value (From a 3GS set file) " 66 66 06 " iPad mini draw distance " 33 33 D3 " iPhone4 draw distance
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| Car lights, Traffic lights, Lamps and Flashing Lights | Offset: 0x6E5
Options: 00 = off, 02 = on
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| Detailed Shadows and Blood | Offset: 0x6E1
Options: 00 = off, 01 = on
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| Debris | Offset: 0x6E6
Options: 00 = off, 01 = on
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| Frame Limiter | Offset: 0x5D7
Options: 00 = off, 01 = on
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Thanks to Gamerzworld for values. | Fingers & XBOX cars | Offset: 0x6EB
Options: 00 = off, 01 = on Thanks to Dingleman for his set file
| ModelsSeems to be a bit edited structure of DFF file, 3D Max can't import it. PC models works fine with Andorid and iOS version. This post has been edited by City_Poke912 on Wednesday, Mar 6 2013, 20:47
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Apfeltasche  |
Posted: Thursday, Dec 6 2012, 03:59
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Player Hater

Group: Members
Joined: Dec 6, 2012


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Hi  First: Sorry about my bad englisch. But I'll try it. I am new at GTA-Forums, but I have a long History of GTA-modifications (Published one of the first cars of San Andreas years ago and member at the VC to SA mod team.) End of the last year, I've written this german tutorial for iOS-GTA3: http://imendit.de/blog/imendit.de/blog/201...n-savegames-mapBut it seems like, at this old way, it doesn't works for GTA Vice City. I can not find the .TXD at any IMG-File  I have try to replace just a .dff with many different Cars, but the game still crashed any time. I've found 2 IMG-archives for cars: - gta3.img - veh_high.img But at both files, I doesn't found any TXD-file. Any idea where we can find the .IMG for the TXD-files?  BTW: The game does only crashes if i replace the .dff at the veh_high.img. Doesn't matter at the gta3.img gta3.img: veh_high.img: Click the Thumbnail for a higher resolution: This post has been edited by Apfeltasche on Thursday, Dec 6 2012, 04:18
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Ash_735  |
Posted: Thursday, Dec 6 2012, 04:35
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet:
gamemisc.pvr.DAT <=== This is where new textures are gamemisc.pvr.tmb gamemisc.pvr.toc gamemisc.txt <=== This contains textures names, size, alpha status, etc
gta3hi.pvr.DAT gta3hi.pvr.tmb gta3hi.pvr.toc gta3hi.txt
gta3ing.pvr.DAT gta3img.pvr.tmb gta3img.pvr.toc gta3img.txt
hud.pvr.DAT hud.pvr.tmb hud.pvr.toc hud.txt
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nkjellman  |
Posted: Thursday, Dec 6 2012, 04:37
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Ash_735 @ Thursday, Dec 6 2012, 04:35) | Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet:
gamemisc.pvr.DAT <=== This is where new textures are gamemisc.pvr.tmb gamemisc.pvr.toc gamemisc.txt <=== This contains textures names, size, alpha status, etc
gta3hi.pvr.DAT gta3hi.pvr.tmb gta3hi.pvr.toc gta3hi.txt
gta3ing.pvr.DAT gta3img.pvr.tmb gta3img.pvr.toc gta3img.txt
hud.pvr.DAT hud.pvr.tmb hud.pvr.toc hud.txt | This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version.
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Apfeltasche  |
Posted: Thursday, Dec 6 2012, 04:46
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Player Hater

Group: Members
Joined: Dec 6, 2012


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| QUOTE | | Yeah, the IMG's and TXD's that you have access to are the untouched things, same as the PC version, the NEW stuff is locked away in a new container and will be stored in these files, stuff like Vehicle textures, Weapon Textures, HUD stuff, any High res textures, Character Textures, etc, can be found in the following, but we can't access them yet: |
Great Ash, thanks for this useful information. Now i do understand nkjellmans first post.  | QUOTE | | This makes me think that Rockstar doesn't want us porting the higher quality updates to the PC version. They probably didn't like people doing that with the Xbox version. |
Think so too.  The new Texture looks pretty nice at the iPad 2. I was surprised about the high quality of the textures.  Well, lets hope we or someone else find a way ...
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Ash_735  |
Posted: Thursday, Dec 6 2012, 05:15
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Breaking Bad

Group: Members
Joined: Nov 15, 2005



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OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version!
EDIT: For those who are interested, this is what it's using (http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp)
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gamerzworld  |
Posted: Thursday, Dec 6 2012, 05:17
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (Ash_735 @ Thursday, Dec 6 2012, 00:15) | | OK, doing some research, PVR files are pretty much advanced compressed images, but all the tools I find are like either expensive or out of date (can't open the file), so I'm on the right track, just need to wrap my head around this, i think it's an apple only format, so i might just wait out for the Android version! | The answer you are looking for. http://en.wikipedia.org/wiki/PowerVR
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nkjellman  |
Posted: Thursday, Dec 6 2012, 05:43
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Boss

Group: Members
Joined: Aug 28, 2008



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| QUOTE (Ash_735 @ Thursday, Dec 6 2012, 05:40) | | Yeah had a mess about with the texture tool, nothing seems to open it, and I'll be honest, i have no clue where to go from there, the TXT file contains all the details on every texture stored in the archive it represents, but I don't know what the tmb and toc ones are used for, possible some kind of encryption? | Well someone will come up with a tool. Its GTA. Very popular game and guaranteed someone will crack it eventually. As I'm on an iPod Touch 4th Generation I may end up with the PC textures and models possibly. On the bright side this might make modding easier for me.
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gamerzworld  |
Posted: Thursday, Dec 6 2012, 05:54
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Why did I move here? I guess it was to bounce.

Group: Members
Joined: Nov 29, 2005


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| QUOTE (Ash_735 @ Thursday, Dec 6 2012, 00:50) | | QUOTE (City_Poke912 @ Thursday, Dec 6 2012, 05:46) | | If texture files from Apple devices can't be opened, maybe Android version will help. But game still isn't released. |
That's what I'm going to wait for, see if the Android one is any different, but if it's not, then bloody hell they like to make things awkward! |
The Android version will be different. The PVR files are textures and models optimized for PowerVR chips, which are used in iPhone 4+. The Android version will be like GTA3 where it downloads the files optimized specifically for your GFX chip (gta3_xxx.img). For GTA3 the game used to fall back to the originals if it couldn't find the optimized files, has anyone tried the same for VC? This post has been edited by gamerzworld on Thursday, Dec 6 2012, 05:57
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