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 Editing weapon.dat

 how guns work
 
jjfeu  
Posted: Wednesday, Apr 11 2012, 22:50
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jjfeu
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What's the size of the units in the weapon.dat? I made a mod that vastly increases the range of the guns, making the ranges realistic by making the units meters. Now I can't pass 'Just Business' because I made the mp5s too awesome with 200 range. How do I keep it realistic but not have Smoke get cut down every time?
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JACK JONES  
Posted: Thursday, Apr 12 2012, 08:07
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Booom!!!
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Well one idea is to increase the health of Smoke actor. Download Sanny Builder and open main scm file:
"C:\Program Files\Rockstar Games\Grand Theft Auto San Andreas\Data\Scrypt\main". The text will show up. Find this line:
CODE
// Originally: Just Business

Then type this into text search:
CODE
Actor.Health($ACTOR_SMOKE) = 500

Number 500 is a health of Smoke actor. Increase that number and click run - compile. Smoke now has a biger health.
The other idea is to decrease the value of damage made by Mp5 gun in weapon.dat (I think it's 25 but I'm not sure because I don't have SA installed at the moment).
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jjfeu  
Posted: Thursday, Apr 12 2012, 20:20
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jjfeu
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That's a good idea to increase Smoke's health. I don't want to lower the damage so the stats remain realistic.
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