Because with that opcode the players animation still continuous (after the key is pressed) so I have to break it with 011C. Besides - the command name of the 00E1 says "IS_BUTTON_PRESSED" and I need "IS_PLAYER_PRESSING_BUTTON_NOW".
EDIT: Problem solved thanks to memory addresses
. This post has been edited by JACK JONES on Monday, Aug 6 2012, 14:38