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Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 searching for precise location tool

 
jpm1  
Posted: Friday, Sep 14 2012, 18:45
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everything is in title . i'm searching for a script that read the coordinates IG but also shows the rotation values . someone knows if such script exists . it would save me dozens of hours of testing with quaternion thing
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ch3y3zze  
Posted: Friday, Sep 14 2012, 19:18
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yeah i made as part of my trainer (has dev features like this)

user posted image

i could easily add rotation and anything else id like to know, i have a same tool for vehicles too, just use perframe draw to display all ped properties on screen, mine grabs targeted peds wink.gif

This post has been edited by ch3y3zze on Friday, Sep 14 2012, 19:20
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jpm1  
Posted: Friday, Sep 14 2012, 19:31
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yeah i saw you released a kind of trainer . i'll check this . it takes hours each times to place a vehicle pfff . thanks

edit : the pic appeared with delay . no that's not what i'm looking for . i want the exact rotation values that are in wpl

user posted image

This post has been edited by jpm1 on Friday, Sep 14 2012, 19:36
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ch3y3zze  
Posted: Friday, Sep 14 2012, 19:37
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i havent released but send me a private message and i will make the script for u, ohh sorry i thought u meant for the ped in game, my bad
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jpm1  
Posted: Friday, Sep 14 2012, 22:08
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man i don't know why i can't send you a pm . but yes if you don't mind i would like such script , that allows you to see coordinates of vehicle with the rotation numbers (values #4 , #5 , #6 of wpl) . honestly i don't know what exactly values #4 , #5 , #6 are , but i know they are a kind of rotation rolleyes.gif

This post has been edited by jpm1 on Friday, Sep 14 2012, 22:11
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ch3y3zze  
Posted: Friday, Sep 14 2012, 22:16
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yeah ok, ill post it here later tonight, just have to copy the code out of my trainer
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 02:59
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check out this vid and let me know if that's what ur looking for, havent lokoed at wpl fiiles too much but im able to grab quaternion rotation from vehicles in game

http://www.youtube.com/watch?v=0YX-UogSkpA&hd=1

This post has been edited by ch3y3zze on Saturday, Sep 15 2012, 03:01
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jpm1  
Posted: Saturday, Sep 15 2012, 11:25
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yes , i think this is it smile.gif
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 14:46
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ok enjoy, use the M key to enable and disable. So first enable and then walk up to a car and to close that car's info just press M again (like vid) enjoy!

https://dl.dropbox.com/u/55310026/VehiclePropertyTool.rar
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jpm1  
Posted: Saturday, Sep 15 2012, 15:16
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QUOTE (ch3y3zze @ Saturday, Sep 15 2012, 15:46)
ok enjoy, use the M key to enable and disable. So first enable and then walk up to a car and to close that car's info just press M again (like vid) enjoy!

https://dl.dropbox.com/u/55310026/VehiclePropertyTool.rar

Awesome man , thanks a lot ! icon14.gif . i tell ya if that fits my expectations , or not smile.gif
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jpm1  
Posted: Saturday, Sep 15 2012, 15:37
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got error : 'error in script vehiclepropertytool.main' something like that . i'm using 1.0.7.0

This post has been edited by jpm1 on Saturday, Sep 15 2012, 15:40
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 16:03
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i can fix it but i need to know what it said in console when error happened, make sure u have 0.5.1 scripthook c++ and scripthookdotnet 1.7.1.7 beta
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jpm1  
Posted: Saturday, Sep 15 2012, 16:31
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i have latest scripthook things

CODE
2012-09-15 17:39:31 - Initializing ScriptHookDotNet v1.7.1.4 BETA (GTA IV version 1.0.7.0)
2012-09-15 17:40:05 - Direct3D device created!

2012-09-15 17:40:05 - SEARCHING FOR SCRIPTS...
2012-09-15 17:40:05 - Loading scripts in Assembly 'scripts\Open Liberty.net' ...
2012-09-15 17:40:05 -  ...found script 'OpenLibertyMod'!
2012-09-15 17:40:05 - Loading scripts in Assembly 'scripts\VehiclePropertyTool.net' ...
2012-09-15 17:40:05 -  ...found script 'VehiclePropertyTool.Main'!
2012-09-15 17:40:05 - Loading scripts in Assembly 'scripts\Strobes.net.dll' ...
2012-09-15 17:40:05 -  ...found script 'Strobes.Strobes'!
2012-09-15 17:40:05 - DONE! 3 valid scripts found!

2012-09-15 17:40:05 - STARTING SCRIPTS...
2012-09-15 17:40:05 - Error during GetPhoneNumber (Phone checks will be disabled):
                     System.Exception: Accessing Globals failed! Invalid Memory Address!
                        at unmanaged.MemoryAccess.GetGlobalAddress(Int32 index)
                        at unmanaged.MemoryAccess.GetPhoneNumber()
                        at GTA.NetHook.CheckPhone()
2012-09-15 17:40:05 -  ...successfully started script 'Strobes.Strobes'!
2012-09-15 17:40:06 -  ...successfully started script 'VehiclePropertyTool.Main'!
2012-09-15 17:40:06 -  ...successfully started script 'OpenLibertyMod'!
2012-09-15 17:40:11 - Error during Tick in script 'VehiclePropertyTool.Main':
                     System.MissingMethodException: Method not found: 'Boolean GTA.Game.Exists(GTA.base.Object)'.
                        at VehiclePropertyTool.Main.CarIDTool()
                        at GTA.Script.ProcessBoundKey(Keys Key)
                        at GTA.Script.ProcessEvents()
                        at GTA.Script.DoTick()
                        at GTA.ScriptThread.OnTick()
2012-09-15 17:40:11 - Error in Thread.Abort:
                     System.Threading.ThreadAbortException: Thread was being aborted.
                        at System.Threading.Thread.AbortInternal()
                        at System.Threading.Thread.Abort()
                        at GTA.NetThread.Abort()
2012-09-15 17:40:23 - Direct3D device lost!
2012-09-15 17:40:23 - SCRIPTS TERMINATED!
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 16:34
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u need to update your scripthookdotnet, because it is saying a valid method from 1.7.1.7 does not exist. This tells me your scripthookdotnet is old

edit: lol it says 1.7.1.4 at the top
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jpm1  
Posted: Saturday, Sep 15 2012, 18:46
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sorry , i checked file in GTA folder and there was nothing so i checked the file in my mods folder and it said 1717 beta , i think i messed up while modding game . well i tried the script and it's great but it has a little bug seems the rotation coordinates are inverted here's the coordinates given by VPT

user posted image

and here's the result smile.gif
user posted image

also when playing at smaller resolution (for example 1024x768) infos canno't be seen . and if you could add a saving option to a text file for example , it would be great
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 21:21
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yeah i can handle all your suggestions:

1. Tell me what a quaternion value even is and i can write logic to revert the numbers
2. I can make an ini to poistion the menu so when u change resolution change ini values
3. And describe what and when u want to save
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jpm1  
Posted: Saturday, Sep 15 2012, 21:36
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well for parked cars i think it's not the quaternion that is used but the values below on screen rotation . the 3 rotation values . quaternion i don't know what it is . only thing i know it's that it has to be with 3D positioning , but i 'm almost sure it's not used for parked vehicles but for statics only . what are the 3 rotations values i have no clue neither whatsthat.gif . what i would like to save , well personnally the x,y,z positions in game plus the quaternion values plus the 3 rotation values , and eventually heading for eventually later use
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ch3y3zze  
Posted: Saturday, Sep 15 2012, 22:37
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ok i can just save everything to a dat file, maybe make a few profiles or something to save and select from to use to set car properties, give me some time but ill post it in the next day or so
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ch3y3zze  
Posted: Monday, Sep 17 2012, 19:56
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ok ive included a feature to move the menu position on screen with the arror keys and u will be able to save position and vehicle properties and also a key to load them and set the targeted vehicle with those properties

here is a picture of values i will save, hopefully what u will need:

user posted image
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jpm1  
Posted: Monday, Sep 17 2012, 22:37
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ok man i reduced the rotation x and z to 0 and y inverted to 3.18 , and the boat spawned perfectly

CODE
460, 982.89, 0, 0, 3.18, 0, reefer, -1, -1, -1, -1, -1879046304, 0, 0


user posted image

man thanks again for the stuff , if it's what i'm thinking of and i think it is you have an award winning mod there . i think it'll facilitate lot of modders life out there

This post has been edited by jpm1 on Tuesday, Sep 18 2012, 01:46
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