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 [REL|WIP] World Trade Center Mod 0.3

 The twin towers in GTA IV !
 
hbx84  
Posted: Friday, Feb 12 2010, 16:50
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World Trade Center mod
for GTA IV and EFLC

Version 0.3
OUT NOW !!


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Trailer
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Description
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"This awesome mod adds the full World Trade Center complex in GTA IV or EFLC, in the southern Algonquin.
It has been congratulated many times for its realism, its conformity, its quality and its precision.

This sixth version of the World Trade Center mod completely changes the visage of the WTC complex it had until now in GTA.

The plaza is more beautiful than ever ! The WTC 4, 5 and 6 have finally been added and the plaza layout has been perfectly reconstituted !
You can walk on the plaza, buy a drink, relax next to the fountain or admire the plaza sculptures…

But the plaza is not the only update of this new version. The south bridge has been improved as well, and new WTC 2 observation deck will make you gasp !
Observe the whole Liberty City from its highest point of view ! You can also use one of the several telescopes to zoom in on whatever you want !

Some bugs have been fixed again to bring to you the most powerful GTA IV mod ever."



Pictures
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Others
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Download here : http://hbxworks.com

O This mod is hosted at GTAGarage.com

Screenshots:
GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot GTAGarage screenshot

Downloads:
Download Patch for older GTA IV versions - 3.985MB, uploaded on Jul 16 2011, downloaded 1923 times
Download WTC 0.2 - 6.603MB, uploaded on Jul 06 2011, downloaded 3654 times

Click here to view the mod at GTAGarage

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thiagoelg  
Posted: Friday, Feb 12 2010, 19:01
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Dude, that would be awesome... I don't know but i think that theres is a mod of parachute or something... jump from this building must sick.
Keep the good work. colgate.gif
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WindedTrash  
Posted: Friday, Feb 12 2010, 20:35
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Looks cool. Make them higher than rotterdam tower (empire state).
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hbx84  
Posted: Friday, Feb 12 2010, 21:04
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hi !

I will use the real proprtions : http://www.joelertola.com/grfx/grfx_update...l_buildings.jpg maybe a little higher, for the jumps^^

I have finished the bases of the first two stages :

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I won't make an high detailled model because the towers are hudge and i will try to use less polygons as possible... I don't want to slow the game^^

This post has been edited by hbx84 on Friday, Feb 12 2010, 21:15
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DS 17  
Posted: Friday, Feb 12 2010, 22:40
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Couldn't you model some floors on which the player and the generated pedestrians are able to walk. So there would be a life inside of the towers and it would be more realistic. Then you could also do the lifts inside of the building. Not like the Rotterdam Tower / Empire State Building in the game.
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hbx84  
Posted: Friday, Feb 12 2010, 22:42
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hbx84  
Posted: Friday, Feb 12 2010, 23:19
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The exterior is finished soon, but i stop, i go to bed now biggrin.gif

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hbx84  
Posted: Friday, Feb 12 2010, 23:26
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I think I will model the two first stages like that : http://www.september11news.com/WTCLobbyInteriorMezzanine.jpg and after i put a life to go up. ok ?
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GTARandom  
Posted: Saturday, Feb 13 2010, 00:15
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What about cols , it wont be solid...
I know how to get it ingame to IV but there wouldnt be cols.
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hbx84  
Posted: Saturday, Feb 13 2010, 00:31
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Are you speaking about shadow mapper ? Because they are no cols yet, but soon normally smile.gif
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XTREME0235  
Posted: Saturday, Feb 13 2010, 04:50
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Hello hbx84, to be honest, i am actually looking forward to seeing these two amazing buildings be completed, but the position is a bit of a confusion for me, what i mean is, where abouts on the map (in Algonquin of course) would you position it?

I'm thinking where the construction site is near the helitours or you could make room for where the actual position is in real life.

All in all, i am looking forward to this as i said before and can not wait until it is finished, good luck & keep up the good work. icon14.gif
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oc student  
Posted: Saturday, Feb 13 2010, 05:06
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sh*t too many polys I think.
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hbx84  
Posted: Saturday, Feb 13 2010, 09:18
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There are two solutions.

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Either I remove two buildings in this part of Manhattan, which corresponds about to reality

Either I straightforwardly remove all this part and I reconstitute the place of the WTC more or less. This second solution would be more appropriate because that would be more real and that would remove much polygon due to the buildings…. The problem is I do not know if we can change the trajectory of the roads…confused.gif
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GTARandom  
Posted: Saturday, Feb 13 2010, 09:55
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so u will make cols for this than and yes i was talking about sm?
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hbx84  
Posted: Saturday, Feb 13 2010, 10:55
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Is it compllicated to make cols ? Because I never did it... But I learn very quickly, don't worry about it wink.gif

The tower now :

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XTREME0235  
Posted: Saturday, Feb 13 2010, 11:24
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i want to learn how to model now... sad.gif
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WindedTrash  
Posted: Saturday, Feb 13 2010, 12:46
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Man your making this tower very quick. You could make a whole new city in one week lol. But if youre worried about an overload of polygons leading to lower perfomance, you could make the tower from different parts so that view distance wont load the whole tower at the same time.
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hbx84  
Posted: Saturday, Feb 13 2010, 14:01
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Actually my tower does about 52000 polys and when will be finidhed it will do about 55000 max I think...

I don't if it is too much or not. I can optimize it a little and I will delete some original buildings so it will do less polygons...

My work now : it begins to be cool biggrin.gif

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GTARandom  
Posted: Saturday, Feb 13 2010, 21:20
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Was this made in Sketchup or 3ds Max ?, it looks ultraawesome either way smile.gif
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hbx84  
Posted: Saturday, Feb 13 2010, 22:12
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I use 3Ds max. I have made the antenna, doesn't look like the reality completly, because i try to use less polys as possible smile.gif

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And the view we could have from the piece under the roof, which will be visitable (normally^^)

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I have made this too tounge.gif

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-->
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That's not beautyful ?? tounge.gif
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