Attempting to combine 2 different textures to 1 in an attempt to add a custom paintjob as in Dexx's tutorial. Placed them both side by side in an image editor, and load it into max. The doors use a different texture so i rename it to the chassis texture, select the dual texture to render, and hit cropping/placement and select the necessary area thus theoretically loosing no uv info. Renders perfect BUT, in game it appears the cropping/placement data is not there. Does anyone know if this parameter works for gta material export, and or have you tried what i am attempting? Thanks for any help!
Your best bet is to either re-map using your combined texture OR try using bake to texture to create a shell, sample that onto a new gta material slot, add a map modifier and re-export. Sometimes its just easier to use independent textures though.
Ah. Well the best I can do right now is suggest looking on youtube for 3ds max texture tuts. There are a lot of them and its how I got started learning more advanced functions. Also, I have started my own page there to teach people modeling and eventually advanced modeling and programing/scripting for SA. Im still covering the basics right now, but, feel free to check it out HERE, and check it once in a while as I will be adding more tuts getting into the advanced stuff as I have time.
Cool thanks! This would really help being able to figure this out. everytime i try to bake to a texture it turns out totally wrong. I'm surprised theres not more ways to combine 2 textures in such an advanced program. I tried using modifers to no avail.
and hit cropping/placement and select the necessary area thus theoretically loosing no uv info. Renders perfect BUT, in game it appears the cropping/placement data is not there. Does anyone know if this parameter works for gta material export
Anyone know of a dff exporter that exports extended bitmap parameters?!?!?!
The game does not support these material parameters. Modifying the dff exporter tools to add this data wouldn't help.
The GTA material really has all the available, working material options that the game will use. For textures, you can only use bitmap images.
So I attempted this again using the unwrap uvw modifier and all renders well again but in game the model is white and the textures don't show. I wonder why because i have used unwrap uvw before successfully.
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