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Grand Theft Auto III
Grand Theft Auto III Chain Game Round 11 Once again, New Rules & New Starter Save
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Arsen Vitiuk  |
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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Grand Theft Auto III Chain Game Round 11NEW STARTER SAVE: Made on July 7 2012, 12:00:00 Game Script Version: 1.0 Chain Game Code Version: 3.1 --------------------------------------------------------------------------------------
The Grand Theft Auto III Chain Game is free for anyone who wants to play along. It goes from Zero to Hero: from the very beginning to the very end and, eventually, 100%.
Please, read the Rules or the Quick Start Guide before you start to play. The Rules are designed so that the game can progress smoothly and everyone can have an enjoyable experience of contributing into bringing the game towards 100%.
Since from this Round an on a totally new Starter Save will be used, it is advised for ALL players to read the full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save! The Starter Save Guide can be found in the Starter Save post.
New players are always welcome to join the Chain Game. If you're new and want to plunge right in, simply look through the Quick Start Guide and read the complete set of rules later. You're excused for now but eventually you'll have to do it. Otherwise, you'll spoil all the fun. And not only for the others, but for yourself as well!
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Contents
Quick Start Guide Rules Suggestions Supplement To The Rules NEW* Posting Format Grand Theft Auto III Chain Game Personnel 100% Checklist Grand Theft Auto III Chain Game Records Book Liberty City Gangs Status NEW* Hideout Items List NEW* Unique Vehicles List Grand Theft Auto III Chain Game Hosted Mods
Quick Start Guide
- Take a turn by making a post in this topic.
- Download the save file from the last post.
- Complete one mission. If there are several missions available at the moment, choose the one you desire. Remember: DO NOT get busted or wasted, and DO NOT use any kind of cheats during your turn or it won't count!
- After you completed your turn, upload your save file on Samutz Save'N'Play or any other file sharing network.
- Post the link to your save file back in the topic within 3 hours. Edit your original post to do this.
Here's a copy & paste template of the posting format you should use.
| CODE | [color=ffcc00][b]Mission:[/b][/color] [color=ffcc00][b]Player:[/b][/color] [color=ffcc00][b]Link:[/b][/color] [color=ffcc00][b]Completion:[/b][/color] [color=ffcc00][b]Notes:[/b][/color] |
 - Do not use any kind of cheats, trainers, modifications or CLEO scripts. They can sometimes seriously mess up things in the game, so using them will not only spoil the fun for yourself, but for the other players as well. Although, unlike GTA San Andreas, there is no effect on a save after using cheats (several cheats are exception though), it is strongly recommended not to use them. See exceptions for this rule below.
- Take a turn by posting in this topic.
- Download the save file from the last post. In this game, the same save file is used throughout the whole game from the beginning to 100%.
- Complete ONE Named Mission only, save your game, upload your save file (see below) and post a link to it back in the topic (use the Edit button to edit your original post).
- The Named Mission is any mission that changes the save file name. Examples are "Luigi's Girls", "Chaperone" and "Waka-Gashira Wipeout!".
- Several Named Missions are exceptions from the 'One Named Mission Rule'. You will find all details about these exceptions in the Supplement To The Rules.
- Use Samutz's Save'N'Play Service to upload your save file (recommended uploader). If it is down, you can use any other file sharing network. Bear in mind, that this network must grant free download access to anybody using it.
- Use the preferred posting format (see below).
- Wait until 2 other turns have been completed before taking your turn again.
- If 4 hours pass without anybody completing a turn, then the '2-Mission Wait Rule' is reset and anyone can take a turn. This does NOT mean waiting 4 hours between personal turn completions.
- The time limit to complete the turn is 3 hours. The player's deadline is defined by the time of the post. The timer starts when the player has made a post indicating that he has taken a turn. If 3 hours pass and the player does not post back, his turn is declared 'Forfeit' and anyone else can take a turn.
- Any player can forfeit. The forfeiter should skip at least one next turn or wait until the '2-Mission Wait Rule' has been reset before he/she can take a turn again. The forfeited turn will not count towards the '2-Mission Wait Rule' and will not reset the 4 hour timer.
- In the event of two palyers taking a turn at the same time, the one who posted earlier has the turn.
- Mission strategy is solely up to the player - just don't use cheats, trainers, modifications or CLEO scripts (for exceptions see below).
- DO NOT save after getting busted or wasted.
- The player can purchase weapons, respray the vehicles, set up the bombs and have relations with prostitutes. Please, mention any of this stuff in the Notes section of your post.
- The player can do any available side missions, collections, deliveries in his/her 3 hours. Please, report any rewards received for completing side missions in the Notes section of your post.
- Nobody is forbidden to get to Staunton Island and Shoreside Vale by using any techniques possible to access these islands before they are open.
- It is highly essential not to trash this topic with unnecessary comments and replies. If you have something to say about the Chain Game, which is not related to taking turns, post in the Chain Game Lounge.
- Only modifications that do not involve tampering with main.scm, gta3.img, txd.img and default.ide files (which are the game's core files) are allowed to be used during turn completion.
- If you are looking for modifications to use during your turns and in your free gameplay, check out the Grand Theft Auto III Chain Game Hosted Mods section - all of modifications there are authorized to be used.
- If you witness a violation of any kind of any of the above mentioned rules, DO NOT hesitate to report in a Personal Message to the Chain Game Chief or to any of the High Staff members. Noticing a violation at an early stage will help immeasurably in running the Chain Game smoothly.
A request to all players
Please, post the game completion percentage after you have completed your turn. This will help incredibly in assembling the statistics at the end of the Round. The completion percentage can be found in the first line of STATS menu.

- Try to keep the mission failures to minimum. If it is required to fail the mission in order to collect a special vehicle (BP/DP/EP/FP/unique color/unique vehicle), then you are free to do so. If a special vehicle has been collected, let us know about it in the Notes section.
If the mission failure was nothing more than a result of the player's bad luck, it is advised for him/her to restart the turn, unless loads of side missions have been completed up to the point of failure without the player saving a single time. - Try to keep the safe house saves to minimum. If you have a game crash problem on your system multiple saves are alright. It is also advised to save when the player does not want to lose some significant progress. This is much helpful when the player fails a mission, gets busted or wasted - then it will not be necessary to redo all the stuff done up to the point of failure.
- Try to save with full health and armor. If you lost some during missions, take time to search for health or armor pickups, or just collect them from hideouts, if they are already available.
- It is always a good idea to have as much health points as possible. That's why the players are encouraged to use the Prostitute Trick to increase Claude's health to 125 points. Write down whether this trick has been performed and mention the quantity of money spent on hiring a hooker in the Notes section of your post.
- Save close to available missions when possible.
- It is good to be able to access all locked islands using a Dodo rather than special techniques. That's why the players are advised to fill the Portland Docks Garage as soon as possible.
- Let’s try to have the last save for 100% be "The Exchange", so try to get everything else done before that.

This supplement was designed to discuss some technical issues of the Chain Game's rules and of GTA III overall.
I. Abuse of the Chain Game method
Players are encouraged to understand the basic ethics of the Chain Game. One should only take a turn once the previous player has completed his/her turn and posted the new save. That's the basic idea of the chain: a new link can only be attached as long as the previous one is bound.
II. "Respect Is Everything"
All players should respect each other, no matter what their sex, age, nationality or position within the Chain Game is. New players are to be welcomed warmly, and are not to be harassed if they violated any of the Chain Game's rules - everyone has his first time, and everyone has a chance for mistake. The Chain Game Chief, the High Staff and the Regular Players are to be treated equally. The Chain Game's rules apply to everyone playing - including the Chief himself.
Everyone viciously violating the Chain Game's rules, flaming, hating any Chain Game player or showing intolerance to other players, the High Staff and the Chief will get a disqualification from the Chain Game for a period of time - ranging from one day to one year! During the trial period, this player's turns will be deemed 'invalid' even if they respond to every rule of the Chain Game.
III. High Priority Missions
In GTA III there are several missions that become unavailable after a certain mission is completed. If these missions were not completed up to the point of passing that specific mission, they can never again be accepted, and therefore, 100% Completion will become unachievable. That is why those missions are considered High Priority Missions, and are advised to be done as soon as they are unlocked, so they will not be getting in the way of achieving 100%. Below you can find a complete list of the High Priority Missions.- "Pump-Action Pimp" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
- "The Fuzz Ball" (Luigi Goterelli) - must be completed before "Last Requests" (Salvatore Leone)
- "Dead Skunk In The Trunk" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
- "The Getaway" (Joey Leone) - must be completed before "Last Requests" (Salvatore Leone)
- "Kanbu Bust-out" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Grand Theft Auto" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Deal Steal" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Shima" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Smack Down" (Kenji Kasen) - must be completed before "Waka-Gashira Wipeout!" (Donald Love)
- "Two-Faced Tanner" (Asuka Kasen) - must be completed before "Grand Theft Aero" (Donald Love)
IV. Gang-Hating Missions
Upon completion of certain missions, the gangs in Liberty City will start to hate Claude and attack him on sight, thus making it harder to complete other missions - both storyline and side missions - in their turfs. It is therefore advised for the players to complete as many storyline missions and side missions as possible before completing any of the Gang-Hating Missions. Namely, this concerns Paramedic and Taxi missions, which involve driving around the whole island, whichever one is chosen by the player, and passing through all the gangs' turfs. Below you can find a complete list of Gang-Hating Missions.- "Taking Out The Laundry" (Toni Cipriani) - Liberty City Triads start to hate Claude (if "Trial By Fire" hasn't yet been completed)
- "Trial By Fire" (El Burro) - Liberty City Triads start to hate Claude (if "Taking Out The Laundry" hasn't yet been completed)
- "Sayonara Salvatore" (Asuka Kasen) - Leone Family Mafia start to hate Claude
- "UZI Rider" (King Courtney) - Diablos start to hate Claude
- "Kingdom Come" (King Courtney) - Uptown Yardies start to hate Claude
Note that the Liberty City Yakuza and the Red Jacks are the only two gangs that won't hate the player throughout the whole game. Also note that the Colombian Drug Cartel hates Claude right from the beginning of the game - therefore Fort Staunton and Cedar Grove are dangerous right from the start.
V. Exceptions from the 'One Named Mission Rule'
1. "Luigi's Girls"
Anyone doing the "Give Me Liberty" mission will be forced to complete "Luigi's Girls" as well, because this mission is the direct continuation of the previous one. The player who completes this pair of missions is not required to mention both - just one of them will be enough. Note that after saving the game the save file name changes to "Luigi's Girls" though.
2. "Ransom"
This is, in fact, a named cutscene finishing Asuka's "S.A.M" mission, and, therefore, will have to be completed along with "S.A.M". The player who completes the "S.A.M" mission can or cannot mention this cutscene - it won't be a major difference.
3. 'Idle Missions'- "Bomb da Base: Act I"
- "Bomb da Base: Act II" (first cutscene)
- "Love's Disappearance"
Although these are Named Missions, all of them, in fact, are only cutscenes with no action going on. These missions are exceptions from the 'One Named Mission Rule'. They can be completed along with any other Named Mission. Players are advised to mention them in the Notes section of their post.
4. Challenges- "Patriot Playground"
- "A Ride In The Park"
- "Gripped!"
- "Multistorey Mayhem"
These are exceptions from the 'One Named Mission Rule', and can be combined in any number with any other Named Mission. Also, they can be reaccepted at any time by any player to improve record times. Note that improving results for these missions will come at the cost of additional mission failures.
5. TOYZ missions- "Mafia Massacre"
- "Diablo Destruction"
- "Casino Calamity"
- "Rumpo Rampage"
These are also exceptions from the 'One Named Mission Rule' and can therefore be as well combined in any number with any other Named Mission. They as well can be reaccepted at any time by any of the players to improve records.
VI. Other things to keep in mind
1. Hidden Packages/Rampages/Unique Jumps Feel free to get any amount of these during your turn, but remember: the 3 hour limit remains. Also, put any rewards received for Hidden Packages/Rampages/Unique Jumps into the Notes section of your post.
2. Export All players are allowed to participate in exporting vehicles, and this does not have to be done separately. Players can also help by storing vehicles needed for the lists beforehand when they come across them.
3. Securicar Cracker Garage This thing is not needed for 100% Completion. But still, it is always good to have some extra money on account. That's why the players are encouraged to deliver Securicars to the Cracker Garage as soon as it becomes available, and this does not have to be done separately. Report the amount of Securicars delivered in the Notes section of your post. Also note that the delivery will become much easier if the Portland Docks Garage will have been filled at that moment.
VII. Late Edit
In a situation where a player completed a turn but forgot to mention something he/she did during his/her turn completion, this player is advised to edit that post. After that, the Original Edit Time line should be added at the bottom, showing the time when the turn was originally finished. Note that you have to mention the Time Zone as well, so that other players won't get confused.
VIII. Version 1.1 Patch issues
All players using the Version 1.1 Patch are allowed to participate alongside the players owning the original Version 1.0 game. However, it should be brought to everyone's attention that using Version 1.1 Patch for GTA III will lead to different gameplay experience at certain points in the game. Namely, it concerns the "Under Surveillance" and "Kingdom Come" missions.
1. "Under Surveillance" In the PC V 1.0 game, the Mafia members were replaced by the FBI, alongside the audio file and the text lines for the mission. In the V 1.1 Patch, the Mafia and the text lines were restored to the PS2 Original ones, but the audio file remained unaltered - the same as in PC V 1.0, still mentioning the FBI.
2. "Kingdom Come" In the PC V 1.0 game this mission won't become available until both "Gang Car Round-up" and "Grand Theft Aero" are completed. In the V 1.1 Patch this mission is available right after completing "Gang Car Round-up", no matter whether "Grand Theft Aero" was passed or not.
Posting Format
Mission: Use the mission name as it appears on the screen. Don't use mission descriptions like "that mission where you kill Salvatore". Player: Use your GTAFourms account name. Link: The link to your uploaded save file after you've completed your turn. Completion: Game completion percentage from the STATS menu. Notes: Rewards for storyline missions, side missions, collections, deliveries and other extra information.
A simple "I'll take a turn" is enough to take a turn, but please, use this posting format for your completed turns. Below you'll find a template that you can copy and paste. Feel free to change the colors to your liking.| CODE | [color=ffcc00][b]Mission:[/b][/color] [color=ffcc00][b]Player:[/b][/color] [color=ffcc00][b]Link:[/b][/color] [color=ffcc00][b]Completion:[/b][/color] [color=ffcc00][b]Notes:[/b][/color] |

- Arsen Vitiuk - GTA III Chain Game Chief (Active) [151/5]
- lol232 - GTA III Chain Game Second-In-Command (Active) [54/9]
- dingleman - GTA III Chain Game Chief In Reserve (Inactive) [4/2]
- fireguy109 - GTA III Chain Game Senior Executive (Inactive) [15/1]
- Th3MaN1 - GTA III Chain Game Junior Executive (Active) [100/11]
- Cida Melo - GTA III Chain Game Veteran Player and a huge fan of Claude Speed and GTA III in the whole! (Active) [5/0]
- magneto - GTA III Chain Game Experienced Player (Active) [81/0]
- Filip454 - GTA III Chain Game Skilled Player (Inactive) [23/4]
- MrMateczko - GTA III Chain Game Skilled Player (Inactive) [18/0]
- miromiro - GTA III Chain Game Skilled Player (Inactive) [17/1]
- Andreaz1 - GTA III Chain Game Skilled Player (Inactive) [15/0]
- _____ - GTA III Chain Game Player (Active) [10/2]
- M.A.K - GTA III Chain Game Player (Inactive) [9/1]
- SatournFan - GTA III Chain Game Player (Inactive) [7/5]
- Dr. John13 - GTA III Chain Game Newbie Player (Inactive) [2/0]
- Stahli - GTA III Chain Game Newbie Player (Inactive) [2/0]
- TheLostBiker - GTA III Chain Game Newbie Player (Inactive) [2/2]
- RyujinXKaizer - GTA III Chain Game Newbie Player (Inactive) [1/0]
- ToniForelli - GTA III Chain Game Newbie Player (Inactive) [1/0]
- .Lycosa - GTA III Chain Game Newbie Player (Inactive) [1/0]
- Macavell - GTA III Chain Game Newbie Player (Inactive) [1/1]
Percentage complete: 100%Legend: Accomplished missions Available missions Unavailable missions Player who did the missions
Introduction Give Me Liberty - Macavell Luigi's Girls - Macavell
Luigi Goterelli Don't Spank Ma Bitch Up - Th3MaN1 Drive Misty For Me - lol232 Pump-Action Pimp - Th3MaN1 The Fuzz Ball - lol232
Joey Leone Mike 'Lips' Last Lunch - Arsen Vitiuk Farewell 'Chunky' Lee Chong - fireguy109 Van Heist - Th3MaN1 Cipriani's Chauffeur - Arsen Vitiuk Dead Skunk In The Trunk - magneto The Getaway - magneto
Marty Chonks The Crook - Th3MaN1 The Thieves - Th3MaN1 The Wife - Th3MaN1 Her Lover - Th3MaN1
Antonio Cipriani Taking Out The Laundry - Arsen Vitiuk The Pickup - Arsen Vitiuk Salvatore's Called A Meeting - Arsen Vitiuk ------------------------ Triads And Tribulations - Th3MaN1 Blow Fish - miromiro
El Burro Turismo - lol232; miromiro (Retry x2) I Scream, You Scream - magneto Trial By Fire - Th3MaN1 Big'N'Veiny - Th3MaN1
Salvatore Leone Chaperone - magneto Cutting The Grass - Arsen Vitiuk ------------------------ Bomb da Base: Act I - Arsen Vitiuk ------------------------ Last Requests - Arsen Vitiuk
8-Ball Bomb da Base: Act II - Arsen Vitiuk
Asuka Kasen Sayonara Salvatore - Th3MaN1 Under Surveillance - Th3MaN1 Paparazzi Purge - Arsen Vitiuk Payday for Ray - Arsen Vitiuk Two-Faced Tanner - magneto ------------------------ Bait - magneto Espresso-2-Go! - Arsen Vitiuk S.A.M - magneto Ransom - magneto
Kenji Kasen Kanbu Bust-out - Arsen Vitiuk Grand Theft Auto - Cida Melo Deal Steal - lol232 Shima - Arsen Vitiuk Smack Down - magneto
Ray Machowski Silence The Sneak - Arsen Vitiuk Arms Shortage - magneto Evidence Dash - Th3MaN1 Gone Fishing - magneto Plaster Blaster - Th3MaN1 ------------------------ Marked Man - magneto
Donald Love Liberator - Arsen Vitiuk Waka-Gashira Wipeout! - Arsen Vitiuk A Drop In The Ocean - Th3MaN1 Grand Theft Aero - Arsen Vitiuk Escort Service - Cida Melo Decoy - Th3MaN1 Love's Disappearance - Arsen Vitiuk
King Courtney Bling-Bling Scramble - Arsen Vitiuk UZI Rider - Th3MaN1 Gang Car Round-up - Th3MaN1 ------------------------ Kingdom Come - Th3MaN1
D-Ice UZI Money - Arsen Vitiuk Toyminator - magneto Rigged To Blow - Th3MaN1 Bullion Run - Arsen Vitiuk Rumble - magneto
Catalina The Exchange - Th3MaN1
Miscellaneous Hidden Packages: 100/100 - Macavell (2); _____ (32); Th3MaN1 (66) Unique Jumps: 20/20 - _____ (8); Th3MaN1 (12)
Rampages: 20/20 Murder 30 Diablos in 120 seconds [M16] - Th3MaN1 Kill 25 Triads in 120 seconds [UZI] - Th3MaN1 Kill 20 Triads in 120 seconds [Shotgun] - Th3MaN1 Kill 20 Mafia in 120 seconds [AK47] - Th3MaN1 Destroy 13 Vehicles in 120 seconds [Rocket Launcher] - Th3MaN1 Destroy 10 Vehicles in 120 seconds [Grenades] - Th3MaN1 Destroy 15 Vehicles in 120 seconds [M16] - Arsen Vitiuk Destroy 8 Vehicles in 120 seconds [Shotgun] - Arsen Vitiuk Explode 25 Yardies in 120 seconds [Grenades] - Arsen Vitiuk Annihilate 30 Yardies in 120 seconds [Rocket Launcher] - Arsen Vitiuk Pop 17 Yardie heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk Burn 25 Yakuza in 120 seconds [Flamethrower] - Arsen Vitiuk Torch 16 Yakuza in 120 seconds [Molotovs] - Arsen Vitiuk Destroy 15 Vehicles in 120 seconds [Rocket Launcher] - Arsen Vitiuk Drive-by and destroy 7 Vehicles in 120 seconds [UZI+Vehicle] - Arsen Vitiuk Run over 20 Colombians in 120 seconds [Vehicle] - Arsen Vitiuk Remove 15 Colombian Heads in 120 seconds [Sniper Rifle] - Arsen Vitiuk Fry 20 Colombians in 120 seconds [Flamethrower] - Arsen Vitiuk Splatter 20 Hoods in 120 seconds [Shotgun] - Arsen Vitiuk Behead 20 Hoods in 120 seconds [M16] - Arsen Vitiuk
Vehicle missions Paramedic - Arsen Vitiuk Taxi: 100/100 - magneto (10); _____ (31); Th3MaN1 (59)
Firefighter Portland: 21/20 - lol232 (1); Th3MaN1 (20) Staunton Island: 20/20 - Th3MaN1 (20) Shoreside Vale: 20/20 - _____ (20)
Vigilante Portland: 20/20 - Th3MaN1 Staunton Island: 20/20 - Th3MaN1 (20) Shoreside Vale: 20/20 - _____ (20)
Challenges Patriot Playground - _____ A Ride In The Park - lol232 Gripped! - _____ Multistorey Mayhem - lol232
TOYZ missions Mafia Massacre - Th3MaN1 Diablo Destruction - Th3MaN1 Casino Calamity - lol232 Rumpo Rampage - Arsen Vitiuk
Portland Harbor Crane Ambulance - Arsen Vitiuk Firetruck - fireguy109 Police - fireguy109 Enforcer - Arsen Vitiuk FBI Car - Arsen Vitiuk Rhino - Arsen Vitiuk Barracks OL - Arsen Vitiuk
Portland Docks Garage Securicar - lol232 Moonbeam - lol232 Coach - Th3MaN1 Flatbed - Th3MaN1 Linerunner - Th3MaN1 Trashmaster - lol232 Patriot - Th3MaN1 Mr Whoopee - Th3MaN1 Blista - lol232 Mule - Th3MaN1 Yankee - Th3MaN1 Bobcat - Th3MaN1 Dodo - _____ Bus - Th3MaN1 Rumpo - lol232 Pony - Th3MaN1
Pike Creek Import Garage Sentinel - _____ Cheetah - _____ Banshee - _____ Idaho - _____ Infernus - _____ Taxi - _____ Kuruma - _____ Stretch - _____ Perennial - _____ Stinger - _____ Manana - _____ Landstalker - _____ Stallion - _____ BF Injection - Th3MaN1 Cabbie - _____ Esperanto - _____
Missions not required for 100% Completion Securicar Cracker Garage: 10/10 - Arsen Vitiuk (10)Grand Theft Auto III Chain Game Records Book
Patriot Playground in secs: 220 - _____ A Ride In The Park in secs: 91 - lol232 Gripped! in secs: 237 - _____ Multistorey Mayhem in secs: 114 - lol232 Turismo time: 155 - lol232 Time for Bomb Defusal ("Rigged To Blow"): 255 - Th3MaN1 Bling-Bling Scramble checkpoints: 15 - Arsen Vitiuk Mafia Massacre: 5 - Th3MaN1 Diablo Destruction: 1 - Th3MaN1 Casino Calamity: 6 - lol232 Rumpo Rampage: 7 - Arsen Vitiuk Longest Flight in Dodo: 848 - _____ANY of these records can be improved at any time by any player. Note that improving results for "Patirot Playground", "A Ride In The Park", "Gripped!", "Multistorey Mayhem", "Turismo", "Bling-Bling Scramble" and Bomb Defusal will come at a cost of mission failure. Leone Family Mafia Liberty City Triads Diablos Uptown Yardies Liberty City Yakuza Colombian Drug Cartel Red Jacks Purple Nines
Legend: Like Claude Hate Claude Neutral to Claude Extinct
 The following list was made to make players aware of which items are already available at hideouts and which are still not. The unavailable items will have the requirements on how to get them in the brackets next to the item's name.
Bat Health Adrenaline Pistol UZI Grenades Shotgun Body Armor Molotovs AK47 Sniper Rifle M16 Rocket Launcher Flamethrower Police bribes: 6/6
Legend: Available Partially available Unavailable
The following vehicles are unique, and therefore most of them can only be acquired once during the game. The GTA III Chain Game players are encouraged to add several of these vehicles to the garages, because some of them have unique properties, which may be very helpful during the course of the game.
- Pale Green Kuruma (UC) - During "Give Me Liberty"
- Payroll Van (BP/FP) - During "Van Heist"
- Manana with corpse in the trunk (UV) - during "Dead Skunk In The Trunk"
- Sentinel (LD) - during "The Thieves"
- Cheetah (BP/EP/FP) - during "Turismo"
- Leone Black Limo (BP/DP/EP/FP/UC) - during "Salvatore's Called A Meeting"
- Leone Black Limo (UC) - during "Salvatore's Called A Meeting" & "Chaperone"
- Dust Cart (BP/FP/UC) - during "Blow Fish"
- FBI Black Rumpo (UC) - during "Under Surveillance"
- Dark-red Cheetah (UC) - during "Grand Theft Auto"
- Dark-red Stinger (UC) - during "Grand Theft Auto"
- Dark-red Infernus (UC) - during "Grand Theft Auto"
- Barracks OL (BP) - during "Arms Shortage"
- Bobcat (BP/EP/FP) - during "Evidence Dash"
- Ghost (UV) - during "Gone Fishing"
- Ray Machowski's Patriot (BP) - after "Marked Man" [S]
- Securicar with black trims (EP/UC) - during "Escort Service"
- Securicar with black trims (UC) - during "Decoy"
- D-Ice's Infernus (LD) - during "Rigged To Blow"
- Black FBI Car (UC) - get a 5-star wanted level [P]
- Lightless Taxi
- Lightless Cabbie
- Lightless Borgnine
- Lightless Police Car
- Hoods Rumpo XL without graffitis
Legend: BP - Bulletproof DP - Damageproof (Dent Proof) EP - Explosion Proof FP - Fireproof LD - Locked Doors UC - Unique Color UV - Unique Vehicle In Green - acquired vehicles In Yellow - acquirable vehicles In Red - unacquirable/temporarily obtainable only vehicles In Bold - acquirable by glitching Underlined - can be acquired more than once [P] - in Portland garage [S] - in Staunton Island garage [SS] - In Shoreside Vale garage This is the section for modifications created by the Chain Game players. If you play the GTA III Chain Game, and appear to have a brilliant mod you want to share with other players, send me a Personal Message, and if your mod is good enough, I will add it here so any player can utilize it.- Weapon enhancements (made by Arsen Vitiuk and lol232)
- Euro 2012 paintjobs (made by Arsen Vitiuk)
- Cool Claude skin (made by lol232)
- Lowered Full-winged Dodo path (made by dingleman)
- PlayStation 2 Ghost Color Scheme (made by Arsen Vitiuk)
- Gang Vehicles Flag Colors (made by Arsen Vitiuk)
- Hooker City (made by Arsen Vitiuk)
- Infinite Clip/No Reload (made by Arsen Vitiuk)
This post has been edited by Arsen Vitiuk on Saturday, Jul 21 2012, 18:15
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Arsen Vitiuk  |
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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GRAND THEFT AUTO III CHAIN GAME NEW STARTER SAVEFor this Round an on, I created a totally new save file to be used as a Starter Save. It has a notable difference compared to the older Starter Save, and it will be explained below. It is advised for all players to read this full Starter Save guide first before starting to play, so that everyone could be informed about every slightest detail of the new Save!A New StartUsing some special techniques, I managed to create a Starter Save where "Give Me Liberty" has not yet been passed!!! This resulted in a list of differences from the other Starter Saves we have been using so far:
- Claude is still wearing his Prisoner Outfit! So, before someone actually passes "Give Me Liberty", everyone can have an enjoyable experience of wandering around Liberty City with Claude dressed up in those orange Liberty Penetentiary duds.
- The Portland Hideout is locked. Although the hideout will be marked on the radar and its garage can be used to store vehicles right from the start, plus all rewards for missions will appear there as well, it is impossible to save the game there until "Give Me Liberty" has been passed, leaving the players with an option to save the game only on Staunton Island or Shoreside Vale.
- The wrecks of a Turquoise Mafia Sentinel and an Enforcer, as well as all the rubble, will remain on the Callahan Bridge until "Give Me Liberty" has been completed. After the mission it will be removed.
- Consequently, the rubble on the bridge will prevent the players from gaining a decent speed and/or a decent angle to accomplish the Unique Jump there, thus leaving it impossible to complete until "Give Me Liberty" has been passed. Note that the Stunt Camera is active from the start, so flying a Dodo over this location will trigger it anyway. Therefore, it can be deemed possible to accomplish the Unique Jump by flying a Dodo over the Stunt Camera trigger point and landing in a correct place.
- There will be no specific mission marker or a radar icon for "Give Me Liberty" mission, so to trigger it, Claude has to be standing in a specific place. A screenshot below will show the location of the invisible mission trigger point, highlited in blue. Use the radar from the screenshot to navigate yourself to this point.
 NOTE that even passing on foot under the Callahan Bridge and accidentally entering the mission trigger zone (which is on the bridge) will activate the mission, so be careful! Driving in a vehicle over this zone is safe - just like with any other storyline mission marker. - When the "Give Me Liberty" mission is triggered, the game's time will be set to 04:00 of the current day, no matter what the time was when you approached the trigger point. This trick can be used to save approximately 20 hours of the in-game time by coming to the trigger point after 23:30 and before 0:00. This way, the time will be set to 4:00 of the cuurent day, reducing the 'Days Passed In Game' stats.
- The 'Mission Attempts' graph in the game's statistics will show the 1 value. This is due to me, in fact, having to start the "Give Me Liberty" mission, and then fail it, to be able to create this Starter Save.
The Starter SaveMade By: Arsen Vitiuk Link: Starter Save Completion: 0% The game is saved on Staunton Island
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Th3MaN1  |
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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I'll try that.I'll go.Mission:Vigilante,Firefighter,some packages. Called by:Th3MaN1 Link:Click HereCompletion:2% Notes:Completed Vigilante missions in Staunton-2 bribes available at hideout. Completed Firefighter missions in Staunton. Collected 24 packages at Staunton. Stored a Mule in Staunton-useful for getting 2 packages in Staunton. Saved at Staunton. P.S:miromiro,to get to Portland,get a boat from Asuka's house,then go to the little docks(or whatever is it)at Callahan point,and voila!You're at Portland. This post has been edited by Th3MaN1 on Monday, Jul 9 2012, 13:06
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lol232  |
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Terminated

Group: Members
Joined: Mar 26, 2010


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I will take a turn.Mission: Multistorey Mayhem ; A Ride In a Park ; Casino Calamity Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 4% Notes: 1. Multistorey Mayhem Complete in 114 Seconds - $30,000 Reward 2. A Ride In A Park Complete in 91 Seconds - $30,000 Reward 3. Casino Calamity Complete with 6 Kills - $6,000 Reward 4. Saved at The Staunton Island Hideout. This post has been edited by lol232 on Monday, Jul 9 2012, 14:01
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Th3MaN1  |
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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Macavell,welcome to the chain game!Hope you enjoy your stay!! You did good ,but now i'll take a turn.Mission:Don't Spank ma bitch upFirefighter,packages,I/E garage,Diablo destruction,Mafia massacre Called by:Th3MaN1 Link:ClickyCompletion:14% Notes:Don't Spank ma bitch up complete. Completed also Diablo destruction with only 1 motherf*cking kill. Completed Mafia Massacre with 5 kills. Completed 20 firefighter missions. Collected 31 packages in Portland,the subway one and the one at the rocks is still missing. DeliveredFlatbed,Patriot,Mule,Bobcat,Linerunner,Pony,Coach and Yankee at Portland docks I/E garage. Stored a taxi in Portland. Collected weapons and armor. Saved at Portland. Sorry for the long turn,guys,but I had some issues. This post has been edited by Th3MaN1 on Monday, Jul 9 2012, 17:36
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lol232  |
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Terminated

Group: Members
Joined: Mar 26, 2010


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I will take a turn.Mission: Portland Docks Dick I/E Garage ; Drive Misty For Me Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 18% Notes: 1. Delivered Securicar, Blista, Trashmaster, Rumpo and a Moonbeam. 2. Did a Firefighter mission in order to get the Blista - $250 Reward 3. Took a Hooker to Replenish health to 125 HP - $50 Reward 4. Drive Misty for Me Complete- $1000 Reward 5. Saved at the Portland Island Hideout. This post has been edited by lol232 on Monday, Jul 9 2012, 19:17
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Th3MaN1  |
Posted: Tuesday, Jul 10 2012, 05:24
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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It's been more than 4 hours since the last turn was completed. The 2 mission wait rule has been reset and anyone may now call a turn.I'll take a turn.Mission:Pump action-pimp,vigilantes,I/E docks,Rampages Called by:Th3MaN1 Link:Click HereCompletion:21% Notes:Pump action-pimp complete. Delivered Mr.Whoope and Bus to the I/E docks. Did all Portland rampages. Collected ammo for weapons. Pistol can be bought at ammunation. Saved more times. Saved at Portland. This post has been edited by Th3MaN1 on Tuesday, Jul 10 2012, 06:39
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Th3MaN1  |
Posted: Tuesday, Jul 10 2012, 11:36
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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| QUOTE (Macavell @ Tuesday, Jul 10 2012, 12:55) | I'll take a turn.
Mission: The Fuzz Ball, Mike Lips Last Lunch, Farewell 'Chunky' Lee Chong, Taxi mission Player: Macavell Link: Click Completion: 23% Notes: 7 girls delivered at the Fuzz Ball, 14 taxi fares (-> 10-in-a-row bonus)
@Th3MaN1: Thank you for welcoming me! | Sorry Macavell,but your turn is declared invalid.You are only allowed to complete 1 named mission.Named missions are the ones which mostly change the name of the save.You are allowed to do more side missions ex:Rampages,Hidden Packages,TOYZ missions(which also changes the save's name),so sorry,but your turn is declared invalid.Please read all the rules before taking a turn again.It's important to keep the game's flow and fun.Click here for the latest valid link
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Arsen Vitiuk  |
Posted: Tuesday, Jul 10 2012, 17:11
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Grand Theft Auto III Chain Game Chief

Group: Members
Joined: Jul 15, 2010


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It's been more than 4 hours since the last turn was completed. The '2-Mission Wait Rule' is reset and anyone can take a turn.
Macavell, sorry for us being that harsh, but "that's sometimes the way in business" (Donald Love). I hope all your next turn will be perfect just like that.Hmph, guess I'll have a go.Mission: Mike 'Lips' Last Lunch/Paramedic/Export Player: Arsen Vitiuk Link: Save'N'Play Completion: 24% Notes:- Mission complete - $ 10.000 reward
- Paramedic complete - $ 65.000 reward; Health & Adrenaline delivered to hideout; Claude will never get tired when running
- Delivered the Ambulance to Portland Emergency Crane
- Stored a Banshee in Portland garage - best use it for Unique Jumps or races up ahead.
- Spent $ 73 on a hooker - Claude's health restored to 125 hp
- Picked up information about getting wasted and getting busted
- Saved on Portland
Original Edit Time: 18:18 GMT This post has been edited by Arsen Vitiuk on Tuesday, Jul 10 2012, 21:58
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lol232  |
Posted: Tuesday, Jul 10 2012, 18:29
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Terminated

Group: Members
Joined: Mar 26, 2010


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Looks like I got the time, well, I will take a turn.Mission: The Fuzz Ball Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 24% Notes: 1. The Fuzz Ball Complete - $4,000 Reward + $2,000 Bonus for delivering all the Girls 2. Saved at the Portland Island Hideout. This post has been edited by lol232 on Tuesday, Jul 10 2012, 18:49
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Th3MaN1  |
Posted: Wednesday, Jul 11 2012, 09:01
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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I'll take a fast turn.Mission:Vain Heist,Stunt jumps Called by:Th3MaN1 Link:ClickCompletion:27% Notes:Vain Heist complete.NOTE:I didn't get the BP securicar. Did 2 stunt jumps:the one at the subway,and the one close to the hideout,next to the train stop. I put a taxi in the garage,because I lost the Banshee. El Burro's missions are open. It is now possible to deliver Securicars at Portalnd docks. Saved at Portland. Oh hai fireguy. This post has been edited by Th3MaN1 on Wednesday, Jul 11 2012, 09:17
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lol232  |
Posted: Wednesday, Jul 11 2012, 10:00
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Terminated

Group: Members
Joined: Mar 26, 2010


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I will take a quick one, as well.Mission: Turismo Player: lol232 a.k.a. v0id Link: Save'N'Play Completion: 27% Notes: 1. Turismo Complete in 155 Seconds - $10,000 Reward 2. Picked up a Hooker to Replenish Health to 125HP - $108 Lost 3. Received a PM that Securicar Cracker Garage is now unlocked 4. Took out the Taxi from the Portland Island Garage and Saved a Banshee 5. Saved at The Portland Island Hideout. This post has been edited by lol232 on Wednesday, Jul 11 2012, 10:22
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Th3MaN1  |
Posted: Thursday, Jul 12 2012, 06:15
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Foot Soldier

Group: Members
Joined: Apr 24, 2011


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Taking a turn.Mission:The Crook,Stunt Jumps Called by:Th3MaN1 Link:Click HereCompletion:33% Notes:The Crook complete. Completed all Portland stunt jumps.Got some $$$. Stored another Banshee in the garage. Saved at Portland. This post has been edited by Th3MaN1 on Thursday, Jul 12 2012, 06:35
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