IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules GTA: Liberty City Stories

GTA Liberty City Stories

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

F.A.Q · Firmware Version Info · Cars & Weapons · Custom Tracks · Mission Checklist · Cheats

Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL] LCS PSP & PS2 Debug Menu

 Official R* car s
 
SILENT_Pavel  
Posted: Tuesday, Aug 14 2012, 08:48
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



Grand Theft Auto: Liberty City Stories
Debug Menu




DOWNLOAD
mirror#1mirror#2
mirror#3

Credits: Dageron (this lcs hack), SILENT_Pavel (test, ect)
Thanks: Lego (vcs psp hack), SilentPL (vcs ps2 hack), City_Poke912 (vc mobile debug)

Installation:
1. Get legal dump of your DVD/UMD of any LCS, file will work fine with:
  • PSP: ULUS-10041, ULES-00151, ULJM-05255.
  • PS2: SLUS-21423, SLES-54135, SLES-54136, SLPM-66851, SLPM-55038.
  • PSVita/NGP: with any exploit and use with your old UMD backup ISO, tested, working.
2. Replace file "MAIN.SCM" in "DATA" folder with UMDGen or Apache2/3.
(with Apache no need to rebuild iso, only for ps2)
3. Start new game.
(on psp you can't load any usual save data, no fix for now, sorry)

In archive you can find many MAIN.SCM's, there is discription for it:
  • base
    user posted image
    QUOTE
    HOLD R1 ...
       + /\ + LEFT = choice of clothing
       + O + DOWN = start debug menu select
           LEFT, RIGHT = navigation     
           /\ = exit
           X = activate
               Toggle Player Coordinates                
                   * nothing (?)
               Level Skip Menu
                   * can't use when on missions
                   Analog: UP, DOWN = select character
                   Analog: LEFT, RIGHT = select mission
                   L, R = select island        
                   X = teleport and start selected mission right now
                   /\ - exit
    HOLD L1 ...
       + DOWN = Cheat mode ON - OFF
                   HOLD L1 + Select - city traffic will off.
       + LEFT, RIGHT = select numbers and spawn any vehicle
       + О = Writing coordinates to the file... (?)


  • animation viewer + base
    user posted image
    QUOTE
    Left D-pad - previous animation
    Right D-pad - next animation
    X - play selected animation
    /\ - exit
       There is no fixed display numbers of animations on screen,
       so select it in "blind mode", it's like ~50 pieces


  • building viewer + base
    user posted image
    QUOTE
    Analog - fly around building on all axes
    Right D-pad - next building
    Left D-pad - previous building
    O - swap to interior/exterior
    /\ - exit
       There is a lot of hidden futures in this debug.
       Interior car camera -  just exit from building view and don't walk too far from spawn place,
       get in any car with hight top and smash windshield of car for better view and press L1.
       Plus hold L1 + Analog move for free interior view.
       And all bikes, boats, helys, even trains have not normal camera after exiting of building viewer.
       If you want to disable not normal camera at all - just fly/drive far away from spawn area
       and it's will disable before you will select new game.
       Another strange bug can happen when you will try to load other town without loading screen,
       world will not load right and on all screen will appear many wierd glitches.


  • character viewer + base
    user posted image
    QUOTE
    Left D-pad - previous ped
    Right D-pad - next ped
    /\ - exit
       Some peds are unstable, game may fully freeze randomly.


  • little italy teleport + base
    user posted image
    QUOTE
    Will replace "New Game" with little italy teleport.
    You can jump down on top of underground tunnel,
    just for fun, no special reason.


  • staunton ferry port teleport + base
    user posted image
    QUOTE
    Will replace "New Game" with ferry in staunton ferry port teleport
    nothing special, just if you hate walk out safe house after load your save.
CAUTION:
* You can use ONLY ONE main.scm in once! I mean, you need to choose what functionality you want from debug menu and rebuild ISO backup with only one of all debugs. This happend for technical reason, we can't activate all func. in one file, so you need to swap them from times to times.

This post has been edited by SILENT_Pavel on Thursday, Jan 24 2013, 17:01
Users WebsitePM
  Top
 

 
ccrogers15  
Posted: Thursday, Aug 16 2012, 16:38
Quote Post


REQUESTED BAN
Group Icon
Group: BUSTED!
Joined: Jul 26, 2010

XXXXX



On ps2? Awesome. Too bad we need a modded PS2 or modded backwards compatible PS3 to use it.
PM
  Top
 

 
nkjellman  
Posted: Thursday, Aug 16 2012, 21:18
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




Looks good. But I got two concerns.
1. Do we have to remove our save games? My best bet is yes.
2. Is there any possible way I could install this on the PS Vita?

Edit: As saves probably won't work here is my recommendation. If you live in the US and play the game on the US version, get an ISO for Europe for the mod, and if you live in Europe and have all your saves for the Europe version, get a US ISO for the mod.

But do you have a debug menu like this for Vice City Stories? If so when will you release it?

This post has been edited by nkjellman on Friday, Aug 17 2012, 02:35
PMXbox LivePlayStation Network
  Top
 

 
SILENT_Pavel  
Posted: Friday, Aug 17 2012, 11:27
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



QUOTE (ccrogers15 @ Thursday, Aug 16 2012, 16:38)
On ps2? Awesome. Too bad we need a modded PS2 or modded backwards compatible PS3 to use it.

Not really, like always you can use "Swap Magic" on your non-modded ps2 (or any services like that).

QUOTE (nkjellman @ Thursday, Aug 16 2012, 21:18)

1. Do we have to remove our save games? My best bet is yes.
2. Is there any possible way I could install this on the PS Vita?
But do you have a debug menu like this for Vice City Stories? If so when will you release it?
  • Don't actually understand your question. Game will load any native save (like always EU and US, even if DVD/UMD is modded) but for starting Debug game mode you need to start new game, no need to delete any saves, just click new game any time. Then if you want to save, you need to select any mission before, or you can't enter in any house.
  • I don't have Vita, maybe there is some way to modify UMD ISO, you need just replace one file in ISO, that's all.
  • We don't have complete debug hack for VCS right now, but we will. http://www.gtaforums.com/index.php?showuser=474816 - he have it right now.
Users WebsitePM
  Top
 

 
nkjellman  
Posted: Saturday, Aug 18 2012, 02:06
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




Oh ok. Seems weird, but from what I remember from changing main.scm's from GTA III, VC, SA, and VCS saves don't work.

Note: I enabled Player Cords, and my PSP froze. I know you said nothing happens, but I missed that and didn't see it till after. But instead of nothing, I froze.

However, do you know of any other functions the menu has? Also I'm wondering if it may be possible for you to code a script where when you press down on the d-pad, you crouch. I know there is an animation for it. But make sure though it only works when your not aiming otherwise it will interfere with free aim.

Edit: What if I save my game and transfer the save to my Vita? Is there a chance the save will tell the game to be in Debug mode? Or will it crash? Just asking as Debug mode seems to already be in the game, but is disabled.

This post has been edited by nkjellman on Saturday, Aug 18 2012, 06:10
PMXbox LivePlayStation Network
  Top
 

 
SILENT_Pavel  
Posted: Saturday, Aug 18 2012, 10:23
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



QUOTE
Oh ok. Seems weird, but from what I remember from changing main.scm's from GTA III, VC, SA, and VCS saves don't work.

III, VC, SA - have other game engine, then VCS & LCS. With LCS Debug on PSP or PS2 any version of the game saves works perfectly for me and some other testers... for VCS i have some experience with MAIN.SCM replace (but it's not debug) and saves works anyway. What modification of "main" you tested and can't save? I don't see anything public, maybe it's just incorrect main.csm invalid file you tryed to replace?
QUOTE
Note: I enabled Player Cords, and my PSP froze.

I don't recommended use anything except known debug func, those works fine.
QUOTE
However, do you know of any other functions the menu has? Also I'm wondering if it may be possible for you to code a script where when you press down on the d-pad, you crouch. I know there is an animation for it. But make sure though it only works when your not aiming otherwise it will interfere with free aim.

Yes, there is more debug futures, but for now we can't unlock it, maybe we will soon. About scripting don't actually know, you can ask him: http://www.gtaforums.com/index.php?showuser=454061
QUOTE
Vita

I don't know anything about Vita and how psp emu works, sorry. I can say only one thing: if you can start modded iso on Vita, then you can have normal debug menu with correct save i guess.

This post has been edited by SILENT_Pavel on Saturday, Aug 18 2012, 15:29
Users WebsitePM
  Top
 

 
SilentPL  
Posted: Saturday, Aug 18 2012, 12:29
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




Not sure how LCS debug is activated, but activating of VCS debug doesn't change the main.scm size. That's the reason it doesn't crash when using old saves (better yet, it wouldn't crash in III, VC and SA neither).
Users WebsitePMMSNXbox Live
  Top
 

 
SILENT_Pavel  
Posted: Saturday, Aug 18 2012, 16:28
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



@SilentPL
Yep, with lcs all the same, size are original.
But anyway, do you plan to release VCS debug menu or totally not?
Users WebsitePM
  Top
 

 
SilentPL  
Posted: Saturday, Aug 18 2012, 21:35
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




QUOTE (SILENT_Pavel @ Saturday, Aug 18 2012, 18:28)
But anyway, do you plan to release VCS debug menu or totally not?

I might release it, but some menu entries just crash the game/don't work (R* removed the opcodes and I can't do NOTHING aout it), "cheat mode" has a keypress, but apparently doesn't work too.
If I'll find out what to do with broken menu entries, I might relesase PSP and PS2 main.scm + PCSX2 savestate (no need to mess with the ISO this way).
Users WebsitePMMSNXbox Live
  Top
 

 
nkjellman  
Posted: Saturday, Aug 18 2012, 22:06
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (SilentPL @ Saturday, Aug 18 2012, 21:35)
QUOTE (SILENT_Pavel @ Saturday, Aug 18 2012, 18:28)
But anyway, do you plan to release VCS debug menu or totally not?

I might release it, but some menu entries just crash the game/don't work (R* removed the opcodes and I can't do NOTHING aout it), "cheat mode" has a keypress, but apparently doesn't work too.
If I'll find out what to do with broken menu entries, I might relesase PSP and PS2 main.scm + PCSX2 savestate (no need to mess with the ISO this way).

Wait you can do it via save game? Hopefully I can get it working on my Vita via save game.

Edit: Save state not save game lol.

Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.

Guess I have to work out a different way to get it on my Vita. At least I have a CFW PSP to do it with, but it would be much more convenient for me to have it on my Vita as its the current portable game system.

Edit: By any chance do any of you guys know how to raze the height limit for aircraft on LCS and/or VCS? Its annoyingly low.

This post has been edited by nkjellman on Sunday, Aug 19 2012, 00:43
PMXbox LivePlayStation Network
  Top
 

 
SILENT_Pavel  
Posted: Sunday, Aug 19 2012, 10:26
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



QUOTE ("nkjellman")
Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.

Listen, i don't understand on what platform you tried to start modded game? Only on Vita?
I mean you writing that you game will freeze on any func of debug? That's all wierd, you sure that you do not make a mistake with the installation?
Plus can you give me details of how you tried to set the edited ISO to vita? And with your usual psp ctw all working, right? Maybe i can help with this info.
Users WebsitePM
  Top
 

 
nkjellman  
Posted: Sunday, Aug 19 2012, 18:32
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (SILENT_Pavel @ Sunday, Aug 19 2012, 10:26)
QUOTE ("nkjellman")
Edit: Still tried it. It started a new game and froze when I tried to load the save. LCS seems to know when the main.scm is incompatible and if it is, it starts a new game. Where as VCS crashed when I used the PSP2 mod.

Listen, i don't understand on what platform you tried to start modded game? Only on Vita?
I mean you writing that you game will freeze on any func of debug? That's all wierd, you sure that you do not make a mistake with the installation?
Plus can you give me details of how you tried to set the edited ISO to vita? And with your usual psp ctw all working, right? Maybe i can help with this info.

No it works on my PSP. The game automatically starts new and if I load an incompatible save I freeze. I'm also saying I want the mod on Vita.
PMXbox LivePlayStation Network
  Top
 

 
SilentPL  
Posted: Sunday, Aug 19 2012, 18:55
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




LCS PS2 main is actually bigger than LCS PSP main. That's probably the reason of crashing.
Users WebsitePMMSNXbox Live
  Top
 

 
SILENT_Pavel  
Posted: Sunday, Aug 19 2012, 20:38
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



QUOTE
automatically starts new and if I load an incompatible save I freeze

Okay, do you rebuild UMD ISO after file replace? Do you use compression *.cso?
Try to start new game, with Debug mode load any misson, go to house and save then turn off psp, restart and try to load saved game.

@SilentPL
Do you have crashes too? I mean for me both version US, EU on PSP and PS2 working perfectly with saves and others things...

This post has been edited by SILENT_Pavel on Sunday, Aug 19 2012, 20:40
Users WebsitePM
  Top
 

 
nkjellman  
Posted: Sunday, Aug 19 2012, 21:09
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




QUOTE (SILENT_Pavel @ Sunday, Aug 19 2012, 20:38)
QUOTE
automatically starts new and if I load an incompatible save I freeze

Okay, do you rebuild UMD ISO after file replace? Do you use compression *.cso?
Try to start new game, with Debug mode load any misson, go to house and save then turn off psp, restart and try to load saved game.

@SilentPL
Do you have crashes too? I mean for me both version US, EU on PSP and PS2 working perfectly with saves and others things...

Your not understanding me.
-If I load a debug save on normal scm, I crash.
-If I load a normal save on debug scm, I crash.

However when I first start the game on a save from the opposite scm it starts a new game but it seems that the game settings carry over.

None of these issues are preventing me from using the mod.

But as you don't crash when you load saves from a different scm, I have a favor to ask you. When you load a debug save on the normal scm, do you have acess to the debug menu? If yes, could you send me a debug save for the PSP US version so I can transfer it to my Vita?

This post has been edited by nkjellman on Sunday, Aug 19 2012, 21:18
PMXbox LivePlayStation Network
  Top
 

 
SilentPL  
Posted: Sunday, Aug 19 2012, 21:36
Quote Post


Senior File Manager
Group Icon
Group: Members
Joined: Feb 1, 2010

pl.gif

Member Award




QUOTE (SILENT_Pavel @ Sunday, Aug 19 2012, 22:38)
@SilentPL
Do you have crashes too? I mean for me both version US, EU on PSP and PS2 working perfectly with saves and others things...

I don't have LCS to test.
Users WebsitePMMSNXbox Live
  Top
 

 
SILENT_Pavel  
Posted: Monday, Aug 20 2012, 20:32
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



Okay, so, i have some results of testing.

CODE
Sizes:
PSP ULUS-10041 - 1339612
PS2 SLUS-21423 - 1345827
Debug Main     - 1345827


In any version of PS2 - you can absolutely free to save and load any game from any modded/original ISO with no problem.

In any PSP version you can't do that, cos file size of "MAIN.SCM" little bit more then original, yes like SilentPL said. But we can fixed it later.

QUOTE ("nkjellman")
When you load a debug save on the normal scm, do you have acess to the debug menu? If yes, could you send me a debug save for the PSP US version so I can transfer it to my Vita?

Anyway why we need to load saves from original PSP iso, if we can start any mission, have any vehicle and any clothes in any time? If you want to enable debug WITHOUT modding iso file with save files or some kind of CheatDevice - it's totally impossible! If you want to enable Debug on vita - there is only one way - you need to found way how to start modded iso on Vita. And if you have any saves from original non-modded iso - backup and delete it. And don't try to load DEBUG save from original iso on CFW PSP. This bug will be fixed later.

This post has been edited by SILENT_Pavel on Monday, Aug 20 2012, 20:43
Users WebsitePM
  Top
 

 
nkjellman  
Posted: Monday, Aug 20 2012, 21:51
Quote Post


Boss
Group Icon
Group: Members
Joined: Aug 28, 2008

us.gif

Member Award




Ok. Darn it. I was hoping that it would be tagged in the save that debug mod is enabled so I can use it on my Vita. At least I can still enjoy it on my CFW PSP.

But when the save is incompatible with the scm, the game starts a new game. (Wish GTA VCS, and GTA IV did the same.) However control, audio, and display settings from the save carry over.
PMXbox LivePlayStation Network
  Top
 

 
Maxaxle  
Posted: Friday, Aug 24 2012, 03:22
Quote Post


Used Car Acquisition Technician
Group Icon
Group: Members
Joined: Dec 20, 2010

us.gif

XXXXX



Having a lot of fun with this on PSP, thanks! biggrin.gif
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
SILENT_Pavel  
Posted: Saturday, Aug 25 2012, 08:53
Quote Post


Square Civilian
Group Icon
Group: Members
Joined: Aug 19, 2010

XXXXX



QUOTE (Maxaxle @ Friday, Aug 24 2012, 03:22)
Having a lot of fun with this on PSP, thanks! biggrin.gif

I'm glad you happy with that. Will be cool if you post some random screens or video with interesting finds and glitches. smile.gif
Users WebsitePM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (2) [1] 2 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG