Will you also add the VCN News Mavrick to the vehicle spawner? Also what about an interior teliporter so you can teliport into any interior from the game, including cutscene interiors.
But I have noticed all the Cheat Device functions stayed working with this mod added. I remember the PS2P mod made some of the VCS cheat device functions not work.
However I have noticed you seem to know a lot about Stories modding. So I want to ask you a few other things. I may sound like a noob here. -In the PSP ISO I noticed that there were two folders that had prx files in them. Say I add the cheat device.prx to one or both of the folders. Would that allow the cheat device to be run from the ISO? If yes, it may allow the cheat device to work better on newer CFW's. People hacked it, but the Cheat Device doesn't function 100% of the time. I can tell its quickly turns on and off repetitively as the menu flashes, and this has weakened some features like Rocket Boost, Super Jump, ect. -In GTA VC on PC, I always hacked the aircraft height limit because the default one SUCKS. Its annoyingly low. Do you think you may know how to hack the height limit for LCS and/or VCS? -VCS and LCS run on an identical engine. Is there any chance I'm able to move LCS models to VCS, or VCS models to LCS? Maybe peds and cars can, but is there a chance the map can be moved over too? It would be cool to have the LCS map on VCS, so you can enjoy the VCS exclusive features in LC like swimming, ect. -With the texture editor is it possible to edit the map textures as well? Some map texture ideas I have in mind is a snow mod for LCS to go along with the snow weather it has. Another idea is to import the higher resolution GTA III textures to LCS, and the higher resolution VC textures to VCS. (May even be able to use Xbox textures for those.) -A member of the VCS PC Edition team posted that there were timecyc values somewhere in the files for VCS that he ported to SA for his mod. For LCS and VCS is it possible for me to port VCS graphics to LCS, or LCS to VCS? PSP graphics to PS2, or PS2 to PSP? GTA III timecyc values to LCS/GTA VC timecyc valuses to VCS?
Sorry if I sound like a total noob here. I know somewhat about Renderware modding (not very much), but know more with Rage modding.
This post has been edited by nkjellman on Monday, Aug 27 2012, 01:01
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@nkjellman
QUOTE
Will you also add the VCN News Mavrick to the vehicle spawner?
No, we can't do this. But if you use PS2 CodeBreaker US version, you can do replace trashmaster with VCS Mav code (for psp simply use cheatdevice for this):
Press Select For Car Codes -> VCN Helicopter FB04335A B67965E5 419E7189 27920748 99723AD0 BFF9EBA6 B75619D0 A7EC0F3B
QUOTE
-In the PSP ISO I noticed that there were two folders that had prx files in them. Say I add the cheat device.prx to one or both of the folders. Would that allow the cheat device to be run from the ISO? If yes, it may allow the cheat device to work better on newer CFW's. People hacked it, but the Cheat Device doesn't function 100% of the time. I can tell its quickly turns on and off repetitively as the menu flashes, and this has weakened some features like Rocket Boost, Super Jump, ect.
Interesting observation, i never tryed to do this replace/mod with *.prx. About support of new CTW, it's not possible, i mean with this method no. UPD: just now testing with adding cheatdevice.prx into psp iso - totally fail - game loading normal, but nothing happend, anyway i will do some reserch in this way.
QUOTE
-In GTA VC on PC, I always hacked the aircraft height limit because the default one SUCKS. Its annoyingly low. Do you think you may know how to hack the height limit for LCS and/or VCS?
Maybe it's possible, but for now nothing we have with that.
QUOTE
-VCS and LCS run on an identical engine. Is there any chance I'm able to move LCS models to VCS, or VCS models to LCS? Maybe peds and cars can, but is there a chance the map can be moved over too? It would be cool to have the LCS map on VCS, so you can enjoy the VCS exclusive features in LC like swimming, ect.
The question is right what i like! And YES! It's possible (not fully, but anyway so-so works)!! Here's my early alpha tests results:
But it's not perfect works and not easy, there tons of cautions you'll meet, anyway my instruction in Russian about how to replace, use google-translation, i will translate it later:
находим машину ДЛЯ замены и машину КОТОРОЙ будем заменять, правила таковы: заменять машину можно только той, которая будет МЕНЬШЕ по размеру в байтах, иначе после сборки игра зависнет. (чем больше сложных круглых элементов в машине тем больше полигонов и соответственно веса). Можно заменять разнодверные машины это не принципиально.
заменять надо только через фунцию REPLACE соответственно заменяемые файлы нужно переименовать под те, которые надо заменить,
-With the texture editor is it possible to edit the map textures as well? Some map texture ideas I have in mind is a snow mod for LCS to go along with the snow weather it has. Another idea is to import the higher resolution GTA III textures to LCS, and the higher resolution VC textures to VCS. (May even be able to use Xbox textures for those.)
About map texture surface - actually yes, but for public version it's will added later, but will be anyway. About higher resolution - totally not possible and never will be.
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-A member of the VCS PC Edition team posted that there were timecyc values somewhere in the files for VCS that he ported to SA for his mod. For LCS and VCS is it possible for me to port VCS graphics to LCS, or LCS to VCS? PSP graphics to PS2, or PS2 to PSP? GTA III timecyc values to LCS/GTA VC timecyc valuses to VCS?
Actually it's maybe possible if size of the timecyc SAME in VCS and LCS, i don't know, cos don't tried it yet.
QUOTE
Sorry if I sound like a total noob here. I know somewhat about Renderware modding (not very much), but know more with Rage modding.
Do not apologize. In any case, it is fine that you are at all interested in that. _____ p.s. sry for maybe bad en.
This post has been edited by SILENT_Pavel on Monday, Aug 27 2012, 19:41
How much progress is with the main.scm of the game?Can it make extra features like new safehouse with garage,garage that fix destroyed vehicles on LCS PS2 and VCS?
Can some parts from VCS PS2 main.scm can be imported to the PSP like better garage properties(vehicles disappearing from the garage),side missions,spawn vehicles like the News Maverick and fix the garage problem of eating destroyed special vehicles?
Guys! VERY THANKS! Thanks to all who developed tools like GTA Texture Viewer and this debug menu (thx to Dageron, silent_pavel and lego). I thought PSP is dead, but with you guys its going good ! Thanks and keep working!
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Some update screens of new unlocked debug func. plus interesting bug: when you spawn interior with building viewer, press L1 and will enable native game in-car camera view. (works better, then one old from cheatdevice)