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Forum Rules GTA: Liberty City Stories

GTA Liberty City Stories

GUIDES, WALKTHROUGHS, AND USEFUL LINKS:

F.A.Q · Firmware Version Info · Cars & Weapons · Custom Tracks · Mission Checklist · Cheats

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 [REL] LCS PSP & PS2 Debug Menu

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SILENT_Pavel  
Posted: Sunday, Aug 26 2012, 22:41
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Will be some update, new func. unlocked, now testing it, screens:
user posted imageuser posted imageuser posted image

* Cut scene viewer
* Building viewer
* Models viewer
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nkjellman  
Posted: Monday, Aug 27 2012, 00:37
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Will you also add the VCN News Mavrick to the vehicle spawner?
Also what about an interior teliporter so you can teliport into any interior from the game, including cutscene interiors.

But I have noticed all the Cheat Device functions stayed working with this mod added. I remember the PS2P mod made some of the VCS cheat device functions not work.

However I have noticed you seem to know a lot about Stories modding. So I want to ask you a few other things. I may sound like a noob here.
-In the PSP ISO I noticed that there were two folders that had prx files in them. Say I add the cheat device.prx to one or both of the folders. Would that allow the cheat device to be run from the ISO? If yes, it may allow the cheat device to work better on newer CFW's. People hacked it, but the Cheat Device doesn't function 100% of the time. I can tell its quickly turns on and off repetitively as the menu flashes, and this has weakened some features like Rocket Boost, Super Jump, ect.
-In GTA VC on PC, I always hacked the aircraft height limit because the default one SUCKS. Its annoyingly low. Do you think you may know how to hack the height limit for LCS and/or VCS?
-VCS and LCS run on an identical engine. Is there any chance I'm able to move LCS models to VCS, or VCS models to LCS? Maybe peds and cars can, but is there a chance the map can be moved over too? It would be cool to have the LCS map on VCS, so you can enjoy the VCS exclusive features in LC like swimming, ect.
-With the texture editor is it possible to edit the map textures as well? Some map texture ideas I have in mind is a snow mod for LCS to go along with the snow weather it has. Another idea is to import the higher resolution GTA III textures to LCS, and the higher resolution VC textures to VCS. (May even be able to use Xbox textures for those.)
-A member of the VCS PC Edition team posted that there were timecyc values somewhere in the files for VCS that he ported to SA for his mod. For LCS and VCS is it possible for me to port VCS graphics to LCS, or LCS to VCS? PSP graphics to PS2, or PS2 to PSP? GTA III timecyc values to LCS/GTA VC timecyc valuses to VCS?

Sorry if I sound like a total noob here. I know somewhat about Renderware modding (not very much), but know more with Rage modding.

This post has been edited by nkjellman on Monday, Aug 27 2012, 01:01
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SILENT_Pavel  
Posted: Monday, Aug 27 2012, 19:37
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@nkjellman
QUOTE
Will you also add the VCN News Mavrick to the vehicle spawner?

No, we can't do this. But if you use PS2 CodeBreaker US version, you can do replace trashmaster with VCS Mav code (for psp simply use cheatdevice for this):
CODE
Enable Code (Must Be On)
B4336FA9 4DFEFB79
46176306 46F33A4A
65938D17 1B079807
A8EEB109 CFAE0903

Press Select For Car Codes -> VCN Helicopter
FB04335A B67965E5
419E7189 27920748
99723AD0 BFF9EBA6
B75619D0 A7EC0F3B

QUOTE
-In the PSP ISO I noticed that there were two folders that had prx files in them. Say I add the cheat device.prx to one or both of the folders. Would that allow the cheat device to be run from the ISO? If yes, it may allow the cheat device to work better on newer CFW's. People hacked it, but the Cheat Device doesn't function 100% of the time. I can tell its quickly turns on and off repetitively as the menu flashes, and this has weakened some features like Rocket Boost, Super Jump, ect.

Interesting observation, i never tryed to do this replace/mod with *.prx. About support of new CTW, it's not possible, i mean with this method no.
UPD: just now testing with adding cheatdevice.prx into psp iso - totally fail - game loading normal, but nothing happend, anyway i will do some reserch in this way.
QUOTE
-In GTA VC on PC, I always hacked the aircraft height limit because the default one SUCKS. Its annoyingly low. Do you think you may know how to hack the height limit for LCS and/or VCS?

Maybe it's possible, but for now nothing we have with that.
QUOTE
-VCS and LCS run on an identical engine. Is there any chance I'm able to move LCS models to VCS, or VCS models to LCS? Maybe peds and cars can, but is there a chance the map can be moved over too? It would be cool to have the LCS map on VCS, so you can enjoy the VCS exclusive features in LC like swimming, ect.

The question is right what i like! And YES! It's possible (not fully, but anyway so-so works)!! Here's my early alpha tests results:
user posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted imageuser posted image

But it's not perfect works and not easy, there tons of cautions you'll meet, anyway my instruction in Russian about how to replace, use google-translation, i will translate it later:
QUOTE

  • через YAIE: http://gtamodding.ru/wiki/YAIE
  • находим машину ДЛЯ замены и машину КОТОРОЙ будем заменять, правила таковы: заменять машину можно только той, которая будет МЕНЬШЕ по размеру в байтах, иначе после сборки игра зависнет. (чем больше сложных круглых элементов в машине тем больше полигонов и соответственно веса). Можно заменять разнодверные машины это не принципиально.
  • заменять надо только через фунцию REPLACE соответственно заменяемые файлы нужно переименовать под те, которые надо заменить,
  • плюс надо знать что файлы с расширением .chk это текстуры, их можно прочитать этим: http://www.dageron.com/?page_id=1747
  • файлы с расширением .mdl это модели, импортировать в макс через: http://www.gtagarage.com/mods/show.php?id=3715
  • НЕ нужно пересобирать архив после РЕПЛЕЙСА, нужно просто закрыть его и заменить без апдейта TOC'а в ISOшке по Apache3, который достать можно тут: http://gtamodding.ru/w/images/d/d3/Apache3Preview.rar

And some videos:

QUOTE
-With the texture editor is it possible to edit the map textures as well? Some map texture ideas I have in mind is a snow mod for LCS to go along with the snow weather it has. Another idea is to import the higher resolution GTA III textures to LCS, and the higher resolution VC textures to VCS. (May even be able to use Xbox textures for those.)

About map texture surface - actually yes, but for public version it's will added later, but will be anyway.
About higher resolution - totally not possible and never will be.
QUOTE
-A member of the VCS PC Edition team posted that there were timecyc values somewhere in the files for VCS that he ported to SA for his mod. For LCS and VCS is it possible for me to port VCS graphics to LCS, or LCS to VCS? PSP graphics to PS2, or PS2 to PSP? GTA III timecyc values to LCS/GTA VC timecyc valuses to VCS?

Actually it's maybe possible if size of the timecyc SAME in VCS and LCS, i don't know, cos don't tried it yet.
QUOTE
Sorry if I sound like a total noob here. I know somewhat about Renderware modding (not very much), but know more with Rage modding.

Do not apologize. In any case, it is fine that you are at all interested in that.
_____
p.s. sry for maybe bad en.

This post has been edited by SILENT_Pavel on Monday, Aug 27 2012, 19:41
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nkjellman  
Posted: Monday, Aug 27 2012, 21:29
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Sounds great.

It would be cool if we could move LC out of LCS and put it in VCS so we can enjoy it with the new VCS features.

But could you do a video of the features that will be in the next release?
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Gabriel_175  
Posted: Tuesday, Aug 28 2012, 06:54
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How much progress is with the main.scm of the game?Can it make extra features like new safehouse with garage,garage that fix destroyed vehicles on LCS PS2 and VCS?

Can some parts from VCS PS2 main.scm can be imported to the PSP like better garage properties(vehicles disappearing from the garage),side missions,spawn vehicles like the News Maverick and fix the garage problem of eating destroyed special vehicles?
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taxik007  
Posted: Sunday, Sep 9 2012, 16:02
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Guys! VERY THANKS! Thanks to all who developed tools like GTA Texture Viewer and this debug menu (thx to Dageron, silent_pavel and lego). I thought PSP is dead, but with you guys its going good ! Thanks and keep working!

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SILENT_Pavel  
Posted: Tuesday, Sep 11 2012, 01:15
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Some update screens of new unlocked debug func.
plus interesting bug: when you spawn interior with building viewer, press L1 and will enable native game in-car camera view. (works better, then one old from cheatdevice)

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Mr. Myriad  
Posted: Tuesday, Sep 11 2012, 03:21
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Wow! I love that camera's view! Would be cool to try it)
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SILENT_Pavel  
Posted: Wednesday, Oct 24 2012, 00:25
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Found new Debug menu functionality!
It's included in this public release already, so you will need:
CODE

HOLD L1 + Down - turning cheat mode on, then:
HOLD L1 + Select - city traffic will off, no cars or peds on the streets.

user posted image
user posted image

This post has been edited by SILENT_Pavel on Wednesday, Oct 24 2012, 01:03
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Vicecitystories  
Posted: Saturday, Nov 10 2012, 22:33
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QUOTE (SILENT_Pavel @ Sunday, Aug 26 2012, 22:41)
Will be some update, new func. unlocked, now testing it, screens:
user posted imageuser posted imageuser posted image

* Cut scene viewer
* Building viewer
* Models viewer

when will this be released?!
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SILENT_Pavel  
Posted: Sunday, Nov 11 2012, 20:21
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Vicecitystories
I can't say the exact date right now, but i give my word we will release it.
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aln456  
Posted: Wednesday, Dec 19 2012, 19:42
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I am seeing that you guys are doing debug mode only for ps2 ... is there any chance to do it for pc version of vice city ???
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Frank.s  
Posted: Thursday, Dec 20 2012, 00:16
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Great stuff, good work. icon14.gif
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SILENT_Pavel  
Posted: Sunday, Dec 23 2012, 16:20
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QUOTE (aln456 @ Wednesday, Dec 19 2012, 22:42)
I am seeing that you guys are doing debug mode only for ps2 ... is there any chance to do it for pc version of vice city ???

NO.
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SILENT_Pavel  
Posted: Monday, Jan 21 2013, 23:22
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Big update! New awesome downloads! Look at first post.
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