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Pages: (2) [1] 2   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Anti-Cheat Protection

 
SMG  
Posted: Sunday, May 29 2005, 14:15
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I found that in Multiplayer Mods for GTAIII & Vice City, the game was unplayable because there was so much cheating.

I just ask that when you start writing the mod, that this is always kept as a major consideration so that when exploits are found, they are made more of a priority.

Maybe when designing the Server Component, implement a way to control what moves are explitically allowed or not, for example not allow X car to go over Y MPH if the SCM files only allow the car to physically go at Y MPH instead of relying of Anti-Cheat protection on the Client-Side.

This post has been edited by SMG on Sunday, May 29 2005, 14:22
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Ydrool  
Posted: Sunday, May 29 2005, 15:20
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Well the only reason that there was tonnes of cheating in GTA3 & GTA:VC is because it was developed by MTA, they didnt put much effort into the Anti-Cheating side of the Multiplaer Mod But on the other hand i believe that SA-MP will get this bad area straightened out as they have proven that they have better skills than MTA allready.

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f34r  
Posted: Sunday, May 29 2005, 15:36
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Indeed from what i see i see that this mod has tonnes of potential that MTA just dismissed and was so arrogant because they were too caught up in their own "fame and glory" as the "only" playable Vice City Multiplayer Mod, they dismissed suggestions from their fans and did what they thought was best which has been drastic to say the least for MTA! tounge.gif They are slowly loosing their fans!
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njr1489  
Posted: Sunday, May 29 2005, 15:40
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Don't worry, they have loopnz for the anti cheat protection.
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Kryptos  
Posted: Sunday, May 29 2005, 20:51
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You guys are comparing this to MTA far too much. Leave the comparisons at the door, this is completely independent from them.
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njr1489  
Posted: Sunday, May 29 2005, 21:38
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QUOTE (Kryptos @ May 29 2005, 20:51)
You guys are comparing this to MTA far too much. Leave the comparisons at the door, this is completely independent from them.

Exactly. Just because MTA's protection is bad doesn't mean that it can't be done better than that. This will be better than MTA's current protection.
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Kryptos  
Posted: Sunday, May 29 2005, 23:07
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QUOTE (njr1489)
Exactly. Just because MTA's protection is bad doesn't mean that it can't be done better than that. This will be better than MTA's current protection.


No, I mean you people are comparing it to something that isn't relevant in this scenario. SA-MP is a modification in itself, not an offset of some MTA randition. Whether it be anti-cheat protection, gameplay, or anything else, there really isn't any need to compare it to MTA. Once you've played it you'll understand why.
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SMG  
Posted: Monday, May 30 2005, 11:42
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Maybe something simular can be implemented like in HackCAM (Link to thread with 31MB Video). HackCAM lets spectators and dead players follow the screen of active players in the game and shows a box that shows if it thinks it detects a cheat or not.
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njr1489  
Posted: Monday, May 30 2005, 12:36
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QUOTE (SMG @ May 30 2005, 11:42)
Maybe something simular can be implemented like in HackCAM (Link to thread with 31MB Video). HackCAM lets spectators and dead players follow the screen of active players in the game and shows a box that shows if it thinks it detects a cheat or not.

This is a nice idea. I would like to see my other enemies while they play, and people wouldn't complain about how much damge they lost, when you could see them.
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Sobeit  
Posted: Monday, May 30 2005, 15:30
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QUOTE (SMG @ May 30 2005, 11:42)
Maybe something simular can be implemented like in HackCAM (Link to thread with 31MB Video). HackCAM lets spectators and dead players follow the screen of active players in the game and shows a box that shows if it thinks it detects a cheat or not.

you might not also know, HackCam is a piece of garbage.

it often bans people for doing nothing wrong.

if a stray bullet goes through a wall and hits somone, BAN.
if you turn a bit too fast or have a good ratio, BAN.

that aside, a good encryption, and file protection is all you would need.

i cant see d3d hacks being that usful....

though, SCM injection, and direct engine injection is what you need to worry about.

(more so, if you include a MOD source, like BLUE will have (MTA) which im not sure of.)
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loopnz  
Posted: Tuesday, Jun 7 2005, 04:44
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Yes, I am developing the Anti-Cheat mechanisms.

Hopefully we can get a seperate topic devoted to it.

This post has been edited by loopnz on Tuesday, Jun 7 2005, 04:52
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Grimsea  
Posted: Wednesday, Jun 8 2005, 22:57
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This is actually the first I've heard of SA-MP and it sounds awesome. I've been trying to follow the progress of MTA but never tried it. I'm an avid modder though, so I've got a question for you, Loopnz.

Is there anyway to have the clients referance the server settings, so I could mod out the game with new car models and stats, and distribute those changes to my friends, then play the multiplayer like that? As far as my group of friends is concerned, I'm not worried about cheating. But i would like to multiplayer on a modded version.

Anyway, these are just ideas/concerns. Thanks for your ideas on the subject.
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Drizz  
Posted: Wednesday, Jun 8 2005, 23:56
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I have a question for SoBeit if he looks in this thread.

Are you planning to hack SA-MP like you did with MTA? sarcasm.gif notify.gif
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f34r  
Posted: Thursday, Jun 9 2005, 08:34
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Lol dont flatter him with those remarks. He is not the one who cracks it. He gets a "team" to do it for him..
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Drizz  
Posted: Thursday, Jun 9 2005, 11:35
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SoBeit hacks too and he's 1 of the best imo smile.gif

And if he hacked well mta once... and not only once, many times. Why couldnt he hack SA-MP? tounge.gif + he's hangin' around sa-mp forums where yall chat about development, progress n future of the multi player, so he can start preparing hacking even now tounge2.gif
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f34r  
Posted: Thursday, Jun 9 2005, 12:47
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Ah I see i get it. He's a "mole"
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Sobeit  
Posted: Thursday, Jun 9 2005, 15:10
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QUOTE (Drizz @ Jun 9 2005, 11:35)
SoBeit hacks too and he's 1 of the best imo smile.gif

although, i do take pride in what i do....id really like if it werent mentioned here.

second, untrue...jacob is the best cool.gif
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Drizz  
Posted: Thursday, Jun 9 2005, 15:48
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hehehe... Sobeit's evil plans in hacking samp are unmasked cool.gif




jus' kiddin, Sob wink.gif
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f34r  
Posted: Thursday, Jun 9 2005, 18:56
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2 Questions to Sobeit;

1) Why do you want to exploit the software?
2) Why should you be hanging around here, if you are planning on exploiting the software? Do you get a cheap thrill or something? What is the point in wrecking everyone elses game just for your self minded "thrill"?

Answer me that and I will show you a red dog. /Vice City Quote
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Sobeit  
Posted: Thursday, Jun 9 2005, 19:04
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QUOTE (f34r @ Jun 9 2005, 18:56)
2 Questions to Sobeit;

1) Why do you want to exploit the software?
2) Why should you be hanging around here, if you are planning on exploiting the software? Do you get a cheap thrill or something? What is the point in wrecking everyone elses game just for your self minded "thrill"?

Answer me that and I will show you a red dog. /Vice City Quote

well, in case you didnt know my history (lets assume you dont sarcasm.gif )

i did play legit in MTA for quite a long time.

as [KFC]OpiuM

i dont play to exploit such a work of art, as SAMP has become.

and why do i exploit 'the' software?

define 'the'

i exploit MTA's netcode to being fun to me and my fellow MTA players.

(we used to play in our server, until the server owner got shut down for unrelated reasons..)

the we played in =AA=s and now we have our own server again smile.gif
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