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Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
Please take the time to read the pinned GTA:LC Forum Rules & Directory before progressing any further into the forum.

The following topics are of most importance here, and are outlined in the forum directory:

Download GTA:LC · Checklist For GTA: Liberty City Final · Help & Questions Topic · Bugs, Glitches, and Incompletes · Meet The Team · Screenshots and videos

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Pages: (21) « First ... 19 20 [21]   ( Go to first unread post ) Closed TopicStart new topicStart Poll

 Beta 3.1 files released

 Help test so we can fix all the bugs!
 
SilentPL  
Posted: Friday, Aug 3 2012, 12:14
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QUOTE (Craig Kostelecky @ Friday, Aug 3 2012, 13:48)
Though I think if Salvatore gets spooked he still keeps running into the wall behind Luigi's club.

Yes, sadly he does.
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fantomacidy  
Posted: Saturday, Aug 4 2012, 16:20
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Please, include GPS RADAR for GTA3 in this.
http://www.thegtaplace.com/downloads/f69-gps-radar
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Craig Kostelecky  
Posted: Saturday, Aug 4 2012, 16:50
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No. You can make your own modifications to the mod after you've downloaded it. Just because you like that map better doesn't mean we should give it to everyone.
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SilentPL  
Posted: Saturday, Aug 4 2012, 16:51
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I prefer the original look anyway.
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rmws.  
Posted: Saturday, Aug 4 2012, 20:47
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Edited camera height to look more III-ish. However, the camera distance from car has to be increased too. I patched the needed address, but the the camera zooms out only after 2-3 seconds delay when entering a vehicle. That's quite noticeable and I didn't find a way to fix this yet.
I have a plan B though: it is possible to increase the camera distance without patching an EXE, but that method is really unprofessional and there might be some side effects (needs more testing!).

Original VC/LC camera                                                                    Edited camera                                                                               Original GTA3 camera
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nkjellman  
Posted: Sunday, Aug 5 2012, 04:54
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Well I must say this has been progressing well. Very close to completion. However, I'm waiting for the mod to reach the final build before I go through and play the game again. Otherwise I have to replay it every time a new beta comes out.

However I have some questions.
-Have the cut scene animations been fixed? Do their mouths move? LCS and VCS PC Edition got their cutscenes down, so I'm wondering if any tools for animations were implemented here.
-Do you guys have any plans to fill in the land behind Shore Side Vale?
-Do you think you may use LCS style bikes?
-Is there or will there be an installer? For this mod, I'd recomend an installer identical to GTA IV San Andreas. An installer that copies the necessary files. The mod has a lot of unused Vice City files left over. I remember when I downloaded this before, it was kinda a pain to install manually, and get the right sound options I want.
-Will you guys add the gang icons to the pause map that GTA III Tenth Anniversary Edition had?
-Is there any plans to have an Xbox like version which includes Xbox cars, effects, textures, ect?
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Craig Kostelecky  
Posted: Sunday, Aug 5 2012, 05:03
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QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Have the cut scene animations been fixed? Do their mouths move? LCS and VCS PC Edition got their cutscenes down, so I'm wondering if any tools for animations were implemented here.

Yes, though they may not appear in the next version due to some instability it caused in other areas of the game.
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Do you guys have any plans to fill in the land behind Shore Side Vale?

No, though if someone is willing to grab the SA:LC mountains, I'd be willing to use those.
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Do you think you may use LCS style bikes?

Nope.
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Is there or will there be an installer? For this mod, I'd recomend an installer identical to GTA IV San Andreas. An installer that copies the necessary files. The mod has a lot of unused Vice City files left over. I remember when I downloaded this before, it was kinda a pain to install manually, and get the right sound options I want.

I would like an installer but do not know who can put one together. We'll cross that bridge when we get there.
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Will you guys add the gang icons to the pause map that GTA III Tenth Anniversary Edition had?

I have no plans to do that.
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Is there any plans to have an Xbox like version which includes Xbox cars, effects, textures, ect?

I'm all for the mod looking as good as possible, but I don't think we will attempt to do this.
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Mr. Jago  
Posted: Monday, Aug 6 2012, 16:30
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QUOTE (Craig Kostelecky @ Saturday, Aug 4 2012, 22:03)
QUOTE (nkjellman @ Saturday, Aug 4 2012, 23:54)
Have the cut scene animations been fixed? Do their mouths move? LCS and VCS PC Edition got their cutscenes down, so I'm wondering if any tools for animations were implemented here.

Yes, though they may not appear in the next version due to some instability it caused in other areas of the game.

Ooh, sounds promising, I'd love to see a video of that.

On the topic of Xbox models, I tried to take a crack at rigging up the prison suit Claude from the Xbox version as a test but I swear Vice City's way of rigging peds/actors is really back ass, I managed to get him into that "capital T" position but it really butchers the mesh in the end. I noticed the characters that were auto-converted were in a proper "arrow" position like the Xbox models which would make rigging a simple process but importing them seemed to do bad things to the bones/dummies so I'm just being a sitting duck/neckbeard here. I'm not very experienced in the field of ped rigging so I wouldn't know if I could rig them like that myself. Regardless of my inexperience I really want to see the technologies on VC's engine being put to good use, you guys didn't make it this far just to put segmented actors on skeletal rigs.

This post has been edited by Mr. Jago on Monday, Aug 6 2012, 16:35
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SilentPL  
Posted: Monday, Aug 6 2012, 17:41
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Finally, after all these years...

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chase scene works in GTA LC!
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Craig Kostelecky  
Posted: Monday, Aug 6 2012, 17:45
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@Mr. Jago:

The cutscenes that MM converted did look as good as the GTA3 ones did. Since MM's files are unstable (as his computer crashed while he was working out the bugs) and extracting his work without his help is near impossible, we are now attempting to work with SilentPL and rmws. to convert the XBOX models to the game and use those animations as they are very similar (if not identical) to VS's.

We are hoping that the process will be easier than converting the III models to VC and they'll look a lot better too. Hopefully we can get that working.

@SilentPL:

WELL DONE! monocle.gif

This post has been edited by Craig Kostelecky on Monday, Aug 6 2012, 18:08
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Claude Liberty  
Posted: Monday, Aug 6 2012, 19:14
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So now you are using skeletal animation files from Xbox/Mobile?
BTW. Who is that MM?
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Craig Kostelecky  
Posted: Monday, Aug 6 2012, 19:22
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ModelingMan.

And we're going to attempt to use them. Not sure how it will go yet.
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SilentPL  
Posted: Monday, Aug 6 2012, 22:22
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So nice to see this scene with VCish light coronas tounge.gif

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