IMG

 
IMG
IMG   IMG
  Welcome to GTAForums! Be sure to check out the Grand Theft Auto V Forum.

You are not registered! (If you are, click here to login) Registering is fast, free and easy and allows you to instantly reply to any topic on GTAForums.
Why wait? Click here to register your own unique username and become part of the ever-growing community!


( Log In | Register | Revalidate Validation E-mail )
Quick Log-In:
  IMG
       
>
Forum Rules Attention:

Welcome to the GTA: Liberty City forum. This forum is led by SteaVor, Craig Kostelecky, Y_Less, and ModelingMan.
Please take the time to read the pinned GTA:LC Forum Rules & Directory before progressing any further into the forum.

The following topics are of most importance here, and are outlined in the forum directory:

Download GTA:LC · Checklist For GTA: Liberty City Final · Help & Questions Topic · Bugs, Glitches, and Incompletes · Meet The Team · Screenshots and videos

IRC Modding Chatroom (Don't have an IRC client? Click here.)



Pages: (6) « First ... 4 5 [6]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 Unofficial Mods

 Full List In First Post...
 
Neo Anderson  
Posted: Saturday, Oct 23 2010, 23:41
Quote Post


ATS Crew Member
Group Icon
Group: Members
Joined: Jan 4, 2006

XXXXX



Great work silver.....added the VC Bistro part to my old version of LC. Took a bit of moomapping but everything looks sweet icon14.gif
PM
  Top
 

 
SteaVor  
Posted: Friday, Jan 7 2011, 21:32
Quote Post


GTA:LC Contributor
Group Icon
Group: Members
Joined: Dec 17, 2005

gr.gif

XXXXX



First post updated, changed all download links once again. The mods are now hosted properly again and are going to stay there for the foreseeable future.

ODIE's Stunt-Park and the Intercity Highway have also been added to the first post (finally - I was sure I had done that already).


@Craig: What about the latest version of Marcos Bistro Interior that silver007 released in October? I've added v3.0 of the interior to the list of unofficial mods in the first post of this topic for the time being, so people can more easily find it.
Do you plan to include the updated interior in the next version of LC? Is it already integrated in your local development install of LC and what do you think about it?
Users WebsitePM
  Top
 

 
jcab42  
Posted: Sunday, Jan 9 2011, 20:17
Quote Post


Custom Planet Builder
Group Icon
Group: Members
Joined: Sep 21, 2002

us.gif

XXXXX



Thanks for updating the first post. What?! fixed the locations of the Highway and Stunt-Park, but there's still some problems with those installers (they were made for an older version of GTA:LC). You can get them to run, but here's what could be updated:
  • everywhere it says "data\gta3maps" needs to be changed to "data\maps"
  • the supplied gta_vc.dat will not work with GTA:LC 3.1. Using the instructions to edit the gta_VC.dat does work.
  • the supplied overview would have been good except that it needs to be moved (x= +15 z = +6). What?! fixed the other ipl's.
  • the stunt-park doesn't have parked cars or crazy skins.
  • the highway doesn't have LODs or signs
I've put together an alternate download which includes more than ever:

ULCM: Ultimate Liberty City Map
Installer for GTA:LC 3.1

This mod includes:
• Ultimate Stunt-Park by ODIE
• Ultimate Stunt-Park Crazy Skin by C.U.N.T.eyes
• Ultimate Stunt-Park parked cars by What!?
• Miss Liberty by ODIE and Rowell Ray Shih
• Intercity Highway with buildings w/ Liberty exit by ODIE & illspirit
• Intercity Highway Add-on by Diamond Joe Quimby
• Thunderdome by illspirit and Skizot

Download link:
http://www.gtagarage.com/mods/show.php?id=16323


• Conversion and packaging by jcab42; I also contributed a gtaforums / Rockstar graphic to go with the Crazy Skins.
user posted image

Miss Liberty / Intercity Highway
user posted image

Thunderdome / Intercity Highway
user posted image

Ultimate Stunt-Park / Intercity Highway
user posted image

This post has been edited by jcab42 on Friday, May 27 2011, 04:11
Users WebsitePM
  Top
 

 
SteaVor  
Posted: Sunday, Jan 9 2011, 21:05
Quote Post


GTA:LC Contributor
Group Icon
Group: Members
Joined: Dec 17, 2005

gr.gif

XXXXX



That's great! cookie.gif cookie.gif cookie.gif
All files are now saved on my local hard disk and mirrored on my webspace, lest they get lost again. tounge.gif
I've updated the first post with your mods and sorted the list by release date.
Users WebsitePM
  Top
 

 
What!?  
Posted: Tuesday, Jan 18 2011, 08:14
Quote Post


13
Group Icon
Group: The Connection
Joined: Aug 23, 2002

anarchist.gif

XXXXX



Ah you made the post. Glad I could help out with this. GTAIII's Liberty City just doesn't feel right without the Stunt Park. Love using the bikes on this. icon14.gif
PMAOLXbox Live
  Top
 

 
jcab42  
Posted: Wednesday, Jan 26 2011, 18:14
Quote Post


Custom Planet Builder
Group Icon
Group: Members
Joined: Sep 21, 2002

us.gif

XXXXX



And the Stunt-park just isn't the same without the parked cars. Nicely done. Hopefully we're not the only two people that installed it tounge2.gif

What suggested that we add Illando to UCLM and Demarest requested a conversion of R* Heights (that was years ago, but still relevant). So there will likely be another version of this eventually. I'd also like to create an exe installer and possibly car paths, so if anyone would like to request a mod added to UCLM or if you'd like to help, please message me or reply to this post.

Thanks for the cookies SteaV, and thanks for all the great work you've been done for GTA:LC.
Users WebsitePM
  Top
 

 
ITBTD  
Posted: Sunday, Jan 8 2012, 04:54
Quote Post


I'm quite aware; my screen name SUCKS...
Group Icon
Group: Members
Joined: Dec 28, 2005

us.gif

XXXXX



I'm gonna be releasing this as an unofficial mod. It seems like it should be in the final game don't you think? I mean the LCS PCJ600 just seems more appropriate than the Vice City one. Just seems to fit more to the LC theme.

user posted image

The only problem is I cant get the reflection texture to work. Anyone know how I could go about doing this?
PM
  Top
 

 
SomeGuy86  
Posted: Monday, Oct 22 2012, 14:44
Quote Post


Dodo Pilot
Group Icon
Group: Members
Joined: Dec 14, 2010

XXXXX



If anyone needs and/or wants these, I made a double MVL pack featuring both VC and III cars. Credits from VC pack goes to Rockstar, as all the files are completely original & not modified in any way, while III (LC) pack is taken from GTA: Liberty City, with the permission of course. smile.gif

GTA III

GTA VC

I realize III vehicles won't be much useful for GTA: LC, but IDK... Perhaps someone who replaced all the original cars with modded ones would like to have the original models back in the game? (Because I would... At least my favorite sedan, Kuruma) smile.gif

I also included "Cougar" in the VC package, it's a subversion of Virgo (beta or special version)
Thanks to Craig for letting me use LC files & have fun!

EDIT
For all of you (if any), using my stock Vice City vehicles, please apply this WHEEL FIX
Otherwise, loading any cars using the missing VC wheels (see below) will result in crashing your game.
CODE
237, wheel_rim, generic, 2, 20, 70, 0
238, wheel_offroad, generic, 2, 20, 70, 0
239, wheel_truck, generic, 2, 20, 70, 0


This post has been edited by SomeGuy86 on Tuesday, Oct 23 2012, 23:54
PM
  Top
 

 
theNGclan  
Posted: Wednesday, Dec 12 2012, 00:49
Quote Post


Coded. Not stirred.
Group Icon
Group: Members
Joined: Apr 6, 2011

us.gif

XXXXX



Made an unofficial mod. I've exported the hud icons from Vice City 10th anniversary and recolored them to fit with GTA III's atmosphere, Some of GTA III's icons were reused in VC 10YA, so this was pretty simple. Enjoy.

user posted imageuser posted image

Click this link to download http://www.mediafire.com/?199759lp3u92hrz
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
Craig Kostelecky  
Posted: Wednesday, Dec 12 2012, 04:18
Quote Post


GTA:LC Team Leader
Group Icon
Group: The Connection
Joined: Jan 28, 2004

us.gif

Member Award




This is something we will most likely use for the official version. I'm not sure if it'll be your version exactly. Silent was talking to me about this today and I want to hear what he thinks of your files.

Even if we don't use your exact files, I really appreciate the input. Anything made by Rockstar is fair game to be included as official.

Edit: crap, looks like there's no M16. I'm not sure if there are other GTA3 weapons that didn't make the cut in VC either.

This post has been edited by Craig Kostelecky on Wednesday, Dec 12 2012, 04:22
Users WebsitePMAOLYahooICQ
  Top
 

 
Ash_735  
Posted: Thursday, Dec 13 2012, 00:09
Quote Post


Breaking Bad
Group Icon
Group: Members
Joined: Nov 15, 2005

uk.gif

Member Award




QUOTE (Craig Kostelecky @ Wednesday, Dec 12 2012, 04:18)
This is something we will most likely use for the official version. I'm not sure if it'll be your version exactly. Silent was talking to me about this today and I want to hear what he thinks of your files.

Even if we don't use your exact files, I really appreciate the input. Anything made by Rockstar is fair game to be included as official.

Edit: crap, looks like there's no M16. I'm not sure if there are other GTA3 weapons that didn't make the cut in VC either.

There is, I checked before Silent sent you the example (Which yeah, I was waiting to work on the very same mod tounge.gif) I checked the GTA3 ones and compared them to the VC Ones (which do have a lot of leftovers) and there are indeed all the weapons from GTA3 available as well as the VC ones.
Users WebsitePMXbox LivePlayStation Network
  Top
 

 
glenster  
Posted: Thursday, Dec 27 2012, 13:11
Quote Post


True
Group Icon
Group: Members
Joined: Apr 1, 2004

XXXXX



I used Notepad to replace all cases of scum_man with darkel in default.ide
and pedgrp.dat, sent Claude into the abandoned train tunnel in Portland to see
Darkel, and got an unhandled exception (?).

v Sorry--I hadn't checked that. There's no darkel.txd or .dff.

This post has been edited by glenster on Thursday, Dec 27 2012, 16:10
Users WebsitePM
  Top
 

 
theNGclan  
Posted: Thursday, Dec 27 2012, 13:56
Quote Post


Coded. Not stirred.
Group Icon
Group: Members
Joined: Apr 6, 2011

us.gif

XXXXX



QUOTE (glenster @ Thursday, Dec 27 2012, 13:11)
I used Notepad to replace all cases of scum_man with darkel in default.ide
and pedgrp.dat, sent Claude into the abandoned train tunnel in Portland to see
Darkel, and got an unhandled exception (?).

Is there a Darkel model in the gta3.img?
Users WebsitePMMSNXbox LivePlayStation Network
  Top
 

 
Craig Kostelecky  
Posted: Friday, Dec 28 2012, 03:32
Quote Post


GTA:LC Team Leader
Group Icon
Group: The Connection
Joined: Jan 28, 2004

us.gif

Member Award




I have the HUD icons in-game on my version and will be included as official whenever I get around to uploading a new package. I also have the LCS PCJ in-game too. Thanks to Ash and rmws. for sending me both sets of files.

Darkel will never be part of this mod. Just as Rockstar chose to not include him in their final version.
Users WebsitePMAOLYahooICQ
  Top
 

 
XEPOMAHT007  
Posted: Tuesday, May 21 2013, 21:43
Quote Post


Stupid Idiot
Group Icon
Group: Members
Joined: Nov 18, 2009

ru.gif

XXXXX



Do you need to complete sets LCS Peds and GTA3 X-Box Peds as unofficial modifications, when will the beta 4 are realased?
PM
  Top
 

 

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)

0 Members:

Pages: (6) « First ... 4 5 [6] 

Topic Options Reply to this topicStart new topicStart Poll
Search topic for posted by (exact match)



 
IMG IMG