Iwant the money we earn in MP to do more than unlock rather drab looking clothes.
I would like a more in depth customisation for MP characters, Shapeing the face and body, picking hair and skin colour and then onto clothes. It wouldn't be that hard to implement and IV's characters are pretty boring especially after you've used every combination and can't find a good feel for your own character.
It wouldn't be that hard to implement and IV's characters are pretty boring especially after you've used every combination and can't find a good feel for your own character.
wholeheartedly agree that IV characters lacked depth. Really the only thing I'd like is skin tone and hair color options, everything else would be extra. (because I'm a ginger and there are no games you play as a ginger in...)
Saints Row went too far, as I don't feel the need to customize every inch of my characters face, but clothing wise I hope it's more like SR. IV clothing was way too limited, I couldn't really get attatched to my MP character as he felt so generic. RDR was worse though, seeing 4 guys running around with the exact same model as me
And for f*cks sake, no dumb restrictions like other games where you can't wear glasses/masks with a hat on
I liked MP3's level of customization, as it helped tie the multiplayer to the singleplayer. You could have a different character from each faction/gang. Then each team deathmatch would revolve around two factions fighting, then you'd be whichever team you are placed on. Using San Andreas as an example (for lack of a better reference point): You create a member of Grove Street and a member of the Ballas, among others. Then it would just randomize based on what side you are fighting on. You could be a Balla one round and a GF the next. Obviously change this to be based around whatever gangs are present in V.
Most of all, what Rockstar need to do is make your multiplayer character more grounded in the game world. Rather than just being a random, they need to let us be a part of a group/gang/faction so that our character can feel attached to the city.