GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.

Group: Members
Joined: May 14, 2006


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The exact problem is, that the gang cars dont appear! plus, i dont even get a respect-o-meter(tested in 1P trough multiplayer but still, should work even in multiplayer). i did the script as it should(i think). | QUOTE | ...player stuff, ect... SET_GANG_INFO ( csite , 5 , MOLOTOV , MOLOTOV , MOLOTOV , 4 , 66.5 , 71.5 , 2.0 , 0 , TOWTRUCK , -1 ) SET_GANG_INFO ( gsector , 8 , ROCKET_LAUNCHER , ROCKET_LAUNCHER , ROCKET_LAUNCHER , 2 , 112.5 , 49.5 , 2.0 , 0 , EDSEL , 1 ) SET_GANG_INFO ( psector , 22 , FLAME_THROWER , FLAME_THROWER , FLAME_THROWER , 3 , 224.5 , 190.5 , 2.0 , 0 , XK120 , 20 )
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then the map zone but did it this way. | QUOTE | MAP_ZONE chaos = ( 100 , 30 , 10 , 10 , 100 , 10 , 10 , 10 , 20 , 5 , 20 ) |
and the respect codes. | QUOTE | SET_GANG_KILL_REACTION ( psector , gsector , 1 ) SET_GANG_KILL_REACTION ( gsector , csite , 1 ) SET_GANG_KILL_REACTION ( csite , psector , 1 )
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(and this was all done before LEVELSTART) thats how the stuff is made, i cant see the problem, and why cant a gang zone earlyer set with script be used for a MAP_ZONE setting command? the currect thing is also OK, but still, can be better....
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