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 Gang Zones!

 Some stuff... Not appearing...
 
Miner  
Posted: Sunday, May 28 2006, 00:38
Quote Post


GTA2 Modder, Tank Driver. Uses debug to see car data, it rocks.
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Joined: May 14, 2006

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The exact problem is, that the gang cars dont appear!
plus, i dont even get a respect-o-meter(tested in 1P trough multiplayer but still, should work even in multiplayer).
i did the script as it should(i think).
QUOTE

...player stuff, ect...
SET_GANG_INFO ( csite , 5 , MOLOTOV , MOLOTOV , MOLOTOV , 4 , 66.5 , 71.5 , 2.0 , 0 , TOWTRUCK , -1 )
SET_GANG_INFO ( gsector , 8 , ROCKET_LAUNCHER , ROCKET_LAUNCHER , ROCKET_LAUNCHER , 2 , 112.5 , 49.5 , 2.0 , 0 , EDSEL , 1 )
SET_GANG_INFO ( psector , 22 , FLAME_THROWER , FLAME_THROWER , FLAME_THROWER , 3 , 224.5 , 190.5 , 2.0 , 0 , XK120 , 20 )


then the map zone but did it this way.
QUOTE

MAP_ZONE chaos = ( 100 , 30 , 10 , 10 , 100 , 10 , 10 , 10 , 20 , 5 , 20 )



and the respect codes.
QUOTE

SET_GANG_KILL_REACTION ( psector , gsector , 1 )
SET_GANG_KILL_REACTION ( gsector , csite , 1 )
SET_GANG_KILL_REACTION ( csite , psector , 1 )

(and this was all done before LEVELSTART)

thats how the stuff is made, i cant see the problem, and why cant a gang zone earlyer set with script be used for a MAP_ZONE setting command?

the currect thing is also OK, but still, can be better....
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