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Pages: (2) 1 [2]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 SRT3+Project Oblivion

 Making Them Both Work
 
anib  
Posted: Thursday, Aug 11 2011, 22:05
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hey I have a Problem with the project oblivion 2010 hq mark in the mission of lliberty bistro city is full of caves and I cannot move or to reach out to kill the Latter Could please help me
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Blaster_nl  
Posted: Friday, Aug 12 2011, 00:09
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QUOTE (anib @ Friday, Aug 12 2011, 00:05)
hey I have a Problem with the project oblivion 2010 hq mark in the mission of lliberty bistro city is full of caves and I cannot move or to reach out to kill the Latter Could please help me

Finish the mission on the original game, than go back to the modded game ?
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-BLITZ-  
Posted: Friday, Aug 12 2011, 10:25
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Typical behaviour for someone with your condition
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You don't pay attention to what I said or are you just playing around repeating the same thing ?

QUOTE
Saint Mark's Bistro + Project Oblivion Fixing Bug


IMPORTANT: This is only for those that didn't do the tutorial SRT3+Project Oblivion. This problem is caused by malina, cvetoc, fern, from real.img


user posted image user posted image user posted image user posted image user posted image user posted image user posted image

The error is in the Mission "Saint Mark's Bistro". You fall down because there is no floor and the guy that you have to kill is falling too  :tired:. If you jump to catch the "target" that you have to kill, you gona be teleported in the plane again and go to LV airport and mission passed but I still very annoying to see only the sky, so I have fix it.
The game will not be affected by this modification. I use some alpha & beta objects where the game aren't using them anymore.


user posted image user posted image user posted image user posted image user posted image user posted image

Just go to DATA/MAPS/REAL and open real.IDE and erase everything and change it with this.

CODE

objs
3892, cvetoc1, cvetoc1, 50, 0
3893, cvetoc2, cvetoc2, 50, 0
3894, cvetoc5, cvetoc5, 299, 0
13606, cvetoc3, cvetoc3, 299, 0
3896, cvetoc4, cvetoc4, 299, 0
13599, cvetoc11a, cvetoc4, 299, 0
3898, cvetoc11, cvetoc4, 299, 0
3899, fern, fern, 299, 0
13606, malina, malina, 299, 0
3901, grib1, grib1, 299, 0
3892, clubnica, clubnica, 299, 0
3910, cvetoc13, cvetoc13, 299, 0
3904, cvetoc8a, cvetoc8, 299, 0
3905, cvetoc10, cvetoc10, 299, 0
3891, cvetoc12, cvetoc12, 299, 0
3912, fern2, fern2, 299, 0
end
path
end
2dfx
end
anim
end
txdp
end


Good luck and hope that it will work
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RAGEphysics  
Posted: Wednesday, Mar 28 2012, 22:19
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Hi when you say at the start of the tutorial, have to San Andreas what do you mean install it twice in different directory's or copy San Andreas and place in different folder ??
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-BLITZ-  
Posted: Sunday, Apr 15 2012, 10:35
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You need two San Andreas.
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RAGEphysics  
Posted: Tuesday, Apr 24 2012, 20:42
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-BLITZ- doe's this tutorial work for project oblivion 2010 aswell ? cause title says project oblivion 2007 ?
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-BLITZ-  
Posted: Tuesday, Apr 24 2012, 21:21
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This is more like a method but is a tutorial in the same time like how to change, rename, combine and so on between mods.

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micron11  
Posted: Friday, Jul 6 2012, 14:49
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thx
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masakratore  
Posted: Sunday, Jul 8 2012, 16:58
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hEY DUDE you know how to put 6 GB files in gta3.img San Andreas??
archive are Unstable for that big files and the image max size is 4095 mb
a need 6000 mb size in image use for all mods


what is the method for this image size problems? tounge.gif
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ThomasB_ENB  
Posted: Tuesday, Jul 10 2012, 11:01
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Hi There i have a problem with SRT3 Mipmap with PO2010HQ

when i use it with SRT3Mipmap
its crash
and i try to fix that, finally, i found, replace PO2010HQ data folder with data folder from .LOD mod

and its nice no crash, but i have a bug, there are some trees white in SF

what should i do?
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