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Pages: (3) 1 2 [3]   ( Go to first unread post ) Reply to this topicStart new topicStart Poll

 [REL|SRC/BIN|IV] StructEdit

 Edit handling.dat/weaponinfo.xml ingame
 
Threepwood  
Posted: Sunday, Jun 3 2012, 06:11
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Ok I'll figure out, thanks smile.gif At least the first two values are important.
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Skyforger  
Posted: Monday, Jun 4 2012, 20:59
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I have been away from GTA IV modding and playing for like 3 years.
Im a bit rusty.
Can somebody help me and list things i need to download (please with links) to use this tool and play online with mods.
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thaCURSEDpie  
Posted: Monday, Jun 4 2012, 21:04
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@Threepwood
Cool smile.gif

@SkyForger
Can't help you with modding online, sorry.
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Skyforger  
Posted: Thursday, Jul 5 2012, 22:38
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I cant get console up ! sad.gif
I did put in commandlines
-novblank
-si_gui

and did made a shortcut with -novblank
at the end, still nothing, using 1.0.7
i am pressing the key left from 1 "`¬"
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thaCURSEDpie  
Posted: Saturday, Jul 7 2012, 11:11
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You don't need special launch parameters smile.gif. Just make sure you have both the .Net and C++ scripthook installed, along with an ASI-loader.

On keyboards with an English configuration, the console should open by pressing the "~" key, next to the "1" key. If this is not working, check if you have installed the .Net scripthook correctly.
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Adam121  
Posted: Tuesday, Jul 10 2012, 21:01
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QUOTE (thaCURSEDpie @ Monday, Jan 30 2012, 22:13)
nrv74:
Yep, not all parameters have been documented, so I can't support them :S.

See it this way: StructEdit needs to be told where the stuff is you want to edit. Let's say the parameter you want to edit is a treasure, buried deep within the GTAIV process. All the other parameters are treasures too. Now, if you want to access a treasure through StructEdit, you need to give StructEdit a map, to tell it where to look.

So for example, we give it a map (.sif file) which says: "center of mass is stored *here*, drive force is stored *here*". StructEdit takes this and is now able to edit those values. If you say to StructEdit: "Change the center of mass to X!", StructEdit says: "okay boss!", it looks up the location of the 'treasure' on the 'map', and does as you wish.

CURSEDPie, this really is an excellent concept. Can you PLEASE tell me how to work it.

I'm having no luck sad.gif

I've installed it as you've said.


Specs:
Windows 7
GTA IV 1.0.0.7
Ultimate Trainer

I have a few ScriptHook mods in a Scripts folder. Should I delete them all and only keep this one for it to Access/Read it during the game?

Please help!
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Skyforger  
Posted: Wednesday, Aug 15 2012, 19:22
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Hey, i managed to get it working and it is AWESOME ! tool.
But some settings in handling file u cant' change like how many gears car have
And you can't change values to negative.
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thaCURSEDpie  
Posted: Thursday, Aug 16 2012, 07:59
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Hey all! At the moment I don't have a working GTA:IV 1.0.7.0 install (which I made this mod for). (reinstalled windows, now patching to 1070 makes the game not start. Meh.)

I'm working on obtaining EFLC so I can continue (had support files for the latest EFLC patch).

Cheers.

PS:
I'm busy IRL too. What a shame tounge.gif
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DeworD  
Posted: Wednesday, Dec 26 2012, 23:16
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How am i able to open that console ? ?? ?

I haz GTA IV 1.0.4.0 i changed some parameters inside of Cvehiclefile.sif

that ^ doesen't open any kind of console.

structedit.net.dll file is in the 'scripts' folder AND in the root of the GTA IV

CWeaponinfo and CVehicleinfo are in the folder inside of 'script' folder. I really wanna use this mod. Looks superb.

I believe my scripthook works because it spawns cars biggrin.gif At least the .txt files told me this:

Log start: Thu Dec 27 01:06:14 2012
-----------------------------------------------
[INFO] GTA IV Script Hook 0.4.0 - © 2009, Aru - Initialized
[INFO] Process base address: 0x1220000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.4
[INFO] [CarSpawner] Thread started
[INFO] Car model available... spawning it!
[INFO] [CarSpawner] Thread killed

and Scripthook.net founds this structedit thingy

012-12-27 02:21:03 - STARTING SCRIPTS...
2012-12-27 02:21:03 - INFO: Phone number checks are not available!
2012-12-27 02:21:03 - ...successfully started script 'StructEdit.Source.GTAScript'!
2012-12-27 02:21:03 - ...successfully started script 'StructEdit.Source.StructEditGuiScript'!
2012-12-27 02:22:09 - Direct3D device lost!
2012-12-27 02:22:10 - Direct3D device created!
[INFO] Script Hook - Shutdown

This post has been edited by DeworD on Thursday, Dec 27 2012, 00:24
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