Attention:
BUGS, GLITCHES, and INCOMPLETES Report stuff to be fixed (read 1st post)
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Craig Kostelecky  |
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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Bugs, Glitches, and IncompletesAs this mod is released to the public before it's finished there are often a lot of bugs in it. Here is the place where you can tell us what we need to fix before the final version is released. Before you post a new bug, please ensure that you have the latest version of GTA:LC - that is, v7test. Also, please read through the CHECKLIST FOR GTA:LC FINAL. Please do not report on these as we already know about them. If you have the solution to any of these problems, then by all means feel free to help us out - please post here if you have any suggestions/solutions to bugs as well. This post will also house any general bugs (bugs that do not fall under a specific category as per the Checklist). When reporting a bug, please try to be as specific as possible because it makes it easier for the team to recreate it if we know exactly what you did. If you received a debug output, please post the first seven lines (up to and including the numbers after the "EFLAGS" heading). Any information in a debug output is saved to gta-lc-scm.log in your main LC folder. Any bugs with unofficial mods should be posted in the Unofficial Mods topic or PM'ed to the author. Below is a list of fixed bugs and download links. If there is a bug that has been crossed off the checklist, yet doesn't appear in this list, then it simply means that although the bug has been fixed, there is no download for it (or that I just can't be arsed to update two lists anymore  ). Please also read this list to make sure that you don't report on something that has already been fixed. Fixed Bugs| Bug | Update |
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| There is a crash when the van explodes during 'I Scream, You Scream' | v5b | | The first audio file in 'Arms Shortage' loops endlessly | v5b | | Waka-Gashira Wipeout' crashes a lot towards the end of the mission | v5b | | The Shoreside Vale bridge does not animate | v5b | | During the mission 'I Scream, You Scream'. If you press the fire button to blow up the van, the game crashes | v5b | | The platinum in 'Bullion Run' doesn't work | v6test | | There is a problem with 'S.A.M.', the game always seems to crash | v6test | | You have to pay 500,000 to do 'The Exchange', but the game says you only need 50,000 | v6test | | The destroyed Callahan Bridge needs a 2D-Fix | v6test | | The destroyed Fish Factory needs a 2D-Fix | v6test | | The back of the garage in Saint Mark's (the one used in 'Rigged to Blow' is transparent and it has no collision | v6test | | Inside of 8-Ball's shop needs a 2D-Fix as well | v6test | | The car crusher doesn’t work | v6test | | There is no animation with the emergency vehicle crane | v6test | | Taking Out The Laundry is very buggy – the markers sometimes stay long after the vans are dead and the bomb marker stays after the mission | v6test | | Dead Skunk in the Trunk - can't complete because crushing car brings up car destroyed mission failed message (may also exist with Marty Chonks missions) | v6test | | During the mission Cutting The Grass, if you kill the taxi driver before Curly comes out, the game crashes | v6test | | S instead of T icon for Toni's missions after you get missions from Salvatore | v6test | | There's a missing armour pickup in Arm's Shortage mission | v6test | | After you complete Waka Gashira Wipeout, Kenji's missions are still available | v6test | | Sometimes when saving right after 'A Drop In The Ocean', you can’t load from that save | v6test | | It seems that the mission 'Bling Bling Scramble' will only start if you drive with a bike into the blue marker | v6test | | Grand Theft Aero crashes upon attempting to return to Staunton | v6test | | Pogo The Monkey music (from Kaufman cabs in VC) plays in a Wichita Gardens parking lot where a Toyz van is located | v6test | | SSV IE Garage Bug – LINK TO POST | v6test | | Good citizen bug awarded for hitting random cars with a baseball bat (eg - Ambulance and Bobcat) - LINK TO POST | v6test | | Ambulance bug (look left and there's a building falling) | v6test | | At the moment the "Replay" feature does not work, the team has no idea why and it might never work | Download | | All stoppies, wheelies, and two wheels are 0 feet | Download | | When you take a Packer to the car crusher, the game crashes (whilst putting it into the crusher) | Download | | Dodocopter – IMAGE | Download | The gate at the army base won’t open for any vehicles, even with an army vehicle. It will however open from the inside to let you out (That's not a bug. It's not supposed to open for Army vehicles. It opens after completing 'Arms Shortage') | Car-jackers will steal your helicopter, but they don’t know how to fly it (It's the same way in VC) | The blue mission marker sometimes hangs in mid-air, and only sticks to the ground when you come close to it (This also occurs in VC and LCS, and is a problem with the game engine - it cannot be "fixed") | Note to GTA:LC Team - when trying to recreate a bug to fix it, make sure that you test it thoroughly (that is, with debug mode on and with debug mode off).There are likely to be more bugs that haven't been discovered yet, so if you find any, please report them - it helps us to fix them and improve the overall quality of GTA:LC. As more bugs are reported, they will be added to the list so that it is up-to-date. If any have been fixed and are still on the list, please post and let us know so that they can be moved to the "Fixed Bugs" list - please include the number and category so that it's easier to find - Screw that, I'll just cross them off the checklist  . Thanks guys  . This post has been edited by Ben on Monday, Nov 27 2006, 22:15
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spaceeinstein  |
Posted: Saturday, Mar 26 2005, 17:28
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巧克力

Group: Members
Joined: Jul 17, 2003



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Help Topic?
I don't know what's your problem if you give us that vague description.
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Smellton  |
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Can't get off my chair

Group: Members
Joined: Mar 22, 2005

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I got this when i tried to load my game
Exception at address: 0x0044E037 Last opcode executed: 0042 egf In thread: toni2
Registers ----------------------------------------------------- EAX: 0xFFFFFFA7 EBX: 0x007E3F30 ECX: 0x007D743C EDX: 0x007E3F40 ESI: 0x007E3F30 EDI: 0x00000000 EBP: 0x007E3FB8 ESP: 0x0012FD04 EFLAGS: 10000001000000110
// THREAD "toni2" 0003F965: nop 0003F967: nop 0003F969: nop 0003F96B: nop 0003F96D: nop 0003F96F: nop 0003F971: nop 0003F973: nop 0003F975: nop 0003F977: nop 0003F979: nop 0003F97B: nop 0003F97D: nop 0003F97F: nop 0003F981: nop 0003F983: nop
and it goes on like that until
// THREAD "noname" 0001BA23: if 0 0001BA27: egi $var0714, 1 0001BA2E: jf @0001BA37 0001BA37: if 0 0001BA3B: is_defined $var0008 0001BA40: jf @0001BB4E 0001BA47: if 0 0001BA4B: is_player_near_point_3d_on_foot $var0008, -296.7500, -725.3750, 28.7500, 1.1875, 1.1875, 2.0000, 0 0001BA70: jf @0001BB4E 0001BB4E: jump @0001BA1F 0001BA1F: wait 0 // THREAD "c_ammu" 000228A5: if 0 000228A9: is_defined $var0008 000228AE: jf @00022CBA 000228B5: if 0 000228B9: is_player_in_zone $var0008, "COM_EAS" 000228C6: jf @00022C75 00022C75: if 0 00022C79: egi $var0C30, 1 00022C80: jf @00022CBA 00022CBA: jump @000228A1 000228A1: wait 70 // THREAD "i_ammu" 00021E39: if 0 00021E3D: is_defined $var0008 00021E42: jf @0002224E 00021E49: if 0 00021E4D: is_player_in_zone $var0008, "LITTLEI" 00021E5A: jf @00022209 00022209: if 0 0002220D: egi $var0C2C, 1 00022214: jf @0002224E 0002224E: jump @00021E35 00021E35: wait 70 // THREAD "bust_h" 000187CB: if 0 000187CF: is_defined $var0008 000187D4: jf @000187C7 000187DB: if 2 000187DF: is_player_in_zone $var0008, "S_VIEW" 000187EC: egi $var04E4, 0 000187F3: egi $var0034, 1 000187FA: jf @000187C7 000187C7: wait 0 // THREAD "wast_h" 00018752: if 0 00018756: is_defined $var0008 0001875B: jf @0001874E 00018762: if 2 00018766: is_player_in_zone $var0008, "S_VIEW" 00018773: egi $var04E4, 0 0001877A: egi $var0028, 1 00018781: jf @0001874E 0001874E: wait 0 // THREAD "subway" 00023100: setlg 3, $var0E88 00023108: gosub @00023BB3 00023BB3: opcode_0400 3, 1.0000, 9.5000, 0.0000, 7, 8, 9 00023BD0: if 0 00023BD4: is_defined $var0008 00023BD9: jf @00023C4C 00023BE0: setli 15, 0 00023BE7: if 1 00023BEB: eli 0, 0 00023BF2: is_player_near_point_3d $var0008, 7, 8, 9, 2.0000, 2.0000, 1.9000, 0 00023C11: jf @00023C4C 00023C4C: return 0002310F: opcode_049E $var0E84, $var0EC4 00023117: addgf $var0EC4, 1.0000 00023121: if 0
and theres more
if u want me to paste whole thing i have it saved
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Craig Kostelecky  |
Posted: Tuesday, Mar 29 2005, 07:27
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GTA:LC Team Leader

Group: The Connection
Joined: Jan 28, 2004



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@soyoukan: If you would have read the first post, you would have seen that we already know that the train has no collision. We're trying to fix it. @To everybody else posting bugs: Please read the first post in this thread to see if your bug has already been discovered. Also, if correctly installed this mod does work (for the most part). However if you're getting a problem (such as your game not running at all) there's a couple of things you can do to help us track down your problem. First, tell us what's reported in the game's included debug screen (see Smellton's post for an example of what that looks like). Note that if the last scm command is a "0001: wait" then the problem is most likely not code related and pasting the entire scm trace is not necessary. Secondly, download a program called DbgView. Then make sure it's running while you're playing LC. Many problems are reported to that program. If you get a crash then copy and paste the last few lines in the DbgView report. And finally, if your crash is during the game, try to describe what exactly was happening in the game before the crash happened. Also, describe exactly how you installed the LC mod. It's very possible that there was something that's obvious to us that you may have forgotten. Also, when you solve a problem, it would be very nice if you posted exactly how you fixed it. There are a lot of common problems that occur and the solutions are usually similar. So if you solve a problem posting how you did it may help several other people fix their issues. We're trying to make this as bug free as possible for every one involved. Hopefully, with your help we'll figure out exactly what problems exist for each user. And then when the time comes to make a final, major release we'll be able to write a readme with solutions to almost every possible problem.
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Kurropt Antagonist  |
Posted: Wednesday, Mar 30 2005, 14:18
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Thug

Group: Members
Joined: May 3, 2004


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Here's a new one to me. | QUOTE | Exception at address: 0x004BB577 Last opcode executed: 009A create_actor In thread: love1
Registers ----------------------------------------------------- EAX: 0x00000000 EBX: 0x021BA380 ECX: 0x00000014 EDX: 0x00000C80 ESI: 0x007AC3E0 EDI: 0x0B524D40 EBP: 0x007AC3C8 ESP: 0x0012FBA0 EFLAGS: 10000001001000110
// THREAD "love1" 00037609: jump @000375F2 000375F2: if 0 000375F6: NOT is_player_driving_car_model $var0008, 225 000375FE: jf @00037610 00037610: create_checkpoint -283.0000, -343.0000, 21.0625, $var2B3C 00037624: randi 2, 6, $var2AFC 0003762D: if 0 00037631: egi $var2AFC, 2 00037638: jf @00037675 00037675: if 0 00037679: egi $var2AFC, 3 00037680: jf @000376BD 000376BD: if 0 000376C1: egi $var2AFC, 4 000376C8: jf @00037705 000376CF: create_actor 21, 110, -309.5000, -350.3750, 21.0625, $var2B40 000376E7: spawn_actor $var2B40 000376EC: set_actor_to_look_at_point $var2B40, -306.0000, -350.0000, 21.0625 00037700: set_ped_objective $var2B40 00037705: if 0 00037709: egi $var2AFC, 5 00037710: jf @0003774D 0003774D: text_now "LOVE1_2", "", "" 0003775C: create_car 225, -308.8125, -365.5000, 21.0625, $var2B44 00037773: set_car_z_angle $var2B44, 270.0000 0003777D: create_car 225, -261.4375, -352.6880, 21.0625, $var2B48 00037794: set_car_z_angle $var2B48, 270.0000 0003779E: create_actor 12, 93, -264.0000, -332.0000, 21.0625, $var2B4C 000377B6: set_actor_flags $var2B4C, 1 000377BD: give_actor_weapon $var2B4C, 25, 30000 000377C7: set_ped_stats $var2B4C, 16 000377CE: set_actor_to_look_at_point $var2B4C, -263.0000, -318.0000, 21.0625 000377E2: add_route_point 0, -264.0000, -319.0000, 21.0625 000377F5: add_route_point 0, -264.0000, -332.0000, 21.0625 00037808: set_actor_follow_route $var2B4C, 0, 3 00037811: create_actor 12, 94, -274.0000, -318.0000, 21.0625, $var2B50 00037829: set_actor_flags $var2B50, 1 00037830: give_actor_weapon $var2B50, 25, 30000 0003783A: set_ped_stats $var2B50, 16 00037841: set_actor_to_look_at_point $var2B50, -274.0000, -335.0000, 21.0625 00037855: add_route_point 1, -274.0000, -318.0000, 21.0625 00037868: add_route_point 1, -274.0000, -335.0000, 21.0625 0003787B: set_actor_follow_route $var2B50, 1, 3 00037884: create_actor 12, 93, -293.0000, -375.0000, 21.0625, $var2B54 0003789C: set_actor_flags $var2B54, 1 000378A3: give_actor_weapon $var2B54, 25, 30000 000378AD: set_ped_stats $var2B54, 16 000378B4: set_actor_to_look_at_point $var2B54, -293.0000, -373.0000, 21.0625 000378C8: create_actor 12, 94, -283.0000, -375.0000, 21.0625, $var2B58 000378E0: set_actor_flags $var2B58, 1 000378E7: give_actor_weapon $var2B58, 25, 30000 000378F1: set_ped_stats $var2B58, 16 000378F8: set_actor_to_look_at_point $var2B58, -283.0000, -371.0000, 21.0625 0003790C: create_actor 12, 93, -303.0000, -345.0000, 21.0625, $var2B5C 00037924: set_actor_flags $var2B5C, 1 0003792B: give_actor_weapon $var2B5C, 25, 30000 00037935: set_ped_stats $var2B5C, 16 0003793C: set_actor_to_look_at_point $var2B5C, -365.0000, -367.0000, 21.0625 00037950: create_actor 12, 94, -302.0000, -328.0000, 21.0625, $var2B60 00037968: set_actor_flags $var2B60, 1 0003796F: give_actor_weapon $var2B60, 25, 30000 00037979: set_ped_stats $var2B60, 16 00037980: set_actor_to_look_at_point $var2B60, -300.0000, -328.0000, 21.0625 00037994: create_actor 12, 93, -279.1875, -312.7500, 21.0625, $var2B64 000379AC: spawn_actor $var2B64 000379B1: give_actor_weapon $var2B64, 25, 30000 000379BB: set_ped_stats $var2B64, 16 000379C2: set_actor_to_look_at_point $var2B64, -279.0000, -321.0000, 21.0625 000379D6: create_actor 12, 94, -276.8125, -312.7500, 21.0625, $var2B68 000379EE: spawn_actor $var2B68 000379F3: give_actor_weapon $var2B68, 25, 30000 000379FD: set_ped_stats $var2B68, 16 00037A04: set_actor_to_look_at_point $var2B68, -279.0000, -321.0000, 21.0625 00037A18: create_actor 12, 93, -268.7500, -309.9380, 21.0625, $var2B6C 00037A30: spawn_actor $var2B6C 00037A35: give_actor_weapon $var2B6C, 25, 30000 00037A3F: set_ped_stats $var2B6C, 16 00037A46: set_actor_to_look_at_point $var2B6C, -269.6875, -316.2500, 21.0625 00037A5A: create_actor 12, 94, -306.3750, -339.8120, 21.0625, $var2B70 00037A72: spawn_actor $var2B70 00037A77: give_actor_weapon $var2B70, 25, 30000 00037A81: set_ped_stats $var2B70, 16 00037A88: set_actor_to_look_at_point $var2B70, -299.7500, -339.6880, 21.0625 00037A9C: create_actor 12, 93, -305.2500, -350.5000, 21.0625, $var2B74 00037AB4: spawn_actor $var2B74 00037AB9: give_actor_weapon $var2B74, 25, 30000 00037AC3: set_ped_stats $var2B74, 16 00037ACA: set_actor_to_look_at_point $var2B74, -300.4375, -350.0000, 21.0625 00037ADE: create_actor 12, 94, -288.3125, -379.2500, 21.0625, $var2B78 |
That was the only crash I got last night, after around 2 hours of playing. Oh, and with the 'Grand Theft Auto' mission, it seemed to me that having your car resprayed and letting 'Claude' close the car door when entering the garage increased the chances of the garage actually closing. EditAlso, something is wrong with the Yardie cars. When the car wheels are "down," the car wants to bounce around (more like flip-over) on it's own. This post has been edited by Kurropt_Antagonist on Wednesday, Mar 30 2005, 14:43
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Kurropt Antagonist  |
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Thug

Group: Members
Joined: May 3, 2004


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Sorry for the double post, everytime I try to "edit" the last post, I get the white-screen of death.When the two guys arrive, Claude turns away from them (towards the phone). But then he turns right back around. I'm also getting a crash with this mission, always near a specific time (normally as I'm crossing the Callahan bridge after killing the Diablos, depending on how long it takes the Diablos to show up). I think it takes about 3 minutes or so, but it ALWAYS crashes. 5/6 times, it's "noname" that's the problem thread, but the last time, it was "ambul_m". But the Debugger showed the last OPCODE was always "0001 wait".
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Ryan_  |
Posted: Saturday, Apr 2 2005, 07:07
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Ryan_

Group: Members
Joined: Sep 6, 2002


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OK,I have a strange problem. I have my original VC/III cd's. Ever since I installed the Mar 25 v2 beta test, whenever I copy the audio from the gta3 cd, I cant start LC, game asks for play cd, its in the drive. only when gta3 audio is in audiolc floder. any ideas? I also notice, in the latest v2 beta, tha launcher is older then the most recent one, which cane out before the latest beta 2 release. Maybe this is my trouble?
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Luke  |
Posted: Saturday, Apr 2 2005, 15:32
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suckmyrocket

Group: Network Admins
Joined: Dec 1, 2003



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| QUOTE (Hammer83 @ Apr 2 2005, 15:17) | | Or a simpler way, just click on Craig's showconfig shortcut in the directory of LC. | When you browse to the exe using the launcher, is it supposed to put it in quotes, since if the path to gta-vc.exe is in quotes, it then messes up verify paths. That's one of the problems I had installing my Beta 2.
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