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 [WIP|IV|MAP] Codename: Clockwork Mount

 Mountainous Map for GTAIV
 
Blaster_nl  
Posted: Thursday, Feb 9 2012, 23:00
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Bitch please...

<insert meme>

IVSA is only 4.3GB. Shifty41s_beerhatsmilie2.gif
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EverLost123  
Posted: Thursday, Feb 9 2012, 23:04
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QUOTE (nkjellman @ Thursday, Feb 9 2012, 20:58)
QUOTE (EverLost123 @ Thursday, Feb 9 2012, 22:33)
Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things

Awesome work bringing such a giant map WITH IV Map.

Personally , its alot boring having IV with many map mods

IV for IVSA
IV for VCRAGE
IV for IIIRAGE
IV for ........................ that occupies many GB/s in the HDD.

Lol, tell me about it. GTA IV modding will fill up your HD.

I dont have a big HD , a 500 GB HD with 76 free GB/s counting IV , IV Setup , IV:SA. so and i think IT occupies at least 30 GB of HD.
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nkjellman  
Posted: Thursday, Feb 9 2012, 23:09
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Not mine. I have all kinds of back up files on it because I'm a IV SA dev. Reguler user's are different. However IV SA wasnt the only mod listed.

But this mod will most likely go on my install that has tiny mods installed to make a big change. lol.
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chasez  
Posted: Friday, Feb 10 2012, 09:25
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I really can't wait for this to come out. I'm in love with this mod biggrin.gif lol

Keep up the good work, all the luck and I hope you'll finish it soon smile.gif
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PacketOVerload_x64Bit  
Posted: Friday, Feb 10 2012, 23:23
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Screens from the first Alpha look great. Can't wait to see more screens from you. You should put up more, it's always nice to see more "good" maps in development.
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steel89ita  
Posted: Saturday, Feb 11 2012, 20:12
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QUOTE (PacketOVerload_x64Bit @ Friday, Feb 10 2012, 23:23)
Screens from the first Alpha look great. Can't wait to see more screens from you. You should put up more, it's always nice to see more "good" maps in development.

I added some screenshots on the previous pages but now I will update the fist post with the links!
In the meantime,another screenshot and a test of a bridge, I will try to add some details on it too smile.gif

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Blaster_nl  
Posted: Saturday, Feb 11 2012, 20:17
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Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.
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steel89ita  
Posted: Saturday, Feb 11 2012, 20:22
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QUOTE (Blaster_nl @ Saturday, Feb 11 2012, 20:17)
Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.

I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else.
If I will release my hud and radar I will release them on a separate package wink.gif
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Blaster_nl  
Posted: Saturday, Feb 11 2012, 20:40
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QUOTE (steel89ita @ Saturday, Feb 11 2012, 22:22)
QUOTE (Blaster_nl @ Saturday, Feb 11 2012, 20:17)
Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody.

I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else.
If I will release my hud and radar I will release them on a separate package wink.gif

It's not for me personally, i always check what files are insiade a map.

But people who don't know anything about modding, blindly install your mod. they might not like it when they see a new hud.

They expect a map addon, and not changed hud, which involves dat files that will be checked if you play online (at least some of the dat files).
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gabrielgx  
Posted: Sunday, Feb 12 2012, 02:04
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hey man put more trees on the mountain to get more real: D
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steel89ita  
Posted: Sunday, Feb 12 2012, 12:55
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QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04)
hey man put more trees on the mountain to get more real: D

I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation)
I will check on these days if I find a way to add them!
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Rob.Zombie  
Posted: Sunday, Feb 12 2012, 20:36
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It looks real nice so far, also when you manage to add trees, please release a version without trees, because when I had SPA Franchorchamps installed I couldn't even do 2 full circuit but I got the texture bug (textures start disappearing). So not sure if it's the trees but spa had lots of them, and my guess is that ate all of my memory.
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nkjellman  
Posted: Sunday, Feb 12 2012, 21:06
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QUOTE (Rob.Zombie @ Sunday, Feb 12 2012, 20:36)
It looks real nice so far, also when you manage to add trees, please release a version without trees, because when I had SPA Franchorchamps installed I couldn't even do 2 full circuit but I got the texture bug (textures start disappearing). So not sure if it's the trees but spa had lots of them, and my guess is that ate all of my memory.

He probaly will do it like SPA Franchorchamps where the trees are in their own WPL. Just put a # in front of the trees.wpl for the map mod in the gta.dat.
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Blaster_nl  
Posted: Sunday, Feb 12 2012, 21:09
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QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55)
QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04)
hey man put more trees on the mountain to get more real: D

I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation)
I will check on these days if I find a way to add them!

Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map.
Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names,
Then simply link the trees to a WPL in objs section and export.
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steel89ita  
Posted: Monday, Feb 13 2012, 21:24
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QUOTE (Blaster_nl @ Sunday, Feb 12 2012, 21:09)
QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55)
QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04)
hey man put more trees on the mountain to get more real: D

I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation)
I will check on these days if I find a way to add them!

Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map.
Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names,
Then simply link the trees to a WPL in objs section and export.

Uhh, wow!
Thank you very much Blaster!
I just tested it and it with the wpl and, a part from some placement problems that I will check, it works!
I will test it with the collisions but there shouldn't be problems.

The next build will be bigger:
I'm cleaning the map project with better slopes, mountainous bumps, revisited roads and heights.
I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences.
I will probably add new materials for the mountains, but I have to understand the use of the vertex paint for GTAIV.

This build will require more time but I will always add screens of the development!

For now I will not give the map to beta testers because it's a TEST, I will give it from the v.0.0.3 if everything goes well smile.gif
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Rob.Zombie  
Posted: Wednesday, Feb 15 2012, 11:17
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Awesome, can't wait to see this with trees and other stuff. I truly hope it won't cause texture bug, but we'll see biggrin.gif
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steel89ita  
Posted: Wednesday, Feb 15 2012, 20:41
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These are my test with the v.0.0.2 Alpha + Trees

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Blaster_nl  
Posted: Wednesday, Feb 15 2012, 20:56
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QUOTE (steel89ita @ Monday, Feb 13 2012, 23:24)
QUOTE (Blaster_nl @ Sunday, Feb 12 2012, 21:09)
QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55)
QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04)
hey man put more trees on the mountain to get more real: D

I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation)
I will check on these days if I find a way to add them!

Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map.
Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names,
Then simply link the trees to a WPL in objs section and export.

Uhh, wow!
Thank you very much Blaster!
I just tested it and it with the wpl and, a part from some placement problems that I will check, it works!
I will test it with the collisions but there shouldn't be problems.

The next build will be bigger:
I'm cleaning the map project with better slopes, mountainous bumps, revisited roads and heights.
I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences.
I will probably add new materials for the mountains, but I have to understand the use of the vertex paint for GTAIV.

This build will require more time but I will always add screens of the development!

For now I will not give the map to beta testers because it's a TEST, I will give it from the v.0.0.3 if everything goes well smile.gif

Your welcome,

QUOTE
I will create different .img to leave the possibility to the users with "low-mid" end PCs  to disable "heavy" objects like trees, bushes and fences.


I very much not recommend this.

You should do the following, grab a fps counter, like Fraps.
check what the average fram rate in LC is (should be about 40-50)
Then check your map, how much the framerate there is.
If it is the same (a differences of ~5 fps is acceptable).

If the fps difference is more then 6, your map is not streamed well, causes are: no lods, too many lods, too high poly lods.

There is absoluty no need to make seperate img files.
It will only confuse people when they download it.

The graphics settings are meant to make difference in low, mid en high-end pcs.
NOT map changes, that's simply bad game design.

EDIT:
Screens look good.
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Triple Penetration  
Posted: Wednesday, Feb 15 2012, 21:00
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That should be most realistic hill serpentine map for IV for now. Good job.
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nkjellman  
Posted: Wednesday, Feb 15 2012, 22:31
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Nice work. One thing I would change is increase the density of the trees. I understand you are still working on it, but you should put more trees in areas that are farther away from the road. But keep up the good work, your doing a nice job man.
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