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[WIP|IV|MAP] Codename: Clockwork Mount Mountainous Map for GTAIV
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EverLost123  |
Posted: Thursday, Feb 9 2012, 23:04
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Wololo

Group: Members
Joined: Apr 29, 2010



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| QUOTE (nkjellman @ Thursday, Feb 9 2012, 20:58) | | QUOTE (EverLost123 @ Thursday, Feb 9 2012, 22:33) | Of Course it needs, but its a Alpha , the map isnt even complete yet, first do the big then do the small things
Awesome work bringing such a giant map WITH IV Map.
Personally , its alot boring having IV with many map mods
IV for IVSA IV for VCRAGE IV for IIIRAGE IV for ........................ that occupies many GB/s in the HDD. |
Lol, tell me about it. GTA IV modding will fill up your HD. | I dont have a big HD , a 500 GB HD with 76 free GB/s counting IV , IV Setup , IV:SA. so and i think IT occupies at least 30 GB of HD.
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steel89ita  |
Posted: Saturday, Feb 11 2012, 20:12
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Map Designer

Group: Members
Joined: Jan 6, 2012


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steel89ita  |
Posted: Saturday, Feb 11 2012, 20:22
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Map Designer

Group: Members
Joined: Jan 6, 2012


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| QUOTE (Blaster_nl @ Saturday, Feb 11 2012, 20:17) | | Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody. | I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else. If I will release my hud and radar I will release them on a separate package
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Blaster_nl  |
Posted: Saturday, Feb 11 2012, 20:40
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (steel89ita @ Saturday, Feb 11 2012, 22:22) | | QUOTE (Blaster_nl @ Saturday, Feb 11 2012, 20:17) | | Very cool, but be careful with changing hud(radar) and stuff, if your mod is 'just' a LC map addon, a changed hud is not appreciated by everybody. |
I know I know, and I respect everybody's tastes, so it will be a Map Addon and nothing else. If I will release my hud and radar I will release them on a separate package | It's not for me personally, i always check what files are insiade a map. But people who don't know anything about modding, blindly install your mod. they might not like it when they see a new hud. They expect a map addon, and not changed hud, which involves dat files that will be checked if you play online (at least some of the dat files).
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steel89ita  |
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Map Designer

Group: Members
Joined: Jan 6, 2012


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| QUOTE (Blaster_nl @ Sunday, Feb 12 2012, 21:09) | | QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55) | | QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04) | | hey man put more trees on the mountain to get more real: D |
I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation) I will check on these days if I find a way to add them! |
Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map. Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names, Then simply link the trees to a WPL in objs section and export. | Uhh, wow! Thank you very much Blaster! I just tested it and it with the wpl and, a part from some placement problems that I will check, it works! I will test it with the collisions but there shouldn't be problems. The next build will be bigger: I'm cleaning the map project with better slopes, mountainous bumps, revisited roads and heights. I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences. I will probably add new materials for the mountains, but I have to understand the use of the vertex paint for GTAIV. This build will require more time but I will always add screens of the development! For now I will not give the map to beta testers because it's a TEST, I will give it from the v.0.0.3 if everything goes well
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steel89ita  |
Posted: Wednesday, Feb 15 2012, 20:41
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Map Designer

Group: Members
Joined: Jan 6, 2012


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Blaster_nl  |
Posted: Wednesday, Feb 15 2012, 20:56
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GTAV

Group: Members
Joined: Oct 16, 2005



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| QUOTE (steel89ita @ Monday, Feb 13 2012, 23:24) | | QUOTE (Blaster_nl @ Sunday, Feb 12 2012, 21:09) | | QUOTE (steel89ita @ Sunday, Feb 12 2012, 14:55) | | QUOTE (gabrielgx @ Sunday, Feb 12 2012, 02:04) | | hey man put more trees on the mountain to get more real: D |
I will add them, the problem is that I don't know ho to add them using the original game files! (the trees of the vegetation) I will check on these days if I find a way to add them! |
Open ext_veg.img with OpenIV, extract the contents of the trees u wanna put on your map. Mass import ODR files, now you can place the trees where you lijke. Make sure when u clone them u don't change the names, Then simply link the trees to a WPL in objs section and export. |
Uhh, wow! Thank you very much Blaster! I just tested it and it with the wpl and, a part from some placement problems that I will check, it works! I will test it with the collisions but there shouldn't be problems.
The next build will be bigger: I'm cleaning the map project with better slopes, mountainous bumps, revisited roads and heights. I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences. I will probably add new materials for the mountains, but I have to understand the use of the vertex paint for GTAIV.
This build will require more time but I will always add screens of the development!
For now I will not give the map to beta testers because it's a TEST, I will give it from the v.0.0.3 if everything goes well |
Your welcome, | QUOTE | | I will create different .img to leave the possibility to the users with "low-mid" end PCs to disable "heavy" objects like trees, bushes and fences. |
I very much not recommend this. You should do the following, grab a fps counter, like Fraps. check what the average fram rate in LC is (should be about 40-50) Then check your map, how much the framerate there is. If it is the same (a differences of ~5 fps is acceptable). If the fps difference is more then 6, your map is not streamed well, causes are: no lods, too many lods, too high poly lods. There is absoluty no need to make seperate img files. It will only confuse people when they download it. The graphics settings are meant to make difference in low, mid en high-end pcs. NOT map changes, that's simply bad game design. EDIT: Screens look good.
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