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 [Delta ēk5]'s Helicopter manufacturing

 At the moment a Bell 407, more to follow
 
chasez  
Posted: Sunday, Jul 8 2012, 23:43
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Living On Times Square
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I already postet this on gta4-mods but I'll paste it here too smile.gif

''Looks good.I think that engine vents would look better if you would cut out them and create the meshes rather then using normal map, the same goes for the fuel cap and housing. Btw I hope you noticed that the rotor shadows are missing.''
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[Delta ēk5]  
Posted: Monday, Jul 9 2012, 01:32
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QUOTE
the missing shadows are caused by using vehglass as material for the moving rotor but I think that's okay... maybe I'll change it to some other... Also I didn't cut out and re-model anything to keep the polycount on a low level (less then 2 MB) for this release. There may come another version whith liverys, so I gotta change the materials again and that way I can't use the normal maps anymore... wink.gif


now my comment is here, too wink.gif thanks for your suggestions smile.gif
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chasez  
Posted: Monday, Jul 9 2012, 01:57
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QUOTE ([Delta ēk5] @ Monday, Jul 9 2012, 01:32)
QUOTE
the missing shadows are caused by using vehglass as material for the moving rotor but I think that's okay... maybe I'll change it to some other... Also I didn't cut out and re-model anything to keep the polycount on a low level (less then 2 MB) for this release. There may come another version whith liverys, so I gotta change the materials again and that way I can't use the normal maps anymore... wink.gif


now my comment is here, too wink.gif thanks for your suggestions smile.gif

Just make the rotors like the original helicopters. They use two materials and two meshes for the rotors. I think by using other shader other than the vehglass the rotors may not be breakable.
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[Delta ēk5]  
Posted: Friday, Jul 13 2012, 18:13
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Well I'm fine with them as they are for the moment, I may change it in an update (maybe there will be a version with different liveries. For now I started a new one which is on it's way... but It'll take much time as there are many things to fix.

It is a replacement for the Swift this time as I found a really good looking Sikorsky S76C, but every polygon is doubled and fliped which causes strange shadowing issues (I don't even want to say what this means to polycount...)

I already fixed the main body in one day of work... The other problem: this helicopter is made out of 1450 objects! Every switch an circuit breaker is an indipendend object... also the windscreen and instruments are splitted in numerous objects... anyway: It will fly! The model itselfs is just great.

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