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Design Your Own Mission

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 DYOM Tools

 
Dutchy3010  
Posted: Tuesday, Aug 24 2010, 20:39
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Female SCM coder!
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Does someone have ideas for more tools in DYOM? Like the teleport to marker feature.
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Drift-Kingz  
Posted: Tuesday, Aug 24 2010, 21:00
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How about a tool that makes the cutscene's a little more dramatic? Like the ones in GTA IV.
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Mati  
Posted: Tuesday, Aug 24 2010, 21:06
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You wanna make dyom 6.0? okay here are my Ideas:

- It would be a little hard but a :Interior creator:? I had issues when I got into a bulgary house making an actor with antmation 5 for example sitting on a couch but next time entered it he was sitting in the air. The interior creator could be simple. delete all objects from a interior, and let the players put their own couches.
- :Spell check: This could be the most useful one.
- :traffic on/off: This is for creating the mission. I wanna check if my car will block the traffic or not.

In my option there were enough tools. but if you want to make other things than tools:

- :objectives, add object: like jump from the ramp. or destroy the shack with the tank
- :More objects: or even a map editor. Like bulid a street, set house. This would be amazing just imagine!

Please make DYOM 6.0!!!
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UNRATED69  
Posted: Tuesday, Aug 24 2010, 22:25
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suck my hammer
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Not really a tool, more of an objective, but...

Take away the players weapons. Plenty of people have asked if you can do it, and it would really help make the missions better.
Also, making the Jetpack able to fly in interiors would help some.
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Dutchy3010  
Posted: Tuesday, Aug 24 2010, 23:24
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No, I don't want to make another version, it takes too much time. But I would like to make some small changes for the convenience of the player.
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Drift-Kingz  
Posted: Wednesday, Aug 25 2010, 00:06
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Give the player his/her own ORIGINAL voice. Like in SA-MP, if your player was Big Smoke, your player would sound as big smoke. Plus he'd walk and move like him aswell.. IN DYOM, if your player was set to a woman, she'd walk like CJ.. and talk like him..

I think you need to fix that. It's pretty strange.

QUOTE ((mati1501 Aug 24 2010 @ 17:06)
You wanna make dyom 6.0?


Huh? He never said he'd make a DYOM 6.0. There probably won't even be one.
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UNRATED69  
Posted: Wednesday, Aug 25 2010, 00:19
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suck my hammer
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QUOTE (Drift-Kingz @ Aug 24 2010, 19:06)
Huh? She never said she'd make a DYOM 6.0. There probably won't even be one.

Thought I'd fix that.
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[501st]Wolf  
Posted: Wednesday, Aug 25 2010, 00:43
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Make it so some CLEO mods could work with some of the DYOM Missions. Such as, if you're mission would've been easier to complete using James227uk's BlackHawk Mod, why not activate the function along with the mission?
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Chimpso  
Posted: Wednesday, Aug 25 2010, 04:55
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Well, there are many additions you could make to the Tools section:

• You can remove the "Get Jetpack" thing, as people can just use 'rocketman'.
• Disable death, when designing missions, I usually don't want to die from falling or drowning (when designing missions underwater), so this would be welcome.
• Make cars/peds solid. When I try to use the "shoot while you move" trick, It is very annoying tio have to spawn the object, create actors, remove the object - blah blah blah.
• Spawn platform. If you are making objectives at a high altitude, I't would be good to press a button and get a platform under us, instead of having to waste time (we're losing altitude) going through the objects menu to spawn one.
• Remove Jetpack Height Limiter, When I want to make a huge airborne mission, I am limited by the jetpack height limit.

Some of the above can actually be intergrated as features instead of just tools.

The ability to slow down time is a cool feature too, but you can just tell the player to type in the 'slowitdown' cheat.


Anyway, those are my suggestions for now.

BTW Drift-Kings, Dutchy3010 is female.
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GTA!!!  
Posted: Wednesday, Aug 25 2010, 10:18
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DYOM Mission Designer!
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How about a tool that tells us number of objectives, objects,actors used? Would be quite handy for the maker to keep a note on the number, so that he can plan accordingly. biggrin.gif
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Drift-Kingz  
Posted: Wednesday, Aug 25 2010, 14:56
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Sorry Dutchy!!! cry.gif I totally forgot you were a female! Please forgive me?! I didn't mean to say he cryani.gif

I guess my inactivity here at the DYOM forums have caused a forgetten memory sad.gif Sorry Dutchy3010. I'm sorry a million times!!

edit- Excuse me for not looking at your member title.

Drift-Kingz grabs a crowbar, and smacks himself with it.


I feel so ashamed sad.gif Again, very sorry.

This post has been edited by Drift-Kingz on Wednesday, Aug 25 2010, 15:03
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Dutchy3010  
Posted: Wednesday, Aug 25 2010, 17:32
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Lol, don't bother.
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Chimpso  
Posted: Thursday, Aug 26 2010, 03:43
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QUOTE (GTA!!! @ Aug 25 2010, 19:48)
How about a tool that tells us number of objectives, objects,actors used? Would be quite handy for the maker to keep a note on the number, so that he can plan accordingly. biggrin.gif

I agree, that would definetley be helpful.
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Doublepulse  
Posted: Thursday, Sep 2 2010, 20:50
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few things I would like to see be improved.

When we make objectives like cutscenese and we decide to edit the objective, our text should still be there. Its annoying retyping everything.


Rail shooting- I know its something that is getting popular in some missions, but sometimes doesnt always work out.

Like sa-mp we should be able to get in the passenger seat by pressing G or simply add a teleport in passenger seat with the free aim ofcourse.

Also people who make mission packs should have an option to add the Markers to start a mission like the CJ symbol on the minimap or any symbol we choose.


Sorry if some of these seem hard to do, as i dont know how much you would be able to add without calling it DYOM v6.
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simi10  
Posted: Friday, Sep 3 2010, 09:46
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http://www.gtaforums.com/index.php?showtopic=458076

These are my ideas "Set Water level" is important tool wich must be added sarcasm.gif
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Chimpso  
Posted: Friday, Sep 3 2010, 09:48
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Set water level? Why is that important?
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simi10  
Posted: Friday, Sep 3 2010, 11:29
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QUOTE (Chimpso @ Sep 3 2010, 09:48)
Set water level? Why is that important?

For missions there are cool horror or apocalypse missions wich could be made with this tool alien.gif
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Chimpso  
Posted: Friday, Sep 3 2010, 11:41
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And imagine all the glitches it would cause.
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billy7877  
Posted: Sunday, Sep 5 2010, 05:17
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I have a nice tool idea.

-Hide all ACTOR after the selected Objective
-Hide all ACTOR in all objective
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Matheus Reis  
Posted: Friday, Dec 24 2010, 17:12
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Copy > Paste Actors, cars & objects

(Sometimes I want to make some enemies but set their behavior always is tiring).

Edit: Set weapon ammo

This post has been edited by Matheus Reis on Saturday, Dec 25 2010, 00:21
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